Equusheart
One Thousand Club
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Personally, I like the idea that you were childhood friends with Sjet. Perhaps she saved your life when you were young and exploring the woods (warded off a hungry ghost with arts her mother taught her?) and you gave her a family heirloom as a token of your favour. That heirloom turned out to be the key she needed to open the Fortress.Was there any other thoughts on Sayuri?
Was there any other thoughts on Sayuri?
I'm just lazy and need to complete sheet. lolThis is me just putting my ideas on how other characters might have interacted with Sayuri.
Sjet wasn't much of a wilderness freak, but I think she and your character are about the same age, so you could well have grown up as friends, to some extent.
Garret is a dockworker. So, if you've had interactions before, it's probably that you used your gift of Medicine on him, or someone he cares about.
Pandemos seems to be mostly an outsider, but he could also have had use for your medical skills.
Crocodile It might just be that you didn't copy the sheet correctly, because right now, your Eclipse has Supernal Sail, but no score in Sail at all... :-)
Does this count as a Feat of Strength for the bonus given to me by my Deadly Beastman Transformation Charm?[Give me a Stamina + Athletics roll to see how well Garret is holding up under the exertion of holding the gate. Difficulty 7]
I like all of these ideas. And I may or may not be eyeing Garret as someone Sayuri may or may not develop a crush on... >.>This is me just putting my ideas on how other characters might have interacted with Sayuri.
Sjet wasn't much of a wilderness freak, but I think she and your character are about the same age, so you could well have grown up as friends, to some extent.
Garret is a dockworker. So, if you've had interactions before, it's probably that you used your gift of Medicine on him, or someone he cares about.
Pandemos seems to be mostly an outsider, but he could also have had use for your medical skills.
Yes it does!Does this count as a Feat of Strength for the bonus given to me by my Deadly Beastman Transformation Charm?
I'm so glad you asked! You do your own stunt awards. Award yourselves minor stunts for any roll that you describe. I expect you'll always get that. Once per scene you can award yourself a Major stunt. Twice per story you can award yourself a Defining stunt.A quick question for Random Word . What is your policy on stunt dice? How do you want them handled?
Edit - as in, when we get a good description on an action, do we award the dice or do we wait for your ok?
Good deal. Sounds like a plan.I'm so glad you asked! You do your own stunt awards. Award yourselves minor stunts for any roll that you describe. I expect you'll always get that. Once per scene you can award yourself a Major stunt. Twice per story you can award yourself a Defining stunt.
Sjet has her hearthstone from the Fortress. The Captain has his artifacts. The rest of you will find your artifacts in play, but soon. Sayuri has her artifacts, as she's been Exalted for years. Possibly as much as a decade.Ok, another question. Since our characters have just Exalted, do we not have our artifacts and hearthstones yet?
I have no idea what they were thinking on that one. It completely bypasses parry, soak, initiative, and hardness. It's unlcear if it causes your initiative to reset, though it seems it ought to, even though it didn't use any of your initiative in its mechanics. I hope it gets rewritten before publication, but we'll roll with it at short range for now. It certainly can't be any bigger than short range, but close range would be quite limiting.
No, the Shape Sorcery/Necromancy action does not inherently cause you to reset to base. That would make non-attack spells reset your initiative, which would be a bit weird. It would also be weird in combination with withering attack spells like Obsidian Butterflies. Initiative only usually resets to base after a spell that creates a Decisive Attack, like Flight of the Brilliant Raptor (which does use your initiative for damage like normal).Any spell, Sorcery, or Necromancy resets you to Base Initiative, IIRC
No, the Shape Sorcery/Necromancy action does not inherently cause you to reset to base. That would make non-attack spells reset your initiative, which would be a bit weird. It would also be weird in combination with withering attack spells like Obsidian Butterflies. Initiative only usually resets to base after a spell that creates a Decisive Attack, like Flight of the Brilliant Raptor (which does use your initiative for damage like normal).
I live, I'll get a response in tonight.I'll post in the main thread tonight. Crocodile still with us? Equusheart Is there anything I can do to help you with chracter creation?
*waves hand wildly*
I am here! Sorry, work has had me busy the past few days. I'm finally getting a chance to look through the Charms. I thought I saw Dragon's Breath somewhere and I'm trying to find it again because I think it would be cool for Sayuri to have. But she only uses it when she's REALLY angry lol.