Rin okumura
pacifist by nature demon by birth
I'd have to say probably water
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one of the best examples of character development was in the movie The Deer Hunter (1978). There is a scene in the movie where the characters are all in a little bar. Not like in a seedy nighttime drunken kind of way. It's a little more rustic, as they live in one of those old mountain logging communities. But the scene basically encapsulates their friendship and camraderie and they are just hanging out and one of them starts playing the piano and they start to gather around. The scene goes on for a bit without words. Nowadays, I feel like this whole scene would have just been cut from the final edit. Which bring me to my next point.Random question of the day:
What is the best example and the worst example of character development in a movie/TV show/video game (In your opinion)?
The contestants for best that come to mind for me are probably The Good Place and Lucifer. Both are shows whose ultimate purpose is to show character growth over a long period of time, especially The Good Place. Both are completely centered around redemption and change, and I think they both pull them off very well.Random question of the day:
What is the best example and the worst example of character development in a movie/TV show/video game (In your opinion)?
nah, they should just straight up make more games where you can make decisions and be the villain.Random question of the day:
Should movies/TV shows/video games do more tropes where the hero visits a universe where they're the villain and the villain is the hero?
I mean marvel has done it with spider-man there is a version of him who's actually evil i'm not to sure of villians being hero's in there world unless you can count redeemed loki as one but videogame wise i haven't seen marvel bring in the evil spider-man and such or any other franchise if you ask me murdergurl has a better thought were we make decisions that'll lead us down a certain path of either good or evil and honestly there are games that do allow us to make decisions that'll later affect what happens in the game undertale and the tall tale stories are two examples i can think of that let you decide a path or action that'd later affect the gameplay depending on what you do in the begining or what you sayRandom question of the day:
Should movies/TV shows/video games do more tropes where the hero visits a universe where they're the villain and the villain is the hero?
i remember when the zombie trope was mostly secluded to Romero films, over-the-top fantasy tropes, rockabilly, and heavy metal iconery. but now zombies are everywhere and it's kind of annoying how popular they are.Random question of the day:
Is there any kind of concept that movies/TV shows/video games ruined for you?
Stupidity knows no bounds.
when the topic of religion comes up and they ask me what my beliefs are. I'm like... whoooah,boy... do I speak up honestly? Or just kinda duck out? Because the former almost always ruffles up feathers. People who are areligious never ask about such things, so when those questions get asked, I already know they are church goers, and my own views are gonna clash with theirs.Random question of the day:
What's the most uncomfortable moment you've experienced when meeting your boyfriend/girlfriend's family?
I don’t have one so I can’t answer.Random question of the day:
What's the most uncomfortable moment you've experienced when meeting your boyfriend/girlfriend's family?
I mean, in Jade Empire you can take an "evil" path and eventually you have to betray and murder some of your companions in order to gain full rapport with the evil ones. It was basically a Chinese mythology version of Star Wars: Knights of the Old Republic, or Fable. Actually, now that I think about it, both of those games also had some pretty evil missions if you went "dark side". Like, in Fable, you basically have to sacrifice your sister if you want to attain the endgame sword. And in SWKotOR you also betray your companions in exchange for power and dominance, etc.Not sure if I asked this one before, but...
Random question of the day:
What's the most evil mission you've ever done in a video game?
concerns over food arise. If there is a simple way to keep from starving, sure. No problem.Random question of the day:
Would you be able to stay in a large house on a small island with no internet and no electronics for a timespan of six months in exchange for a million dollars?