NoisyCricket
Elder Member
I realize it is poorly correlated and not the same time. Unfortunately, I really don't have much else to use. So I used game mechanics in the discussion as an example, as I believe Intelligence + War is used for strategizing (though it could be Wits).Tikor said:This is faulty logic. Rationality (the essence of a good tactician) is poorly correlated with Intelligence, and there is no rationality stat in Exalted. See What Intelligence Tests Miss for a thorough argument on the matter. Anecdotally you all know smart people who 'act dumb' and have heard of examples where 'if he had twice the brain he'd be twice as stupid'.
You yourself said that there is no rationality stat in Exalted, so we either assume it is purely roleplay, or it is lumped in with one of the other stats. I was assuming it was lumped in with Intelligence, which, according to the exalted wiki "...measures the ability of the character to draw connections and understand the world."
Point taken.Tikor said:Besides, simply knowing the rules of the 10 steps of combat and being able to concieve of your army in the mass-combat rules puts you at an eerilly prescient state in the first place from the views of anyone in Creation or even Yu-Shan. Anyone who'd read Core in Creation would be Lore 7 at least. You know "Close-Combat Rating =3" in 2 seconds where it would take a commander hours of inspecting troops to come to the same conclusion.
I understand your reasoning, but you also haven't had a GM count down from 6 as soon as your turn started. It's potentially one of the most annoying things I've dealt with as a gamer. I said I don't like severely limiting time, not that I didn't think time should be limited at all.Tikor said:In short I am in favor of GMs limiting thinking time during face to face games. It speeds up play and does not detract from accurately playing your character.