Kumii
Hydro Dragon
And the difficulty class of said throws are usually known only by the person who initiated them.
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Sounds good to meTL; DR
Instead of everyone automatically taking damage, I'll have Kumii, tnhe Ferals and Domori do a saving throw for the damage and status. So that we can keep the rolls to a minimum. Whoever fails that roll will not only take damage but also gain Disoriented.
Sound fair?
ALrighty, the next time we fail or hit that pillar thenSounds good to me
Ohh, so I can just do them both at the same time. Thank you broAlso, Shark, when you do roll, you can change the amount of dice rolled.
When you click the throw dice option, you should have a text box to change the amount of dice. It makes it more compact the next time you do DOmori's advantage rolls.
Lol a two?! Gettin awfully close to a one Domori lolDomori's aim finally failed him
That was wayy too risky xDLol a two?! Gettin awfully close to a one Domori lol
That's my excuse right there xDI just imagine that seeing Kumii smack head first into that pillar threw Domori off lol
No thats just the total. You pay attention to the numbers on the diceWhat does it mean since Kumii rolled a 35?
Dangg, that's still a good roll though!AH NOOO not the nat 20 ;-;
but i have to tkae the 15 cause disadvantage
May I ask why?Hey Shaaaaark
Could I have you roll a d20 strength saving throw please? c:
Because the ability i'm having Feral #1 use causes a status effect. and It's directed at DomoriMay I ask why?
Ohh, okay, got itBecause the ability i'm having Feral #1 use causes a status effect. and It's directed at Domori
You'll have to wait and see.Am I cooked?