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Fantasy Noble Age - OOC

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My current ideas and names for the various sects and variations of the Divine Mother/Goddess, told in the form of a brother-monk of the main religion, and with the most important parts emboldend. If you guys have any ideas/additions/etc. you'd like to add, I can include them into this list as well.

From the Various writings of the Materic Strofon Monk, Dorin Righund

Matericisim: The original version of our glorious religion, it considers their main focus of worship to be multiple aspects of a single goddess, often referred to as "The Great Mother", "The Mother", or "The Goddess", while her other aspects are referred to with various other and usually colloquial names, symbolizing their minor importance to the faith. The church is almost exclusively female led, with a few minor male sects which are usually isolationist monks which are referred to as Strofons or brothers who serve special services, such as the handle and preparation of the dead for nearly anyone of any religion, even if they were the most vile of heathens. The Materic church is lead by the Mitera, which is always a woman priest chosen from among the high priests. Currently, there has never been a male Mitera, nor one that was not born to a family of high station or wealth.

Northern Orthodox Collectivism / Northodox: Considered the first split from Matericisim, Northern Orthodox Collectivism, more commonly known as Orthodox or Northodox, is a variation of the parent religion that believes the Great Mother and her many identities are actually a massive pantheon of gods and goddesses, each with their own individual divinities and worshipers that are ruled by The Holy Queen. Outside of this glaring difference, the two religions are almost exactly the same, preforming the same ceremonies and feasts on roughly the same days of the year. The religion is believed to have been started by an ex-northern tribesman turned monk, who wished to entice his pagan fellows to worship the Great Mother, only to be pushed, subjugated, punished, and finally excommunicated by The Mitera at the time. This event is commonly referred to as The Great Fracture. In response, the tribesmen the monk had converted raised him as the first Antiheto, and the rest, as they say, is history. The Antiheto has passed to both men and women, with something like a 55% to 45% split between the two, but much like the Materic Church, the title has rarely passed to someone of lower birth or station. Up to this day, the Materic church has attempted a number of exercises and actions to repair the fracture between the two religions, with little to no success.

The Church of the Chosen of Janus / Janites: The Church of the Chosen of Janus is largely considered a cult by the wider denizens of the land due to their odd beliefs and culture, but are a relatively friendly group to both fellow worshipers and non worshipers alike. The main belief structure of the Janites as set down by their founder Janus Springan is that where some view The Great Mother as simply one of many gods, or as the single god of many versions, they believe she is a literally many faced god, as in many faces and bodies on one head and body. The Janites also believe in two personalities that most other variations do not, namely that of Janus, The Lord of Sellswords and Gorrik, The Torturer King. The Final marked difference between the Janites and other Materistic religions is the belief that if ones deeds become legend across the land, be they good or ill, then they will also join with the Many Faced God as a new face. This variation is almost exclusively worshiped by the minor house House Springan of Rima.

Patericism: Considered a filthy heathen degradation of every form of Matericisim by almost everybody, the Hatikis of the Burning Gate believe that The Great Mother isn't The Great Mother, but rather a Great Father. Obviously, this is simply madness caused by their eastermen blood and the harsh sun of the Burning Gates.
 
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Northern Orthodox Collectivism is a mouthful lol.
That's why it's just called Orthodox. Or "That weird northern thing".

Honestly, I thought the first comment on the religions I came up with would have been about the Mormons House Veritun has.
 
So anyway, what do you all think of the religions besides Northodox?

I like it.

It neatly reconciles all the diseperate ideas for religions that have been thrown around while still giving them enough common ground that they can still be roughly construed to be of the same religious tree.
 
House Tane

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History

Tane used to be a collection of fishing villages along the rocky western shores of the northern reaches before the rise of Wulfa Tane, daughter of Reder Tane. Wulfa was a heavy handed and ambitious woman, no longer satisfied with the relative rise of her village over the generations, and set out to bring her neighbors to kneel. Under her rule the most prosperous of the villages, Ersgate, used its wealth of food and metals to subjugate the rest of the villages. Each of them taking the knee before her and her ruthless band of warriors. Now united under one queen they set out to conquer the very land itself. With the Yorminwood to the east and the unforgiving waters to the west they became proficient shipbuilders, tradesmen, hunters and fishermen, with Wulfa herself leading many of the expeditions up and down the coasts. After years of raiding the nearby villages and towns Wulfa herself finally fell, slain by a stray arrow to the eye as she disembarked from her ship. It is said that her warriors held a pyre in the center of the village after they had slaughtered the men and enslaved the women, feasting for days on end in her honor before burning the remainder of the village down and returning home.

Over a hundred years have past since the death of Wulfa, and the House has stagnated in that time. To the east the Ambercrowns have seized power and, having lost a war to them that almost wiped the Tane line out, the House has long kneeled to each passing ruler of their House. They are known to be loyal to their allies and a hindrance to their enemies, using their small fleet of ships to raid up and down the coasts during the lean months for glory, gold and whatever they can take from the stores. Their line has been unbroken since Wulfa Tane first united the villages under the banner of the three axes and they have been a steady source of lumber, salted fish and naval power for the north.

The spirit of Wulfa lives on in her people, who have grown hardy and independent in their rule over the forest and the sea. Most will become hunters or fishermen, though many aspire to join the ranks of the Onora and bring glory to their name and the name of their family. For generations the people have accepted their rule under the Ambercrowns with begrudging respect, though the salty air winds may bring more change to the small House and its subjects. The city Ersgate
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sits on the coast of the northern reaches, protected by the harsh waves that pound the rocky beaches by a cove, and has grown prosperous and fat over the years. Trade ships ship lumber and fish north while sleeker vessels probe for vulnerabilities further south. In the center of the city is a large stone, almost the entirety of its surface covered in strange carvings that pay tribute to old gods. About three days journey to the south its sister city, Aurwold, faces the islands that scatter outward from the mainland and is braced by a small forest to the east.
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It is here that hall of the Aoste can be found, its echoing chambers always filled with mirth and its training grounds always adorned with the sounds of fletched arrows finding their mark and large amounts of lumber are processed for shipbuilding and exporting.

With the death of Robern Tane his daughter, Mera, takes the throne. She is a headstrong woman 23 years of age, with enough confidence to fill three drunk men and just enough wisdom to know to keep from three drunk men, but not much more. Still she has a knack for the sea and the people love her, having already led eight successful raids on the southerners. With the King in the South dead however, she has returned from the raids early at the heed of her advisers to renew their ties with their eastern Lords.

Armies

The armies of House Tane are primarily made of levies pulled from the innumerable fishing towns that line the coast and the small villages of woodsmen to the east, which are used to bolster their small standing force of Onora (Honor Guard). Additionally they have a handful of trained archers known as Aoste that primarily fight from the ships or can be seen guarding the walls of important towns and villages. On the offensive House Tane uses Ballistar ships, which were cousins to their larger trading ships that looked somewhat like this, though the Ballistars would have a more shallow build to allow for easier navigation near the coast.
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If called to war they can levy roughly 350 men and women considering the fishing has been fine and there has not been a disease, though that number can swell to roughly 500 if in dire circumstances. These would be equipped with gambeson armor with a house tabard over it, leather boots and gloves, a round shield with the house colors and a simple spear.

Loyal only to the acting Lord of Tane, the Onora are only a 100 men and women strong, but they have been properly trained in the art of combat and have experience both fighting and sailing from their constant years of raiding. They wear a thick undershirt with chain-mail and a tabard draped over it, a simple helmet, leather boots and gloves. Being formidable fighters they are armed with a round shield, a bearded axe used for pulling away enemy shields and a short sword for close encounters. The Aoste are small in number, ranging from 40-50 at any given time, but coming from families of proud hunters they are skilled with the bow and arrow and can provide deadly support for their lines as they engage the enemy.
 
lol, got so much to read because I failed to click one notif =P

Everyone here is such an amazing writer, I feel both in awe and bit overwhelmed
 
That's just...embarrassing. I thought the trite the Southerners worship was bad...

*shrugs* Mostly joking, though if I had to create an entire folklore I'd keel over. Suffice to say they're the simple naturalists. So pagan-ish stuff^^

I mean, I added sellsword mormons and no one seems to mind, so I think a group of bronys could be able to just be tree huggers.

Lord Elywn's a traditional man who wants preserve their way of life. So no over-hunting and make sure to balance tree cutting with tree growing. Those are his policies.
 
Well, the North is basically the Nord pantheon, except they're super passive-aggressive towards the God's. Hell, they don't even have any priests, just basic ceremonies that only honor the God's, not ask for their help.
 
Well, the North is basically the Nord pantheon, except they're super passive-aggressive towards the God's. Hell, they don't even have any priests, just basic ceremonies that only honor the God's, not ask for their help.

Nice. The the Norse have a wide array of interesting gods.

Can't even say the people of Crescent Hallows are really religious. More superstitious. Lidall's claim to their land rests solely on an old horn they happen to possess after all. I imagine they have certain hunting 'rituals'/superstitions which are more placebos than anything else. If you successfully hunt a bear on your name-day you're ready to become a man. Shoot a lion in the left eye and the goddess of hunt/archery will bless you with superb skills. Little things like that =P Haven't planned an entire organized priesthood or anything. In fact, worship (while all generally pagan-ish) is usually left to each individual house. As a people that made a living as foresters/hunters, their gods would probably be dryads and such.

Edit: Of course, given they are part of the kingdom/empire now there would probably be a split in religion in the area. I don't think Elywyn really cares what any of the houses worship so long as they abide by the environmental policies, share the lands, and don't bicker too much.
 
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The Northerner's are...simple. To become a man, you must simply turn sixteen. Whether you prove yourself or not is your choice. They're also oddly secular. Their myths say that the God's do not interfere with the world at all, and all the monsters of old have long been dead.
 
I can definitely see something similar for the Korkari. Given the desolate nature of the highlands I can see them taking more of a 'the gods help those who help themselves' kind of approach.
 
I can definitely see something similar for the Korkari. Given the desolate nature of the highlands I can see them taking more of a 'the gods help those who help themselves' kind of approach.
Ah, I see that's one more thing we can agree on. The Northerner's views are... complicated. It usually depends on the location. Some approve of same sex relations, others don't. But their religion usually says that it doesn't matter: your deeds are what matter.
 

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