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So we've beefed up base creation, and get 200 XP plus 50 Sidereal?Updated character creation rules:
200 xp
50 Sidereal xp
9-7-5 points for Attributes
35 points for Abilities
20 Bonus points
My advice is pick where you want to shine. Copy all the charms. Then decide if you want to go deep or shallow, and cut back.So we've beefed up base creation, and get 200 XP plus 50 Sidereal?
I'm through the normal charms, and considering M-A. Stuff's coming together...
Sounds like a plan.It's a work in progress. I'm still debating on a couple of Charm changes, but I'll have Reyna locked in by next week for sure.
Yeah I think we can get a feel for our MA after a few fights. Maybe if they suck, we can switch to something else. That way we aren't spending a month fretting and just keep moving forward with the story.I still can't pick a Martial Arts. I think VBoS would be ok as a default choice if I can't choose anything else; but I'm still debating whether Crane Style or SPSitV would be a more fitting / interesting choice for an exuberant Journeys.
Maybe even a Dragon-Blooded form - are they inherently any weaker, if I have access to the Mastery effects?
I vote for temporary scene length war stridersCool, thanks - I'll just take "Craft" then for now.
I see Craft (Fate) has in fact gone; prophecy is by Bur, Lin, Lor, Occ or Perf, while Horoscopes belong to each appropriate set of Caste abilities.
In which case, what I mean is that I won't try creating artifacts or other major works without asking or having the rules-specified Craft areas!
So you running the same adventure in 2.5 and 3rd edition?