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Firing the boom gun at the Vampire Intelligence!

Strike: Nat 20! (Vampire rounds also "strike heart" at nat18+)
Damage: 460

Uhh, I'd say this Vampire Intelligence's day has just been ruined! If it's still alive, I bet it won't be for long! Go Daisy! 8D

Man, I haven't seen Natural 20s out of this die roller in months and now two in three days! 8D
 
It did the trick! Now I need to just finish getting your xp award ready. Lets see, you guys took out two Maggots, Salnesh, the Intelligence, and several Brodkil demons. While there is still going to be a little bit of fighting to finish securing the pyramid, the hard part has been completed!

Good work, everyone!
 
Whether it's a level or not, I'm happy that it's done. Those jerks had to go!
 
Sherwood Sherwood

Sooner or later, when our Characters rise in Experience Level, I would like to know if you would allow a skill in the Skill Compilation (page 23) called Create Magic Items. Even it has a very low base chance of success (it falls into a Magical/Religious category, a skill category which is not given mention in the Dimensional Voyagers O.C.C.), I find the idea of making seemingly small but useful items (especially things with a Japanese and/or Atlantean background or origin), that the party might be able to use. Nothing powerful, but to make things that are certainly useful.

Here is the skill below.

Create Magic Items: This is the practiced art of creating magical weapons, armor, and other items. Items created with this skill do not have the power as those created by Techno-Wizards, Bio-Wizards, and Rune Masters but they are effective in it's (sic) own right and are much easier to come across. G.M.'s Note: Consider items created by this skill as minor magical items. Base Skill: 14% +2% per level of experience.

What are your thoughts? Is this skill worth having and if it is, will you allow it or would it be better that I direct Snowfal elsewhere that might be more compatible with our (fun and challenging) campaign?
 
Sherwood Sherwood

Sooner or later, when our Characters rise in Experience Level, I would like to know if you would allow a skill in the Skill Compilation (page 23) called Create Magic Items. Even it has a very low base chance of success (it falls into a Magical/Religious category, a skill category which is not given mention in the Dimensional Voyagers O.C.C.), I find the idea of making seemingly small but useful items (especially things with a Japanese and/or Atlantean background or origin), that the party might be able to use. Nothing powerful, but to make things that are certainly useful.

Here is the skill below.

Create Magic Items: This is the practiced art of creating magical weapons, armor, and other items. Items created with this skill do not have the power as those created by Techno-Wizards, Bio-Wizards, and Rune Masters but they are effective in it's (sic) own right and are much easier to come across. G.M.'s Note: Consider items created by this skill as minor magical items. Base Skill: 14% +2% per level of experience.

What are your thoughts? Is this skill worth having and if it is, will you allow it or would it be better that I direct Snowfal elsewhere that might be more compatible with our (fun and challenging) campaign?
I will go ahead and allow this skill, primarily because you guys are getting to be high enough in level that you can really pull off some serious shit and get away with it. I am now considering options on just what to do to challenge you guys in the future.
 
because you guys are getting to be high enough in level that you can really pull off some serious shit...
(ellipsis mine)

Maybe I'm biased, but I feel that we just did. =) But yeah - not bad for a 6th level Kitsune (with a 7th level team, of course!). =)
 
That last bit of xp puts me well into 8th level. Sweet! Thanks, Sherwood!

+7 PPE for leveling up, and +3 Hit Points
 
I will go ahead and allow this skill, primarily because you guys are getting to be high enough in level that you can really pull off some serious shit and get away with it. I am now considering options on just what to do to challenge you guys in the future.

You can send us dinosaur hunting!



Also! Can I get a three barreled boom gun to triple my damage?
 
Yay xp! Not sure what I will get, I don't need anything for Daisy. But I'm just happy to see numbers go up.
 
I sure wouldn't mind some way to get myself some magical tattoos instead of the two spells I'm supposed to get for this level . . . <gives Sherwood her cute puppy dog eyes and whimpers a bit>

Seriously, I am willing to trade out spells for tats, even going as far as two-for-one to get inked up.
 
I sure wouldn't mind some way to get myself some magical tattoos instead of the two spells I'm supposed to get for this level . . . <gives Sherwood her cute puppy dog eyes and whimpers a bit>

Seriously, I am willing to trade out spells for tats, even going as far as two-for-one to get inked up.
Let me ponder that, and I will let you know. May the odds be ever in your favor.
 
Yay xp! Not sure what I will get, I don't need anything for Daisy. But I'm just happy to see numbers go up.
I sure wouldn't mind some way to get myself some magical tattoos instead of the two spells I'm supposed to get for this level . . . <gives Sherwood her cute puppy dog eyes and whimpers a bit>

Seriously, I am willing to trade out spells for tats, even going as far as two-for-one to get inked up.

What about a magical tattooed glitter girl?

Daisy has one! It just needs the magical tattoos.
 
Also how do I know what xp amount I level up at?
Glitter Boy Pilot
1 0,000 - 2, 1 50
2 2, 1 5 1 - 4,300
3 4,3 0 1 - 8,400
4 8,40 1 - 1 7,500
5 1 7, 5 0 1 - 25,600
6 25,60 1 - 3 5 ,700
7 3 5,70 1 - 52,800
8 52,80 1 - 72,900 <====
9 72,90 1 - 98,500
10 98, 5 0 1 - 1 3 2,500
1 1 1 32,50 1 - 1 83 , 500
12 1 83 , 50 1 - 235 ,000
13 235,00 1 - 285,000
14 285,00 1 - 345,000
15 345,00 1 - 4 1 0,000
 
What about a magical tattooed glitter girl?

Daisy has one! It just needs the magical tattoos.
Play your cards right and I might just go for that. Of course, getting any tats for Terra (or anyone else for that matter) is going to require several months of downtime. Can you guys handle that?
 
Uhhh.

If we're going that route (because I don't mind for Terra's sake), but could you let me know if Snowfall could also somehow... benefit?
 
Uhhh.

If we're going that route (because I don't mind for Terra's sake), but could you let me know if Snowfall could also somehow... benefit?
Since the door has been opened, I will put into motion a series of events that will allow you to be be able to get new (or get a) magic tattoo. One magic tattoo will cost you either a skill slot or a spell, with a solid max of ONLY two being added.

D. Rex D. Rex the problem you will be faced with is the low level of PPE that you have. Many of the magic tats have a steep activation cost. I might allow you to have the option of getting a magic tat for one skill, and use a second to get it powered using a PPE battery tattoo. Assuming you want to go through that and are willing to lose a couple of skills.
 
Since the door has been opened, I will put into motion a series of events that will allow you to be be able to get new (or get a) magic tattoo. One magic tattoo will cost you either a skill slot or a spell, with a solid max of ONLY two being added.

D. Rex D. Rex the problem you will be faced with is the low level of PPE that you have. Many of the magic tats have a steep activation cost. I might allow you to have the option of getting a magic tat for one skill, and use a second to get it powered using a PPE battery tattoo. Assuming you want to go through that and are willing to lose a couple of skills.
Oh goodness no! It's not for me. For Terra.

Daisy doesn't like magic at all. Magic tats on her would be a big no no. It would be like being allergic to herself.
 
Oh goodness no! It's not for me. For Terra.

Daisy doesn't like magic at all. Magic tats on her would be a big no no. It would be like being allergic to herself.

I was wondering about that. Daisy hasn't liked magic from the get-go.
 
Just didn't want to leave Daisy out of the goodies. I will have to come up with a different special thing for her to not cheat our Dog Glitter Girl.
 
Sherwood Sherwood

Instead. I want bigger booms, and more booms.

More bigger booms. Super high dps. With much crit chance.





I was wondering about that. Daisy hasn't liked magic from the get-go.
Most dog boys don't. They are highly sensitive to it magic and psionic stuff, being bred and genetically engineered to sniff out and hunt down those that use it.
 

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