AniMANIA7983
Axolotl be back
Be a pirate, one that doesn’t sail the ocean, but instead travels the deep depths of space.
you must ask to be a hostile or a scrapper
the biggest ship you can start with is a scout, for others you will need special permission
everyone is equipped with a lightweight spacesuit built specifically for them with augmentations in mind
At one point pirates sailed the open seas, doing illegal acts for profit. Times changed and many pirates lived on land amongst the common folk. However, it has been multiple generations since that time.
Earth is a husk of its former self long abandoned and decayed after a large war (roughly 12 maxind ago) It has been reclaimed and overgrown by nature. Most animals of earth that are alive today are bred and domesticated as they needed to have a place to live where the air was not radiated.
it has been found that many creatures of fantasy were real, but long ago they fled the planet, hiding within the surfaces of other planets so the humans wouldn’t continue to try and ruin their lifestyles like they always seem to do. One creature for example, the dragon, doesn't stop growing until it dies. Nowadays there are some that can be found wrapped around planets like how the rings of Saturn used to be.
Humans are turning into a lost race as they have chosen to mate with other species and are becoming hybrids, they are very compatible with many humanoid races. The pure humans are thinning out as time goes by due to their planet’s near extinction and are used as exotic living trophies that are managed to be found for purposes of mating or as pets. In truth the humans don’t like this and consider it to be very humiliating and degrading, even though they have done the exact same to other species and races over the years.
There are flying ships commonly amongst the skies, space, and other planets. The way of the pirate has reverted back to the way it used to be: stealing goods transported from one planet to another in order to survive on their own. Then bartering the rest to make a profit. Though there is no single agreed upon currency, materials have value.
Technology is valued as a highly needed resource and many have chosen to go the route of body augmentations to improve their bodies beyond what it was naturally capable. However some still wish to keep their bodies free from electronics as to keep themselves ‘pure’
There is no large body of government as it is too difficult to keep watch of the vastness of space. However, there are many planet based governmental militias that are asked to watch the depths around the planets. They are usually paid through food and top notch augmentations in order to help them with their bounties.
Different magic origins
Jupiter: Enchanted Relics, mixed with science and mana charge creates mana weapons
Venus: mana body charge attacks, mixed with science makes modulations.
Mars: tomes and runes
Earth: Elemental Magic, mixed with science, creates other elements
Earth is a husk of its former self long abandoned and decayed after a large war (roughly 12 maxind ago) It has been reclaimed and overgrown by nature. Most animals of earth that are alive today are bred and domesticated as they needed to have a place to live where the air was not radiated.
it has been found that many creatures of fantasy were real, but long ago they fled the planet, hiding within the surfaces of other planets so the humans wouldn’t continue to try and ruin their lifestyles like they always seem to do. One creature for example, the dragon, doesn't stop growing until it dies. Nowadays there are some that can be found wrapped around planets like how the rings of Saturn used to be.
Humans are turning into a lost race as they have chosen to mate with other species and are becoming hybrids, they are very compatible with many humanoid races. The pure humans are thinning out as time goes by due to their planet’s near extinction and are used as exotic living trophies that are managed to be found for purposes of mating or as pets. In truth the humans don’t like this and consider it to be very humiliating and degrading, even though they have done the exact same to other species and races over the years.
There are flying ships commonly amongst the skies, space, and other planets. The way of the pirate has reverted back to the way it used to be: stealing goods transported from one planet to another in order to survive on their own. Then bartering the rest to make a profit. Though there is no single agreed upon currency, materials have value.
Technology is valued as a highly needed resource and many have chosen to go the route of body augmentations to improve their bodies beyond what it was naturally capable. However some still wish to keep their bodies free from electronics as to keep themselves ‘pure’
There is no large body of government as it is too difficult to keep watch of the vastness of space. However, there are many planet based governmental militias that are asked to watch the depths around the planets. They are usually paid through food and top notch augmentations in order to help them with their bounties.
Different magic origins
Jupiter: Enchanted Relics, mixed with science and mana charge creates mana weapons
Venus: mana body charge attacks, mixed with science makes modulations.
Mars: tomes and runes
Earth: Elemental Magic, mixed with science, creates other elements
Scrappers: kill others and take their body modifications to barter as whole items to other people.
Scavengers: take old broken down ships and sell/modify the parts for a higher value.
Looters: tend to leave the other ship’s crew alive while taking vital supplies.
Militias: bounty hunters that are sent after people by planetary governments in order to bring a form of justice. They may prefer to bring back the person, either dead or alive depending on the mission at hand.
Hostiles: tend to take in entire ships and use the crews electronics and flesh for their own use. They try to make use of everything and auction off the remains.
Friendlies: wonderers that can make their own supplies and don’t necessarily need to trade. They act friendly, yet cautious around other ships. They have no intent to harm or help others.
Marketeers: they are mostly friendly and only want to trade goods with others. They aren’t big on confrontation and prefer to stay amongst themselves, but dont mind occasionally trading with the other types. They may offer other services than just trading.
Adventurers: they do not steal and usually have a positive upbringing that gives them enough wealth to explore the universe. They may ally with the other types of pirates in order to get materials and food.
Scavengers: take old broken down ships and sell/modify the parts for a higher value.
Looters: tend to leave the other ship’s crew alive while taking vital supplies.
Militias: bounty hunters that are sent after people by planetary governments in order to bring a form of justice. They may prefer to bring back the person, either dead or alive depending on the mission at hand.
Hostiles: tend to take in entire ships and use the crews electronics and flesh for their own use. They try to make use of everything and auction off the remains.
Friendlies: wonderers that can make their own supplies and don’t necessarily need to trade. They act friendly, yet cautious around other ships. They have no intent to harm or help others.
Marketeers: they are mostly friendly and only want to trade goods with others. They aren’t big on confrontation and prefer to stay amongst themselves, but dont mind occasionally trading with the other types. They may offer other services than just trading.
Adventurers: they do not steal and usually have a positive upbringing that gives them enough wealth to explore the universe. They may ally with the other types of pirates in order to get materials and food.
you must ask to be a hostile or a scrapper
making a space rp where the earth is gone, I quickly realized that most time measurement forms are relative to the cycle around the sun so they dont exactly make sense to use on other planets.
Had to come up with a standard measurement for time and space
Seconds minutes and hours work still but anything later does not, so I decided to have it continue with the trend of multiplying by sixty. Kinda like how the mentric system goes up by adding zeroes.
So im thinking
Second (as usual)
Minute (as usual)
(60 seconds)
Hour (as usual)
(60 minutes)
Magnute (big in latin but messed with a little)
(60 hours) (2.5 earth days)
Maiour (bigger in latin messed with a little)
(60 magnutes) (150 earth days) (roughly 5 earth months)
Maxind (biggest in latin messed with a little)
(60 Maiours) (300 earth months) (25 earth years)
And
Infinitum (literally infinity in latin.)
(Used to say its been so much time I lost track)
Im calling it the Standardized space time management system (not to be confused with spacetime)
Feel free to use it so long as you credit me for making it
Had to come up with a standard measurement for time and space
Seconds minutes and hours work still but anything later does not, so I decided to have it continue with the trend of multiplying by sixty. Kinda like how the mentric system goes up by adding zeroes.
So im thinking
Second (as usual)
Minute (as usual)
(60 seconds)
Hour (as usual)
(60 minutes)
Magnute (big in latin but messed with a little)
(60 hours) (2.5 earth days)
Maiour (bigger in latin messed with a little)
(60 magnutes) (150 earth days) (roughly 5 earth months)
Maxind (biggest in latin messed with a little)
(60 Maiours) (300 earth months) (25 earth years)
And
Infinitum (literally infinity in latin.)
(Used to say its been so much time I lost track)
Im calling it the Standardized space time management system (not to be confused with spacetime)
Feel free to use it so long as you credit me for making it
Astral hawk: one man ship mainly for travel purposes
Port craft: 3 or 4 man ship
Star Cutter: 5
Scout:10
Merchant quadrant: 15 people
Starts to have rooms
War quadrant: about 25 people fit on this
Merchant station: 30
War frigate: 50
Grand frigate: 75
Tzar: 125
Battleship: 175, heavily armed on deck
Starts carrying other ships
Starcraft Carrier: 300
Carries multiple ships at once
Dreadnaut: 500. Heavily armed on deck
Relay station: 3,000 people max, where people go to trade and do other things
Nomad Module: 50,000 people max, people live here to avoid living on a planet, they are highly protected.
Port craft: 3 or 4 man ship
Star Cutter: 5
Scout:10
Merchant quadrant: 15 people
Starts to have rooms
War quadrant: about 25 people fit on this
Merchant station: 30
War frigate: 50
Grand frigate: 75
Tzar: 125
Battleship: 175, heavily armed on deck
Starts carrying other ships
Starcraft Carrier: 300
Carries multiple ships at once
Dreadnaut: 500. Heavily armed on deck
Relay station: 3,000 people max, where people go to trade and do other things
Nomad Module: 50,000 people max, people live here to avoid living on a planet, they are highly protected.
the biggest ship you can start with is a scout, for others you will need special permission
everyone is equipped with a lightweight spacesuit built specifically for them with augmentations in mind
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