Equusheart
One Thousand Club
Craft (Herbalism)
Ooooh, I totally didn't think about Crafting for Herbalism I might just forsake Archery and go full healer. Maybe....
Right, I'll get on the character sheet.
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Craft (Herbalism)
Now, now I didn't say cousin was off the table lol. Just siblingsOh right, I was thinking Nott could have also be from your family, but if you already got it sorted then friends it is! I just need to find someone else todupe into being an unwitting familial blood sacrificehave a strong story-tie with.
Heeeeey Psychie , does Garret want a weird cousin that he can't remember?
You probably don't need to give up Archery to be good at Craft . You also don't need Craft to be good at Medicine. It's assumed Medicine contains all the necessary skills to be a good healer, including compounding treatments. Medicine (Herbalism) can also be a specialty. Craft (Cooking) and Craft (Herbalism) can be fun though.Ooooh, I totally didn't think about Crafting for Herbalism I might just forsake Archery and go full healer. Maybe....
Right, I'll get on the character sheet.
Try not to shut down another player trying to find a connection unless their idea really changes your characters' core concept. Would having another sibling or cousin, especially one you can't even remember anymore, make your character less fun to play? It would give Tavhyon's character a strong incentive to watch over your character and try to ensure you succeed in your goals. If at some point you were able to remember them again, that could be quite a dramatic and heartfelt moment. If a cousin whom you shared a close friendship with growing up suddenly vanished from your memory, you might subtly feel like something is missing from your life, and this stranger just seems to get you in ways that feel both familiar and new.I don't know about them being related as I've already got her family labeled. Maybe they hung out as friends.
Yeah, as Random Word said don't think you need Crafting to go about Herbalism. That's a totally valid specialty for Medicine. In fact, Nature's Healing Bounty (which you have) is all about them herbs!Ooooh, I totally didn't think about Crafting for Herbalism I might just forsake Archery and go full healer. Maybe....
Right, I'll get on the character sheet.
Coolio, let's do cousins then! Do you have a vision for what House Akechi's deal is? Since I assume they are some factor in local politics, if we look at the qualities of Ombrelune, are Akechi tied to any in particular? Like they are a powerful merchant house, all about those ancient manses, or own a lot of farmland and provide substance for the people of the island?Now, now I didn't say cousin was off the table lol. Just siblings
That's an excellent question. I was disappointed with how the book handled - or more to the point didn't handle - that. In general social merits like that are unavailable to Sidereals outside Yu Shan, but Resplendent Destinies don't come with merit dots anymore as part of their cover, so presumably Sidereals have put effort into building those up.Random Word I have a question about merits. How do social merits like Influence, Followers and such work for Sidereals? Do I tie them to specific Resplendent Destinies? What happens if those destinies go away?
So long as it's a poem your character wrote, that seems perfectly reasonable.Could I use linguistics in pools were I am reciting poetry, or is it strictly when I'm writing/reading it?
True.... though I might still take a peek just to see if there's anything that would fit Sayuri's character :3Yeah, as Random Word said don't think you need Crafting to go about Herbalism. That's a totally valid specialty for Medicine. In fact, Nature's Healing Bounty (which you have) is all about them herbs!
Uh, not really lol. Basically I just drew them up as a background for Sayuri. Basically original concept is, the House Akechi is a lesser known House (so not one of the Great Dragon Blooded Houses, though I have been curious about them ) but an old House. And basically her father is Lord of the village and the village is best known for the tea plantation. But I haven't gotten any further than that. I do like the idea of a merchant House though, because obviously they have to sell or trade the tea they produce.Coolio, let's do cousins then! Do you have a vision for what House Akechi's deal is? Since I assume they are some factor in local politics, if we look at the qualities of Ombrelune, are Akechi tied to any in particular? Like they are a powerful merchant house, all about those ancient manses, or own a lot of farmland and provide substance for the people of the island?
Also, kinda makes sense with your character being a wandering minstrel (yeah?). Because yours is older maybe he took off first and Sayuri followed after at some point? She is a healer so she might see it as traveling to do good?Oh yeah, tea moguls! That works for both the merchant quality and the 'things grow really well here' quality, good thinking!
Hmmmm... maybe I'll leave them alone then. Cause Sayuri is basically the first in many generations to be born an Exalted. I haven't thought of a reason for that. Maybe a curse? Maybe one of her ancestors did something naughty so the Dragons didn't see the House as being worthy enough? Just thoughts.The Great Houses are the ones the rule the Blessed Isle, and by proxy most of the world. I don't think they are terribly relevant since we are way of in the south west. They are uhh.. not nice if you are non-Immaculate or non-dragonblooded exalt. There's nuance to them, but overall it would be very bad (execution, imprisonment, reeducation camps) for everyone that worships the ancestors (which is most of Ombrelune).
He used to be, but now that I've reworked it he was a loveable scoundrel that hung out in Ombrelune. You can read about it hereAlso, kinda makes sense with your character being a wandering minstrel (yeah?). Because yours is older maybe he took off first and Sayuri followed after at some point? She is a healer so she might see it as traveling to do good?
I love everything about him Also, funny that he might up with Garrett as Sayuri might have a crush on him lol. Haven't heard back in definite from Psychie yet so I can't say for sureHe used to be, but now that I've reworked it he was a loveable scoundrel that hung out in Ombrelune. You can read about it here
Why wouldn't she remember him?Unfortunately Sayuri won't remember any of their adventures they had together
Maybe her memory will eventually get jogged by all the new adventures we'll have though!
Aww that kinda sucks Okay, cause that confused me a little at first. I'm brand new to Exalted and have be solely focusing on Dragon Blooded for Sayuri. Okay then, so how would we go about her remembering him?When Sidereals exalt, fate erases their mortal existence from the world. So no one remembers Nott, or any other Sidereal. Exalted and other cool types can eventually relearn things (I think?) but it's part of Sidereal's deal that they are hidden from the world.
No kiddingIt's a bit confusing
Sorry I haven't posted sooner. I'm really quite flexible with Garrett and his background to work with you, so let's brainstorm.I love everything about him Also, funny that he might up with Garrett as Sayuri might have a crush on him lol. Haven't heard back in definite from Psychie yet so I can't say for sure
I can definitely see Sayuri tagging after him now though. If only to "try" keeping him out of too much trouble lol.
No worries! I just didn't want to say or do anything without your approval.Sorry I haven't posted sooner. I'm really quite flexible with Garrett and his background to work with you, so let's brainstorm.
I entirely forgot a step for character creation: Merits. Merits represent your resources and advantages. Influence, Backing, Artifacts, Resources (wealth), Command, Allies, Contacts, Retainers, etc, etc. They're listed in the core rulebook, and during character creation you'll be instructed to allocate a certain number of dots to Merits and can buy more with XP at character creation.Oh, also I had a thought. Random Word Can Sayuri have a pet? I had this idea for a mouse she found in a trap meant for rats and ended up nursing him back to health.
I will be burying my head in the books when I get a chance.I entirely forgot a step for character creation: Merits. Merits represent your resources and advantages. Influence, Backing, Artifacts, Resources (wealth), Command, Allies, Contacts, Retainers, etc, etc. They're listed in the core rulebook, and during character creation you'll be instructed to allocate a certain number of dots to Merits and can buy more with XP at character creation.
I really like this idea honestly and I might go with this. But... do I have to have died?As an example of what I might offer you to fit such merits: House Akechi would be a titanic merchant confederation with the wealth of empire. You would be an honourary Merchant Prince of the Guild, and likely head of the Guild's operations in the Cinder Isles. Your power and influence would extend far beyond the shores of Ombrelune, and you would be the most powerful person in the city. Everyone would know your name, and many in distant city states would speak of your wealth and power reverentially. When you died, everyone would assume you would become the newest Great Ancestor. You have a lavish palace that overlooks the rolling green hills of your family's tea plantations that extend from shore to shore, producing the finest tea in the Direction with many mystical and wondrous properties depending on the cultivar. Your family may own teahouses in every city in the Cinder Isles, and this forms a vast information gathering network that feeds your merchant empire. Etc etc.
I also like the idea of a Jade bow...Or you can buy an Artifact bow. Your call.
Why is this relevant? One of the merits is Familiar. You'll see many Survival Charms key off either making an animal (or, since you're a DB, the badass option of an Elemental) your familiar or powering up your familiar. If you buy a survival charm for taming animals into Familiars, you can assume you have had time to tame any one mundane animal native to the island without having to spend Merits. Merits are mostly for having supernatural or exceptional Familiars.
Droplets, for example, has a powers to make her giant wasp familiar more deadly.