Mecha RP: Legend of M

Salex said:
and also, wouldnt gundam be in the fantasy section because of its... well anime mecha shape? anime mechas like gundam have this very iconic shape i really cant describe
and wouldnt pacific rim fall under the realism setting? if voltron of course... that's like power rangers robot right there, but pacific rim still has normal humanoid shapes mostly and actually looks like its real... of course maybe that's because it was an live-action film xD
Well, technically speaking all giant robots are pretty firmly set in the fantastical due to their sheer impracticality. The designation of Real vs Super is just meant to describe the capabilities of the machines.


I.E. "Real" robots are vaguely realistic, they fight with guns and bombs and tend to rely on agility rather than just tanking hits and the machines themselves are usually portrayed as well, machines, with no will of their own except for maybe an A.I.


"Super" robots are more like superheroes, they tend to be massive and nigh indestructible with a penchant for fighting in melee with either their bare hands or swords and ranged weapons tend to exist in the form of special chest mounted beams, eye lazers, throwing weapons, or firing their fists off like missiles. Also, unlike real robots, Super robots can be straight up magical in nature, although many go for a pseudo-scientific technobabble explanation for even the most absurd concepts.


Honestly, the designations are mostly arbitrary but it helps define just how "realistic" or far out a series is willing to go.


If you're interested, some examples for Super robot would be Evangelion (Though I wouldn't recomend starting here), Gurren Lagann, Big O, Shin Mazinger Z Impact!, New Getter Robo, G Gundam, Pacific Rim, Sym-bionic Titan, Megas XLR, or the New Voltron on Netflix


And some for Real Robot would be Any Gundam other than G (00 is a good starting point), Code Geass, Macross, Patlabor, the MechWarrior or Armored Core games, Full Metal Panic!, or Eureka 7


Although a lot of series kind of mix traits of both, like Pacific Rim exists in a familiar setting and explains a lot but still channels a lot from old classics like Mazinger while Code Geass starts with it's machines firmly in what would be feasible in the real world but ends with the machines just about becoming full super robots.
 
HEATS said:
Well, technically speaking all giant robots are pretty firmly set in the fantastical due to their sheer impracticality. The designation of Real vs Super is just meant to describe the capabilities of the machines.
I.E. "Real" robots are vaguely realistic, they fight with guns and bombs and tend to rely on agility rather than just tanking hits and the machines themselves are usually portrayed as well, machines, with no will of their own except for maybe an A.I.


"Super" robots are more like superheroes, they tend to be massive and nigh indestructible with a penchant for fighting in melee with either their bare hands or swords and ranged weapons tend to exist in the form of special chest mounted beams, eye lazers, throwing weapons, or firing their fists off like missiles. Also, unlike real robots, Super robots can be straight up magical in nature, although many go for a pseudo-scientific technobabble explanation for even the most absurd concepts.


Honestly, the designations are mostly arbitrary but it helps define just how "realistic" or far out a series is willing to go.


If you're interested, some examples for Super robot would be Evangelion (Though I wouldn't recomend starting here), Gurren Lagann, Big O, Shin Mazinger Z Impact!, New Getter Robo, G Gundam, Pacific Rim, Sym-bionic Titan, Megas XLR, or the New Voltron on Netflix


And some for Real Robot would be Any Gundam other than G (00 is a good starting point), Code Geass, Macross, Patlabor, the MechWarrior or Armored Core games, Full Metal Panic!, or Eureka 7


Although a lot of series kind of mix traits of both, like Pacific Rim exists in a familiar setting and explains a lot but still channels a lot from old classics like Mazinger while Code Geass starts with it's machines firmly in what would be feasible in the real world but ends with the machines just about becoming full super robots.
aaahhhh, very well detailed... wow you are detailed, although i did read this in under 30 seconds xD , when you said "super robots" i meant it was like fantasy robots, i didnt know you meant superhero robots, but other than that im already writing down my CS :)
 
Salex said:
wait wait wait.... 100 meters?!?!? that's HUGE!!!! well then would it be alright to go near those numbers and... maybe 70 or 80? if not then of course that's fine, i just want to ask :)
i actually want it to be like a powerhouse, one of the biggest mechs made for huge emergencies... of course with the height of 70 meters or more, it has to be made of a heavy metal thus making the movements of the "jaeger" look like it is in slow motion, so basically it's super slow


but i suppose the massive size of it makes up for it
And as for your original question. 70 or 80 would be fine, but I'd argue that you need to leave room for an upgrade at some point down the line. Maybe start at the 30-60 mark and then when we start to get new robots push into the 70-120 mark.


And as for the slow, heavy metal. It's up to you You can always fake science it to make it still fairly fast or leave it slow. It's all fluff mostly, just do what you think is cool.
 
Salex said:
aaahhhh, very well detailed... wow you are detailed, although i did read this in under 30 seconds xD , when you said "super robots" i meant it was like fantasy robots, i didnt know you meant superhero robots, but other than that im already writing down my CS :)
Oh yeah, well again. I'd argue that all these robots are pure fantasy. It's more about being cool than feasible, really.
 
HEATS said:
And as for your original question. 70 or 80 would be fine, but I'd argue that you need to leave room for an upgrade at some point down the line. Maybe start at the 30-60 mark and then when we start to get new robots push into the 70-120 mark.
And as for the slow, heavy metal. It's up to you You can always fake science it to make it still fairly fast or leave it slow. It's all fluff mostly, just do what you think is cool.
yeah, i actually changed my mind and i just went back to the 60 mark xD i thought it would be too OP to have a robot 70-80 meters, so i settled on 68 meters and for the slowness, yeah i wanted to make my mecha more like a tank rather than a fast moving olympic athelete, although the mecha was designed to be a resemblance to a samurai xD
 
Salex said:
yeah, i actually changed my mind and i just went back to the 60 mark xD i thought it would be too OP to have a robot 70-80 meters, so i settled on 68 meters and for the slowness, yeah i wanted to make my mecha more like a tank rather than a fast moving olympic athelete, although the mecha was designed to be a resemblance to a samurai xD
Sounds awesome. I'll check it out when it's up.
 
HEATS said:
Go for it. Cerberus just did a post on it.
Mind if I join in here too? I have an idea that could work nicely if no alterations or explanations need to be made for my CS.


I'd be waiting for the ok from Dr. Xenon and Cerberus to let them have a decent run first
 
Tierax said:
Mind if I join in here too? I have an idea that could work nicely if no alterations or explanations need to be made for my CS.
I'd be waiting for the ok from Dr. Xenon and Cerberus to let them have a decent run first
These guys are all League, so aren't they like your sworn enemy or something?
 
True,

HEATS said:
These guys are all League, so aren't they like your sworn enemy or something?
but my reasoning being, I could still it Interact, maybe escape and have them give chase or even start to see the horrors of the people they work for.


I think the infamous top secret captive would raise a few eyebrows when he has a kill on sight order on him.
 
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Tierax said:
True,
but my reasoning being, I could still it Interact, maybe escape and have them give chase or even start to see the horrors of the people they work for.


I think the infamous top secret captive would raise a few eyebrows when he has a kill on sight order on him.
Eh. I don't really want to start a new fight just yet. My plan was to give the characters sometime to socialize outside of combat before building towards another major confrontation this time between the 2 main factions, as I plan for that fight to spark a major event that will set us off on our little journey (Spoiler: Roland is on the run because he located an experimental ship that the rebel cell wants to steal so they can get out of dodge since their covers been blown. Hypothetically, They succeed and the League forces pursue in their own ship, thus leading us around the world and eventually to places unknown.) Plus I'd rather not have the League forces switch sides yet unless they really want to, I kind of want to make it a big thing when they switch over otherwise having the different factions at all feels kind of pointless.


I agree that we need to find a way to get you in but it needs to be an in that doesn't immediately spark a new conflict or further convolute the existing one. I'd say he could break out during the Rebellion raid but I'm not sure just how long it will be until then, and he doesn't really have any reason to be cooperating with the Rebels just yet, so. You've started him off in a tough spot considering where I'm trying to move us is what I'm saying, but you clearly put a lot of thought and effort into the character so I don't want you to not be able to use him. But we're gonna have to work together to find something that works.
 
I like your idea much better then mine, if it helps the only thing that has to stay constant if we aren't going to change my sheet, would be the code name roux keeps hearing, and that wherever the place is, it is League controlled.


But I'm more then willing to remain patient or even change anything if it suits the story better.


Plus, gives me time to draw Roux and Scorch haha
 
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Ok. The battle seems to have stalled. The floor is open for @OGTomahawk @Lunartic @Foxora or @AceOfSpades0210 to post about 1 or 2 more actions.


@OGTomahawk can also respond to my last post since I was talking to him.


If none of you post anything by the end of the day I'm just Gonna go ahead and close the fight up myself and move us along.


After the fight ends rebel forces will go to the not yet named rebel base and League forces will return to the League Base at the East Coast Shatterdome


On a related note. We will also be introducing Ships soon that will act as both teams' mobile bases for a good stretch of the story here on.


If anyone wants to be the captain we need 1 for the rebels and 1 for the league, some other staff like mechanics, doctors, etc might be nice for fleshing out the ship's crew as well.


For these characters, only fill out the Character Part of the Sheet, not the Mecha part.
 
AceOfSpades0210 said:
I'm stuck in convo until @Lunartic responds.
Right, and I think she's actually been off for a few days or at least wasn't on yesterday.


Well, give her some more time and if she just doesn't respond by tonight just try to write around her. Like have your A.I. Warm you about a monster and you can use that as an excuse to break off or something.

OGTomahawk said:
I'll get something up...eventually.
Try to make "eventually" mean "later today" otherwise I'm gonna have to close up the fight myself to move us on.
 
HEATS said:
Right, and I think she's actually been off for a few days or at least wasn't on yesterday.
Well, give her some more time and if she just doesn't respond by tonight just try to write around her. Like have your A.I. Warm you about a monster and you can use that as an excuse to break off or something.


Try to make "eventually" mean "later today" otherwise I'm gonna have to close up the fight myself to move us on.
Will do.
 
HEATS said:
On a related note. We will also be introducing Ships soon that will act as both teams' mobile bases for a good stretch of the story here on.


If anyone wants to be the captain we need 1 for the rebels and 1 for the league, some other staff like mechanics, doctors, etc might be nice for fleshing out the ship's crew as well.


For these characters, only fill out the Character Part of the Sheet, not the Mecha part.
Cool! If my first character concept hadn't worked out I was going to ask if I could be some sort of Mech dropship pilot. Are these ocean-going ships or some sort of heli-carrier platform? If the latter I'd put in a bid for pilot/gunner. If the former, I'll go with mechanic.
 
[QUOTE="dr xenon]Cool! If my first character concept hadn't worked out I was going to ask if I could be some sort of Mech dropship pilot. Are these ocean-going ships or some sort of heli-carrier platform? If the latter I'd put in a bid for pilot/gunner. If the former, I'll go with mechanic.

[/QUOTE]
It's both. Helicarrier airship thing that can land and travel on water.
 

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