Purr
If you have the points for them, there are a pair of moonsilver slayer khatarts in the Lunars book, on pg 329 that you might like to look at. I'll see if there are any other Brawl-based weapons of moonsilver for you to consider.
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There is no wrong way to make up a character. If you like it, that is all that counts.What Charm choices would you make? Your first recommended build was very battle-heavy and it gave me the feeling that I'd better play a PC that can take part in combat without sacrificing what he is in his core.
Oh, how cool! *goes running to read about them* Thanks for the lead! =)In the Arms book on pg 30 there are the Frost Thorn Knuckles, a moonsilver set of razor claws for 3 points. They can fire their spikes out to medium range using Thrown, giving you a good ranged attack.
It is a good utilitarian artifact, and rather common. It might not be too hard to find one out there as you adventure.Collar of Dawn's Cleansing Light (p. 600, Core) - Because... he's a cat. =)
Yeah! I mentioned:Distaff uses Melee as its predominant skill, not Brawl. If you want a sword, you'll need to allocate some points to Melee.
Thanks for the reminder, though! =)I wouldn't mind Da Chonk being medically-trained, melee-trained, or even a crafter, but there must be better items out there for a Lunar.
o rly? Perhaps those Merit points can be put elsewhere; thank you for the tip O Mighty Storytella! =)It is a good utilitarian artifact, and rather common. It might not be too hard to find one out there as you adventure.
Pardon me but, um, what Artifacts in the Lunar book? I went looking twice and I haven't seen any?I believe that all the artifacts in the Lunars book are moonsilver. It makes sense to have that magical metal as a Lunar, since your DBT is resonant with moonsilver.
Yeah. I'll look into it, but if memory serves, the chain-based Martial Art system was a no-go for a guy like O Mighty Fat Cat. I just want to know if there is a way that going into Deadly Beast Transformation doesn't screw my character when it comes to this whole Resonance and Attunement thing. I don't want my PC to become a stranger to his items every time he goes into that form.The Hundred Rings of Hadam-Ul in the Lunar book is a good chain weapon, but it uses Martial Arts for its attack ability. It does a good amount of damage, and is concealable.
As far as I know, you can take the Martial Art Ability without having to take the 4 dot Merit and get a Charm-based style. It can work for you to do that if it is what you are looking for.Yeah. I'll look into it, but if memory serves, the chain-based Martial Art system was a no-go for a guy like O Mighty Fat Cat. I just want to know if there is a way that going into Deadly Beast Transformation doesn't screw my character when it comes to this whole Resonance and Attunement thing. I don't want my PC to become a stranger to his items every time he goes into that form.
The Stoneheart Coffer is acceptable.Oh well. No arms in Arms of the Chosen for my Lunar (except the Frost Thorn Knuckles or the highly-cool but mysterious Distaff). That Moonsilver armor, Unison, is pretty wild but its powers are based on Solar Charms (which I don't even know if those are compatible or useable by Lunars?). There are so few Moonsilver items as it is. So Brawl we go! No wonder you guys all went Solar. Lucky for you! =)
This Artifact could prove useful though! Psychie Are these in the game?
Stoneheart Coffer (p. 117, Arms of the Chosen) - I think this would be ideal for a Transporter. =)
(Artifact ••)
Merchant princes transport their most fragile goods in these white jade boxes, while scavenger lords unearthing them in ancient ruins tremble with hope at what fabulous First Age riches they might contain. Lined with rainbow skins from immortal seven-colored serpents of the uttermost East, each is virtually indestructible, and their contents — from delicate glassware to ancient crumbling scrolls — share their nigh-indestructibility.
While the coffer is closed, even the roughest treatment or most extreme temperature leaves its contents undamaged. Breaking the coffer is a Strength 10+ feat, at difficulty 15 to slowly bash through or difficulty 20 to smash it open with one blow. Its magic doesn’t ward off decay; ripe fruit won’t bruise within but will go rotten. Coffers range in size from petite jewel-boxes to a Dynast’s traveling trunk. Each opens to a jade key, though keys to First Age coffers are usually long lost. Picking a coffer’s lock is difficulty 7; making a new key is a major repair project requiring Craft (Artifact).
Oh kickin'! How did I miss that (or how did I miss that 2, maybe 3 times now)? Thanks, you!The moonsilver artifacts in the Lunar book start on pg 318. There are a handful of pieces of armor and weapons to look at in there. I hope that there is something that speaks to you in there.
Oh! So, if there are Artifacts that state Martial Art as a... keyword? One uses those, but if you want a Martial Art style (i.e. White Reaper, Centipede, etc.), one must first select the 4 dot Merit! Okay! I am enlightened! =)As far as I know, you can take the Martial Art Ability without having to take the 4 dot Merit and get a Charm-based style. It can work for you to do that if it is what you are looking for.
Cool! I'll first take a look at those goodies in p. 318 also in the hopes that something speaks to Fat Cat and me there.The Stoneheart Coffer is acceptable.
Can do! =)BTW, Purr Go ahead and put Chonk up in the Character thread, and any edits you need to make on him can be done there. That way, we have everyone's characters in the same place.
It's no problem at all character creation is really fun for me when it comes to Exalted.BTW, Rykon Thank you for jumping in with your Exalted knowledge here. You clearly know the details of the game better than I do, and I really appreciate the help!
Sadly I have no investment in the Larceny ability this time around. Still, treasure hunting and adventuring is pretty fun work when you aren't taking down slavers or cultists.I would like Aredin (Rykon's character) and he to at least have worked together in transporting and larceny, if not be good buddies!
I'll try and explain my thought process as to what I mean here.Rykon mentioned "Charm bloat." Do you see some of the Charms I've chosen and know of different Charms that might work more to a Lunar Transporter's ways?
Welcome home, Rykon! =)Finally back home to relax. A lot going on today I see.
Maybe that's why they worked together? In a nutshell - perhaps Aredin needed a Transporter (maybe freed slaves?)? Contacted O Mighty Fat Cat who did the job? They've gotten along ever since?Sadly I have no investment in the Larceny ability this time around. Still, treasure hunting and adventuring is pretty fun work when you aren't taking down slavers or cultists.
Oof! And here I thought Ever-Wary Fox Technique was useful as a danger sense (against traps, poisons, storms, etc.)! One can use a Perception Excellency instead to detect such things?However, I would still say it is at the end of the day a very expensive way to address a highly specific situation both in XP and in motes.
Yeah! I was looking at that one as a possible Charm to get now or in the future!I'll use the charm Bending Before the Storm (Lunars p.185) as an example.
And I love all of you for it! Even folks who are only chiming in a little here, feel free to turn up your volume here! I want to get to know you and your perspectives too!This isn't always easy for a newcomer to judge (I mean seriously there are over 300 lunar charms) and that's why we're here for ya Dann.
Anything you can attempt with a mundane action, you can boost with an excellency as long as you qualify to have the excellency with no additional charms necessary. Worth noting that if your action is made possible through another charm, you can also support that with your excellency because it is an action available to the character.Oof! And here I thought Ever-Wary Fox Technique was useful as a danger sense (against traps, poisons, storms, etc.)! One can use a Perception Excellency instead to detect such things?
Here are some areas you might want to consider and whether or not investing in one of these areas complements the style and image of the character you are wanting to play.what Charms might you take if you wanted to play a combat and stealth-capable Transporter like Da Chonk?
O.K.. That clinches it then. Ever-Wary Fox Technique takes a backseat! =)Anything you can attempt with a mundane action, you can boost with an excellency as long as you qualify to have the excellency with no additional charms necessary. Worth noting that if your action is made possible through another charm, you can also support that with your excellency because it is an action available to the character.
Yes, I saw this and am heavily considering it (as Psychie is also allowing Fat Cat to use his Mutations in his Giant Housecat Spirit Shape - a BIG bonus I am very appreciate of as it's a core reason I wanted to play him). Four more Mutations add up!Terrifying Ogre Alteration (Strength) - For most combat lunars, your warform is kind of a central anchor for a lot of your potential. This charm is a good example of building on a foundation as it lets you add more mutations to your warform for things like beefing up your soak, or making you faster (higher pools for movement actions)
I somehow gained the impression we'd be on the move. I like this safehouse idea greatly, but not if it's just going to be left behind.Secure Den Prana (Wits) - This is magical action where you create a supernaturally obscured safehouse burrow to be a den where you and some friends can lay low for a minute and catch some rest. I personally like it for style points alone, but I get it's not a great fit for every character. This can also be expanded upon with further charms to be even more impressive. See the territory sections of various attributes if this interests you.
Do what? Let me look this bad boy up! =)Glance-Oration Technique (Appearance) - It's fairly expensive mote wise, but it is a justification to be able to communicate effectively while in an animal shape or if you simply just want to be silent. In the right hands, there's a strong sales pitch for one that walks in dark places.