LunarLore
BLACKJACK!
You guys have very nice formatting for your character sheets! Is there somewhere I can grab that? I tried quoting but editing inside of a quote is difficult.
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You guys have very nice formatting for your character sheets! Is there somewhere I can grab that? I tried quoting but editing inside of a quote is difficult.
Smart!I generally quote the character sheet, and then copy it to Word, where it's easier to edit.
Definitely the hardest part aside from deciding on a concept. Thankfully it is a mercy that we are starting at essence 1 so we at least got some way to curb our charm greed.Smart!
Think I'm going with the social infiltrator. As a side note, did you guys know that choosing charms is really hard?!?!?? I want them all.
Yes thank godDefinitely the hardest part aside from deciding on a concept. Thankfully it is a mercy that we are starting at essence 1 so we at least got some way to curb our charm greed.
Smart!
Think I'm going with the social infiltrator. As a side note, did you guys know that choosing charms is really hard?!?!?? I want them all.
A suggestion? Get some kind of combat ability. If you want to stick to ranged combat, having a good bow works wonders and so keep you from getting squished in a melee fight.Haven't created the background yet, but I know he has been living in the capital for most of his life at least. Things are final-final yet, but I don't forsee any huge changes
Shapeshifting doesn't create clothes, from what I recall, but am away from books.Put a dot in Brawl, with that and the Dex excellency he should be able to fight off some randos. For more powerful threats, he'll either have to convince them he's much more dangerous than he is or, more likely, stay off their radar!
Looking at how his charms landed, they don't really DO much. There's quite a few 'economic' charms. They either give mute tags, so that he has access to the peripheral pool without giving himself away, or they are "counts X as why" things. Calculate Resolve with Charisma, use Manipulation to conceal evidence etc. So they are instead of having other stats, allowing him to focus more on the social bit.
We'll see how it works out. He is good at figuring people out, and he has a few ways of getting new shapes. His Tell is hard to notice, and he can instantly fashion new disguises. But feels a lot like he'll stay in the background, doing research and then trying to leverage the information he gains from the Perception charms into some sort of actual agency.
Since I have Many-Faced-Moon, maybe I don't need the Stolen Faces merit? I use it now to have access to some generic shapes, but I think I can just Many-Face it for the times when those are needed.
Question: Does shapeshifting create new clothes?
Put a dot in Brawl, with that and the Dex excellency he should be able to fight off some randos. For more powerful threats, he'll either have to convince them he's much more dangerous than he is or, more likely, stay off their radar!
Looking at how his charms landed, they don't really DO much. There's quite a few 'economic' charms. They either give mute tags, so that he has access to the peripheral pool without giving himself away, or they are "counts X as why" things. Calculate Resolve with Charisma, use Manipulation to conceal evidence etc. So they are instead of having other stats, allowing him to focus more on the social bit.
We'll see how it works out. He is good at figuring people out, and he has a few ways of getting new shapes. His Tell is hard to notice, and he can instantly fashion new disguises. But feels a lot like he'll stay in the background, doing research and then trying to leverage the information he gains from the Perception charms into some sort of actual agency.
Since I have Many-Faced-Moon, maybe I don't need the Stolen Faces merit? I use it now to have access to some generic shapes, but I think I can just Many-Face it for the times when those are needed.
Question: Does shapeshifting create new clothes?
Great question! I have no idea lol. They seemed important in the campaign-write up so I figured it be good to have contacts there.How would your character have gained contacts 3 in the Elemental Brotherhoods? That seems quite a feat to achieve.
Great question! I have no idea lol. They seemed important in the campaign-write up so I figured it be good to have contacts there.
My spontanous thoughts is that he doesn't have any plug into the actual dragon-blooded, but is able to deceive and manipulate their helpers. He talks to courtier and intercepts messages, milks their servants and such.
Buuut thinking about it, 3 seems kind of alot? It's a big place, and he can't personally intercept all these messages. Ideally he would have people report to him voluntarily, albeit probably under false pretenses. I don't think his current charm-set supports such a scenario though. I'll have a think and maybe reduce or remove the merit if I can't think of a good way of doing it.
Oh! Then maybe all the more i might lean more towards sorcery than martial.Most of their communications aren't done by messengers, least of all mundane ones. They are Dragon-Blooded, and have access to Cahrms and Sorvery that can make sending messages much faster, and with much less chance of mortals ever getting their hands on. Any communications you might intercept are ones they don't mind being intercepted.
Oh right, they are a society of magical beings. I keep forgetting that.Most of their communications aren't done by messengers, least of all mundane ones. They are Dragon-Blooded, and have access to Cahrms and Sorvery that can make sending messages much faster, and with much less chance of mortals ever getting their hands on. Any communications you might intercept are ones they don't mind being intercepted.
I still find myself with one merit dot left. What language does the local Dragon-blooded speak? Is it an off-shoot of High Realm, or firetongue? Or something else?
Red Shadow Claws Is taking necromancy allowed? And if so, what are the opinions of necromancers in the area?
Nothing stops you from taking Necromancy. Necromancers are only rumored around this area, said to have been the rulers of the ancient kingdoms of Nog and Kadar, that existed on the eastern side of the main island. There are terrible things said to dwell in their ruins, and dark secrets said to lie there.
Nice. Nice. Then I may have a have inspiration for a concept that will be much less complicated mechanically!
But I got to ask. How nuts are we allowed to go with a starting backstory so long as the end result is a viable and rather mild character and said backstory things don't really effect anything in this world save for what you want to make up to mess with my char? Say, for instance, they travel through the abyssal and infernal realms, making a whole bunch of fuss, adventure, and acclaim to do some deed, only to come back and remember none of it and have nothing to show for it except some sorcerous initiations. A la "hangover movie but in hell" kind of thing.