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Rifts Adventure IC

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Terra splits her attention between the Murder Wraith and one of the Brodkil demons. Using Tiny's sword, she swings on the undead thing, and then with Baby and Junior she aims her Starfire Pulse Cannons at Demon 1.

Assuming I hit, Tiny does 100 MD
Baby and Junior do a total of 150 MD
Hit Points: 48
SDC: 135
PPE: 126 / 106
PPE Battery: 50
PPE Battery: 50 / 0

MDC: 525 from Invulnerability
100 from talisman

Bonus Points: 9

When Piloting Automations
Number of Attacks: 10 / 5 / 1
Strike: +5 (+7 with Sword)
Parry: +6 (+8 with Sword)
Dodge: +2
Roll: +2
Initiative: +5
Damage: +1
Critical Strike on a 19-20
Critical Strike from behind
Death Blow on a natural 19-20

Tiny
MDC: 1000 /
PPE: 200 / 0

Junior
MDC: 500 / 330
PPE: 120 /

Baby
MDC: 500 /
PPE: 120 /
 
The Murder Wraith is badly hurt, but it is still nimble enough to be able to dodge out of the way of Tiny's sword attack.

The Brodkil you targeted, however, is not, and it gets pegged hard.

Salnesh seems to have eyes only for Eron, and with a powerful leap, he brings his hands down in a double claw strike that will hit unless you dodge or parry.

Silanon Silanon has a defense to declare.

Current Initiative Order
25 - Daisy -70 MD [1]
22 - Murder Wraith Juicer [1] Critically Injured
21 - Zephiron -40 MD [1]
20 - Terra <====
20 - Tiny [1]
20 - Junior -170 MD [1]
20 - Baby [1]
19 - Salnesh [1]
18 - Snowfall
16 - Brodkil 1 seriously injured
16 - Broodkil 2-4
11 - Eron
8 - Vampire Intelligence
 
Sharp claws, those; deadly combined with the demon's strength, if they ever land a hit... but the entire plan is to not let that happen, so the Crazy answers Salnesh leap in kind, and tries to swiftly jump out of harm's way.
 
(Now that Silanon's Eron has made attempt to defend, I suppose it's Snowfall's turn as Sherwood provides us Eron's result?)

Terra's Team was precisely in the situation Snowfall had dearly wanted to avoid - up against both Salnesh and the Vampire Intelligence simultaneously, plus the other evil elements upon them while their own team could have come into this battle better prepared than they were. Snowfall had wanted to replenish his precious P.P.E., as Zephiron had been doing. Had Snowfall been able, he would have had the option of pulling forth his most powerful tattoo, but somehow they had wound up here, fighting them all, instead of one encounter at a time, and without P.P.E. replenishment.

This left the little Kitsune with very few options.

Snowfall drew forth his Heavenly Speaking Flute, all the while making himself completely aware of where he and everyone was and what they were doing - Snowfall made certain all of their opponents were within 300 feet of him and he would play loudly-enough that all could hear the magic of the flute clearly. Calming his mind with his Chi Mastery skills, he began playing the Japanese flute a tune which heartened creatures of good will and gave evil spirits reason to flee or falter. The very same flute had worked on the evil Brodkil he and Terra had banished before - what would it affect here?

Song of Spiritual Comfort: This song is pleasurable and amusing for spirits and entities of good alignment, and painful and fear-inducing for evil entities (spirits of a selfish alignment have a 50-50 chance of being affected either way; generally, those who mean well towards the player will feel pleasure). Good spirits will typically help the character with information, advice and small tasks in return for an hour's worth of music. Evil spirits must save vs. magic (14 or higher) or will be forced to flee the area, but even those who make their save will only have half their number of attacks, bonuses, and skill values as long as they are within 300 feet (91 m) of the flute player or if they can still hear the music.
 
Salnesh's double claw strike manages to catch Eron in the leg, doing a total of 30 MDC of damage to your armor.

From Snowfall's flute, a beautiful note plays, rising as if buoyed by angel's wings in this dark place that is full of death.

The effect of the music is quick and dramatic. A look of horror crosses the faces of the Brodkil demons, and of the four, two immediately drop their rifles and run back up the stairs that they came down, leaving the other two that seem to be made of sterner stuff behind.

The two that remain both level their weapons at Snowfall and fire, trying to stop the musical assault on them.

Purr Purr Let me know what defense to you wish to go with and I'll roll for you.

Current Initiative Order
25 - Daisy -70 MD [1]
22 - Murder Wraith Juicer [1] Critically Injured
21 - Zephiron -40 MD [1]
20 - Terra <====
20 - Tiny [1]
20 - Junior -170 MD [1]
20 - Baby [1]
19 - Salnesh [1]
18 - Snowfall [1]
16 - Brodkil 1 seriously injured [1]
16 - Brodkil 2 [1]
16 - Brodkil 3-4 running away
11 - Eron -30 MD
8 - Vampire Intelligence
 
The effects of the music being played must be throwing off the aim of the two demons, and they both miss the kitsune.

Silanon Silanon is up with Eron

Current Initiative Order
25 - Daisy -70 MD [1]
22 - Murder Wraith Juicer [1] Critically Injured
21 - Zephiron -40 MD [1]
20 - Terra <====
20 - Tiny [1]
20 - Junior -170 MD [1]
20 - Baby [1]
19 - Salnesh [1]
18 - Snowfall [1]
16 - Brodkil 1 seriously injured [1]
16 - Brodkil 2 [1]
16 - Brodkil 3-4 running away
11 - Eron -30 MD <====
8 - Vampire Intelligence
 
"Not bad, not bad... not bad at all." There is no time to assess the damage; the slightest glance at it would mean to not have both eyes on him, after all. Can't do that. He's a deceiver, after all. The armor held, that's all that matters. It'll still be bruised, from the impact alone... a cheap price to pay, for a wake-up call. No mistakes from now on, or it won't end well... there's no time for those kind of thoughts, either. For Eron's kind, thoughts sometimes turn into truth. That's what the implants do, after all. So - a deep breath, to find his focus once more. A single step - forward, of course, it's the only way. Another step, followed by a short leap; cat-like grace to close the distance. Then a thrust with the holy blade, aiming for the fiend's left knee. Best way to get back in control is to strike right back.

30 to hit, 38 mdc dmg if it does.
 
Eron's strike against Salnesh is a clean hit, drawing some blood from the demon, but he is far from being out of the fight.

The Vampire Intelligence launches an attack at Terra with one of its pseudopods, aiming to remove you and your three Automations all at once. The attack will hit unless you dodge or parry.

Psychie Psychie has a defense to declare.

Current Initiative Order
25 - Daisy -70 MD [1]
22 - Murder Wraith Juicer [1] Critically Injured
21 - Zephiron -40 MD [1]
20 - Terra <====
20 - Tiny [1]
20 - Junior -170 MD [1]
20 - Baby [1]
19 - Salnesh [1]
18 - Snowfall [1]
16 - Brodkil 1 seriously injured [1]
16 - Brodkil 2 [1]
16 - Brodkil 3-4 running away
11 - Eron -30 MD [1]
8 - Vampire Intelligence [1]
 
Terra will attempt to parry the strike.
Hit Points: 48
SDC: 135
PPE: 126 / 106
PPE Battery: 50
PPE Battery: 50 / 0

MDC: 525 from Invulnerability
100 from talisman

Bonus Points: 9

When Piloting Automations
Number of Attacks: 10 / 5 / 1
Strike: +5 (+7 with Sword)
Parry: +6 (+8 with Sword)
Dodge: +2
Roll: +2
Initiative: +5
Damage: +1
Critical Strike on a 19-20
Critical Strike from behind
Death Blow on a natural 19-20

Tiny
MDC: 1000 /
PPE: 200 / 0

Junior
MDC: 500 / 330
PPE: 120 /

Baby
MDC: 500 /
PPE: 120 /
 
Terra's effort to block the pseudopod is unsuccessful, and it latches onto you. You take a total of 30 MD damage.

D. Rex D. Rex is up next with Daisy

Current Initiative Order
25 - Daisy -70 MD [1] <====
22 - Murder Wraith Juicer [1] Critically Injured
21 - Zephiron -40 MD [1]
20 - Terra -30 MD <====
20 - Tiny [1]
20 - Junior -170 MD [1]
20 - Baby [1]
19 - Salnesh [1]
18 - Snowfall [1]
16 - Brodkil 1 seriously injured [1]
16 - Brodkil 2 [1]
16 - Brodkil 3-4 running away
11 - Eron -30 MD [1]
8 - Vampire Intelligence [1]
 
Hitting the shoulder mounted cannon with the fist of her power armor would not.likely have been seen as a smart move by most. But it did the trick as the light flickered its indications back to full operation.

Now! Time to fire at it again! Her anticipation was killing her at wanting to blast the vampiric meat bag! Pull the trigger and fire!


Strike: Nat 3
Damage:
 
Another miss from Daisy. Her targeting systems must have taken a hit when she was knocked about earlier.

The Murder Wraith takes the chance to make a run for the exit, knowing that another good hit will end its unlife. It is hauling ass away, and will be out of the line of fire in mere moments.

Rykon Rykon is up with Zephiron

Current Initiative Order
25 - Daisy -70 MD [2]
22 - Murder Wraith Juicer [2] Critically Injured
21 - Zephiron -40 MD [1] <====
20 - Terra -30 MD <====
20 - Tiny [1]
20 - Junior -170 MD [1]
20 - Baby [1]
19 - Salnesh [1]
18 - Snowfall [1]
16 - Brodkil 1 seriously injured [1]
16 - Brodkil 2 [1]
16 - Brodkil 3-4 running away
11 - Eron -30 MD [1]
8 - Vampire Intelligence [1]
 
Zephiron is conflicted for a moment, to attack the pseudopod, the Intelligence, or the fleeing jerkface that waved a popsicle in his direction? He nearly called rain into the pyramid, but it would impede even his allies. He made the obvious choice to protect his friends, leveling a brutal swing of his halberd on the attached pseudopod.

60MD on the pod

ISP 59 total: Enhance Reflexes (10 ISP for 10 minutes), Resist Damage (25 ISP for 25 minutes), Strength of Mind (10 ISP for 10 minutes), Enhanced Perception(10 ISP for 25 minutes), Sense Psionics (4 ISP for 10 minutes)
Effect Summary: +1 Attack per melee, +3 initiative, +1 to strike, +2 to parry and dodge, +2 to P.P, +15% to all Physical skills that rely on coordination or balance. All damage taken is halved. 10 PS, +5PE, enhance all natural senses by 50% with the ability to prevent sensory overload. Can sense the use of psionics.

PPE 70 total: Armor of Ithan (10 PPE for 5 minutes), Invulnerability (25 PPE for 5 melees / 75 seconds), Power Weapon on Cutting Squall (35 PPE for 10 melees / 150 seconds)
Effect Summary: +50MDC, Magic Fire, lightning, and cold do half damage. Another +50MDC energy field, impervious to fire, cold, all energy attacks, disease, poisons, gases, and drugs, +10 to magic and psionic saves and horror factor (21 to 23 with frills now). +25% damage increase to Cutting Squall the Rune Halberd (given that its base damage is 1d4 x 10 before the natural 1d6 x 10 I'm not sure what that should ultimately look like).
MDC: 500 (+50 energy field) (halve all incoming damage)
Horror Factor: 21-23

Impervious: Fire, Cold, Energy, Disease, Poison, Gas, Drugs

Number of Attacks: 8
Strike: +13 (+2 Weapon)
Parry: +18 (+2 Weapon)
Dodge: +18
Roll: +7
Pull: +7
Perception: +4
Initiative: +5
Damage: 1D6 x 10 MD Natural (Weapon +1d6x10 MD)
Horror Save: +19
Psionics Save: +21
Magic Save: ? +10
Other Saves: +1
 
Zephiron's halberd strike hits the pseudopod and cuts it, but it is not quite enough to sever it.

Psychie Psychie is up

Current Initiative Order
25 - Daisy -70 MD [2]
22 - Murder Wraith Juicer [2] Critically Injured
21 - Zephiron -40 MD [2]
20 - Terra -30 MD <====
20 - Tiny [1] <====
20 - Junior -170 MD [1] <====
20 - Baby [1] <====
19 - Salnesh [1]
18 - Snowfall [1]
16 - Brodkil 1 seriously injured [1]
16 - Brodkil 2 [1]
16 - Brodkil 3-4 running away
11 - Eron -30 MD [1]
8 - Vampire Intelligence [1]
 
With the pseudopod still stuck to her, Terra swings her Battle Fury Blade in an attempt to sever it from her body. At the same time, she has Junior and Baby fire their Starfire Pulse Cannons at Brodkil demon number 1, and finally, she has Tiny swing its own blade against the pseudopod in an attempt to cut it from her.
Hit Points: 48
SDC: 135
PPE: 126 / 106
PPE Battery: 50
PPE Battery: 50 / 0

MDC: 525 from Invulnerability
100 from talisman / -35

Bonus Points: 9

When Piloting Automations
Number of Attacks: 10 / 5 / 1
Strike: +5 (+7 with Sword)
Parry: +6 (+8 with Sword)
Dodge: +2
Roll: +2
Initiative: +5
Damage: +1
Critical Strike on a 19-20
Critical Strike from behind
Death Blow on a natural 19-20

Tiny
MDC: 1000 /
PPE: 200 / 0

Junior
MDC: 500 / 330
PPE: 120 /

Baby
MDC: 500 /
PPE: 120 /
 
When Terra swings her sword at the tentacle, she drops the damn thing thanks to the awkwardness of trying to hit the tentacle that has latched onto her.

Junior and Baby's dual shots at the Brodkil demon score solid hits, dropping the monster.

Tiny's sword swing against the tentacle hits, and lucky for you, it severs the connection. You are now freed once more.

Salnesh continues to put pressure on Eron, and swings out with a powerful strike. It will hit unless you either dodge or parry.

Silanon Silanon has a defense to declare

Current Initiative Order
25 - Daisy -70 MD [2]
22 - Murder Wraith Juicer [2] Critically Injured
21 - Zephiron -40 MD [2]
20 - Terra -30 MD [1]
20 - Tiny [2]
20 - Junior -170 MD [2]
20 - Baby [2]
19 - Salnesh [2]
18 - Snowfall [1]
16 - Brodkil 2 [1]
16 - Brodkil 3-4 running away
11 - Eron -30 MD [1]
8 - Vampire Intelligence [1]
 
Another attempt to land a hit; once more, the Crazy tries to nimbly leap out of harm's way. Hopefully more successful, this time. You know, it's nice that the armor held; but it'd be best to not get hit in the first place, right?
 
Eron is able to evade the claw swipe this time.

Purr Purr is up with Snowfall

Current Initiative Order
25 - Daisy -70 MD [2]
21 - Zephiron -40 MD [2]
20 - Terra -30 MD [1]
20 - Tiny [2]
20 - Junior -170 MD [2]
20 - Baby [2]
19 - Salnesh [2]
18 - Snowfall [1] <====
16 - Brodkil 2 [1]
16 - Brodkil 3-4 running away
11 - Eron -30 MD [2]
8 - Vampire Intelligence [1]
 
A clean miss as the claw hits nothing but air; an invitation to taunt, or to strike, or to do anything to keep his attention. And yet, there's nothing of that sort. It's not just the Crazy's concentration - rather, it's the slightest disruption, nagging in the back of his mind, telling him that there's something amiss. Something irrelevant, compared to the threat of him, since all things are. And yet, important enough to cast the smallest seed of doubt, when this is really the moment where there's no room for that.

A look around; the first fleeing foes, both sides engaged in battle. Seems like his allies are doing fine - good thing, he has his own work cut out for him. All fine, there's just... a stumble in Eron's otherwise graceful movement. A realization, mid-motion, luckily not when it counts. For months - no, years - there's been that quiet whisper of hope, ever since he found the pouch. It's been louder, ever since he entered this chamber, ever since facing him. Destiny, and all that. But now, there's another, second tune, drowning the sound, or getting close, at least. If not for this moment, this place, this fiend; there wouldn't have been much left of the pouch's strength. He warned them, right? His allies. Did he? Perhaps not explicit enough, it seems. There's things that only his kind understands. Truths, too deep to grasp for the average mind. One would have thought that an old spirit would understand; but different paths lead to different wisdoms...

Once more, the Crazy turns when the opportunity is there. This time, he knows where to look, at least. For as long as his fight with Salnesh allows, Eron sends an angry glare in Snowfall's direction. Not just anger, though - there's the confusion; he warned them that nothing good would ever come out of those tunes, right? There's fear, too; that the slightest distraction today might make all the difference. Against him, the tiniest thing might decide it all. Soundlessly, the Crazy's lips mouth a single word. An order. A plea. Anything in-between. Stop. Then he turns back towards Salnesh. And that's that. There's just him, and him, a holy sword and claws. The pouch, the whisper, the sounds of battle. The tune that might either continue, or end. An annoyance, and worse; unimportant, yet there. It matters, because it's there in his mind, bugging him, draining his strength. Doing nothing, of course, like he said. Those runners? Not of importance. Only Salnesh matters. So Eron matters, because he's facing him. So the tune matters, because it distracts him... but it mustn't. There's no room for that, no room for errors. Not today. Not against him.

He raises his sword, prepared for the next exchange, or as prepared as he can be. Because there's a part of him that thinks: Stop, goddammit! And that part ain't useful when it comes to fencing, right now.
 
Now, the truly Japanese side of the far-traveled Kitsune was out. Vanished were the wisecracks and excited mannerisms of a fox at play in combat. Disappeared were the concerns he had about the team suddenly finding themselves in this predicament without their own preparations in place. In their place was Snowfall the Mystic, a creature of antiquity who embraced the "no-mind" nature of Mushin - he put his ego and his emotions aside and let his very being take fullest control of his spirit, his mind, and his short and furry, seven-tailed body. Where there seemed to be terrific discord in the raging violence all around him, Snowfall had become a wide, clear pond - mirror-like in his complete clarity - in large thanks to his understanding of Chi Mastery. It was a pond no pebble could disturb.

Raising an eyebrow, the centuries-old Kitsune sensed the chink in Eron's mental and emotional armor the moment the Crazy said, "Stop." It was the way Eron had said it. His one word had carried much meaning and depth and Snowfall attempting to live the life of the wise had caught it like a drifting leaf.

Snowfall felt that this was a battle between Eron and Salnesh - and would not interfere in the slightest unless certain matters changed. For Snowfall saw this much like a Japanese duel of honor, though only one of the combatants practiced any of that most-difficult of virtues. Put simply, in a battle between creatures who so vehemently wished the destruction of the other, Snowfall saw it kind of like an exchange between bushi (warriors). Who was he to involve himself in such a matter unless requested? And furthermore, who was he to take away from Eron's chances when instead the Kitsune wanted only for Eron to fight at his very best with the utmost excellence - a thing which the Crazy's soul now seemed to require more than ever. It was then that Snowfall briefly recalled Eron mentioning a distaste for music; this, the Celestial Messenger realized, was a tool that could be used against Eron much to the Crazy's woe.

"Stopped." Snowfall firmly replied and no more music exited the flute. Tranquilly, and with a mental note for the future to avoid playing where even the Crazy's enhanced hearing could detect it, Snowfall replaced his treasured Heavenly Speaking Flute and drew forth his fabled Dragon Rod, the Tatsu Blaster.

"You..." he addressed the remaining ugly Brodkil, "...should have fled with your dark-hearted brethren." His rune weapon and his spirit as one, Snowfall loosed a spiraling mess of purple and orange magical tendrils that flew out web-like at the demon with tremendous speed and the strange beauty magic so often provides to the senses. Snowfall hoped his Magic Net would succeed in stopping their demonic opponent cold.
 
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With an angry snarl, the demon is wrapped up in the Magic Net that Snowfall casts on it. It is quite helpless for a while as it tries to claw its way out of the entablement.

Silanon Silanon is up

Current Initiative Order
25 - Daisy -70 MD [2]
21 - Zephiron -40 MD [2]
20 - Terra -30 MD [1]
20 - Tiny [2]
20 - Junior -170 MD [2]
20 - Baby [2]
19 - Salnesh [2]
18 - Snowfall [2]
16 - Brodkil 2 [1] entangled in Magic Net
11 - Eron -30 MD [3] <====
8 - Vampire Intelligence [1]
 
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Stop it, he thought just a moment ago. Turns out that's exactly what his ally did. Quick thinking, that. The difference, perhaps. No, scratch the 'perhaps'. It'll be the difference. A simple thought, but it manifests in his movements. Just moments ago, he almost stumbled; now though, his steps are precise, and have purpose. Somehow, they have their very own rhythm; irregular, to a certain extent, sometimes slower, sometimes speedy. Like a dance to a music only he can hear, clearly now that the distraction is gone. Sure, there's fighting, shooting, the boom gun. But those don't interfere as much. Hard to explain, maybe he'll try once this is over. Lots of time, once Salnesh is gone. Speaking of him - better get to it. That first cut won't quite do the trick. Only really shows that he can be wounded - best to show the others that that's just the beginning. Always good for the moral to kill the fiend they worry about.

There's no time for a look back at the others, this time. No point, either, since things are as they should be. The Crazy focuses only on the demon, waits until he sees the chance to strike; and does so as soon as there's an opening. A quick leap sideways to escape the claws' reach, then two steps forward to gather speed. Then Eron jumps, right at the fiend, with the accidental showmanship of someone who likes to fight flashy, and yet effective. His free hand tries to grab the fiend's shoulder, or really anything to hold onto; the other thrusts the holy blade he carries as deep into the demon's flash as he possibly can. Well, that's the plan, at the very least - there's claws and jaws, potentially in the way, after all.


Let me spend a bonus point to hit - let's hope the dice don't devour the newly-found confidence.
That's 29 to hit, and 54 md unless Salnesh repents and becomes non-evil.
 
Not surprisingly, Salnesh does not repent his evil ways and joins the side of good. He does try to block the hit, but Eron is able to thread the needle and get a hit on his hated foe.

The Vampire Intelligence begins to cast a spell. It is a powerful one, of a high level. It may be possible to disrupt the effects of the spell, but you must act quickly.

D. Rex D. Rex is up with Daisy

Current Initiative Order
25 - Daisy -70 MD [2] <====
21 - Zephiron -40 MD [2]
20 - Terra -30 MD [1]
20 - Tiny [2]
20 - Junior -170 MD [2]
20 - Baby [2]
19 - Salnesh [2] minor damage
18 - Snowfall [2]
16 - Brodkil 2 [1] entangled in Magic Net
11 - Eron -30 MD [4]
8 - Vampire Intelligence [2]
 
She's trying she's trying! With a very angry scowl, she pulls the trigger furiously. Just shoot it already, Daisy! There should be no reason she can't hit a barn sized blob at this distance. And she was getting very desperate to paint the cave walls with its gore. So die!

It doesn't help that she could smell the magic exuding off it. She knew she had to stop it. Now or never. And there are few things more disrupting than bunch of giant spikes driven into one's body.

So frigging die!

Target: Vampire Intelligence


Strike: 29

Anti-vampire round
Damage: 210
 

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