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I really like how they handled this too.uteck said:my FLGS got theirs in yesterday, so I will sit at my desk pretending to work while reading it.
So far, I like how they explained the Solar/Lunar 'mate' thing.  And they used existing game mechanics too.  :shock:
I looked at this and have made a house rule, in my Group that If the Lunar chooses MA as favored Ability, you can purchase the MA based Charms at the Favored cost.does it give any rules or limitations for MA charms? Â
is it 12 experience a piece?
Word.Fruan said:No more Str 4 charms with a prereq of App 3!
Which one was that? I recall some silly-ass cross-Attribute Charms, but not THAT silly.Fruan said:No more Str 4 charms with a prereq of App 3!
The whole Stewards of Creation aspect of the Lunars I think is a great idea, and will help so much when trying to explain them to players during character creation. ÂSafim said:The expanded background of the lunars is just what they needed. Goodbye single minded barbarian, hello intelligent first age savant with a love for the wyld side.
I'm currently running a game where First Age solars come back from a stasis-sleep... I'm pondering allowing a first age lunar from one of the 'lost' castes to be with them... wouldn't that be neat?anyone just going to throw in the lost castes because ya like em?