• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Rifts Adventure IC

OOC
Here
Characters
Here
Lore
Here
It looks like you only have six actions per round, so you are out for this round.
 
With Doc out of actions for the round, we move on to Zephiron.

Rykon Rykon is up

Current Order of Initiative
Nat 20 - Zephiron -35 MD [6] <====
31 - Eron [6] delay
24 - Terra <====
--Tiny [6]
--Junior -80 MD [6]
--Baby [6]
21 - Snowfall [6]
20 - Daisy -70 MD [7]
18 - Maggot 2 minor injury [5]
6 - Doc [6]
 
Zephiron raises his weapon again, bringing it down to smite the Maggot into further injury. "I'll have to keep your wretched blubberiness in mind for the next one of you to fall..."

80MD if it connects.

ISP 59 total: Enhance Reflexes (10 ISP for 10 minutes), Resist Damage (25 ISP for 25 minutes), Strength of Mind (10 ISP for 10 minutes), Enhanced Perception(10 ISP for 25 minutes), Sense Psionics (4 ISP for 10 minutes)
Effect Summary: +1 Attack per melee, +3 initiative, +1 to strike, +2 to parry and dodge, +2 to P.P, +15% to all Physical skills that rely on coordination or balance. All damage taken is halved. 10 PS, +5PE, enhance all natural senses by 50% with the ability to prevent sensory overload. Can sense the use of psionics.

PPE 70 total: Armor of Ithan (10 PPE for 5 minutes), Invulnerability (25 PPE for 5 melees / 75 seconds), Power Weapon on Cutting Squall (35 PPE for 10 melees / 150 seconds)
Effect Summary: +50MDC, Magic Fire, lightning, and cold do half damage. Another +50MDC energy field, impervious to fire, cold, all energy attacks, disease, poisons, gases, and drugs, +10 to magic and psionic saves and horror factor (21 to 23 with frills now). +25% damage increase to Cutting Squall the Rune Halberd (given that its base damage is 1d4 x 10 before the natural 1d6 x 10 I'm not sure what that should ultimately look like).
MDC: 500 (+50 energy field) (halve all incoming damage)
Horror Factor: 21-23

Impervious: Fire, Cold, Energy, Disease, Poison, Gas, Drugs

Number of Attacks: 8
Strike: +13 (+2 Weapon)
Parry: +18 (+2 Weapon)
Dodge: +18
Roll: +7
Pull: +7
Perception: +4
Initiative: +5
Damage: 1D6 x 10 MD Natural (Weapon +1d6x10 MD)
Horror Save: +19
Psionics Save: +21
Magic Save: ? +10
Other Saves: +1
 
The Maggot tries to dodge out of the way, but stumbles as it does so, getting hit by the rune weapon.

Silanon Silanon is up with his action unless you still wish to hold. Otherwise it goes to Psychie Psychie .

Current Order of Initiative
Nat 20 - Zephiron -35 MD [7]
31 - Eron [6] delay <====
24 - Terra <====
--Tiny [6] <====
--Junior -80 MD [6] <====
--Baby [6] <====
21 - Snowfall [6]
20 - Daisy -70 MD [7]
18 - Maggot 2 minor injury [6]
6 - Doc [6]
 
Last edited:
Terra continues to pour on the hurt against the Maggot, advancing her kids close in to use their swords.
Hit Points: 48
SDC: 135
PPE: 126 / 106
PPE Battery: 50
PPE Battery: 50 / 0

MDC: 525 from Invulnerability
100 from talisman

Bonus Points: 9

When Piloting Automations
Number of Attacks: 10 / 5 / 1
Strike: +5 (+7 with Sword)
Parry: +6 (+8 with Sword)
Dodge: +2
Roll: +2
Initiative: +5
Damage: +1
Critical Strike on a 19-20
Critical Strike from behind
Death Blow on a natural 19-20

Tiny
MDC: 1000 /
PPE: 200 / 0

Junior
MDC: 500 / 420
PPE: 120 /

Baby
MDC: 500 /
PPE: 120 /
 
Terra's twin Earth Thunderers manage to both hit the Maggot with nasty blows, causing the thick blood to flow out. But Tiny's sword swing misses completely, banging into the ground, and the Automation drops the massive blade! It will take an action for Tiny to recover it.

D. Rex D. Rex is up

Current Order of Initiative
Nat 20 - Zephiron -35 MD [7]
31 - Eron [6] delay <====
24 - Terra <====
--Tiny [7]
--Junior -80 MD [7]
--Baby [7]
21 - Snowfall [6]
20 - Daisy -70 MD [7] <====
18 - Maggot 2 serious injury [7]
6 - Doc [6]
 
The trigger happy dog-boy girl does exactly what anyone would expect. Another silver slug to the demon maggot.


Strike: 37 (crit on nat 18)
Damage: 100 silver, critical
 
This time when Daisy fires, the Boom Gun round manages to hit in one of the many open wounds, plunging even farther into the body of the Maggot than usual. You can see that the thing is hurting (poor baby!) and is in a state of rage. With Terra's Automations still in its face with their sword attacks, it continues to try and destroy Junior with a powerful strike. It will hit unless you can defend yourself.

Psychie Psychie

Current Order of Initiative
Nat 20 - Zephiron -35 MD [7]
31 - Eron [6] delay <====
24 - Terra <====
--Tiny [7]
--Junior -80 MD [7]
--Baby [7]
21 - Snowfall [6]
20 - Daisy -70 MD [8]
18 - Maggot 2 serious injury [8]
6 - Doc [6]
 
Terra will try a parry.
Hit Points: 48
SDC: 135
PPE: 126 / 106
PPE Battery: 50
PPE Battery: 50 / 0

MDC: 525 from Invulnerability
100 from talisman

Bonus Points: 9

When Piloting Automations
Number of Attacks: 10 / 5 / 1
Strike: +5 (+7 with Sword)
Parry: +6 (+8 with Sword)
Dodge: +2
Roll: +2
Initiative: +5
Damage: +1
Critical Strike on a 19-20
Critical Strike from behind
Death Blow on a natural 19-20

Tiny
MDC: 1000 /
PPE: 200 / 0

Junior
MDC: 500 / 330
PPE: 120 /

Baby
MDC: 500 /
PPE: 120 /
 
Last edited:
The Maggot manages to hit, doing another 90 MD to the Automation.

Rykon Rykon is up with Zephiron

Current Order of Initiative
Nat 20 - Zephiron -35 MD [7] <====
31 - Eron [6] delay <====
24 - Terra <====
--Tiny [7]
--Junior -170 MD [7]
--Baby [7]
21 - Snowfall [6]
20 - Daisy -70 MD [8]
18 - Maggot 2 serious injury [8]
6 - Doc [6]
 
Zephiron moves in for another strike from the halberd.

Another low roll, but 70MD if it hits.
ISP 59 total: Enhance Reflexes (10 ISP for 10 minutes), Resist Damage (25 ISP for 25 minutes), Strength of Mind (10 ISP for 10 minutes), Enhanced Perception(10 ISP for 25 minutes), Sense Psionics (4 ISP for 10 minutes)
Effect Summary: +1 Attack per melee, +3 initiative, +1 to strike, +2 to parry and dodge, +2 to P.P, +15% to all Physical skills that rely on coordination or balance. All damage taken is halved. 10 PS, +5PE, enhance all natural senses by 50% with the ability to prevent sensory overload. Can sense the use of psionics.

PPE 70 total: Armor of Ithan (10 PPE for 5 minutes), Invulnerability (25 PPE for 5 melees / 75 seconds), Power Weapon on Cutting Squall (35 PPE for 10 melees / 150 seconds)
Effect Summary: +50MDC, Magic Fire, lightning, and cold do half damage. Another +50MDC energy field, impervious to fire, cold, all energy attacks, disease, poisons, gases, and drugs, +10 to magic and psionic saves and horror factor (21 to 23 with frills now). +25% damage increase to Cutting Squall the Rune Halberd (given that its base damage is 1d4 x 10 before the natural 1d6 x 10 I'm not sure what that should ultimately look like).
MDC: 500 (+50 energy field) (halve all incoming damage)
Horror Factor: 21-23

Impervious: Fire, Cold, Energy, Disease, Poison, Gas, Drugs

Number of Attacks: 8
Strike: +13 (+2 Weapon)
Parry: +18 (+2 Weapon)
Dodge: +18
Roll: +7
Pull: +7
Perception: +4
Initiative: +5
Damage: 1D6 x 10 MD Natural (Weapon +1d6x10 MD)
Horror Save: +19
Psionics Save: +21
Magic Save: ? +10
Other Saves: +1
 
The fiend tries to parry, but fails to do so, and is sliced once more by the halberd.

Silanon Silanon is up with his delayed action. Do you still wish to hold for a potential dodge?

Current Order of Initiative
Nat 20 - Zephiron -35 MD [8]
31 - Eron [6] delay <====
24 - Terra <====
--Tiny [7]
--Junior -170 MD [7]
--Baby [7]
21 - Snowfall [6]
20 - Daisy -70 MD [8]
18 - Maggot 2 serious injury [8]
6 - Doc [6]
 
An epic fight; demons, dragons and constructs, and one of mankind's greatest inventions somewhere in the backline, too. The Crazy did his best to stay out of it for a moment, trying to not become flattened pulp in the melee; but a heroically inclined mind can only stay out of the action for so long until it feels wrong, and he came to do the right thing. So he listens, closely, for Salnesh's potential approach; and then jumps back in, stabbing his sword into the demon's hindleg, right where it should hurt.

Last action, +14 to hit (20 total), 6d6+6 x2 dmg (64md total)
 
The Maggot stumbles as the blade slides its way into its leg, causing the skin to sizzle from being in contact with the holy blade. The fiend still has much fight left in it, but the tides are turning against it.

Psychie Psychie is up

Current Order of Initiative
Nat 20 - Zephiron -35 MD [8]
31 - Eron [7]
24 - Terra <====
--Tiny [7] <====
--Junior -170 MD [7] <====
--Baby [7] <====
21 - Snowfall [6]
20 - Daisy -70 MD [8]
18 - Maggot 2 serious injury [8]
6 - Doc [6]
 
Terra continues to have the three Automations pound on the Maggot to end its vile existence.
Hit Points: 48
SDC: 135
PPE: 126 / 106
PPE Battery: 50
PPE Battery: 50 / 0

MDC: 525 from Invulnerability
100 from talisman

Bonus Points: 9

When Piloting Automations
Number of Attacks: 10 / 5 / 1
Strike: +5 (+7 with Sword)
Parry: +6 (+8 with Sword)
Dodge: +2
Roll: +2
Initiative: +5
Damage: +1
Critical Strike on a 19-20
Critical Strike from behind
Death Blow on a natural 19-20

Tiny
MDC: 1000 /
PPE: 200 / 0

Junior
MDC: 500 / 330
PPE: 120 /

Baby
MDC: 500 /
PPE: 120 /
 
The sword strikes bite deep into the Maggot, causing massive damage. It is in very bad shape, and will not survive much longer.

D. Rex D. Rex Do you have any actions left?

Current Order of Initiative
Nat 20 - Zephiron -35 MD [8]
31 - Eron [7]
24 - Terra <====
--Tiny [8]
--Junior -170 MD [8]
--Baby [8]
21 - Snowfall [6]
20 - Daisy -70 MD [8]
18 - Maggot 2 critical injury [8]
6 - Doc [6]
 
The sword strikes bite deep into the Maggot, causing massive damage. It is in very bad shape, and will not survive much longer.

D. Rex D. Rex Do you have any actions left?

Current Order of Initiative
Nat 20 - Zephiron -35 MD [8]
31 - Eron [7]
24 - Terra <====
--Tiny [8]
--Junior -170 MD [8]
--Baby [8]
21 - Snowfall [6]
20 - Daisy -70 MD [8]
18 - Maggot 2 critical injury [8]
6 - Doc [6]

I have 1 melee action left and I bet you can't guess what I will do with it.

Of course you can! Daisy happily shoves the barrel of the rail gun into the maggots faces, and while a moment like this would normally be followed by a cool quip, the only sound that could be hear is a faint squeak from the radio. If it could even be heard over the BOOM that erupts once more as she pulls the trigger.

Strike: 33
Damage: 190 silver
 
The silver slug slams into the Maggot, sending another spray of gore out as the thing lets off a agonized scream before it collapses to the rocky floor. It appears that this part of the fight is over. Now all you have left is the Vampire Intelligence to deal with.

Moving out of combat time.

With only minor damage to Daisy's Glitter Boy suit and some cracks in Junior's stony hide, things are going pretty good for our team so far.

Silanon Silanon
Your awareness of him is still showing that he is in one of the upper levels of the pyramid, but he is moving. Undoubtedly in response to the attack from outside and below.
 
Terra lets out a sigh of relief as the second Maggot is killed. Now the next target is the Vampire Intelligence. Since she can't hear worth a damn thanks to the Boom Gun going off multiple times next to her, Terra just motions for everyone to follow as she heads towards the main cavern where the source of the vampire scourge in the area is at.
 
As she passes the corpse of the demon maggot, she gives it a satisfactory kick before moving on. Taking the time to exchange ammunition. Removing the silver ammo drum and placing it in its storage cannister and grabbing the one she had made for vampires. These were gonna hurt, and she couldn't wait to hurt it.
 
Snowfall zipped ahead of Terra and excitedly held out both of his hands. As "loudly" as he could, he mouthed the word, "STOP!!"

If this were successful, he opened up his medical kit and began to speedily attempt to insert the ear protection he had made earlier into everyone's ears including Zephiron but excluding Daisy.

Then with a welcoming motion, he moved aside as if to usher everyone in the direction Terra indicated.

Looking at the horrid corpses of the Maggots, Snowfall shrugged. "Guess you two uglies got what you asked for!" Snowfall searched both Maggots with his natural ability to sense magic to see if they had any loot, then he zoomed to catch up to the party.
 
Last edited:
A victory, that much is clear. And yet, there's no triumph to be seen in Eron's expression. His thump points upwards for just a moment, acknowledging a great accomplished deed - but all too quickly, the hand position changes, silently demanding an immediate halt. As soon as it seems as if he has the others' attention, he points upwards, then moves two fingers like a pair of walking legs. The crazy points upwards, then down - and shrugs. Repeats the walking gesture, because that's what he knows. Salnesh is awake, and on the move.

The Crazy's lips move. Some might be able to hear, despite the previous thunder. The ear protection is appreciated, but doesn't solve the immediate communication problem. He still tries to speak, because that's what people do, right? "He is aware. Moving, ready to do what he does. Maybe fight, maybe flee. Who knows." Another shrug to accompany those words. "Be wary. Careful. Turn around now, if you wish. He is not just some fat-ass maggot, not some pile of meat to be slaughtered by pure strength and will alone." He points out the dead foes, makes a dismissive gesture. "He is evil incarnate."

With that, Eron kneels down, stares at the ceiling, right where he feels the darkest darkness. Points his sword, covered by the demons' blood, upwards. "Fight me", he whispers, "meet the Sir's righteous wrath through me." A short prayer follows, then he jumps back to his feet. Signals the others to move forward, for now, if they wish. A nod at Snowfall to recognize the wise man's efforts. Then Eron quickly strolls forward, seemingly unconcerned. Whatever is ahead, it's not quite him, yet. And this group has a shot at this, they've just proven that much.
 
Last edited:
Zephiron raises a hand, panting as he draws in magic from the nexus. "Those curses, if a bit slippery are costly. Worth it if it sticks though. Everyone else still doin alright? I'll be ready to move on in a moment."
 
Snowfall's quick examination of the bodies of the two Maggots does not reveal any artifacts or items; if there is a to be treasure from them, it is going to be in a safe place that their huge, bloated bodies can get to.

Now that the initial fight is over, the presence of the Vampire Intelligence is nearly strong enough to taste, and believe me, it is not a pleasant sensation. The thing is close.

Silanon Silanon
Another quick check on him shows that he is moving your way, getting closer with every moment. He is undoubtedly coming to investigate the noise from the fight you just had. If you play your cards right, you might just be able to end his miserable existence once and for all.
 
The Crazy holds in his motion once more. "He is coming. Trying to stop us, I'd say, but you never know. Don't forget; the thing ahead is a mere distraction. Powerful, they say, and maybe that's true. Evil, too. You feel it as well, right? But still - ending that vampire thing is meaningless if the price for it is his escape. It's like a game of chess, where you win a pawn, but lose the game for it. Or something like that."
 

Users who are viewing this thread

Back
Top