Clyvelle
Memorial Mob
Kruhrin is a town carved into the top of the foothills on the Ryke-East Empire border. The town is comprised of three semicircular terraces, each standing about 24 feet high, wrapped around a central plaza where the main entrance is located. The main road leading up through the terraces cuts off a wedge of land equal to a fourth of the town on the northern side. This land is mostly forested and sloping, with a windmill at its foot and a small shelf at the top used as a sort of campground. The natural peak of the foothill remains intact save for a natural split where the main road passes through to the meadow beyond.
The plaza, aka the first terrace, is the lowest point of Kruhrin and acts as the tourist level. There is a singular expansive tavern as well as shops that non-locals would find helpful during their stay. Many celebrations and feasts are held in the plaza. The buildings on this terrace are a mix of one and two story structures, with the two story buildings being shops with an upstairs living space for the owner.
The second terrace is the residential area. All structures on this level are homes for the citizens of Kruhrin. As such, it's not uncommon to see buildings reach three stories. Also on this terrace, on an isolated rise just above the tavern, is the windmill, the only four story structure in Kruhrin.
The third terrace holds the town hall and acts as the administration level. The three members of the council live in the town hall. Next to it is the barracks of Kruhrin, which is a building shared by the guards and hunters of Kruhrin, who are often both hunter and guard. Next to the barracks is a slaughterhouse where the usable goods are extracted from the carcasses. The edible portions are sold to the tavern, while refinable parts like the pelt and bones are sold as-is.
Behind the town, a vast meadow sprawls across the rolling hills, interrupted periodically by ravines and clifffaces as the mountain range climbs higher. Nestled into the landscape a couple miles from town is an amphitheater where various contests are held, primarily the contests that take place during Orson's Feast. Not far from amphitheater, a rocky formation can be seen where two colossal bear statues guard the way to the monastery of Kruhrin.
The plaza, aka the first terrace, is the lowest point of Kruhrin and acts as the tourist level. There is a singular expansive tavern as well as shops that non-locals would find helpful during their stay. Many celebrations and feasts are held in the plaza. The buildings on this terrace are a mix of one and two story structures, with the two story buildings being shops with an upstairs living space for the owner.
The second terrace is the residential area. All structures on this level are homes for the citizens of Kruhrin. As such, it's not uncommon to see buildings reach three stories. Also on this terrace, on an isolated rise just above the tavern, is the windmill, the only four story structure in Kruhrin.
The third terrace holds the town hall and acts as the administration level. The three members of the council live in the town hall. Next to it is the barracks of Kruhrin, which is a building shared by the guards and hunters of Kruhrin, who are often both hunter and guard. Next to the barracks is a slaughterhouse where the usable goods are extracted from the carcasses. The edible portions are sold to the tavern, while refinable parts like the pelt and bones are sold as-is.
Behind the town, a vast meadow sprawls across the rolling hills, interrupted periodically by ravines and clifffaces as the mountain range climbs higher. Nestled into the landscape a couple miles from town is an amphitheater where various contests are held, primarily the contests that take place during Orson's Feast. Not far from amphitheater, a rocky formation can be seen where two colossal bear statues guard the way to the monastery of Kruhrin.
After the moment had passed, Daichi stood to watch the elder bearkin walk away, turning out of sight down the terrace that led to the town hall. He nodded in response to Hathaway's question.
"That's the head monk of the monastery behind Kruhrin. All of our guards and hunters, as well as Misha and Jia of the council, have received training from him or his students. He doesn't come to town...well, ever really." Daichi hesitated then motioned for Hathaway to follow him as he took off after the head monk. "Come on, Hathaway! Let's see what he's doing here. With any luck, you'll get something even better than my training!"
Ciu'nan cocked her head to the side at Levia's return compliment.
"Bad...ass...? What does that mean? It sounds like it would be, well, bad." Ciu'nan said confused. Levia's smile made it seem like a well-meaning compliment but the words themselves sounded malicious. After her earlier conversation with Anasi, Ciu'nan couldn't be sure of others' intentions. "In any case, I'm just here to make sure this one"--Ciu'nan softly sets a hand on top of Crymaria's head, rubbing side to side--"doesn't get into trouble. In all honesty, she's the brains here. I'm just a supporting character." Ciu'nan retracted her hand as Crymaria laid out her findings. The fae ran her fingers through her long mane as she thought about things. "Wow...a secret lover and an artist quarrel. Maybe the woman told Karsh to commit this crime? There were plenty of those carving tools on the cart back in the meadow."
Ciu'nan paced a little before noticing the nun and the witch again. She raised her hand in a motionless wave to them. "Oh, right, I'm Ciu'nan by the way. Nice to meet you two. Say," Her fingers curled in towards her palm, leaving the index extended as it lowered to point at Joanne, "there are several churches around Ryke. Which church do you serve exactly?"
Eventually, it was time to make a decision on where to go next. Ciu'nan would turn to Crymaria once more. "Where do you think the clues are telling us to go next? The tavern keeper might know more about that wine crate. Levia and Sister Joanne think we should look in the caves. I guess I should also mention that there was a bearkin monk heading to the town hall a short while ago. May or may not be related."
Testing the door, it was unlocked. Inside, a bed was immediately to the right. The back end was raised with a tall crate standing in its center. Several bags lined the wall opposite the door. Some had been opened, showing articles of clothing within. A table with various carving implements lay to the left of the entrance. A crate filled with empty wine bottles was left on the desk. The crate could hold nine bottles, but only eight were in the crate.
Status
Time: afternoon
Weather: overcast, strong winds, cool