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Rifts Adventure IC

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Finally, a round slams into the pulsing mass of flesh that is the Vampire Intelligence, ripping a hole into the twisted thing. It is far from in trouble, though. From what you can tell, however, the casting of the spell was disrupted by the rail gun blast.

Rykon Rykon is up

Current Initiative Order
25 - Daisy -70 MD [3]
21 - Zephiron -40 MD [2] <====
20 - Terra -30 MD [1]
20 - Tiny [2]
20 - Junior -170 MD [2]
20 - Baby [2]
19 - Salnesh [2] minor damage
18 - Snowfall [2]
16 - Brodkil 2 [1] entangled in Magic Net
11 - Eron -30 MD [4]
8 - Vampire Intelligence [2] minor damage
 
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Zephiron seems confused in the chaos of battle. With the last Brodkil subdued, he turned upon Salnesh, seemingly closest in the path of his fury. As he brought down his halberd upon the demon he trusted Daisy's continued barrage to tear down the Vampire Intelligence in the interrim.

60MD

ISP 59 total: Enhance Reflexes (10 ISP for 10 minutes), Resist Damage (25 ISP for 25 minutes), Strength of Mind (10 ISP for 10 minutes), Enhanced Perception(10 ISP for 25 minutes), Sense Psionics (4 ISP for 10 minutes)
Effect Summary: +1 Attack per melee, +3 initiative, +1 to strike, +2 to parry and dodge, +2 to P.P, +15% to all Physical skills that rely on coordination or balance. All damage taken is halved. 10 PS, +5PE, enhance all natural senses by 50% with the ability to prevent sensory overload. Can sense the use of psionics.

PPE 70 total: Armor of Ithan (10 PPE for 5 minutes), Invulnerability (25 PPE for 5 melees / 75 seconds), Power Weapon on Cutting Squall (35 PPE for 10 melees / 150 seconds)
Effect Summary: +50MDC, Magic Fire, lightning, and cold do half damage. Another +50MDC energy field, impervious to fire, cold, all energy attacks, disease, poisons, gases, and drugs, +10 to magic and psionic saves and horror factor (21 to 23 with frills now). +25% damage increase to Cutting Squall the Rune Halberd (given that its base damage is 1d4 x 10 before the natural 1d6 x 10 I'm not sure what that should ultimately look like).
MDC: 500 (+50 energy field) (halve all incoming damage)
Horror Factor: 21-23

Impervious: Fire, Cold, Energy, Disease, Poison, Gas, Drugs

Number of Attacks: 8
Strike: +13 (+2 Weapon)
Parry: +18 (+2 Weapon)
Dodge: +18
Roll: +7
Pull: +7
Perception: +4
Initiative: +5
Damage: 1D6 x 10 MD Natural (Weapon +1d6x10 MD)
Horror Save: +19
Psionics Save: +21
Magic Save: ? +10
Other Saves: +1
 
Zephiron slams his halberd into Salnesh, cutting deep into him, but it doesn't seem to do much against the demon. It is very tough.

Psychie Psychie is up with her Automations

Current Initiative Order
25 - Daisy -70 MD [3]
21 - Zephiron -40 MD [3]
20 - Terra -30 MD [1]
20 - Tiny [2] <====
20 - Junior -170 MD [2] <====
20 - Baby [2] <====
19 - Salnesh [2] minor damage
18 - Snowfall [2]
16 - Brodkil 2 [1] entangled in Magic Net
11 - Eron -30 MD [4]
8 - Vampire Intelligence [2] minor damage
 
That Vampire Intelligence is starting to piss her off. Time to teach it a lesson in screwing around with an Atlantean, especially since Salnesh seems to be well in hand. She has her three Automations charge the pulsating mass of flesh with their swords in the air, making sure to keep out of the line of fire of Daisy's Boom Gun.
Hit Points: 48
SDC: 135
PPE: 126 / 106
PPE Battery: 50
PPE Battery: 50 / 0

MDC: 525 from Invulnerability
100 from talisman / -35

Bonus Points: 9

When Piloting Automations
Number of Attacks: 10 / 5 / 1
Strike: +5 (+7 with Sword)
Parry: +6 (+8 with Sword)
Dodge: +2
Roll: +2
Initiative: +5
Damage: +1
Critical Strike on a 19-20
Critical Strike from behind
Death Blow on a natural 19-20

Tiny
MDC: 1000 /
PPE: 200 / 0

Junior
MDC: 500 / 330
PPE: 120 /

Baby
MDC: 500 /
PPE: 120 /
 
The magic blades of the three Automations cut deep into the mass of flesh, causing blood to flow. But the Vampire Intelligence is a tough opponent, and it will take more to end its existance.

Salnesh continues to press the attack against Eron, this time trying a bite against the Crazy. It will connect unless you either dodge or parry the attack.

Silanon Silanon has a defense roll to make.

Current Initiative Order
25 - Daisy -70 MD [3]
21 - Zephiron -40 MD [3]
20 - Terra -30 MD [1]
20 - Tiny [3]
20 - Junior -170 MD [3]
20 - Baby [3]
19 - Salnesh [3] minor damage
18 - Snowfall [2]
16 - Brodkil 2 [1] entangled in Magic Net
11 - Eron -30 MD [4]
8 - Vampire Intelligence [2] minor damage
 
Jumping in like that - dangerous, even with a dragon there to back him up, now. But everything in his presence is dangerous, so one might as well get right to the center of it. Salnesh doesn't like that at all, turns out. Jaws move, as if Eron's a snack, not a danger. Sharp teeth close in, hoping to find enhanced flesh. The Crazy, naturally, wants to have none of that. His sword arm moves to intercept, trying to get in-between his maw and everything he holds dear. Stop the advance of the jaws, let them not close in around him. There's more to it, too. In danger lies opportunity, they say. Or maybe not, this ain't the right moment for old sayings anyway... what matters is that Salnesh's head is close. Evolution decided that it's a good thing to have eyes and mouth in the same area, for some reason. Salnesh, despite all the possible options, stuck with that idea when he changed forms, too. Means that it's just a little twist of his arm to redirect the holy blade towards his foe's visual organs - the right one, to be precise. And precision is key, here, gotta land the blow. Maybe those teeth will scratch his armor, again, or even draw blood, but it's a small price to pay for a good hit in return. What matters is his end, he must be stopped. And kindly enough, he left an opening, or that's the hope, at least...

I'd like to try to parry the bite attack, and make a called shot against Salnesh's eye in return. I'll use a bonus point to strike, too.
That's 25 to parry, 31 to stirke without any malus from the called shot, and 52 md if it hits.
 
With a swing of his sword, Eron is just able to keep the sharp teeth of Salnesh from digging deep into his body, and with a twist of the wrist, you drive the sword into his eye. With a scream of rage and pain, the shapeshifting demon yanks his head back and reaches up to hold his face with one of his hands. If he wasn't interested in trying to kill you before, the glare he gives you is clear that he plans on ending your life, one way or another.

Purr Purr is up with Snowfall

Current Initiative Order
25 - Daisy -70 MD [3]
21 - Zephiron -40 MD [3]
20 - Terra -30 MD [1]
20 - Tiny [3]
20 - Junior -170 MD [3]
20 - Baby [3]
19 - Salnesh [3] minor damage, right eye wounded
18 - Snowfall [2] <====
16 - Brodkil 2 [1] entangled in Magic Net
11 - Eron -30 MD [6]
8 - Vampire Intelligence [2] minor damage
 

Perception +8
Initiative +5 (+9 when using W.P. Quick Draw)
Attacks per Round: 6
Strike +12
Damage +16
Parry +14
Dodge +19 (+20 in Kitsune form, +22 in Fox form)
Roll +17
Maintain Balance +10
Save vs. Magic +10
Save vs. Pain +14
Horror Factor Saving Throws +4

Damage by Weapon Type
See Character Sheet (click on the link above in his name).

"The Last Dragon" by Dwight David for The Last Dragon Original Motion Picture Soundtrack


Eron's fight with Salnesh had a new combatant in the fierce and unyielding Zephiron. No longer was this a duel, but an all-out attempt to destroy Salnesh and best of all - Eron did not seem to mind the help. This changed matters in valuable ways. Magically-valuable ways.

"Salnesh? You have desecrated this beautiful world with your foul presence long enough!"

His seven tails flowing behind him, Snowfall the Kitsune adopted a martial stance, centered himself fully, and called upon the ancient and powerful Atlantean techniques. Snowfall reached with his small claws and touched a very special tattoo at the core of his being and closed his eyes. When they opened, they were a tiny pair of energetic orbs, storm-like in their power and fury. With a flash and flurry of highly-practiced motions, Snowfall pulled from within his strongest magic and all of the holy belief that fueled it.

His claws arced out into the air as bright golden lightning exploded all about him. He shouted with great energy - his voice filling the cavern with his ancient will - his shouts were a call. "Ichiii! Niii! Saaan!" The call was answered by three sets of ghostly eyes, wide-open and aware, each larger than his small Kitsune form, appeared and hung in the air high above him.

"Shiii! Gooo! Roooku!" Three more sets of eyes joined the others as Snowfall continued his energetic and grace-filled martial form. They hung there in the air, alive, and filled with dangerous resolve.

"Shiiichi! Haaachi! Kuuu!" Snowfall called and another three pairs of eyes seemed to awaken and with them came a distant rumbling like thunder coming alive with a life all its own.

Finally, the Japanese traveler of many worlds froze in place, ten claws spread out on small hands, feet wide, tails swishing in an air that seemed to come into the cavern all on its own. Snowfall shouted at the top of his lungs. "Juu!"

A tenth pair of eyes glowed into existence, pulled from another realm. Ten booming voices all around him answered in ten terrific ground-shaking roars. "JUUUU!!" Something began to take form inside the cavern as the pair of eyes swirled and danced like kites in the air. Deep green reptilian scales, shining with vibrant energy, covered a single humongous four-footed draconic body appeared behind Snowfall. One of the heads swooped down. Snowfall, without looking, hopped up and landed on the top of the head as he was carried off the ground to join the other animated nine. Each of them snapped crazily in the air or licked their teeth or roared fearfully or argued with another head. They were ten minds all joined together in absolute chaos, writhing, circling, howling like ten raging storms to the heavens.

This but with scales of beautiful shining jade and ten heads.


Snowfall snapped his fingers loudly. Then as one, all of the eyes shot toward Snowfall and froze there, awaiting command. Snowfall, his visage grim and focused, pointed a single electricity-touched claw... at Salnesh. No further word was given for none was needed. The great, green ten-headed hydra called Juu shot itself at Salnesh with all of its ferocious fury, toothy maws wide, eager to slay the demon!

"Saaalneeesh!" Snowfall cried as he rode each of the heads, this crazed torrent of snapping jaws, claws, and insanity as only he could.

"Old selfish demon
Long have you caused grief and pain
Trouble Earth no more!"



Cute Kitsune by Zozoark at Fur Affinity dot com.png
Image credit: The delightful Zozark at FurAffinity.com!)
STATUS Location: The lair of the Vampire Intelligence!
Statblock: Self-M.D.C. (228/228). Self-P.P.E. (128/278). Power Matrix (60/60 P.P.E.). Effects Active: Energized Monster - Juu (500/500 M.D. 6/6 hours), Black Sun (55/60 minutes), Sustain (244/288 hours). Blind Warrior Woman Talisman (2/3 uses remaining, 100/100 M.D.).

 
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From the smoke comes the fearsome figure of Juu, the ten headed hydra! It takes this round manifesting, but it will be able to act on Snowfall's next action.

The last remaining Brodkil demon is still stuck in the Magic Net, and will continue to be so for quite a while.

Silanon Silanon is up

Current Initiative Order
25 - Daisy -70 MD [3]
21 - Zephiron -40 MD [3]
20 - Terra -30 MD [1]
20 - Tiny [3]
20 - Junior -170 MD [3]
20 - Baby [3]
19 - Salnesh [3] minor damage, right eye wounded
18 - Snowfall [3]
18 - Juu
16 - Brodkil 2 [1] entangled in Magic Net
11 - Eron -30 MD [6] <====
8 - Vampire Intelligence [2] minor damage
 
The demon's scream, reward for a hit that probably did the old Sir justice. The dragon, already in the fray, and the roaring hydra soon to follow. All is right, in that very moment. And thus, the Crazy's mind is wary. He knows this foe, as well as you ever get to know an ever-changing fiend. When all is well when fighting him, something actually isn't and you just don't notice... so as the adrenaline pumps through his veins, and the blood is fresh on the sword he caries, he fights down the urge to lose control. To not get carried away in the moment. To stay alert for whatever he might have prepared. And thus, for just a moment, the Crazy disengages. Not even far enough to leave the demon's reach, just enough to take a breath, and grit his teeth. He makes sure to stay in the demon's sight - which means the side where his eye is unhurt - just to hold Salnesh's attention the best he can, even with the other two coming to his aid. He grabs the poach, and clings to it as if it could focus all the strength, the energy and excitement; because that's what it does. Or so he believes, and the implants make it true.

"Come on, Salnesh. Fight me like you mean it You didn't even get through the armor yet." Once more, he moves. With more grace than a human, with implants or not, should probably have. Eyes only on the fiend, despite the show that demands attention somewhere behind him. No distractions, now, and never until this is over. That's what he exists for - to stand face to face with him, exchanging blows, and ridding the world from his foul presence.


I'm activating my enhanced reflexes, for +1 attack per melee, +3 on initiative, +1 to strike, +2 to parry and dodge. +2 to P.P. (doesn't change anything), and +15% to all Physical skills that rely on coordination or balance.
 
As Eron engages his mental power, time seems to slow just a bit, giving you a sense of clarity that you didn't have before, allowing you an extra moment to do something about your hated foe in front of you.

While this is going on, the Vampire Intelligence once more begins to cast a spell. Just as before, it will take it a moment to successfully shape the mystic energies.

D. Rex D. Rex is up

Current Initiative Order
25 - Daisy -70 MD [3]
21 - Zephiron -40 MD [3]
20 - Terra -30 MD [1]
20 - Tiny [3]
20 - Junior -170 MD [3]
20 - Baby [3]
19 - Salnesh [3] minor damage, right eye wounded
18 - Snowfall [3]
18 - Juu
16 - Brodkil 2 [1] entangled in Magic Net
14 - Eron -30 MD [7]
8 - Vampire Intelligence [3] minor damage
 
As Eron engages his mental power, time seems to slow just a bit, giving you a sense of clarity that you didn't have before, allowing you an extra moment to do something about your hated foe in front of you.

While this is going on, the Vampire Intelligence once more begins to cast a spell. Just as before, it will take it a moment to successfully shape the mystic energies.

D. Rex D. Rex is up

Current Initiative Order
25 - Daisy -70 MD [3]
21 - Zephiron -40 MD [3]
20 - Terra -30 MD [1]
20 - Tiny [3]
20 - Junior -170 MD [3]
20 - Baby [3]
19 - Salnesh [3] minor damage, right eye wounded
18 - Snowfall [3]
18 - Juu
16 - Brodkil 2 [1] entangled in Magic Net
14 - Eron -30 MD [7]
8 - Vampire Intelligence [3] minor damage

Not even looking anywhere else, her eyes were the prize. One shot wouldn't do. Oh know. She wanted to see the blob ripple like she was smacking a a chunk of jelly. She wanted to out more wood in its body than it had meat. She could smell its disgusting attempts at magic. And unlike her compatriots, she could actually doing i therfore with him doing so. No no, didn't have to tolerate it from him. As if she needed any more reason to pump round after round into him!

Daisy took a step forward and the pylon planted themselves into the ground as she pulled the trigger.


Target: Vampire Intelligence
Strike: 25
Damage:(anti vamp) 260
 
The Boom Gun roars, and the shot slams into the quivering mass of the Vampire Intelligence. Blood sprays out of this new wound, but amazingly enough, the spell that the thing is casting was not disrupted, and it is still in the process of being cast.

Rykon Rykon is up

Current Initiative Order
25 - Daisy -70 MD [4]
21 - Zephiron -40 MD [3] <====
20 - Terra -30 MD [1]
20 - Tiny [3]
20 - Junior -170 MD [3]
20 - Baby [3]
19 - Salnesh [3] minor damage, right eye wounded
18 - Snowfall [3]
18 - Juu
16 - Brodkil 2 [1] entangled in Magic Net
14 - Eron -30 MD [7]
8 - Vampire Intelligence [3] minor damage
 
Zephiron turns to charge the intelligence, bringing his rune weapon to bear against the vampire in the hopes he can disrupt its focus.

Pressing an attack in close range, rolling...
Looks like a whiff anyway, but 90MD if it sticks
 
Zephiron swings her weapon at the Vampire Intelligence, but is off balance just enough to keep his attack from being very effective.

Psychie Psychie is up with her Automations

Current Initiative Order
25 - Daisy -70 MD [4]
21 - Zephiron -40 MD [4]
20 - Terra -30 MD [1]
20 - Tiny [3] <====
20 - Junior -170 MD [3] <====
20 - Baby [3] <====
19 - Salnesh [3] minor damage, right eye wounded
18 - Snowfall [3]
18 - Juu
16 - Brodkil 2 [1] entangled in Magic Net
14 - Eron -30 MD [7]
8 - Vampire Intelligence [3] minor damage
 
With the giant slug-thing continuing to cast its spell, Terra directs her three Automations to press the attack as hard as they can, hoping that between the three of them that it will be enough to disrupt the spell.
Hit Points: 48
SDC: 135
PPE: 126 / 106
PPE Battery: 50
PPE Battery: 50 / 0

MDC: 525 from Invulnerability
100 from talisman / -35

Bonus Points: 9

When Piloting Automations
Number of Attacks: 10 / 5 / 1
Strike: +5 (+7 with Sword)
Parry: +6 (+8 with Sword)
Dodge: +2
Roll: +2
Initiative: +5
Damage: +1
Critical Strike on a 19-20
Critical Strike from behind
Death Blow on a natural 19-20

Tiny
MDC: 1000 /
PPE: 200 / 0

Junior
MDC: 500 / 330
PPE: 120 /

Baby
MDC: 500 /
PPE: 120 /
 
Two of the three sword attacks slice deep into the evil being in front of you, thankfully causing enough pain and harm to the thing to disrupt the spell being cast. That is twice that the party has been successful in doing so.

Salnesh looks up at the newly formed Juu in front of him with his one good eye, and does the calculations in his head, coming to the conclusion that this is not going to end well for his side. With an angry swipe of his claw to keep Eron off balance, the demon shapeshifter begins to quickly backpedal his way towards the stairs up and out of the large chamber. The attack will hit unless you dodge or parry.

Silanon Silanon has a defense to roll, then we are at Purr Purr with Snowfall

Current Initiative Order
25 - Daisy -70 MD [4]
21 - Zephiron -40 MD [4]
20 - Terra -30 MD [1]
20 - Tiny [4]
20 - Junior -170 MD [4]
20 - Baby [4]
19 - Salnesh [4] minor damage, right eye wounded
18 - Snowfall [3] <====
18 - Juu
16 - Brodkil 2 [1] entangled in Magic Net
14 - Eron -30 MD [7]
8 - Vampire Intelligence [3] minor damage
 
Angering Salnesh - that's precisely the plan. Shooing him away - not so much. Sadly, demons don't show backbone when faced with bad odds... often useful, but quite unfortunate now. Can't let him escape, after all, or all of this is pointless. So Eron does his best to not give him an inch. Staying right where he is, he barely moves his sword, trying to meet the claw's strike with holy steel and his own unnatural strength; then he bellows two words, and does his best to act on them as well. "Stop him!"

28 for the automatic parry - I need my last action to keep up with Salnesh, it seems.
 
Eron's quick reflexes are just what you need to keep from getting dismembered by the huge claws. You are able to evade the strike.

Purr Purr is up with Snowfall and Juu

Current Initiative Order
25 - Daisy -70 MD [4]
21 - Zephiron -40 MD [4]
20 - Terra -30 MD [1]
20 - Tiny [4]
20 - Junior -170 MD [4]
20 - Baby [4]
19 - Salnesh [4] minor damage, right eye wounded
18 - Snowfall [3] <====
18 - Juu <====
16 - Brodkil 2 [1] entangled in Magic Net
14 - Eron -30 MD [7]
8 - Vampire Intelligence [3] minor damage
 

Perception +8
Initiative +5 (+9 when using W.P. Quick Draw)
Attacks per Round: 6
Strike +12
Damage +16
Parry +14
Dodge +19 (+20 in Kitsune form, +22 in Fox form)
Roll +17
Maintain Balance +10
Save vs. Magic +10
Save vs. Pain +14
Horror Factor Saving Throws +4

Damage by Weapon Type
See Character Sheet (click on the link above in his name).

"Hey team?" Snowfall winked at Terra's band of ass-whoopers. "Ever wonder how to deal with a schizophrenic ten-headed hydra? Watch this!"

Despite the seriousness of the situation, Snowfall had learned what felt like ages ago not to be too serious when Juu was around. This was mostly because dealing with Juu took an agile mind ready for spontaneous, preferably silly, actions - just the kind that Juu preferred of his Kitsune Dimensional Traveler. Snowfall's playful side re-emerged as Salnesh began to flee starting with a Carpet of Adhesion spell launched from his Tatsu Blaster.

"Stop, Salnesh! Don't leave nooow!" Snowfall yelled. "Just when we were getting to know you, you go and try to take off on us! How rude!"

If one watched closely, each of Juu's heads every so often bore one expression only to shake viciously and become another. This happened at random intervals to all of the heads until was seemingly impossible to tell what the creature as a whole was thinking except that it was totally, completely, absolutely, irrevocably, nuttier than a peanut factory!

The delightful "Azumanga Daioh - Opening Song" Lyrics by Aki Hata!


The playful Kitsune cupped his ear as if listening to some reply from Salnesh only he could hear. "What? What's that? Ohh Juu! Did you hear what Salnesh just said about you?"

"Err?" "Uhhr?" "Wot?" "Oooh?" "Naaaniii?" were just a few of the sounds the mystical hydra made when he heard this. Juu was already in his typical raging screaming torrent, but Snowfall always liked it when he could up Juu's rage a notch with imagined insults, especially against the likes of something like Salnesh. While the body's huge ten feet kept running after the demon, half of his heads turned toward Snowfall while all of them listened intensely.

Snowfall, his hand on his belly, laughed uproariously. "Oh! I've heard fat jokes before, but this one has got to be king! Salnesh said, 'Hey, look at that fat hydra over there! Man, I know FIVE fat guys, and that hydra is FOUR OF THEM! Wahahahaaa!"

Juu's heads all glanced down at its mighty (and mighty-wide) jade torso, which was in no way thin, and shrieked aghast! It was bad enough that Juu was already angry at Salnesh - now all ten heads seethed at Salnesh with pure and utter hatred - for Salnesh had made Snowfall laugh at Juu! Juu became a cacophony of hissing, spitting, writhing, animal pissiness as he tried to grab Salnesh until one of the heads had a hold of the demon while the rest ripped Salnesh into M&M-sized pieces.

At least that was Juu's plan and Snowfall's eventual hope. Snowfall felt deep inside that this fight was far from over, but hey! Why spoil a good thing like this, right?

Meanwhile, Snowfall sighed, much of his magical energies spent. He looked on at what he had done and grinned proudly, his seven tails waving in the wind. With any luck, this would turn things toward the favor of the Jaguar-people and the fulfilling of Terra's Team's obligation. The ancient Kitsune had spent the better part of ten entire years getting to know and become fond of each of Juu's individual personalities until they were best of friends - for in truth, Juu was an entire village of dumb but good-hearted people rumbling around inside of one gargantuan body. Their relationship was as rock-solid as any mountain - a jade mountain, he hoped, that was about to fall on Salnesh.


(The one, the ten, the only, Juu!)
Juu again by Amino Apps.jpg
(Image credit: The Creature World Wiki)
STATUS Location: The Once Again Future Home for Jaguar-people!
Statblock: Self-M.D.C. (228/228). Self-P.P.E. (128/278). Power Matrix (60/60 P.P.E.). Effects Active: Energized Monster - Juu (500/500 M.D. 6/6 hours), Black Sun (55/60 minutes), Sustain (244/288 hours). Blind Warrior Woman Talisman (2/3 uses remaining, 100/100 M.D.).

 
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Snowfall's Carpet of Adhesion catches Salnesh off guard, freezing the demon in place. It glares at the Kitsune with venomous hatred, and its eyes widen in actual fear as Juu advances towards him. Keeping back out of the area of the Carpet of Adhesion, the summoned hydra reaches out with one of its many heads and bites Salnesh, drawing blood from the strike.

Silanon Silanon is up with Eron. Just to let you know, any attempt to make a melee attack will also have you caught in the Carpet of Adhesion, sticking you in place and preventing you from moving.

Current Initiative Order
25 - Daisy -70 MD [4]
21 - Zephiron -40 MD [4]
20 - Terra -30 MD [1]
20 - Tiny [4]
20 - Junior -170 MD [4]
20 - Baby [4]
19 - Salnesh [4] serious damage, right eye wounded
18 - Snowfall [4]
18 - Juu [1]
16 - Brodkil 2 [1] entangled in Magic Net
14 - Eron -30 MD [7] <====
8 - Vampire Intelligence [3] minor damage
 
For a moment, the fighting comes to somewhat of a halt. Sure, there's the vampire thing fighting half of the squad, and there's the hydra unleashing its fury. But Salnesh is pausing, caught by the spell, and Eron is pausing to avoid the same fate; and really, that's what's of essence here, in the Crazy's mind. For a moment, Eron weighs his options - pondering whether this is good or bad, stopping him but being unable to really touch him. Sure, the hydra does its thing. But as far as Eron knows, those fangs aren't holy, and the steel in his hands happens to be just that. Might make a difference, in the end. And even the smallest difference might change the outcome. The Crazy weighs the weapon in his hand, in thought - and then, from one moment to the next, comes to the conclusion that all these thoughts are pointless. Bad assumptions, mostly. Salnesh's caught, but not untouchable. You don't need to be within arm's reach to make a sharp blade count.

Two deep breaths, then he lifts his free arm, thumb pointing up in Snowfall's direction. "Stopped him. Well done. Nice pet, too, lovely coloring." With that, he makes a step forward, then another. Reaches back with the sword-carrying arm, pointing forward with the other to take aim at the demon. And then, in one fluid motion, he sends his sword flying, spinning around its core as it crosses the distance to bury itself in corrupted flesh.

Throwing my sword as the last action this round. With a bonus die, obviously.

That's 28 to hit, and (31+6) x2= 74 md.
 
The holy blade flies straight and true even with it not being well balanced for throwing. Perhaps it was guided by some higher power to strike home? In any case, the weapon is now embedded deep into the guts of Salnesh, causing the demon great pain.

With its spell disrupted for a second time, the Vampire Intelligence resorts to a physical attack again, once more striking out at Terra. The fang-filled pseudopod will hit unless you parry.

Psychie Psychie has a defense roll to make, then we are up to D. Rex D. Rex

Current Initiative Order
25 - Daisy -70 MD [4] <====
21 - Zephiron -40 MD [4]
20 - Terra -30 MD [1]
20 - Tiny [4]
20 - Junior -170 MD [4]
20 - Baby [4]
19 - Salnesh [4] serious damage, right eye wounded
18 - Snowfall [4]
18 - Juu [1]
16 - Brodkil 2 [1] entangled in Magic Net
14 - Eron -30 MD [8]
8 - Vampire Intelligence [4] minor damage
 

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