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Fantasy Moonlit Crisis OOC

Question.

Would a descendant of Houdini or some such count as a Descent?

Not necessarily. Being a descendant of some historical figure is a requirement to be a Descent, but it does not guarantee it.

Unless you can channel/harness something that originally is from Houdini, then yes, that is being a Descent.

Take VioletShadow VioletShadow 's CS for example.
 
Not necessarily. Being a descendant of some historical figure is a requirement to be a Descent, but it does not guarantee it.

Unless you can channel/harness something that originally is from Houdini, then yes, that is being a Descent.

Take VioletShadow VioletShadow 's CS for example.
Ah. I thought so. I did actually have an idea for Genesis...so I needed to know. Thanks.
 
Hey-o, looks pretty cool. I'm probably gonna pump out a character sheet either today or tomorrow.
 
Question, can my character be a psychotic murderer/assassin? Regular people, mages, she kills both, is that fine? I'll put her under Mage, though her being a Descent is also nice if you're fine with it. Also, just making sure, but we don't exactly have to pick a real historical figure or even a mythical one for a Descent's ancestor right? Like we can create our own ancestors if we want?
 
Question, can my character be a psychotic murderer/assassin? Regular people, mages, she kills both, is that fine?

You were planning to play as an antagonist, right?

I'll put her under Mage, though her being a Descent is also nice if you're fine with it. Also, just making sure, but we don't exactly have to pick a real historical figure or even a mythical one for a Descent's ancestor right? Like we can create our own ancestors if we want?

Yes. However, if you do choose to create your own ancestor, I'd like to know about them - specifically their history, deeds that made them famous/infamous, strengths and weaknesses, since your character will most likely reflect them through the usage of the "Genesis" ability.
 
You were planning to play as an antagonist, right?



Yes. However, if you do choose to create your own ancestor, I'd like to know about them - specifically their history, deeds that made them famous/infamous, strengths and weaknesses, since your character will most likely reflect them through the usage of the "Genesis" ability.
Yep, I was hopong to play as one of the antagonists. Anything I should put in mind while creating my cs?
 
Yep, I was hopong to play as one of the antagonists. Anything I should put in mind while creating my cs?

Not really, no. Other than the extra lore part about your ancestor should you decide to make a Descent.

You'll be disclosed certain info before the story begins, if you choose to side with the main villain.
 
So this looks really cool, I'd love to get in on it. I had an idea for a genesis ability that I just wanna run by you to see if it's too out there as a concept.

The idea is that the ancestor was a member of a long line of German necromancers. This one in particular didn't want to be a necromancer, so he used the chaos of WW1 to escape his family by enlisting as an officer. He swore not to use magic in any capacity and gradually earned the respect of his men, gaining a reputation for being willing to suffer and fight alongside them. Eventually he and his remaining men were formed into an elite stormtrooper unit, gaining further renown.

During the tail end of the war, the stormtroopers were ordered to take part in a suicidal offensive on a practically invulnerable allied position and were slaughtered to a man. The necromancer snapped and used his long suppressed magic to revive all of his men and the now undead unit proceeded to eviscerate the allied position before vanishing into no man's land. Throughout the rest of the war allied soldiers would swap rumors of the "ghost troopers" ghastly soldiers who couldn't be felled by mere bullets and who tore through seemingly random positions, brutally slaughtering anyone in their path.

The mage's association was eventually able to infiltrate a force of mage hunters into the trenches and the ghost troopers were destroyed in a fierce battle, the fall of the German Reich provided ample opportunity for destroying or falsifying any relevant documents and reports. The Ghost Troopers now survive only as an urban legend but the officer's famiy were allowed to continue as mages, having disowned him thoroughly at the outset of his military career.

Despite the disavowal the family maintained his powerful act of necromancy as a genesis ability and some of his descendants have the ability to temporarily summon his loyal soldiers. These skeletal figures are extremely durable, armed with the ww1 equipment they carried into battle and maintain the skills and experience they forged in the war to end all wars, making them useful allies in the right hands.

TLDR: the ability to summon skeletal ww1 stormtroopers armed with an array of WW1 guns and equipment. Numbers and duration are at your discretion.
 
So this looks really cool, I'd love to get in on it. I had an idea for a genesis ability that I just wanna run by you to see if it's too out there as a concept.

The idea is that the ancestor was a member of a long line of German necromancers. This one in particular didn't want to be a necromancer, so he used the chaos of WW1 to escape his family by enlisting as an officer. He swore not to use magic in any capacity and gradually earned the respect of his men, gaining a reputation for being willing to suffer and fight alongside them. Eventually he and his remaining men were formed into an elite stormtrooper unit, gaining further renown.

During the tail end of the war, the stormtroopers were ordered to take part in a suicidal offensive on a practically invulnerable allied position and were slaughtered to a man. The necromancer snapped and used his long suppressed magic to revive all of his men and the now undead unit proceeded to eviscerate the allied position before vanishing into no man's land. Throughout the rest of the war allied soldiers would swap rumors of the "ghost troopers" ghastly soldiers who couldn't be felled by mere bullets and who tore through seemingly random positions, brutally slaughtering anyone in their path.

The mage's association was eventually able to infiltrate a force of mage hunters into the trenches and the ghost troopers were destroyed in a fierce battle, the fall of the German Reich provided ample opportunity for destroying or falsifying any relevant documents and reports. The Ghost Troopers now survive only as an urban legend but the officer's famiy were allowed to continue as mages, having disowned him thoroughly at the outset of his military career.

Despite the disavowal the family maintained his powerful act of necromancy as a genesis ability and some of his descendants have the ability to temporarily summon his loyal soldiers. These skeletal figures are extremely durable, armed with the ww1 equipment they carried into battle and maintain the skills and experience they forged in the war to end all wars, making them useful allies in the right hands.

TLDR: the ability to summon skeletal ww1 stormtroopers armed with an array of WW1 guns and equipment. Numbers and duration are at your discretion.

Well, since these are skeletal soldiers, I think it would be better if they actually were as durable as skeletons, instead of being stronger. Especially if they are wielding their old weapons/guns.

As for the amount of soldiers, perhaps a small troop of 5-10 would suffice at the start, and grow out into a full army as the story progresses.

Duration-wise, it would be as long as the user of the ability has enough mana to keep them materialized.
 
Reinhardt Reinhardt Just wanted to ask, regarding the Magical Strength ranking, does it just measure your magic's strength in combat? What if it's more of a defensive or utility magic?
 
Reinhardt Reinhardt Just wanted to ask, regarding the Magical Strength ranking, does it just measure your magic's strength in combat? What if it's more of a defensive or utility magic?

It's more of a measuring on the effectiveness of one's magecraft and proficiency. This factors in the 'power'of the magecraft (regardless of its focus, whether offensive, defensive, utility, etc.), the character's overall mana capacity and control, as well as their knowledge on magecraft.
 
Oh I forgot to ask. does the mages association tolerate necromancy? Or would such a character have to be an antagonist?
 
Oh I forgot to ask. does the mages association tolerate necromancy? Or would such a character have to be an antagonist?

That's the thing. The Mages' Association doesn't care whatever magecraft you do. Be it bringing bacl the dead, using live people as energy sources/sacrifices, human alchemy, etc.

Their main concern is keeping the line of mages and the tradition of magecraft alive, and making sure that society is not dragged into it. After learning from witch hunts and the decline of the age of magic, magecraft has pretty much become an exclusive thing for only those involved.
 
I do have one question. What are the possibilities of a human learning magic through the use of magically charged items? Reinhardt Reinhardt I intend on creating a Mage Hunter, but am curious as to what extent in the magical department they go
 
I do have one question. What are the possibilities of a human learning magic through the use of magically charged items? Reinhardt Reinhardt I intend on creating a Mage Hunter, but am curious as to what extent in the magical department they go

Extremely unlikely. Magical items use mana from their wielder, but other than that, they're just simply enhanced versions of classic it.

Mage Hunters fall into two categories - those that utilize mana, and those that don't - or in simpler words, fellow mages and "Genesis"-users, and regular humans.
 
Alright, thanks. Reinhardt Reinhardt

One more thing. Magebane. Does it permanently destroy mage nodes? Or does it severely damage them? And how rare is it to get them?
 
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Alright, thanks. Reinhardt Reinhardt

One more thing. Magebane, I know it can be used against mages, but when you say destroy it destroys mana nodes do you mean it permanently destroys nodes to the point of being unfix-able or temporarily destroys them by causing severe damage or disruption with the nodes?

Think of it like cutting of one's actual nerves and blood veins. It's permanent, if left unfixed. Yet if it was fixed, it will never function like the same before.
 
Reinhardt Reinhardt How hard are Magebane to get then? And do mages in general have extended lifespans, presumably in Merlin terms of his long life, can a mage live that long or do they age like normal humans?
 

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