Killigrew
Magnificent Humanicorn
Np! A lot of what I said was more conclusion than premise. I don't think I was arguing no detail, but the statement she replied to there was a hypothetical person who didn't value interaction and development but valued detail and stylistic beauty greatly. Technically I never argued detail = no interaction or development; rather, that post quotas prioritize similarly to the hypothetical person.Please quote where you explained why you think so. I might have missed it.
The argument I made was for establishing a method of operation that encouraged interaction and development.
Yeah, some like challenges, some don't, but I don't think it has to do with being challenged, but the challenge being superfluous and, even worse, an obstacle to good collaborative storytelling.
My first GM experience was pretty great -- I made this knight academy and threw in some controversial dragons and just kind of made it up as I went. It lacked finesse, but it made up for it in excitement and heart. As the players joined, they inevitably started to ask questions about the magic, causing me to add in details to the lore -- details that we would sometimes collaborate on. Because they had asked me the question personally and clarified my replies, they only started to write about magic and interact with school teachers when they were confident of what they were dealing with.
The RP I referenced earlier was its reboot. I went all out for that one. When I detailed the setting and lore, I cut off communication; the new group of RPers saw no need to ask me questions since I had pre-empted all that they could wonder about. That was a huge inhibitor to creativity! Worse still, they didn't need to contribute anything to the RP. For all their finesse in writing, the RP itself was not a group effort; I was basically writing a story/world by myself and they were tagging along and offering side commentary.
Now to that you can poke away and say it was this problem or that problem and not the problem I'm pointing the finger at... That's the whole problem with bringing forth a personal example; although it specifies the discussion, it's subject to speculation.
I'll just leave it with this: having experienced this myself and having tried different solutions while I was experiencing those failings (by failings I mean that which missed the mark of giddy expectation), I am only certain of what the problem is because that is the only rational explanation for what I experienced. There was no issue with the RPers, no issue with the lore, but the issue lay with (perhaps I should add superfluous, since not all is un-useful) internal monologue (since they had to fill their post with something), aversion to conflict (since a long post doesn't bode well with it), and a lack of participation in worldbuilding (the world was mine, not theirs). I point the finger at post quotas and the standards of 'good rping' not because I think they're all elitists and snobs and there's no other way to please them, but because I was convinced that was the best way to enjoy RPing and not lower my standards on writing -- I could go all out and see where it took me.
There is a middle ground, a best of both worlds. Low requisites, self-imposed standards, the feels-strategem -- that's all ya need to have both interaction and detail -- that's how you get context-driven detail (ooo, pretty). High post quotas may be useful to some RPer who isn't used to writing in general, but not to those with skill in the art. They need to be challenged in different ways, in tone and style, in being compelling and in pacing. When you can meet post quotas, you don't need post quotas.