Clan Ize
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better idea we go in, kill everyone, get out, blow it upWe need to take a poll of people on the ship, see who can fly. Because I want that cruiser
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better idea we go in, kill everyone, get out, blow it upWe need to take a poll of people on the ship, see who can fly. Because I want that cruiser
Why blow it up if we've killed everyone? If we want to blow it up, better to infiltrate, rig something up to explode the engines, then get out with minimal combat.better idea we go in, kill everyone, get out, blow it up
that is why I have come up with option 2Why blow it up if we've killed everyone? If we want to blow it up, better to infiltrate, rig something up to explode the engines, then get out with minimal combat.
Why we need to go in if we intent to blow it up? Just nuke the thing with main weaponsbetter idea we go in, kill everyone, get out, blow it up
That is a A+++++++++++++++++++++++++ Idea good jobWhy we need to go in if we intent to blow it up? Just nuke the thing with main weapons
Oh, if we have weapons that powerful then sure. I was assuming our ship didn't have weapons powerful enough for that.Why we need to go in if we intent to blow it up? Just nuke the thing with main weapons
I think it’s said that we got MAC and photon torpedoesOh, if we have weapons that powerful then sure. I was assuming our ship didn't have weapons powerful enough for that.
Arisu wants inBut I think the cap’n want that cruiser intact
Oh daaaamn aight.I think it’s said that we got MAC and photon torpedoes
I reckon what we need is maybe a briefing for all the characters interested in each job (or, just the spirate job if we'll tackle them one-by-one) and we can maybe make a plan. In previous RPs with a much smaller group, I've done scenes like that as collaborations, so that characters can converse easier, rather than just having an entire post for one line of dialogue, for example. I'm not sure that's possible here though due to the numbers, so I'm not sure how a briefing would realistically go. RandomBlobMan might have some methods though, since I believe they have done RPs with bigger numbers before (based on what I read in the interest check).Currently I'm a bit RP locked though
Wonder if we'll get any extreme situations where the pilot has to go and help... Otherwise, hopefully we can make sure there are things for ship-based crew to do during a mission. Scanning, beaming, getting locks on certain locations, sending and receiving information, stuff like that?Sarah: *Tries to sneak out to help*
Ray: Where ya going, mack?
Sigrun: Remain seated, Pilot.
Sarah: :l
I am john paul jones, I will board. and no, we sell them as bounties to space marshalsBridge crew are obviously gonna stay out of boarding combat lol
what if we captured prisoners? Can we sell them to slave market?
Yes I doBut I think the cap’n want that cruiser intact
He should so he can do something other than sit down and play music or Drop cheesy one linersSpazTheButcher is ray going to address the mission in IC?
Ohh John Paul Jones, “I have not yet begun to fight!”I am john paul jones, I will board. and no, we sell them as bounties to space marshals
He will once we are on the way.SpazTheButcher is ray going to address the mission in IC?
Yes. I agree. But he may have a way to resolve this without firing a shot. It would be pretty epic, but we need to get there first for him to try itHe should so he can do something other than sit down and play music or Drop cheesy one liners
Sounds like a full scale attack and a heavy damaged ship! We must out of options on that scenario.I reckon what we need is maybe a briefing for all the characters interested in each job (or, just the spirate job if we'll tackle them one-by-one) and we can maybe make a plan. In previous RPs with a much smaller group, I've done scenes like that as collaborations, so that characters can converse easier, rather than just having an entire post for one line of dialogue, for example. I'm not sure that's possible here though due to the numbers, so I'm not sure how a briefing would realistically go. RandomBlobMan might have some methods though, since I believe they have done RPs with bigger numbers before (based on what I read in the interest check).
Wonder if we'll get any extreme situations where the pilot has to go and help... Otherwise, hopefully we can make sure there are things for ship-based crew to do during a mission. Scanning, beaming, getting locks on certain locations, sending and receiving information, stuff like that?
yeah I think we need a way for characters to converse without me having to write an entire paragraph to ask one quesitionI reckon what we need is maybe a briefing for all the characters interested in each job (or, just the spirate job if we'll tackle them one-by-one) and we can maybe make a plan. In previous RPs with a much smaller group, I've done scenes like that as collaborations, so that characters can converse easier, rather than just having an entire post for one line of dialogue, for example. I'm not sure that's possible here though due to the numbers, so I'm not sure how a briefing would realistically go. RandomBlobMan might have some methods though, since I believe they have done RPs with bigger numbers before (based on what I read in the interest check).
Wonder if we'll get any extreme situations where the pilot has to go and help... Otherwise, hopefully we can make sure there are things for ship-based crew to do during a mission. Scanning, beaming, getting locks on certain locations, sending and receiving information, stuff like that?
My man, there are 5 rude dudes with attitudes on that cruisa. Go for some tactical 5v5 and rush sector B and set the bomb! Tick tick boom! Essex crew wins!He will once we are on the way.
Yes. I agree. But he may have a way to resolve this without firing a shot. It would be pretty epic, but we need to get there first for him to try it
Bro, I will get an Ace.My man, there are 5 rude dudes with attitudes on that cruisa. Go for some tactical 5v5 and rush sector B and set the bomb! Tick tick boom! Essex crew wins!