Acethekidd
Ready to set the world on fire?
also, are going to make places? name some races of the world? I got a whole world I built, but it's nothing detailed. I can share if yall like
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Sharealso, are going to make places? name some races of the world? I got a whole world I built, but it's nothing detailed. I can share if yall like
You want the castle gone?In the middle of a desert by a castle?
Depends on how heavily the plot emphasizes combat, or "strength" more generally. I was drafting a character with pretty ridiculous physical strength and reflexes due to scientific augmentation, sorta like a cyberpunk thug cast backward in time, but I wanted to use that to basically "bypass" combat so I can focus more on exploring abstract philosophical themes through him, just for my own thoughts like an interactive diary I guess.So idk about everyone else but I was thinking of bring Zo over from the old rp. Then again I was planning on him being pretty strong already, so if we're going with the idea of our characters being "starter level" I think I'll come up with someone wholly new and lower powered. What about you guys?
Large agree on all counts. It's been over a decade since I've done a real RP with an actual story with real humans, but all of this just seems sensible and correct. Even when playing games, I usually will instinctively take a support or adjacent role, so as long as the glory isn't hoarded and I'm able to help others enjoy our shared experience, I'm very pliant.I feel when combat is too heavy in an rp, it tends to start arguments. Because people always seem to want their character to win unless combat is pre planned, but even then some people become bitter when they are set to lose. Also things aren’t an exact system here so people may argue over who they think would/should win. And fights tend to last such little time that the encounter is virtually pointless anyway.
They can be op and destroy people almost instantly for story purposes but I believe every outcome should be discussed before hand so plot implications can be decided
RPs always get ruined by people unable to lose. I think it would be cool if we go with my idea of starting weak, as it makes it clear from the beginning that you not always gonna win.I feel when combat is too heavy in an rp, it tends to start arguments. Because people always seem to want their character to win unless combat is pre planned, but even then some people become bitter when they are set to lose. Also things aren’t an exact system here so people may argue over who they think would/should win. And fights tend to last such little time that the encounter is virtually pointless anyway.
They can be op and destroy people almost instantly for story purposes but I believe every outcome should be discussed before hand so plot implications can be decided
I think we are doing an adventure isekai rp, most characters start off weak. There will be story, world building and character building, not so much combat, though there will be an option of strength or weakness in the character starting. Though it’s not a battle rp. I’m adding things to make sure the rp is hopefully long lasting. Some Things may be pre planned so everyone is happy with the result and and feel more inclined to staywhoa, what did I miss
I think we got a bit lost in the weeds discussing the world-building, which would be fine if the pace of responses wasn't so slow and if the responses didn't lack conviction. Might have ended up spinning our wheels when we could have been playing.Does everyone that still wants to be a part of it have a character sheet submitted?
Still have to post mine.Does everyone that still wants to be a part of it have a character sheet submitted?