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Dice OOC: Brennen's Bastion

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Sounds good to me - thanks!


I was thinking why Renna would be in the middle of nowhere, away from the fighting etc. Here's a proposal, tell me what does and doesn't work - also let me know if you had other things in mind already, those have priority :)

Being loyal to the king and having quite a few decent mages amongst the family members, it's been clear from its very start that the Talberts would play a role in the southern wars. Their money pays mercenaries. Their own soldiers march southwards. The mages amongst them, though seemingly reluctant to leave their studies behind for what is, by now, more than a decade of war, fill positions in the high ranks of the armies. Heck, Renna's older brother is even called the right hand of the warhero Lord Thorgain Monterrey, sometimes.

But that doesn't mean that the Talberts are reckless, and forget about the danger that awaits them in the south. So for every mage fighting in the south, there's one at court, establishing their position, reaping the benefits of your unquestionable efforts to support the king, making sure that, at least, the trouble is well worth it. That's where Renna's other brother can be found.

Perhaps, Renna could have been right there as well, both too talented and inexperienced to be risked in the south; there seems to be a better alternative, though. There are news that a smaller warband marches all the way through the wilderness, towards Brennen's Bastion. And, knowing politics and opportunities quite well, Renna's parents are aware of the following:
- the Bastion has been King Brennen's pet project, before the war. If the war ever ends, he'll try to revive it. At that point, he'll be thankful to everyone who kept it alive that long.
- The Bastion is under command of Lord Selvyn Monterrey - General Thorgain's younger brother. They're high in the king's favor. Their allies will be high in his favor, too.
- The warband is thought of as little more than a distraction - there'll be a bit of fighting, but nothing too serious. A good place to get a bit experience, show off Renna's magic, and brag of it for eternity.
- They say that Silverspike, one of the few magi who has shown talents comparable with the strongest mages in House Talbert, has visited the academy there. It never opened, but protecting it might gain his favor - and if not, learning more about his magic's source certainly will help out.

In other words, even being as remote as it is, it's a good place for Renna to be. With the roads being open and safe for now, she's on her way there without a guard. For the last week of travel, a handful of reputable mercenaries will accompany her to a lone chapel, half a day's ride away from the Bastion. The priest there knows the local politics, and should be a good person to speak to before getting to the village itself. We'll begin the rp at this chapel, where the others will be. The mercs won't make the ride to the Bastion, instead rejoining with their company as they prepare for the incoming horde. That way, you don't have them around, being annoying and stuff. You'll still get to know them for future contact. Thoughts?
 
Silanon Silanon
Can racial traits be gained through feats? Or is there a way to remove drawbacks?


Also! A couple of simple questions. Do we get a hit die every level? And do we get skill ranks every level?

Are we playing with hero points?

And! Any home rules for us to be aware of?
 
Also! A couple of simple questions. Do we get a hit die every level? And do we get skill ranks every level?
Yes, you get a new hit die every level, and you get skill ranks determined by your character class plus any Int bonus you may have.
 
And the favored class bonuses. For example. When it says a kitsune can take 1/6 new tail.

Does that mean it gets only one sixth of a new tail, or that it gets 1 and the thing can be taken 6 times
 
It means that the kitsune would get a new tail at level 6 without having to spend a Feat slot for it.
 
Would that be every six levels, or just 1 at level 6. Because some of those have like (to a max of 4).
 
I am thinking that it is one or the other for the favored class stuff. You can either get the extra skill point, or the racial bonus.
 
Can racial traits be gained through feats? Or is there a way to remove drawbacks?
Right now, I can not think of a feat, but that doesn't mean there isn't one out there - lots of stuff has been written, and there's a ton of feats that I've never seen.
That said, that doesn't mean that there aren't ways to make things like that happen. If you have a racial feature that you might want to get, mention it here - maybe even with a way how you wish to get there. Same for getting rid of drawbacks. Maybe I don't see a way how that'd work, and then that's unfortunate - but maybe I can think of a way to let it happen.

Short comment on drawbacks: Those will show up in the game. I don't like stuff that's on the character sheet, but never gets used.

Are we playing with hero points?
No hero points. Unless someone orders pizza, that's the exception...
You might be able to earn yourself similar effects, like the favor of a deity for a specific deed. But in general, there won't be a mechanic like that.
And! Any home rules for us to be aware of?
There are probably some things that I do differently from the actual rules without noticing - but I mostly try to stick to them. I'll let you know if I run into something that I like to handle differently, but right now I can't think of much.

Maybe one thing of note: Since we won't be using a grid for combat, positioning is sometimes a little tricky. In general, I tend to assume that most intelligent beings (including the PCs in particular) position in a way that makes sense. I also like to see feats like cleave etc. in action because I feel bad when they're on the sheet, but can't ever be used, so I tend to rule in favor of them.

Only house rule I can think of right now: Most of the perception checks will be rolled by me, in secret, to avoid delay because of it. And because people usually don't know when they fail a perception check. That won't stop you from saying: This seems fishy, let me take a closer look.


Favored class stuff:
You get one or the other. You can get 1hp, 1 skill point, 1/6th tails for the kitsune, or some other bonus depending on race and class.
 
I also like to see feats like cleave etc. in action because I feel bad when they're on the sheet, but can't ever be used, so I tend to rule in favor of them.
That is good to know. I was looking at Cleave as a future acquisition.
 
Of the two racial traits I was looking at, they were wyrmcrowned and dragon scaled. As well as prehensile tail.

I was thinking of taking a drawback to get wyrmcrowned or prehensile tail.

Of the drawbacks, I figured Nervous or Cowardly or Stigmatized would fit a Kobold best.

And of those, Stigmatized and Cowardly could be the most fun to be used against me. One being, well, he's a Kobold. As such it is only natural that he would be stigmatized. Normal folks won't want to give him the time of day and wouldn't really want to be be friends with him(wyrmcrowned would offset those diplomacy penalties a little). Cowardly would give him more play on the Kobold nature. Running away when scared. Especially when there are no other kobolds to back him up.

Both drawbacks can be remedied by him overcoming his nature and growing as a character. Stigmatized, by showing others that he is something more, by being a hero. Same with Cowardly, him eventually growing a spine and overcoming his craven nature.

I think stigmatized could be more fun over all. And I can use the Redeemed Kobold feat to counter that. Once he gets to the point where he becomes good, and starts to make a name for himself, I can take the feat and his scales change (an opportunity for dragon scaled trait) as such people start looking at him and thinking "Hey, this guy ain't your average Kobold. Maybe he isnt so bad after all." Stigmatized drawback also gives you the opportunity to use the drawback against him, even if I don't have to make a diplomacy check. Such as throwing him and his weasel out of the bar because they dont serve his kind there.

___

As for divine favors, well, I'm not sure how religious Grit will be given that kobolds tend to worship dragons. Maybe a good dragon god, or another god will impress themselves on him.

Alternatively. I could go on some variation of the optional Dare feature for gunslingers. Doing stunts and actions that would be dangerous. Maybe get a little bonus, but also have to roll a fear or will check to determine if he has the balls to do it or not.


___

As for positioning. I think a few things will come into play. I got a fre position related deeds, I think. And some guns have a scattershot or cone feature that would rely on position.

Iirc, I think firearms also go against touch AC at close enough range.

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Also! If Grit just find out there isnt a dragon there anymore. He'd need a reason to stay and help. Maybe he is hoping that doing these favors for Lord Brennan would reward him with the Lord sending aid. Or eventually going to slay that dragon. Or even hoping to earn enough to hire some money to hire mercs to do just that.
 
Some good thoughts on the drawbacks there. Think I'd encourage stigmatized over cowardly - the former can, and will, cause problems; a well-played coward does the same, but usually in situations where things are already bad. That said, both are fitting for kobolds.

Divine favors were only one example - besides, it doesn't take prayers to get the favor of a deity. Sometimes, you just happen to do stuff they like. Or they become curious when someone acts differently from all the other mortals... that said, it might never even come to a situation like that.

As for the dragon search of Grit: If he doesn't find the beast, there will be other options. Don't want to say anything, but if he ever feels like leaving is the best choice, I probably screwed up.
 
I wrote some of my backstory- I am getting there. I am getting loss in the sauceeee. I should quit but NEVER. His back story will be probably long BUT if there is anything you want me to change or it just doesn't fit- let me know. I am about half way down and posted what I have.
 
Some good thoughts on the drawbacks there. Think I'd encourage stigmatized over cowardly - the former can, and will, cause problems; a well-played coward does the same, but usually in situations where things are already bad. That said, both are fitting for kobolds.

Divine favors were only one example - besides, it doesn't take prayers to get the favor of a deity. Sometimes, you just happen to do stuff they like. Or they become curious when someone acts differently from all the other mortals... that said, it might never even come to a situation like that.

As for the dragon search of Grit: If he doesn't find the beast, there will be other options. Don't want to say anything, but if he ever feels like leaving is the best choice, I probably screwed up.
I will go with stigmatized and get me another racial trait.

Cowardly though does give some fun opportunities. Such as he does get frightened and runs away. But when the fear ends, he smacks himself and knows he cant just abandon his friends, then comes charging back all heroic like.


And you are correct there about the divine. It can indeed be pretty fun when you do something to pique a gods curiosity. And, with the summoner being of the diety Sarenrae, it wouldnt be too much if a stretch for the kobolds redemption to get such attention.


And I can reason it pretty easily for him to stay. Kobolds are pretty loyal to their tribe. Despite their schemeyness, its not directed at themselves, and actually makes them pretty peaceful towards each other, with even the elders stepping in to resolve disputes that benefit both parties. Being out here, he knows he is one of the few hopes his tribe has. And if by some reason there is no dragon. Or he cant convince help to come. Bu that point, he will have started to overcome the Kobold sense of inferiority. Instead of focusing on how strong the other races are, he looks inward at what he is good at. That if no one else will step up, he will use what he is good at to save his tribe. And with the party, starting to feel like a tribe too, and create a sense of loyalty there as well.
 

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