Embergem
Junior Member
The last war between the Humans and the Mythical resulted in the wiping of all traces of the Mythical People from every possible record. And as the years slowly grew more and more numerous from that last day of bloodbath, history began to turn. There was a reason the Mythical were always among the Humans long ago, and with the forced divide now between them, the members of the Mythical are on the verge of falling extinct; several of which already have at the time of this telling.
But we’re getting ahead of ourselves, aren’t we? So let’s step back a bit and examine the players in this game of ours.
The Mythical are those that are considered mythological creatures. Everything from vampires to werewolves and pegesi. I’ve even come across a young unicorn though he was a bit more skittish than I expected. I’ve heard tales that the kraken is on an island somewhere, but no one has heard much from that end and many believe that the kraken has passed on from this world. Many different types of shifters have their own…clans? Tribes?...I don’t know what they call themselves anymore.
The main thing that the Mythical have over the Humans is an instinct for finding their soulmate. However, there seems to be a catch to this…it seems as if only a human can really be a true soulmate to one of the Mythical. Oh sure, they find others they love among their own groups, but they can never seem to be able to breed with one of their own, and that leads to more fights and disasters than it does real happiness. And it’s because of this special bond that anyone who happens to be a true soulmate is treated as a treasure beyond all else, and the harming of one such person is punished with the most extreme ways. Most ways involve death, though the speed it’s given depends on the individual handing out the punishment.
With the land itself acting as a barrier between the two, it has become almost dire that the Mythical find a safer way around the mountain pass. Once they make it among the human side of the continent, there is hope for the survival of their race. But time is running out for both sides….
One of the most powerful known bloodlines, and also the hardest to breed in for those that actively go against the rules. The Prince of the Stars holds a bit of four different bloodlines: Sun, Moon, Justice, and Lovers. Abilities seen with this bloodline are limited in knowledge, but the few seen seem to have the ability to control the bonds as long as the person with this line has knowledge of what sign of the Zodiac their opponent is. No successful matings have been recorded for this bloodline, but it is not recommended breeding with any bloodlines other than what it took to make it, but even that is not recommended by the council. Because of it's difficulty to control, it is only known to be in the Royal Line in its purest form, though a few humans have been known to have it before being claimed by a madness that eventually kills them.
Justice Tenacity/Progress/Equilibrium
Very stubborn by nature, those with the Justice bloodline are often able to rise to positions of leadership based on their ability to rise to any challenge and their determination to keep a stable workplace environment. Some with this bloodline have reported being able to tell truth from lie, but this is not always present, or if it is, it hasn’t always been reported. As far as breedings, Justice does best with either Hermit or Chariot, though they do get along well Lovers and on the rare occasions, The World.
Sun Poverty/Prison/Earthly Happiness
Often more associated with humans than with any of the Mythical, those with this bloodline are often quick to inflict suffering of some sort on others in search of their own happiness, willing to use any means necessary to do it. Many with the Sun bloodline have been convicted of multiple crimes that range from petty theft to murder and rape, thus rendering it one of the least desired bloodlines of the group. The Sun is the most versatile as far as pairings, and many with it have been tested and traced back united with nearly every bloodline recorded, with the only major casualties being to the High Priestess and Chariot lines.
Moon Betrayal/Falsehood/Deception
Associated mostly to the shifters, the Moon bloodline stands more for the abilities to deceive others with either illusions or lies. Some humans have been tested to hold traces of the Moon bloodline, though they seem to be using it in combination with the Sun bloodline. Cases of Moon and Sun mixing seem to be most common, the occasional pairings with Justice, The World, and Hermit have been reported. The one bloodline to never cross with this one is the High Priestess line. Such a union has nearly guaranteed madness in every case, with only one known person alive that holds the mixed-bloodline in any sort of control.
Lovers Secrets/Truths/Ordeal
Seen as the more desired among the Mythical bloodlines, Lovers bloodlines hold a power over group bonds and are more often then not seen as seconds-in-command, and this can be either good or bad depending on who they decide to serve under. This can be especially true among those that have a strong familial bond, such as werewolves, allowing packs and the like to become stronger and more secure than the average. The best pairings for Lovers are Justice, Hermit, and The World; and while not ideal, they can breed with Sun, Moon, and The Heirophant.
Hermit Justice/Law-maker/Wisdom
The Hermit bloodline hold the strongest abilities to remain in control of a situation, no matter how chaotic a scene gets, leading them to positions among the council or joining their counterpart, The World, among courts of law as judges or defense attorneys. Those that have the most success breeding with the Hermit bloodline are Lovers, Justice, and Chariot. Under no circumstances is this bloodline to be mixed with either the Tower or The Heirophant. Cases of these two have led to near devastation back before the war between the Humans and the Mythical.
The World Law Suit/Legal Dispute/Reward
The World is the second rarest bloodline, only seeming to appear in times of great distress like The Tower line. Those few blessed by the World bloodline hold three different known lines in them: Chariot, Hermit, and High Priestess. As far as what they seem to be able to do, most records state that The World is capable of settling cases that have long since gone cold as if they were actually there, and many choose to enter as either a prosecutor or a defense attorney in a court of law for that reason. There are a few records of those with this line crossing with one of the three that make it up as well as The Tower, though it is not recommended to mix it with The Heirophant bloodline.
The Tower Opinion/Arbitration/Ruin
The third rarest bloodline, The Tower is known as an omen of destruction when it makes itself known. Though there seems to be no real standard on what makes up this particular bloodline, the most common ones listed on record show to be the Moon and The Heirophant lines. It is said that those with this bloodline have the ability to destroy entire cities within a matter of days, and many blame this line for the fall of many types of the Mythical. The most successful matings come from the Sun line, though it is not recommended to be bred with any if at all possible.
Magician Ideal/Wisdom/Will
Like the Sun bloodline, the Magician is said to be one of the more versatile of the Special Bloodlines, though, unlike the Sun, they have no desire to force their views on others. Often more creative than any other, those with the Magician bloodline are more adaptable to difficult situations and prefer to gently guide others from the shadows. Many in high places turn to those of the Magician line for ideas on new technology or better ways to reach an end goal. While those with this line can breed with any other, they do better with either the High Priestess or The Heirophant bloodlines.
High Priestess Enlightenment/Passion/Knowledge
Known for their abilities with spirits and meditations, the High Priestess line are revered as soothsayers among the Mythical and Humans, and among murder trials, they are often the first ones called when cases go cold. While not entirely rare, this line isn’t particularly common either, as most breedings that do take place wind up by losing the High Priestess line entirely. As such, most believe that it is better for those of this bloodline to simply breed within itself. Reports of madness have come from mixings with the Moon, Sun, and Tower lines.
Chariot Support/Protection/Victory
The Chariot bloodline is the most common in the shifters as they have a very strong sense of group loyalty. Though most actually don’t report any special abilities with this bloodline, it has almost become a sign in itself of telling others if there is a shifter among one’s ancestry. Humans with this line often wind up as cops or detectives as the drive to protect others becomes too much for them to comprehend an outside reason. Best paired up with The World, Hermit, Justice, or Lovers, they have on occasion bred with Sun or Moon with mixed results.
The Heirophant Travel/Country Property/Inspiration
Often becoming the rogues that wander outside the borders, those with the Heirophant bloodline have a hard time sitting still for any length of time, always feeling the need to be on the move. A less common line, the Heirophant line has almost been entirely wiped out save for a few unicorns and some vampires that have reported having it. Those that choose to remain among civilization have been known to be quite good at gathering rare items among the marketplace stalls or sell off small paintings they made while on the road. While there are not many reports of claimed pairings, they do seem to pop up among the Magician, The Tower, and Sun. Though The World, Hermit, Lovers bloodlines are to be avoided mixing with if at all possible.
Prince of the Stars ~ long black curling lines with a sort of stardust pattern. Most often found covering one eye, but there are reports of them being on a hand or arm.
Justice ~ rectangle with a triangle inside that is colored either black or grey. Most often found as a sort of mask that covers both eyes.
Sun ~ black circle with small curling lines all around it. Most often found on the side of the neck, but there are reports of them being on the chest.
Moon ~ thin crescent moon that is either colored blue or red. Most often found on the back of a hand, but there are reports of them being found on the side of a face or on a cheek.
Lovers ~ white heart with black curling lines around it. Most often found on the shoulder.
Hermit ~ two hammers crossing at the handle, one usually colored white while the other is grey. Most often found on the arm.
The World ~ large grey cracked circle. Most often found on the palm of a hand.
The Tower ~ black lightning bolt. Most often found under the jaw, but there are reports of them being found on the throat.
Magician ~ thin rod-like shape with a black circle around it. Most often found on the wrist, but there are reports of them being found on the chest as well.
High Priestess ~ large eye that is either white or blue. Most often found on the forehead.
Chariot ~ three-pronged shield that can be either red or green. Most often found on the cheek, but there are reports of them being found on the stomach as well.
The Heirophant ~ grey pawprint. Most often found on the legs, but there are reports of them being found on either the spine or the sole of a foot as well.
>>Cream ~ The second level of the White Magic Circle, normally reserved for the Royal Family with a slightly more difficulty level on mastering. Heavily influenced by the “Yellow” magic from the Black Circle, this allowed those with the Prince of the Stars bloodline to traverse the world of dreams, though the ability to choose who’s dream they enter requires master of “Grey” as well as a firm knowledge of “Gold” in the Red Magic Circles.
>>Grey ~ The third level of the White Magic Circle, and one of the more difficult areas of the four to master. Heavily influenced by “Cream” and “Blue” from the White Circle, “Purple” from the Black Circle, and “Bronze” from the Red Circle, it deals with a more broad spectrum of powers and is often seen as the basis of White Magic. Able to handle light healing, such as cuts and burns, to enforcing the barriers made for protecting others rather than the caster.
>>Silver ~ The final level of the White Magic Circle as well as the only one exclusive to the Royal Guard, this is a diluted version of the “Grey” magics, with only the barrier being different as far as uses; only able to protect the caster and a small area around them, as well as lacking the sparking effect often seen in the “Grey” magics when the barrier is hit.
>>Indigo ~ The first level of the Black Magic Circle with tie ins to the “Teal” from the Red Circle, “Indigo” magics deal more closely with the shadows and illusions of the natural world. Many of the more reclusive species of Mythical have some knowledge of using this power and even the most pure-hearted have been known to use it in a bind.
>>Pink ~ The second level of the Circle, with a fair jump in difficulty from the “Indigo” level, “Pink” magics are among the only ones that don’t have any one particular relations to any other levels or Circles. “Pink” magics deal in possessions of others, with the effectiveness ranging depending on the caster. Backlash of this magic normally results in a sort of coma-like trance for the caster.
>>Purple ~ The third level of the Black Magic Circle, “Purple” magics have strong connections to the “Gold” magics from the Red Circle, dealing more with the shifters of the Mythical World, offering the magic they need to change from their human to their beast form. Often seen as the lesser of evils when it comes to the Black Circle, backlash has resulted in cases of the beast form of the shifter actually gaining a form alongside the human one.
>>Yellow ~ The final level of Black Magic, it is one of the hardest of all the magics to master, dealing with the elements of lightning and reanimation, both in summoning it and controlling it. Having a strong influence in both “Gold” and “Bronze” from the Red Circle, as well as a basic understanding of “Silver” from the White, it has been almost more feared and many of the Black Magic Circle users, only being used by the darkest of the Mythical and Human Worlds.
>>Gold ~ A slight improvement to the “Bronze” magics, “Gold” typically deals with heat and light. Often times a basis for summoning things like fire, many of the Mythical consider knowing the “Gold” magic if nothing else as far as being essential for survival.
>>Teal ~ While among the same difficulty level as the “Gold”, “Teal” magics deal with the water elements of the world. While not used so much by the land-dwelling Mythicals, those that live in bodies of water use this branch of the Red Circle to help keep their homes pure and free of any unwanted parasites.
>>Green ~ While not the most difficult of the magics, “Green” magic deals more with healing minor wounds by using the natural elements in the plants nearby. Most witches are more comfortable using this part of the Circle, though nearly every Mythical has at least a basic knowledge of “Green” magics and is considered the second most necessary as far as being essential.
But we’re getting ahead of ourselves, aren’t we? So let’s step back a bit and examine the players in this game of ours.
The Mythical are those that are considered mythological creatures. Everything from vampires to werewolves and pegesi. I’ve even come across a young unicorn though he was a bit more skittish than I expected. I’ve heard tales that the kraken is on an island somewhere, but no one has heard much from that end and many believe that the kraken has passed on from this world. Many different types of shifters have their own…clans? Tribes?...I don’t know what they call themselves anymore.
The main thing that the Mythical have over the Humans is an instinct for finding their soulmate. However, there seems to be a catch to this…it seems as if only a human can really be a true soulmate to one of the Mythical. Oh sure, they find others they love among their own groups, but they can never seem to be able to breed with one of their own, and that leads to more fights and disasters than it does real happiness. And it’s because of this special bond that anyone who happens to be a true soulmate is treated as a treasure beyond all else, and the harming of one such person is punished with the most extreme ways. Most ways involve death, though the speed it’s given depends on the individual handing out the punishment.
With the land itself acting as a barrier between the two, it has become almost dire that the Mythical find a safer way around the mountain pass. Once they make it among the human side of the continent, there is hope for the survival of their race. But time is running out for both sides….
About the Special Bloodlines
Most of the special bloodlines have some form of ability or power as well as certain other bloodlines that they should never, for ANY REASON cross-breed with. Results of such unions have often been attributed to a form of madness within the individual where the conflicting bloodlines resign. Thankfully the Mythical have created this small guide to help make sure certain bloodlines never cross.
Prince of the Stars (The Star) Death/Incapacity/HopeMost of the special bloodlines have some form of ability or power as well as certain other bloodlines that they should never, for ANY REASON cross-breed with. Results of such unions have often been attributed to a form of madness within the individual where the conflicting bloodlines resign. Thankfully the Mythical have created this small guide to help make sure certain bloodlines never cross.
One of the most powerful known bloodlines, and also the hardest to breed in for those that actively go against the rules. The Prince of the Stars holds a bit of four different bloodlines: Sun, Moon, Justice, and Lovers. Abilities seen with this bloodline are limited in knowledge, but the few seen seem to have the ability to control the bonds as long as the person with this line has knowledge of what sign of the Zodiac their opponent is. No successful matings have been recorded for this bloodline, but it is not recommended breeding with any bloodlines other than what it took to make it, but even that is not recommended by the council. Because of it's difficulty to control, it is only known to be in the Royal Line in its purest form, though a few humans have been known to have it before being claimed by a madness that eventually kills them.
Justice Tenacity/Progress/Equilibrium
Very stubborn by nature, those with the Justice bloodline are often able to rise to positions of leadership based on their ability to rise to any challenge and their determination to keep a stable workplace environment. Some with this bloodline have reported being able to tell truth from lie, but this is not always present, or if it is, it hasn’t always been reported. As far as breedings, Justice does best with either Hermit or Chariot, though they do get along well Lovers and on the rare occasions, The World.
Sun Poverty/Prison/Earthly Happiness
Often more associated with humans than with any of the Mythical, those with this bloodline are often quick to inflict suffering of some sort on others in search of their own happiness, willing to use any means necessary to do it. Many with the Sun bloodline have been convicted of multiple crimes that range from petty theft to murder and rape, thus rendering it one of the least desired bloodlines of the group. The Sun is the most versatile as far as pairings, and many with it have been tested and traced back united with nearly every bloodline recorded, with the only major casualties being to the High Priestess and Chariot lines.
Moon Betrayal/Falsehood/Deception
Associated mostly to the shifters, the Moon bloodline stands more for the abilities to deceive others with either illusions or lies. Some humans have been tested to hold traces of the Moon bloodline, though they seem to be using it in combination with the Sun bloodline. Cases of Moon and Sun mixing seem to be most common, the occasional pairings with Justice, The World, and Hermit have been reported. The one bloodline to never cross with this one is the High Priestess line. Such a union has nearly guaranteed madness in every case, with only one known person alive that holds the mixed-bloodline in any sort of control.
Lovers Secrets/Truths/Ordeal
Seen as the more desired among the Mythical bloodlines, Lovers bloodlines hold a power over group bonds and are more often then not seen as seconds-in-command, and this can be either good or bad depending on who they decide to serve under. This can be especially true among those that have a strong familial bond, such as werewolves, allowing packs and the like to become stronger and more secure than the average. The best pairings for Lovers are Justice, Hermit, and The World; and while not ideal, they can breed with Sun, Moon, and The Heirophant.
Hermit Justice/Law-maker/Wisdom
The Hermit bloodline hold the strongest abilities to remain in control of a situation, no matter how chaotic a scene gets, leading them to positions among the council or joining their counterpart, The World, among courts of law as judges or defense attorneys. Those that have the most success breeding with the Hermit bloodline are Lovers, Justice, and Chariot. Under no circumstances is this bloodline to be mixed with either the Tower or The Heirophant. Cases of these two have led to near devastation back before the war between the Humans and the Mythical.
The World Law Suit/Legal Dispute/Reward
The World is the second rarest bloodline, only seeming to appear in times of great distress like The Tower line. Those few blessed by the World bloodline hold three different known lines in them: Chariot, Hermit, and High Priestess. As far as what they seem to be able to do, most records state that The World is capable of settling cases that have long since gone cold as if they were actually there, and many choose to enter as either a prosecutor or a defense attorney in a court of law for that reason. There are a few records of those with this line crossing with one of the three that make it up as well as The Tower, though it is not recommended to mix it with The Heirophant bloodline.
The Tower Opinion/Arbitration/Ruin
The third rarest bloodline, The Tower is known as an omen of destruction when it makes itself known. Though there seems to be no real standard on what makes up this particular bloodline, the most common ones listed on record show to be the Moon and The Heirophant lines. It is said that those with this bloodline have the ability to destroy entire cities within a matter of days, and many blame this line for the fall of many types of the Mythical. The most successful matings come from the Sun line, though it is not recommended to be bred with any if at all possible.
Magician Ideal/Wisdom/Will
Like the Sun bloodline, the Magician is said to be one of the more versatile of the Special Bloodlines, though, unlike the Sun, they have no desire to force their views on others. Often more creative than any other, those with the Magician bloodline are more adaptable to difficult situations and prefer to gently guide others from the shadows. Many in high places turn to those of the Magician line for ideas on new technology or better ways to reach an end goal. While those with this line can breed with any other, they do better with either the High Priestess or The Heirophant bloodlines.
High Priestess Enlightenment/Passion/Knowledge
Known for their abilities with spirits and meditations, the High Priestess line are revered as soothsayers among the Mythical and Humans, and among murder trials, they are often the first ones called when cases go cold. While not entirely rare, this line isn’t particularly common either, as most breedings that do take place wind up by losing the High Priestess line entirely. As such, most believe that it is better for those of this bloodline to simply breed within itself. Reports of madness have come from mixings with the Moon, Sun, and Tower lines.
Chariot Support/Protection/Victory
The Chariot bloodline is the most common in the shifters as they have a very strong sense of group loyalty. Though most actually don’t report any special abilities with this bloodline, it has almost become a sign in itself of telling others if there is a shifter among one’s ancestry. Humans with this line often wind up as cops or detectives as the drive to protect others becomes too much for them to comprehend an outside reason. Best paired up with The World, Hermit, Justice, or Lovers, they have on occasion bred with Sun or Moon with mixed results.
The Heirophant Travel/Country Property/Inspiration
Often becoming the rogues that wander outside the borders, those with the Heirophant bloodline have a hard time sitting still for any length of time, always feeling the need to be on the move. A less common line, the Heirophant line has almost been entirely wiped out save for a few unicorns and some vampires that have reported having it. Those that choose to remain among civilization have been known to be quite good at gathering rare items among the marketplace stalls or sell off small paintings they made while on the road. While there are not many reports of claimed pairings, they do seem to pop up among the Magician, The Tower, and Sun. Though The World, Hermit, Lovers bloodlines are to be avoided mixing with if at all possible.
Special Markings
An easy way to tell what type of bloodline a person has among the Mythical is what pattern appears on their skin. The markings are more like a tattoo in the sense that one is born with them and there is no way to remove them. While Humans are not born with these markings, there have been reported cases with them having a sort of fascination with the design of the marking if they are meant to be a mate to the Mythical.
An easy way to tell what type of bloodline a person has among the Mythical is what pattern appears on their skin. The markings are more like a tattoo in the sense that one is born with them and there is no way to remove them. While Humans are not born with these markings, there have been reported cases with them having a sort of fascination with the design of the marking if they are meant to be a mate to the Mythical.
Prince of the Stars ~ long black curling lines with a sort of stardust pattern. Most often found covering one eye, but there are reports of them being on a hand or arm.
Justice ~ rectangle with a triangle inside that is colored either black or grey. Most often found as a sort of mask that covers both eyes.
Sun ~ black circle with small curling lines all around it. Most often found on the side of the neck, but there are reports of them being on the chest.
Moon ~ thin crescent moon that is either colored blue or red. Most often found on the back of a hand, but there are reports of them being found on the side of a face or on a cheek.
Lovers ~ white heart with black curling lines around it. Most often found on the shoulder.
Hermit ~ two hammers crossing at the handle, one usually colored white while the other is grey. Most often found on the arm.
The World ~ large grey cracked circle. Most often found on the palm of a hand.
The Tower ~ black lightning bolt. Most often found under the jaw, but there are reports of them being found on the throat.
Magician ~ thin rod-like shape with a black circle around it. Most often found on the wrist, but there are reports of them being found on the chest as well.
High Priestess ~ large eye that is either white or blue. Most often found on the forehead.
Chariot ~ three-pronged shield that can be either red or green. Most often found on the cheek, but there are reports of them being found on the stomach as well.
The Heirophant ~ grey pawprint. Most often found on the legs, but there are reports of them being found on either the spine or the sole of a foot as well.
White
More typically associated with those connected to either the Royal Family or the Royal Guard, it is one of the most difficult brands of magic to learn, with mastery of Red Circle and the “Yellow” and “Pink” magics from the Black Circle needed to balance it. While the backlash isn’t as bad as the Red or Black Circles, it can cause blackout and severe dizzy spells if the user doesn’t have control.
>>Blue ~ The first level of the White Magic Circle, as well as being considered the easiest to master. Heavily influenced by the “Green” and “Teal” from the Red Circle, it deals with a form of healing. While most learn of healing from the Red Circle, the “Blue” Magics deal more with the deeper set injuries as well as being a powerful anti-venom.More typically associated with those connected to either the Royal Family or the Royal Guard, it is one of the most difficult brands of magic to learn, with mastery of Red Circle and the “Yellow” and “Pink” magics from the Black Circle needed to balance it. While the backlash isn’t as bad as the Red or Black Circles, it can cause blackout and severe dizzy spells if the user doesn’t have control.
>>Cream ~ The second level of the White Magic Circle, normally reserved for the Royal Family with a slightly more difficulty level on mastering. Heavily influenced by the “Yellow” magic from the Black Circle, this allowed those with the Prince of the Stars bloodline to traverse the world of dreams, though the ability to choose who’s dream they enter requires master of “Grey” as well as a firm knowledge of “Gold” in the Red Magic Circles.
>>Grey ~ The third level of the White Magic Circle, and one of the more difficult areas of the four to master. Heavily influenced by “Cream” and “Blue” from the White Circle, “Purple” from the Black Circle, and “Bronze” from the Red Circle, it deals with a more broad spectrum of powers and is often seen as the basis of White Magic. Able to handle light healing, such as cuts and burns, to enforcing the barriers made for protecting others rather than the caster.
>>Silver ~ The final level of the White Magic Circle as well as the only one exclusive to the Royal Guard, this is a diluted version of the “Grey” magics, with only the barrier being different as far as uses; only able to protect the caster and a small area around them, as well as lacking the sparking effect often seen in the “Grey” magics when the barrier is hit.
Black
The Black Magic Circle deals with the darker elements of the world, everything from possessions to reanimations. Unlike with the White Circle, the Black is not so restrictive, though certain bloodlines have an easier time possessing different aspects of it. Mastery of this Circle is often accompanied by a firm knowledge of magics from the Red Circle. Any backlash from this Circle is among the most severe, with results ranging from paralysis to loss of limb, and quite often death.
The Black Magic Circle deals with the darker elements of the world, everything from possessions to reanimations. Unlike with the White Circle, the Black is not so restrictive, though certain bloodlines have an easier time possessing different aspects of it. Mastery of this Circle is often accompanied by a firm knowledge of magics from the Red Circle. Any backlash from this Circle is among the most severe, with results ranging from paralysis to loss of limb, and quite often death.
>>Indigo ~ The first level of the Black Magic Circle with tie ins to the “Teal” from the Red Circle, “Indigo” magics deal more closely with the shadows and illusions of the natural world. Many of the more reclusive species of Mythical have some knowledge of using this power and even the most pure-hearted have been known to use it in a bind.
>>Pink ~ The second level of the Circle, with a fair jump in difficulty from the “Indigo” level, “Pink” magics are among the only ones that don’t have any one particular relations to any other levels or Circles. “Pink” magics deal in possessions of others, with the effectiveness ranging depending on the caster. Backlash of this magic normally results in a sort of coma-like trance for the caster.
>>Purple ~ The third level of the Black Magic Circle, “Purple” magics have strong connections to the “Gold” magics from the Red Circle, dealing more with the shifters of the Mythical World, offering the magic they need to change from their human to their beast form. Often seen as the lesser of evils when it comes to the Black Circle, backlash has resulted in cases of the beast form of the shifter actually gaining a form alongside the human one.
>>Yellow ~ The final level of Black Magic, it is one of the hardest of all the magics to master, dealing with the elements of lightning and reanimation, both in summoning it and controlling it. Having a strong influence in both “Gold” and “Bronze” from the Red Circle, as well as a basic understanding of “Silver” from the White, it has been almost more feared and many of the Black Magic Circle users, only being used by the darkest of the Mythical and Human Worlds.
Red
The most commonly used set of magics among both the Human and Mythical, The Red Magic Circle deals more with those close to nature. Often serving as the basis for those wishing to learn about the three Circles, The Red Circle holds connections to both the Black and White.
>>Bronze ~ The basis of all magic among the Red Circle, “Bronze” has a lot to do with the emotions of the user, often being more instinctual rather than intellectual as far as being used. Most commonly used among shifters that have a group leader, such as werewolves, helping to establish hierarchy.The most commonly used set of magics among both the Human and Mythical, The Red Magic Circle deals more with those close to nature. Often serving as the basis for those wishing to learn about the three Circles, The Red Circle holds connections to both the Black and White.
>>Gold ~ A slight improvement to the “Bronze” magics, “Gold” typically deals with heat and light. Often times a basis for summoning things like fire, many of the Mythical consider knowing the “Gold” magic if nothing else as far as being essential for survival.
>>Teal ~ While among the same difficulty level as the “Gold”, “Teal” magics deal with the water elements of the world. While not used so much by the land-dwelling Mythicals, those that live in bodies of water use this branch of the Red Circle to help keep their homes pure and free of any unwanted parasites.
>>Green ~ While not the most difficult of the magics, “Green” magic deals more with healing minor wounds by using the natural elements in the plants nearby. Most witches are more comfortable using this part of the Circle, though nearly every Mythical has at least a basic knowledge of “Green” magics and is considered the second most necessary as far as being essential.
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