D. Rex
Magic Eight Ball
Can it be used with a simple charm? Or in defense? Or is that what requires quicksilver changing face thing?It is done instead of an attack, and you take a -1 defense penalty until your next turn.
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Can it be used with a simple charm? Or in defense? Or is that what requires quicksilver changing face thing?It is done instead of an attack, and you take a -1 defense penalty until your next turn.
Can it be used with a simple charm? Or in defense? Or is that what requires quicksilver changing face thing?
Quicksilver Second Face
Cost: 2i; Mins: Essence 1
Type: Reflexive
Keywords: Perilous
Duration: Instant
Prerequisite Charms: None
Reveling in protean grace, the Lunar dances between shapes. She shapeshifts reflexively on her
turn, without the usual miscellaneous action Defense penalty. She may do so multiple times in
one turn, but not in the middle of an action — e.g., she can’t make an attack roll in one shape,
then shift into another before rolling damage. This isn’t compatible with Charms that let her
shapeshift into certain forms, like Towering Beast Form or Emerald Grasshopper Form.
An Essence 2 repurchase lets the Lunar reflexively shapeshift outside her turn. Among other
things, this can help defend against attacks.
Well, now we know.Sherwood
I can't use MA to throw the form weapon, from page 196 of the Corebook:
Ranged Attacks
Melee, Brawl, and Martial Arts attacks can only be made
from close range, barring the use of specialized magic.
Thrown and Archery attacks can be made from a greater
distance; the weapon used determines a ranged attack’s
maximum range, usually medium range for Thrown
weapons and long range for Archery weapons. Ranged
withering attacks determine their accuracy bonus (or
penalty) based on the range they’re made from, rather
than the weapon’s innate accuracy.
Taking the first five of the dice you already rolled gives you 4 damage, since 10's don't count twice on damage rolls.
I'm sure it can; just like how Air Aspect Martial Arts can use their Chakrams at medium range and Wood Aspect Martial Arts can use their Bows at long range.Sorry for the minor nitpick. I'm not sure if it will amount to much in this encounter.
Also... does that mean Righteous Devil can't attack from Short Range without archery? Wha...?
So on withering, 10's do give 2 successes? I thought that it did not apply to any damage roll unless there was a special Charm that was in effect.
Found this in the book:By default, withering damage dice do have 10s give 2 sux. Battlegroups don't, but they specifically mention that they don't.
You are correct, sir.
I can't say it's how Sherwood does it, but when I ran games here I just let people declare charms knowing the successes. It kept the pace of the game moving a lot faster with two or three posts to resolve an attack and defense rather than a minimum of four.Combat in 3e is annoyingly fiddly.
Also, I hate to bring it up, but technically your supposed to give us a chance to declare defensive charms and stunts after you declare your attack charms but before you roll the attack. Otherwise I can do stuff like only use Agile Beast Defense when the enemy meets my DV, rather than needing to declare it beforehand.
I can't say it's how Sherwood does it, but when I ran games here I just let people declare charms knowing the successes. It kept the pace of the game moving a lot faster with two or three posts to resolve an attack and defense rather than a minimum of four.
You can boost that with a dex excellency, or try a quick stunt to avoid getting hit in the IC thread. You just need one success.Well let me know Sherwood What method you want to use. I will be dodging, and my standard DV is 6.
Stunted! Will that work?Then go for it!