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Futuristic [OOC] Sail the Stars : Living Quarters

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Boss, could we in theory fit the cruiser in our hanger?
We’re a Corvette and they’re a cruiser, so I think it would make more sense if we’re the one fitting in the hanger of the cruiser if there’s any at all lol
 
Did I misunderstand somethung about he warship article of wikipedia?
The space pirates are on a small ship just enough to fit in five people. It's smaller than your ships.
Apparently modern cruisers are big ships.
Wtf.
What did I read.
 
Just to clarify, I'm just gonna call it boat rather than a cruiser from now. That was purely from a lack of research. My bad.
 
Found it.
from biggest to smallest:
Aircraft carrier
Helicopter carrier
battleship
battlecruiser
heavy cruiser
light cruiser
destroyer
frigate
corvette
patrol boat
fast attack craft

.........so the pirate ship would be more a patrol boat class.
 
Did I misunderstand somethung about he warship article of wikipedia?
The space pirates are on a small ship just enough to fit in five people. It's smaller than your ships.
Apparently modern cruisers are big ships.
Wtf.
What did I read.
Corvette are the smallest warship you can find, cruiser are big ships yeah
 
RandomBlobMan RandomBlobMan here it is. Lemme know if I can post it in the character section.

-General Info
Real Name: Szralkyr Czerna
Alias: Riezlav Kreszauleck
Age: 85
Species: Vrexul

Appearance:
Somewhere between a mantis shrimp, a house centipede, and a phronima. Roughly 8''4 in height and with a long, powerful body that moderately widens up to his shoulders and central torso while his lower body features a longer, retractable segmented tail ending in centipede like feelers. His head has the almost ceremonial, mask like appearance of a large beetle with two dome-like eyes between which are a cluster of smaller ones. Beneath them is a complex assortment of mandibles and feelers. He has roughly 20 or so limbs with two larger arms ending in a complex series of multi-jointed claw-digits, four smaller ones, and 14 smaller ones primarily used for rapid movement. Most of it is a mixture of mottled stone grey and mossy green, between overgrown rocks and military style camo patterning. His carapace has a number of visible cybernetic and biological augmentations, looking as much metal as it is biomatter, with a sharp contrast between militant sharper edging and alien smoothness giving him a half robotic, half arthropod appearance.

Role: Security

-Personal Info
Backstory:

Szralkyr was born into one of the smaller nomad fleets in a time when the vrexul were only just starting to become more noticed on the galactic stage but were mostly seen as troublesome vagrants or elusive oddities. This nomad fleet, known as the Voidward Fragments, had a reputation for being particularly invested in the reclaiming of their kind's archaeotech and subsequently worked closely with allies and contracted members of other fleets in order to acquire it. After his larval stage ended and he pupated into a juvenile, he took an interest in working directly for the fleet's benefit. The Fragments were frequently contracted by various local and independent or backwater colonies given that they tended to avoid going too far into UGov space, knowing that they and their corporations would not take kindly to the wandering fleets. Thus they often found themselves working with these far flung backwaters, protecting against raiders and pirates, eliminating dangerous wildlife, helping out with constructing and maintaining the colonies, gathering supplies and mining, and on multiple occasions, protecting them from and opposing the expansion of corporate and even government power on their territory.

As their relationship with the colonists went from one of business and mutual benefit to one of genuine allyship and allegiance, Szralkyr grew to enjoy and appreciate that they finally had somewhere to settle down. At the same time, multiple promotions within the fleet's self-defence forces, making him privy to their higher level meetings, made it clear that they were primarily here due to the fact that that it was believe there was archaeotech here. It also seemed to explain why many armed incursions into colonist space were happening as they grew more established. These pirates, raiders, and rogue militias weren't randomly targeting them - someone was hiring and arming them to attack the colonies not so much in the interest of taking over or destroying them but contesting them for where the archaeotech staches were believed to be hidden. Some small caches had been found; just large enough to justify their presence but it was uncertain if a major find was hidden somewhere on these distant worlds.

One faction of the Fragments wanted to stay and fight against the invaders, the others wanted to simply find what they could and take their leave. Szralkyr was in the former camp even if he never voiced it in public. He'd already made his plans for what to do even if he knew a growing number of Augur Veins had settled on the decision to close thier ties with the colonies. This was in advance of it being known what had at first been disorganized rogue warbands were starting to organize themselves in a manner closer to a proffessional military and they were receiving weaponry and equipment a far higher paygrade than they should. There was going to be a costly battle but many who had grown to appreciate the generosity of the colonies, even if they still maintained a distance from one another, believed this was worth the risk.

As the Voidward Fragments began to make plans to leave, having decided additional conflict was not worth the cost, Szralko made his move. For a year he had been networking with anti-departure members of the fleet and as the fleet began to warp out of the area, multiple mutinies resulted in rear guard ships being seized, just as leading vessels had warped out. This was the same time that the raiders would begin their onslaught but they found that it asn't just Szralko and his vicious, heavily armed fleet and ground forces they had to deal with but the colonists as well. As it turned out, one of the reasons why there hadn't been too many staches found by the vrexul or the proxy forces was because the Szralko and his allies had gotten to them first. Knowing what the fleet had planned, they made sure to hide these lost elements of their own species past on the colony, forcing the now enraged but disadvantaged departure group to force its way back via hyperspace jumping.

The ensuing battle was not easy. Outnumbered and spread out in space and on the planets, Szralko went out of his way to fight mandible and pincer with a violent tenacity that was shocking to his comrades and terrifying to his foes. Terrifying enough that he became a prime target for the heavy weaponry typically reserved for targeting infantry support automata and light vehicles. For him, it was not his immediate concern - ensuring civilians and the far less durable colonial defence forces could evacuate and get to safer firing positions respectively was. Yet his bravery had its limits as heavy duty autocannon shells and plasma bursts tore into him time and time again, each successful hit making him lag behind a little more, shoot a bit less accurately, or react a bit slower. It wasn't long before he had fallen albeit amidst a field of shattered and unrecognized bodies. Proxy militant, colonial defender, vrexul bioweapon - all had become one on the shattered, half-charred forests.

When he was awoken a week later, roughly 42% of his original biomass had been destroyed beyond repair and regeneration and from inside the nutrient-stew preservation tank, he was informed of what had happened. A few colonies had been annihilated in the intensity of the fighting and the vengefulness of the militant groups, some of which were consisted of war criminals and Ugov deniable operators, but they had been beaten back. While the caches were found, members of the remain faction were arrested and a few were executed for the losses incurred - many of the departure factions own had been lost and more than a few cried out for the heads of those responsible. Much of the archaeotech was taken by the departure group who as their namesake made clear and among those deemed deserving of a death, the already near dead Szralkyr was slated for a firing squad.

However, it was the colonists this time who would be doing the protecting. As the fleet was still stationed on the colony worlds, the surviving remain group sympathizers leaked information of where he was being held and soon, he was slipped out. This controversial event however nearly brought the wrath of the now far larger, more powerful departure faction down upon the colonists but by the time they could track him, he had vanished off into the depths of space with a crew of his most trusted. He spent a few years being hunted down by his own, scraping by as his crew of friends and even a few colonist sympathizers were gradually taken out by both the vengeful Fragments or the mercenaries and bounty hunters sent by whomever it is hired the proxy militants. It wasn't long until he was all that remained, vanishing once more into the chaos of the vrexul-human conflict. Drifting from fleet to fleet, battle to battle, he began to accumulate a wide range of biotechnology and cybernetic augmentations, turning into a living jigsaw puzzle of implanted upgrades. By then, he had changed his name to Riezlav Kreszauleck, becoming a soldier who would take on the riskiest and most dangerous of missions while also doing his best to keep his true identity hidden.

As humanity emerged triumphant, he initially would leave to join the nomad fleets gathering for the mysterious terraforming project believed by many to be another attempt at creating a powerful united vrexul front. However, for reasons he has yet to disclose he left again and now finds himself among a new crew, simply trying to keep his head down and get by.


Personality:

Szralkyr is not a particularly talkative person and comes off as a business first person. He says little about his history prior to coming on board the Essex and less about how he acquired his particular set of skills beyond voluntary military service. He retains a perceptive, analytic character known for having a sharp tongue and a deep skepticism towards most forms of governance and authority. At the same time, he analyses and understands most current events less through the lens of morality and doctrine and moreso through power dynamics, cause and effect. He does not seem to care much about how others perceive him, disdainful of the imaginary divisions between peoples. At least, that's the impression he gives off but he can be very measured and careful in how he acts when he wants to though for what purpose is not always clear. In spite of his shrouded character, he has remained compassionate towards those less fortunate than himself.

-Gear:

Primary weapon:

Hellhammer Assault Rifle - Wormscourge Carbine Configuration

A modification of the service rifle typically used by vrexul infantry. The original weapon, a fairly large and semi-blocky firearm derived from heavy-calibre guns mounted on security automata, has been slimmed down partially and enhanced with a series of biomass implants resembling sloping staphylinid carapace allowing it to be selectively modified through selective mutation on the fly. The wormscourger configuration is considered a carbine but is larger than most human medium to even heavy machine guns, using a bioelectro-chemical firing process to launch high calibre to light autocannon type rounds typically with an explosive charge. It has a slower firing rate than most rifles and hefty kickback but is known for its impressive range, armour piercing, and accuracy.

The Wormscourge variant is used by their special forces and is a little smaller with an increased though still not particularly high rate of fire. It features an adaptive feed allowing it to use foreign rounds and an even more advanced morphomutagenic frame that allows the weapon to be reconfigured from a rifle to other forms. They can include a designated marksman rifle, a carbine/PDW, a shotgun, and even a launcher. Szralkyr is also modifying it to possess a Direct Energy function but it is taking a while to complete due to a scarcity of specialized parts.

Backup weapon:

Intransigence Integrated Light Launcher Cannons

A duo of small turret-like biomechanical cannons that typically emerge from Szralkyr's shoulders, capable of launching explosives long distances with higher accuracy than throwing, modified shotguns, or underslung attachments. Typically they use biological high fragmentation rounds, made in a simliar manner to the vitriol's but with greater blast power to launch a larger amount of fragments outwards. They can easily take in a variety of other explosives such as conventional HE, incendiary, smoke, EMP, and so on. He is currently attmepting to find the components allowing them to launch guided and missile/rocket type munitions.

Gadgets: (maximum 2)

Unrelenting-Type Self-Repair System

This fusion of biology and technology allows for a vrexul to heal their own wounds over time when activated. It is connected to a series of nutrient packs and a series of specialized micro and macro organisms that utilize them to accelerate regeneration of lost biomass, capable of regrowing entire limbs as long as there is enough energy stored within. It can be restocked by simply eating or otherwise acquiring nutrients and can even be augmented with certain high energy injections.

Augmentative Internal Network

His body is drastically different from a normal vrexul's due to the sheer volume of augmentative parasites, cybernetic wiring, and foreign biomass installed into it. What makes it more impressive is that he has modified all of it to work as a unified system to simplify maintenance and allow for further enhancement of his impressive physical capabiltiies. Most of this is hidden from plain sight but within and beneath his armour is a small environment where machines, parasites, and artificial entities are in constant cooperation as a distinct-yet-singular whole. The AIN allows him to very easily adapt and modify new augmentations, implants, integrated weapons and so on as well as allow him control his own with an ease as if he was born with them. It also functions as a sort of computer system, powered by his own body, that allows him to analyse, organize, compile, and otherwise interact with data his senses and those of his parasite-symbiotes gather from the environemnt or their own databases.


Protective Gear:


Personal Carapace Armour

All vrexul have a tough, flexible outer shell but it is frequently customized for a number of tasks. Szralkyr's is a strange composite of various cutting edge alien alloys, selectively biomodified carapace plating, and complex under-layers of lattice-networked stabilizing sub-architecture and protective semi-living mesh. Capable of resisting the same autocannon rounds, plasma bursts, and high explosives that are used both by and against the vrexul soldiers, it has impressive durability and damage reduction systems whether in terms of energy ablative glands and the capability to lock up to avoid excessive damage when falling to allowing the integration of layered energy-based shielding and absorbing nutrient intake to accelerate repair.

Other Gear:

(Things that don't fit in the weapon and protection category, such as medical supplies.)

Brood Spawner Personal Biodrone Fabricator

A strange piece of vrexul technology that uses his body as a nursery to breed arthropod creatures implanted with specialized surveillance and control mechanisms. He can control up to around six of them at once and share a sensory connection within a certain control range. These roughly cat sized entities, somewhere between jumping spiders and house flies, can also be preprogrammed to perform certain functions independent of his control as well as rapidly consumed to regenerate lost mass.

Sepulchral Eye Synthetic Intelligence Unit

An advanced intelligence created through a mixture of biological and cybernetic means, comprised of a series of self-sustaining augmentative parasite units that network throughout his body. They allow Szralkyr to multitask and better control his various limbs but also any independent drone units linked to his computer systems, even capable of operating for him if he loses consciousness. It is even capable of piloting vehicles and operating them independently from him. They also help with scanning, analysing, archiving, and general utility funcitons.

Biomorph Encoder Module Network

A complex series of implanted biological components, updated with a series of genetically modified lab-grown organisms and integrated organ-machines. It allows for him to "encode" a variety of additional weapons, tools, limbs, and even organs and glands among other such things into his own body with the right biocodes. When used, it redirects specially prepared mass linked to itself to take the form he needs it to. It is a complex piece of biotechnology to use and requires usually a good deal of tinkering about with various components and his own internal biology in order to prepare a particular morph. He can usually carry only a limited amount and currently has two - one for an additional set of limbs specialized in burrowing and another for a silk-dispersing tool. There are more exotic options available though his BEMN usually has room for a maximum of six loaded in at once.

Signal Booster Spikes

Ski Pole shaped objects that when implanted into the ground, can be used to massively boost the signals of any electronic equipment linked to them whether physically or digitally. He has eight of them and they can even be modified to transmit signals, send out waves (typically for scanning purposes), or cause interference. They can be collapsed to make them more compact and easier to carry.

Stonohama-Type Symbiote-Limbs

Four long centipede like biomorphic appendages that can emerge from his torso to seize onto objects and help pull him along. They can also grab, bite, and pull objects closer to him. With certain modifications, they can be used to channel electricity or even connect him to computers and other such devices to download or access data more directly and efficiently than with remote connections.

Vrexul Self-Repair Kit

A modified version of a standard repair kit customized for his very specifically modified body. It allows him to repair damage not only to his flesh but also his shell far more efficiently than relying on regenerative capabilities when dedicated facilities are not available.

Photosynthesizer Minidome

A duo of syrup-coloured, translucent sacs inside of his body that connect to a flesh membrane attached to flexible stalks. They can be used to absorb light and heat to accelerate the process of generating nutrients within themselves. He can then directly absorb them or extract them for others. Their taste can be modified with a number of chemicals or setting modifications.

Biomunition Gestation Pack

Easily mistaken for a smaller backpack, this device upon closer observation has a more chitinous appearance and lightly moves about as if alive. Small gaps in its shell reveal some kind of tough muscle mass and hints of shadowy shapes moving within it are visible. It works by absorbing specialized nutrients or even being directly fed partially mulched/chewed up and processed biomass. It produces biological rounds when Szralkyr cannot access his usual solid ones though it can also be used to create the biological components of half organic, half metallic round types as well.
 
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