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Fantasy Our Coma World - OOC & more unorganized worldbuilding!

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Charles Cheese

Qualified Cheese Consumer
Roleplay Type(s)
This will be a secondary place for people in the RP to communicate and also possibly where I'm going to put recaps.
Another place for unorganized worldbuilding/lore as well. I'm going to also start copy pasting approved concepts and worldbuilding here too until I get started on making the worldbuilding page.
 
So I'm thinking about making a crustacean creature person whos a fisher and a hunter (and butcher/cook). I just need like a CS sheet to fill out.
 
Approved Concepts 1
Approved Concepts 12/28/23
Last updated: 12-28

Color Code: Species 757962 | Worldbuilding 99af5c | Setting b07267 | Etc. bd7e5a
Let me know when I need to update something or if I incorrectly credited someone.
Updates might be sparse. Please be patient.

Coding by ami.

Written by II-CinderRadcliff-II II-CinderRadcliff-II

Ghost: A hidden race that requires a specific requirement to unlock, though doing so is permanent. There are only a select few who have managed to do it, though most were unintentional coincidences. This particular race is riddled with glitches and bugs that make large chunks of the games story and world map almost unplayable for them, though there are also massive benefits that only they have access to due to the developers overlooking some of the games mechanics.


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Foxfolk: Far to the north lay remnants of legends, of those with nine tails and their descendants...If you have ever wondered about the many beasts and monsters that call this games world home, most people are familiar with some of the more common types that come from the woodworks. Goblins, Imps, Griffons, even the the rare occurrences of Dragon sightings are widely known. Though far to the north within this MMORPG lay the ruins of a long lost empire, within the zone that's often called the Permafrost Caldera. While this area has been explored quite thoroughly, the remains of foxes the size of grizzly bears can be found along the zones western coastlines - though what's most peculiar about these fossils is that each one seems to have anywhere between two to nine sets of tailbones.Within the zones Eastern expanse exist small tribes of Beastkin that refer to themselves as Foxfolk, descendants of the now extinct Kitsunes that once roamed the north. It is believed that these gigantic foxes were not only physically strong, but that three of these beasts could take down a dragon using magic alone. It's also believed that these creatures could speak the tongues of other creatures, though not much else is known about them due to their extinction. While no one knows how the Foxfolk are related to both the great kitsunes and humans, they do have a great aptitude for a ride range of magic spells. Some players have also seen them conversing with the wildlife and other creatures that live in the north, though they don't get along with monsters from other zones at all.
The Foxfolk are believed to have been the cause that brought the empire within the zone to societal collapse, though so far the only speculative piece of evidence is that they actively warn travelers not to wander into the empires various ruins. They are a peaceful race that welcome travelers with open arms, guiding players through the vast snowy expanse of the north to the various important locations. However, those who stumble across a shrine and steal the blooming flower from it will quickly find themselves being hunted by the Foxfolk, as thieves who steal the Molten Orchid of Nyus will quickly find out why the Foxfolk claim to be the Kitsunes descendants.
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The Molten Orchid of Nyus: Once the prized possession of a particularly vicious kitsune, this flower is connected to the vast Caldera network spanning over most of the frigid north. It's petals are blisteringly hot to the touch as the name implies, the radiant glow of magic emanating from it keeping the shrine it grows from warm. The Foxfolk have a tradition of plucking the delicate flower off of its stem whenever a new chieftain rises to power, using their magic to transform the freshly plucked orchid into an ornate hairpiece that all chieftains wear for life. It is a priceless flower that not only holds the same symbolic importance that the Phoenix does, it also helps keep the zones Caldera system stabilized upon players completing an optional questline.



Written by DarkKitsune DarkKitsune

Witches: Witches are a subspecies of human who are capable of learning specified magic and rituals. However, a spell may come at a cost. Minor ones may have a smaller duration while the bigger ones may have a additional full debuff that comes with it. Rituals, however, are the ones with the biggest backlash, in some way, shape or form. It'll weaken or harm the witch who performed it, but its effects on the item or person tend to be permeant. It also takes time and difficulty to gather the items for a ritual in general. For witches, magic can't be casted without some form of catalyst. Witches are a Opened for both NPC and Players

Dark Magic: Dark magic isn't as evil as it's made out to be, at least not always. It can either be called 'dark magic' or 'shadow magic'. Here are some examples:

Shadow teleportation: if a shadow is in one area near the caster and a different shadow close enough to be sense could link them temporarily and use it for travel (debuff: dizziness)

Camouflage: one can manipulate a shadow enough to hide it for a short period of time. But only visually they'd have to becareful not make any extra noises. But it manipulates a shadow to the point that it cloaks its caster in a already existing shadow for 5 minutes (1 post duration).

Dark Illusions: using magic to manipulate a shadow someone could make it look like a illusion of some sort. Though this mainly works as a defense mechanism and to strike fear into a possible attacker as it cannot actually come into contact with anyone. (Debuff:physical weakness) (2 post duration/10 minutes)




Written by Eviexe Eviexe

Dryads: Dryads, known as tree nymphs, are ethereal beings that embody the essence of nature and uphold sacred principles which help to nurture the forest. Typically, dryads are believed to represent the nurturing and care given to plants, flora, and trees. Thus, for example, a nourished forest could produce a dryad or a bed of flowers (usually a sign of a healthy village that works with nature in a harmonious bond) and are sacred creatures thanks to that significance. The versatility of dryads is comparable to that of the flowers themselves in terms of appearance, bearing an array of botanical colours that match in vibrancy and exuberance. Yet such an adaptable spectrum is also borne in personality, to the most graceful or elusive, but there is one eternal quality. They love and are attentive to their environment, living home and residing domain. There is a power between them and the places where they are born— often allowing them to manipulate plant life and create it. Dryads are unfortunately sensitive to heat, often preferring milder seasons and temperaments in weather; other gifts can include animal empathy, communication, and subtle coercion. Yet there needs to be some type of bond with the animal to do so (ie— cannot control someone else’s pets or animals for example)



Written by IDKnuggets IDKnuggets

Starborn: Twinkle twinkle little star, how I wonder where you are
Have you ever seen a falling star and wondered just where it would be falling? While many shooting stars blast past our world as a mere landmark in their long journey through space, the odd star has been known to veer off course and impact with our own world.
The places these stars strike are known as sol fields, locations of great prosperity blessed by the light of the stars. When a sol field is created and the star burns away, part of it is reborn as a starborn.
These humanoid beings with an innate fascination toward space exhibit many special properties. They need not breath, as they are inherently built to survive in a vacuum, and also emit a faint glow in dark spaces. Gravity effects them to a much lesser extent, allowing them to float gently through the air. Because of the lesser effect gravity has on them starborn generally display lower physical abilities. Bursts of cosmic energy can be harnessed to launch themselves in a technique commonly referred to as a Hyper Leap or Cosmic Leap. Starborn can also channel their inborn cosmic energy to fire off Starbolts, miniature stars that burst upon contact, and Solar Flares, tendrils of flame that lash out from their bodies.
Starborn are naturally prone to stress and must meditate regularly, lest it cause a build up of cosmic energy that can overload the starborn and cause them to explode in a burst of uncontrolled cosmic energy. If a starborn let's themself overload, they will be left greatly weakened following the explosion and revert to the form of a Starling to recover. A starborn in starling form, drained of much of their energy, will often appear tired or even in an almost inebriated state of mind.
A starborn holds a deep natural connection to the ecosystem of the sol field formed by their star. When within their own sol field they share a link that allows them to draw cosmic energy from every other thing born of their star. Starlings, cosmic lillies, and even the sol field itself. This connection is exclusive to the sol field from which they emerged, born of the same star.

Starling: This simple creature appears to be a small floating star almost reminiscent of a Luma from the Super Mario franchise. They are fairly intelligent creatures who came to this world on falling stars and reside in the sol field in which they arrived for most if not all of their lives. Some folks have been known to take starlings as pets, an arrangement many starborn take offence to

Sol fields: Sol fields are areas of great prosperity located where a falling star has struck the world. Not all sol fields are literal fields, but they are always places of significant prosperity- a blooming oasis in the desert, a lakeside bank teeming with fish, and other such miracle places. They are popular locations for cities and encampments, which are often times named after the starborn who first appeared there. Sol fields are uniquely known for hosting starlings and cosmic lillies. The ecosystem of a sol field shares a deep connection with the specific starborn who hails from the same star, and following a visit from it's starborn sol fields have been known to show a brief boost in prosperity. Because of this, those who reside in sol fields often look forward to visits from their sol field's starborn and welcome them with open arms. Unfortunately, bandits who manage to lay claim to a sol field have been known to kidnap starborn in hopes of giving their sol field a boost.Cosmic Lily;The cosmic lily is a Flower exclusive to sol fields. Through their roots they are infused with cosmic energy, making them a popular magical ingredient for those seeking to practice cosmic magic or brew such potions. They are also popular amongst starborn, both as a source of cosmic energy and a reminder of home.



Written by LadyOfStars LadyOfStars

Myconid: Most will never seem them and some will deny that they even exist, but whether its beneath a bush or on a mountain cliff, Myconids probably live not far from you and I. Coming to the game about a year after its initial launch, Myconids were a surprise to many. to see the fungi species marching through the forests. They come in a variety of shapes, sizes, and colors with some being as small as a mouse and others a big as an ox. Myconids live in clusters or hives and within these closeknit communities they share linked minds. Perhaps their greatest weapon against any threat is the myconids' ability to communicate with one another without speaking and over a substantial distance.1703821050636.pngWhen you see a blur in the corner of your eye, feel as though you're being watched, or notice things aren't where you left them, usually it is the work of a very specific hive. While these unseen societies can be hard to find or even learn about, one such cluster has become fairly well known. The Archivist's Hive, consisting of some of the smallest myconids are known for their connection to the Sage and their role in helping maintain and grow the collection of information he has amassed. Sadly their service to the Archivist has forced them to be excommunicated from the larger network of myconid clusters and so they make their home at The Tree of Sylaise.


Written by Chibistaryuu Chibistaryuu
Prospera Villa: A large Market areas notable for its prosperous state and common grounds for trading and selling items from merchants-to-chefs, it's also a hotspot for in-game quests and notification boards for on going events within the game.


Written by Charles Cheese Charles Cheese
The Ancients: With the No Longer Extinct update that debuted a two years ago, a lot of species were added with it, including a unique playable race called the Ancients. These are humanoids with traits of extinct creatures based which one they'd like to pick; parasaur crests, sabertooth teeth, raptor claws, etc.

In addition to what benefits these physical traits may give them, these players will not be attacked or feared by the creatures they represent and will become 'neutral'. The extinct animal may even listen to them to a certain extent, like or allowing riders even if they are not tamed. But unless you are level 30, you cannot guide them to cause harm or destruction, and once they have suffered even one -1HP they will stop listening and either fight or flight with what caused it.
(I changed my character idea to be an aquatic ancient, going with a Mosasaurus one)

NPC Ancients: Since this update was programmed with love by many volunteer enthusiasts, players can see whatever rendition of dinosaurs they'd like, feathered or scaled or even wacky and infamous poor reconstructions.
The more dangerous the extinct creatures is, the more prone they are to spawn in the corresponding difficulty zone, but it's not impossible for them to bypass the low % chance and spawn near beginner hubs. And when they do, they spawn in packs.

In event of this(or when any dangerous entites spawn in a beginner zone like a dragon), the nearest villages will organize a local hunting festival. Those who slay the danger will be rewarded with a free feast made by local chefs and with the meat of the creatures they hunted. They will also get free tickets to rides and games in the festival.

Written by CommanderNecro CommanderNecro
Deep: The Deep is a race of crustaceans added in the Reefs and Oceans update. This species is known to live deep in the ocean. And as such most don't encounter them. They appear as a variety of crustaceans. Notably, most are crabs and lobsters. They are known for their natural armor and immense physical strength. And their strange magical powers associated with the ocean. Not many have unlocked this race. As the update is both recent and requires you to explore a location known as "The Trench". Which is full of strange hostiles and strange treasures. These creatures are adept at underwater combat and crafting strange items.

The Trench:
An area deep in the ocean. Littered with enemies and strange treasure. Considered very difficult. Near the end of this area is a boss (a leviathan). Defeting this boss unlocks the Deep species.
 
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So I'm thinking about making a crustacean creature person whos a fisher and a hunter (and butcher/cook). I just need like a CS sheet to fill out.
Sweet! I just posted all approved concepts so far above so we can access it on RPnation as well. Will be updated periodically for a couple weeks or more until I make a new one. If you would like to submit something to go in there like information on your crustacean species, ideas for game mechanics, worldbuilding, settings, etc., be free! Also everyone is free to relationship plot here as well, if anyone wants a preexisting relationship with other player characters, npcs, etc.
 
Sweet! I just posted all approved concepts so far above so we can access it on RPnation as well. Will be updated periodically for a couple weeks or more until I make a new one. If you would like to submit something to go in there like information on your crustacean species, ideas for game mechanics, worldbuilding, settings, etc., be free! Also everyone is free to relationship plot here as well, if anyone wants a preexisting relationship with other player characters, npcs, etc.
Alright

Deep
The Deep is a race of crustaceans added in the Reefs and Oceans update. This species is known to live deep in the ocean. And as such most don't encounter them. They appear as a variety of crustaceans. Notably, most are crabs and lobsters. They are known for their natural armor and immense physical strength. And their strange magical powers associated with the ocean. Not many have unlocked this race. As the update is both recent and requires you to explore a location known as "The Trench". Which is full of strange hostiles and strange treasures. These creatures are adept at underwater combat and crafting strange items.

The Trench
An area deep in the ocean. Littered with enemies and strange treasure. Considered very difficult. Near the end of this area is a boss (a leviathan). Defeting this boss unlocks the Deep species.
 
Temporary Place for Silver District Map
Accepted! Love the idea of a leviathan. Adding shortly.
I've also created a small system that others might like to engage in. This will be on the worldbuilding page, but for now I'm going to post it here.

Everyone can suggest buildings for Silver district!
How to submit something:
Take the very simple and badly made map provided and circle out a small area on the map(see 1. for example of size. That is an aquarium. You can use MS paint or screenshot and markup on phone), and create an entry of that building. When approved I will add a white pixel with a number that will signify your suggested building/facility.
Max of 1 building ran by your character per character. ( You can suggest more places not run by them)
Max of 1 house per character.
You do not have to put something down if your character doesn't live or have a business here. This is for fun only.
This map is simple so that anyone can fill in the blanks. Want it on a bridge of a river? I will include the river on the diagram.
Colors are not accurate and just for guidance. Take whatever creative liberties you'd like.
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1. Lionfish Aquarium--Tourist Spot
Harming the fish in exhibits is prohibited. A newly opened and small aquarium. Each exhibit is like a spacious art piece filled with beautiful plants, props and fish. There are currently only 10 exhibits and the biggest aquatic creatures they have are the marine iguanas. It's looking to be promising though, the owner is looking to buy bigger and cooler fish once they have the money.It looks like a normal aquarium, but you can access their exhibits just by walking through the windows, which are actually magical barriers that only players can enter through. From there, it's like a petting zoo! Petting and snuggling with fish is allowed and encouraged. It's a nice place to feel alive. For land breathers, once you buy a ticket, you're given a necklace with a waterbreathing charm that makes you grow gills when you wear it. This necklace only works at the Lionfish Aquarium and the wearer cannot exit the Aquarium while having it in their inventory. For mermaids without human legs, wheel chairs are provided and the penguin staff will help you get into exhibits if needed. The aquarium rests on beach docks so it can attract merfolk and land dwellers. It's the furthest facility down silver street.

2. Seafood Restaurant.
Serves comfort food. (WIP)
 
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Screenshot 2023-12-29 8.39.38 PM.png
(marked 2 on map treat as 3)

3: The Ocean Coast Market
Situated on the coast of the ocean. This is where many Deep (and other aquatic species) sell their merchandise. Which most often includes seafood, hides, leather, sea-crafted weapons, trinkets, and other resources from hunting, fishing, and undersea crafting. Most Deep also live near here due to stable income. As this is also a kind of docking port. The Deep use a kind of elevator system to make it to the surface and back. Which consists of an invisible barrier. Which blocks the water in a 12-foot square (can be made bigger or smaller). This magical air pocket is controlled by someone called the "Ocean Keeper". Who is given a magical ring to control it. This ring can only be worn by a Deep member. Which then steadily floats to the surface via a magical force. This place is around medium-sized (for a marketplace that is). And is (usually) at least decently busy. This location is best described as groupings of vendors, street-side shops, and marketplaces.
 
Not yet, I'm going to be busy until a few days after New Years. I'm working on the worldbuilding page first but I also have some progress done on the template so it should be done soon after I post the other
Will add this to map soon!
 
WIP, but here is a Worldbuilding tab with mostly the game mechanics in the MMORPG so far. May have mistakes, I'll proofread again later.

I am almost done with the Template. Going to be done tomorrow, as well as an update on the catalogue. ^-^
 
Awesome! Wow, there's already two out, great work guys! I think I'm going to cancel the catalogue idea I had because that combined with the worldbuilding page is too much work and just focus on updating worldbuilding now and then instead. Not sure when I'm going to be done, probably over this weekend or a few days after. There's lots of organizing and formatting left and everyone's been so creative and productive ^^
I love Jaien! A few questions CommanderNecro CommanderNecro I saw that Deep can choose their size. Does that mean at any time? What's that process like of scaling up/down, how long does it take, does it cost anything? I have an idea, be free not to use it, that maybe she turns into her true size when interacting with water, so it could give some comedic relief and narrative potential
Another question, I want to keep the cs clean at one post per character, so could you please merge your posts and delete the remaining 2 after? Thank you!
 
Awesome! Wow, there's already two out, great work guys! I think I'm going to cancel the catalogue idea I had because that combined with the worldbuilding page is too much work and just focus on updating worldbuilding now and then instead. Not sure when I'm going to be done, probably over this weekend or a few days after. There's lots of organizing and formatting left and everyone's been so creative and productive ^^
I love Jaien! A few questions CommanderNecro CommanderNecro I saw that Deep can choose their size. Does that mean at any time? What's that process like of scaling up/down, how long does it take, does it cost anything? I have an idea, be free not to use it, that maybe she turns into her true size when interacting with water, so it could give some comedic relief and narrative potential
Another question, I want to keep the cs clean at one post per character, so could you please merge your posts and delete the remaining 2 after? Thank you!
They choose their size when they make their character and cannot change it again.
 
Screenshot 2024-01-05 10.23.00 AM.png
4: The Trench
(Basic Description provided earlier)
The Trench is a massive hole in the earth roughly 100 feet wide and miles deep. The beginning areas of the Trench look rather normal and have normal creatures. However as one gets further down into the Trench things change. It gets darker, colder, and more unnatural. The landscape shifts and contorts the further down one gets the more strange it gets the worse it becomes. Water currents physically impossible form, and magma floats through the water like nothing is there. In the lower levels portals to other locations start forming. Small problem. You can't tell where the portals will lead. This location is where massive amounts of various magic converge. More specifically vast amounts of psychic, water, chaos, and dark magic. This often leads to... strange outcomes. Some examples include extreme pressure, low gravity, extreme heat, underwater storms, and other strange phenomena. Certain magics are buffed here and certain magics are nerfed. Each layer of the Trench is different than the last. Which is often what leads to the vast mysteries of it. Layers although a chaotic mess most of the time have been organized into categories. Three are listed below based on danger level.

Green:
These layers are considered mostly (or fully) safe. The reasoning for this could be because this layer has no monsters or natural hazards. Or because they are otherwise isolated or protected from dangers.

Yellow:
These layers contain moderate threats. Threats that could kill but are unlikely to. Deadly threats are uncommon or hard to encounter.

Red:
In these layers, threats are everywhere. These layers contain everything from natural hazards, monsters, magical phenomena, and more.
 
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I see, that might become an issue where your character wouldn't be able to participate in scenes or go into places because everyone might be inside somewhere and she is 20 feet.
In this case, I do want her size on land to be drastically reduced to at a max of 9 feet, but her size in water is completely fine.
 
I see, that might become an issue where your character wouldn't be able to participate in scenes or go into places because everyone might be inside somewhere and she is 20 feet.
In this case, I do want her size on land to be drastically reduced to at a max of 9 feet, but her size in water is completely fine.
Thats kind of the point. If your massive your fucking massive and cant move on land well. If you are small. Then well your small. You take more damage as you have less armor.
 
Big update! Up to date on everyone's worldbuilding I believe and organized.
 
Big update! Up to date on everyone's worldbuilding I believe and organized.
One thing...look at the map... you forgot to include The Trench.
 
I'll get to it when I can. I'm really tired because I just did a lot of organizing and formatting
 
Finally getting around to reading the sheets because I've been busy lately and OH MY GOD human with a 'Ginger' subspecies KILLED me, great work BadOmen BadOmen ! I love all the small details, like the dialogue next to the pros and cons and the fun facts. Definitely comedy rpgmaker protagonist vibes.
 
Finally getting around to reading the sheets because I've been busy lately and OH MY GOD human with a 'Ginger' subspecies KILLED me, great work BadOmen BadOmen ! I love all the small details, like the dialogue next to the pros and cons and the fun facts. Definitely comedy rpgmaker protagonist vibes.
Thank you :> I'm glad someone appreciates my funnis
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ALMOST FORGOT TO UPDATE HERE TOO!

Finally, an update: Long overdue CS on my end done, proofread a couple times but might still have mistakes due to my dyslexia and its pretty damn long. My characters have gone through quite a couple of drafts and changes, but I'm pretty satisfied with the end result. I had art for both but one of my characters have changed so much his older design I drew no longer fits. Personal life still a bit hectic, in between being busy I've been dealing with a lot of depression caused by some grief, but after I post the ic intro and my character posts I'm going to bump the interest check and work on updating the worldbuilding tab. ^^
 

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