The Valenwood estate loomed over the mist-shrouded hills, its ancient stone towers casting long shadows across the sprawling courtyard. Despite the manor’s foreboding presence, the air was alive with the sounds of revelry. The Fall Festival had brought together guests from every corner of the land, a mix of nobles, scholars, and adventurers drawn by the promise of celebration—and intrigue.
Lord Alistair Valenwood, the young host, had invited an unusual assortment of guests to his ancestral home. The guests were ushered into the grand courtyard of the Valenwood estate, where the glow of lanterns illuminated the old stone walls and flickered in the crisp autumn air. Everyone was allowed to mingle about and enjoy themselves. There was complimentary food in some of the stalls, as well as even a few games. As some of the guests could be seen enjoying themselves in the revelry. One such man being a suave looking man with roguish charm. He was sure to let everyone within earshot know his name. Which was Ronan Driscoll. He laughed loudly and showed his strength off with the confidence of a man who could back up what he said. Or at least thought he could. An adventurer and treasure hunter extraordinaire.
It was easy for the man to be the center of attention. But the host of the event was his own enigma. He stood on the steps of the grand front doors of the estate, holding a chalice of wine. Beside him stood a matronly figure. With sharp features and a sharper gaze. She too stood on the steps, though she did not sip on any chalice. A tight smile stretched across her thin lips. The two seemed to be locked in a quiet discussion. Alistair shaking his head ever so slightly and gesturing towards the large mechanism that had been placed upon a dais.
"Aunt Aurellia please. Try to enjoy the festival and everything this discovery will bring." He spoke without looking at her. Instead continuing to smile and nod to any who passed by. She spared him only a glance, before turning her tight-lipped smile towards a couple walking passed. Waving to them dutifully.
"If you understood the weight of what you've uncovered, you wouldn't be making a spectacle of yourself. History is bound to repeat itself. And I would rather it wasn't my sisters spawn that she left to me. There are bigger things at play than some possible investors." She spoke quietly and evenly. A sense of warning in her words. The young lord scoffed and lifted his chalice into the air. He lifted his voice with confidence addressing the small group with a bright smile.
“The Valenwood family has always been on the cutting edge of innovation,” he began enthusiastically, his eyes gleaming. “This crystal technology—my ancestor’s greatest discovery—will change the way we think about energy, about magic itself! I'd like to welcome you all to the Valenwood Estates Autumn Festival. Enjoy the food and try your luck with the games. We've even brought in a fortune teller!" He paused to gesture towards a tent that was off int he distance. A figure darting back under the flaps quickly. Enjoy yourselves tonight. Remember there are eight nights of our festival. Accommodations are available for all of our guests to sleep." He smiled over to his aunt. "As is tradition. Isn't that right Aunt Aurellia?"
Lady Aurelia Valenwood gave a tight smile, her hands resting gracefully on her cane. “Of course, Alistair. It is tradition, after all,” she replies, her tone polite but distant. "I simply wonder if you know the depth of what you're stepping into."
“Don’t worry, Aunt,” Alistair says, his smile faltering only slightly. “Everything is under control."
The adventurer with a roguish grin sidled up to Alistair and clapped him on the shoulder with the familiarity of an old friend.
“Now, Alistair,” Ronan Driscoll said with a laugh, “don’t let your aunt scare you off your own dreams. You’ve got something great here! Who knows, maybe this little festival of yours will make history.”
Alistair chuckles, clearly more at ease with Ronan. “Thanks, Ronan. Coming from you, that means a lot.”
“Of course it does,” Ronan grinned, taking a swig from his flask. “Though I’ll tell you, history isn’t all it’s cracked up to be. Sometimes the best treasures are the ones that get left behind.” His eyes twinkle with mischief as he speaks, and it’s clear he’s not just talking about crystals. Ronan winks at a group of younger guests as he saunters off toward one of the vendor stalls, clearly enjoying the attention. Alistair shook his head with a soft chuckle as Ronan disappeared into the crowd, always the entertainer, always the thrill-seeker. Lady Aurelia, however, merely raised an eyebrow at the adventurer’s antics, her grip tightening on the head of her cane.
"Of all the people to befriend, you chose that braggart?" she murmured to Alistair, her voice laced with thinly veiled disdain.
Alistair smiled, though his eyes darted away. "Ronan's harmless," he replied with a shrug. "Besides, he keeps the mood light."
"Light..." Lady Aurelia repeated quietly, glancing toward the ominous crystal machine. "I fear the mood will darken soon enough."
As the music and laughter echoed across the courtyard,A man wearing large spectacles and a tweed jacket approached the crystal mechanism, his expression one of deep concentration. He ran a hand over his thinning hair and adjusted his spectacles before leaning closer to inspect the intricate design. His muttering could barely be heard above the festive noise, but it was clear the professor was not here for the merriment.
"This device... it's fascinating, but...hmm Can it really maintain that much energy?" he whispered to himself, furiously scribbling notes into his worn leather journal. "The aetheric currents... could be unstable, perhaps? Need more data..."
His focus was absolute, the festival seemingly forgotten as he studied the crystals, but his mutterings caught the attention of a tall, muscular man who stood nearby. Merrick Greywall, the blacksmith, had been observing the professor with a skeptical eye for several minutes, his massive arms crossed over his chest.
"Yer overthinking it, Professor Korrin." The man grunted, his voice gruff. "It's just metal and magic, same as any other contraption. But I'll give it to ya, it's a beauty of a thing."
Professor Korrin blinked and looked up, as if noticing the man for the first time. "Metal and magic, yes,Thank you Merrick." he muttered. "But these crystals... they're far more than that. The energy inside them—it's unlike anything I've ever seen. If the balance is off, even by the smallest degree, we could be dealing with a catastrophe."
Merrick raised an eyebrow, unimpressed. "Catastrophe or not, I wouldn't mind forging with something like that," he replied, nodding toward the machine. "Bet it could turn a blade stronger than steel."
The professor merely shook his head, more concerned with theoretical dangers than the practical uses Merrick envisioned.
The atmosphere of the courtyard grew more jovial as the evening continued. Guests flocked to the vendor stalls and games, laughter ringing out as groups gathered around a social butterfly, who charmed those nearby with her elegant demeanor and sharp wit. Her eyes glittered like polished gems as she moved through the crowd, her smile never faltering as she greeted guests with a practiced grace.
"A marvelous evening, is it not?" The woman purred, taking a delicate sip from her glass of wine. "Alistair has truly outdone himself this year. But then again," she added with a sly smile, "he always has such a talent for spectacle." She had gone to stand next to Lady Aurellia, and the older woman sniffed at her words.
"Spectacle and folly go hand in hand," Lady Aurelia muttered under her breath, but Vivienne caught the words. She offered a sympathetic smile, though her eyes held an amused glint.
"Indeed, my lady," Vivienne replied softly, inclining her head. "But sometimes folly is what drives the world forward, no?"
Lady Aurelia only responded with a curt nod before turning her attention back to the crystal machine, her thoughts clearly far from the festivities.
As the night deepened, the fortune teller emerged from her tent. Her presence was subtle, yet commanding, her long black robes flowing elegantly as she moved quietly through the courtyard. Her hands, pale and delicate, held a deck of tarot cards, the edges worn and familiar. She wandered the festival, her gaze lingering on the crystal machine, her lips moving ever so slightly in silent contemplation.
The guests who passed her glanced nervously at the cards in her hands but said nothing. Suddenly, she stopped near the entrance to the manor, her eyes narrowing as she looked up at the towering structure. She turned her gaze toward the night sky for a brief moment before shaking her head and continuing her walk through the festival, her expression unreadable.
The guests began to make their way toward the manor’s grand entrance, some chatting excitedly about the night’s events, others falling into quiet reflection.
The grand halls of the manor creaked underfoot as the guests disappeared into their rooms, the stone walls and wooden beams groaning as though they, too, were burdened by the weight of centuries-old secrets.
︶꒦꒷The Next Morning ꒷꒦︶
The dawn came sluggishly, the light of the rising sun struggling to penetrate the thick fog that had settled over the Valenwood estate like a heavy shroud. The air was unnaturally cold for the season, clinging to the stone walls of the manor and seeping into the bones of anyone who ventured outside. The revelry of the night before seemed like a distant memory, replaced by an uneasy stillness that hung over the guests as they gathered once again in the grand hall for breakfast.
The room was quiet, the usual chatter subdued. Many of the guests looked pale and tired, as though they hadn’t slept well, disturbed by the manor’s creaking walls or perhaps something more sinister. A sense of dread lingered in the air, an unspoken tension shared by everyone present.
Suddenly, the silence was shattered by a piercing scream.
The scream shattered the early morning stillness, cutting through the air like a jagged blade. For a brief, frozen moment, the guests inside the estate stood in stunned silence, their hearts pounding as the sound echoed in their ears. Then, like a wave breaking, panic swept through the crowd.
They surged toward the source of the scream, spilling out of the manor and into the misty courtyard. The fog was still thick, swirling around their feet as they followed the desperate shouts to the trees near the guest houses.
There, hanging from a thick, gnarled branch of an old oak tree, was the lifeless body of Ronan Driscoll.
He swayed gently in the morning breeze, suspended by thick ropes twisted tightly around his neck. His once charming and lively face was now grotesquely contorted in fear, his eyes wide and glassy, reflecting nothing but the dim light of dawn. His skin had taken on an eerie pallor, and his body hung limply, drained of all vitality.
Gasps of horror and disbelief rippled through the crowd of onlookers. Some of the guests recoiled, covering their mouths as they turned away, while others stood frozen in shock, their eyes locked on the ghastly sight of Ronan's swaying form. The tree, normally a picturesque part of the estate’s grounds, now loomed menacingly over the scene.horrifying sight.
Lord Alistair Valenwood was the first to step forward, his face ashen and his voice trembling as he tried to make sense of what he was seeing. “This... this must be some kind of... accident,” he stammered, though even as he spoke, his words rang hollow. There was no way to explain this away as an accident—not when the ropes had been so carefully and deliberately tied, not when Ronan’s face was twisted in such agony.
The other guests began to murmur anxiously among themselves, fear creeping into their voices as the reality of the situation began to sink in. The laughter and light-heartedness of the night before had been replaced by a chilling realization: something was very wrong at the Valenwood estate.
Lady Aurelia Valenwood moved forward with a grim expression; her face tight with concern. She glanced briefly at Alistair before her eyes settled on Ronan’s lifeless form, her lips pressing into a thin line. But she remained quiet for a moment.
As the guests whispered nervously, the fortune teller stepped forward from the crowd. Her usually calm expression was tense, her eyes sharp as she surveyed the scene. She pulled a small, intricately carved talisman from her cloak and held it in her palm as she addressed the group.
“There is a spirit here,” she said softly, her voice eerily steady despite the chaos around her. “Something old and vengeful. I've felt it since I stepped upon the grounds. It walks among us, using us as its instruments. I believe the spirit possessed one of us, to play out its wrath."
Her words sent a shiver through the guests. Some looked skeptical, but others seemed to take her words to heart, their fear deepening as they realized that something far beyond their understanding was at play.
She stepped around the room and handed out the talismans to the gathered guests, her hands moving deliberately, as though each gesture carried a great weight. “These will help you,” she explained gravely. “If you sense the presence of the spirit, use the talisman. It may be enough to drive it away—for a time.” Alistair shook his head and snapped his fingers, assigning servants to take the body down. Despite the arguments of several guests claiming, it to be contaminating a crime scene.
"All of you please find your way out to the festival and enjoy the food and games. Ronan was an old friend of mine. So I'll see to it that his death is properly investigated." He cleared his throat and moved to speak with Aurellia. Who seemed even more tense than she had the previous night. Her voice was low and hissing as she spoke to Alistair.
"You know I think I saw someone walking around the grounds last night. Near the Guest houses...."
"Shush...Aunt Aurellia please..."
- Test of Strength
- Goldfish Scooping
- Apple Bobbing
- Archery/Marksmanship
- Pie Eating contest
- Haunted House
- Fortune Teller
- Prizes
8-10: Rings the bell with great strength. Earn 2 points.
5-7: Gets close, but doesn’t ring the bell. Earn 1 point.
1-4: Weak attempt, doesn’t come close. Earn 0 points.
Goldfish Scooping roll 1D10
8-10: They scoop up a goldfish with finesse. Earn 2 points.
5-7: They catch a goldfish, but barely. Earn 1 point.
1-4: The scooper breaks, and they lose the fish. Earn 0 points.
8-10: Successful grab, they catch a prize apple. Earn 2 points.
5-7: They grab an apple, but it’s not the best. Earn 1 point.
1-4: They fumble or miss the apple. Earn 0 points.
8-10: Bullseye or near-perfect shot. Earn 2 points.
5-7: Decent hit, but not the best. Earn 1 point.
1-4: Misses the target. Earn 0 points.
8-10: Eats the most pies and wins the round. Earn 2 points.
5-7: Does okay, finishes some pies. Earn 1 point.
1-4: Struggles to eat or gets sick. Earn 0 points.
Pie-Eating Contest
8-10: Eats the most pies and wins the round. Earn 2 points.
5-7: Does okay, finishes some pies. Earn 1 point.
1-4: Struggles to eat or gets sick. Earn 0 points.
8-10: Navigates the haunted house without fear, possibly finding a hidden clue. Earn 2 points.
5-7: Manages to get through but is spooked along the way. Earn 1 point.
1-4: Panics and stumbles through the house, scared out of their wits. Earn 0 points.
Something like this loosely
Fortune Teller roll 1D10
8-10: Receives a powerful, positive fortune Earn 2 points.
5-7: Gets a neutral fortune. Earn 1 point.
1-4: Receives an ominous or bad fortune. Earn 0 points.
All prizes are 20 PTs
Ever-Full Flask
Description: This flask magically refills with water (or another non-alcoholic liquid) whenever emptied, making it a reliable companion for long journeys. However, the taste of the water changes unpredictably—sometimes it’s sweet and refreshing, other times it’s salty or bitter, leaving the user never quite sure what they’ll get.
Bag of Apparent Holding
Description: This small, unassuming bag contains a Grade F pocket dimension, allowing it to hold far more than it should be able to. While adventurers will love its ample storage space, finding exactly what you're looking for inside can be quite the challenge—items always seem to shift around mysteriously!
Ghostly Lantern
Description: A beautiful, eerie lantern that emits a pale blue light, capable of cutting through even the darkest of nights. It never runs out of fuel, making it a reliable companion on long journeys. However, beware—the lantern's glow tends to attract harmless but unsettling spirits. These apparitions only whisper and hover at the edges of vision, causing mild distractions at inconvenient times.
Luck of the Coin
Description: This enchanted coin can be a boon or a bane, depending on which side lands face-up when tossed. It has the power to bring either good or bad luck to the user, turning even the most routine decisions into a gamble. Adventurers who thrive on risk will enjoy seeing how fate plays its hand!
Enchanted Chalk
Description: A magical piece of colorful chalk that writes or draws on any surface, no matter how difficult or unconventional. The glowing lines are perfect for marking paths, setting traps, or leaving hidden messages. Sometimes, the chalk takes artistic liberties, adding embellishments or quirky doodles that may or may not convey the intended message
LT3 - Strength Game
LT2 - Apple Bobbing
LT4 - Haunted House
ST3 - Goldfish Scooping
ST7 - Pie Eating Contest
ST6 - Archery/Marksmanship Game
ST5 - Fortune Teller
SFB2 - Lady Aurellia Valenwoods Bedroom
SFB4 - Lord Alistairs Bedroom
CO3 - Malik, Elvyra, Glacier, Victorique, Alister, Maxxo, Irih, Martin,
CH7 The Watching of Reflection, Demeter, Jebediah Boone, Hunter
TFB8 -Faker, Lauren, Linn, Lacie, John, Aqua, Rowan, Alexander
- Alistair Valenwood
- Ronan Driscol
- Lady Aurelia Valenwood
- Merrick Greystone
- Maelis Corwin
- Lady Vivvievn DeMarco
- Proffessor Korrin
- The host of the festival. A young lord thats claimed to have unearthed his ancestor's crystal technology that was lost to the public.
- A renowned adventurer and artifact hunter, charismatic and roguish, attending the festival for the thrill of discovering hidden treasures.
- The aunt of Lord Alistair and the true matriarch of the Valenwood family. She appears to have some hangups about announcing the discovery.
- A blacksmith more interested in his craft than the mysterious happenings.
- The enigmatic fortune teller who senses the strong negative presence.
- A wealthy and ambitious Lady of mind and means.
- A scholar with knowledge of the technology that Alistair seems to have found.
Okay everyone I'm hoping this is going to go smoothly. I might have to do a few updates as my brain is usually fuzzy by this point and this is when I do a lot of my writing now. SO.
You all can post as much as you want so long as it's not back to back. Make sure someone else posts after you before you post again.
You can use the RPN Dice to play the games. Keep track of your points and you can keep a prize at the end.
I will post twice a week. Tuesdays and Saturdays. Each round that I post will transition into the night of the festival and the next morning. Your posts will be you all interacting and playing the games during the day. However on your first post per round, leave a spoiler at the end telling me what you THINK your character will do/is going to do that night. I will write the night out accordingly. All the character actions should for the most part match. Except one. Each night. One person will be possessed and kill someone.
The Fortune teller gave everyone a talisman. If your character thinks they know who is possessed by the spirit they can go up to the person they think is it and hold the talisman up to them. If they guess right, the talisman will dispel the spirit from the host. If they guess wrong nothing will happen.
So again just to make sure this part is clear Please make a spoiler with information on what you think your character is going to do that night
Special thanks to Tobi for the map!
Last edited: