Gnomar
Discount cryptid
The OOC thread for everything related to the Incarnate roleplay! Anything you want to ask about the RP or just general chatter goes in here.
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So how are we likely to get involved with the I.C.E.? Is this something you just sign up for, or are you selected and then have to accept, or something else?
Also all of Bug's questions because those are important too ^^ I'd especially like to know more expectations about character capability and expectations for the incarnates.
Thanks for the clarifications!
My current idea for the incarnate was a puppet/doll-like creature of high intelligence and speed, able to release a miasma with which it can hide/protect itself and induce fear and/or panic, but which has little capability to really physically hurt anyone. More like a scouting/weakness-exposing/evasion tanking/debilitating support than a powerhouse, as I'm sure we'll get plenty of people wanting to smash things to pieces ^^ I'll probably add the inspiration pictures I've been looking at so you can get an idea.
Something like A:1 / D:2 / S:5 / E:3 / I:4
And as for the character, probably someone whose had a pretty mundane life. Working part-time at an old bookstore or something after graduating and not finding a job, died from a traffic accident since those are so f-ing common, something like that. Would hopefully make a nice contrast against both the other (likely much more) capable individuals they would now be working with, as well as their new, rather difficult-to-please incarnate.
View attachment 1057529View attachment 1057528View attachment 1057530
^ Plushie/Inactive Form
< Active Form, no sword
> Inspiration for miasma/mist abilities and their ability to form attacking appendages or mask themself. Perhaps the miasma is the true body?
Haha! What a coincidence! I was also planning on a super intelligent, high speed incarnate. Though it won't have much in the ways of abilities to attack or defend. They'll utilize teleportation. But, to start, they, and the human, can only teleport to each other. They'll play more of a support role. Evacuations, or helping others move around. Their only means of attack would be whatever weapons I.C.E. provides them.Thanks for the clarifications!
My current idea for the incarnate was a puppet/doll-like creature of high intelligence and speed, able to release a miasma with which it can hide/protect itself and induce fear and/or panic, but which has little capability to really physically hurt anyone. More like a scouting/weakness-exposing/evasion tanking/debilitating support than a powerhouse, as I'm sure we'll get plenty of people wanting to smash things to pieces ^^ I'll probably add the inspiration pictures I've been looking at so you can get an idea.
Something like A:1 / D:2 / S:5 / E:3 / I:4
And as for the character, probably someone whose had a pretty mundane life. Working part-time at an old bookstore or something after graduating and not finding a job, died from a traffic accident since those are so f-ing common, something like that. Would hopefully make a nice contrast against both the other (likely much more) capable individuals they would now be working with, as well as their new, rather difficult-to-please incarnate.
View attachment 1057529View attachment 1057528View attachment 1057530
^ Plushie/Inactive Form
< Active Form, no sword
> Inspiration for miasma/mist abilities and their ability to form attacking appendages or mask themself. Perhaps the miasma is the true body?
Feel free to lean into that as much as you want, my brain jumps between ideas very quickly and I like to fill in gaps that others don't get to, so I can always pivot into something less supportive and more aggressive if that fits better with what others are wanting to play themselves ^^Haha! What a coincidence! I was also planning on a super intelligent, high speed incarnate. Though it won't have much in the ways of abilities to attack or defend. They'll utilize teleportation. But, to start, they, and the human, can only teleport to each other. They'll play more of a support role. Evacuations, or helping others move around. Their only means of attack would be whatever weapons I.C.E. provides them.
Though I plan on having 5 intelligence. The incarnate's intelligence will be it's main feature. And probably a high energy, so it can teleport frequently. And decent speed. Since it can only teleport back to the human, at least for now, it needs speed to be able to move back away.
Also curious as to what Gnomar thinks of this concept? The incarnate's intelligence could allow it to use weapons and tools and such. Thus, the human will carry around a lot of equipment. Stuff that can be helpful to a group of people as well. First aid kits, supplemental weapons for others, if needed, any tech/gear they may need.
Thanks! I imagine most will wish to create powerful attacking/defending incarnates, so that's the reason behind my choice. Plus, with a seemingly lackluster ability, it'll let me lean on the intelligence of the incarnate to deal with conflict and resolve problems.Feel free to lean into that as much as you want, my brain jumps between ideas very quickly and I like to fill in gaps that others don't get to, so I can always pivot into something less supportive and more aggressive if that fits better with what others are wanting to play themselves ^^
They sound like they'll be a lot of fun (I'm super curious about interactions between high-intelligence incarnates and their/other characters) so I'll look forward to it ^^
I figured the same, like in most RPs or D&D and such, so I tend to take on more supportive roles in most things I play. It would probably feel weird for me to pop into a game with a blaster-type character at this point, but I could always try xDThanks! I imagine most will wish to create powerful attacking/defending incarnates, so that's the reason behind my choice. Plus, with a seemingly lackluster ability, it'll let me lean on the intelligence of the incarnate to deal with conflict and resolve problems.
I, too, am curious as to what can be expected from a highly intelligent incarnate. Like, their knowledge base and such.
I thoroughly enjoyed reading that Undead, at first I was a little concerned by this mountain of a man and his gigachad name but his personality offsets any worries I had. Great cliché dodge, seems like he'd be a lovely addition to the group.I posted my character. I may touch it up, but I feel happy enough with it. Leaves room for growth, as well as imagination. I'd love to hear people's thoughts on it!
They seem fun both in power and in personality! And Wumsy is indeed a fantastic name ^^I posted my character. I may touch it up, but I feel happy enough with it. Leaves room for growth, as well as imagination. I'd love to hear people's thoughts on it!
I'm thinking more of a demonic warrior type incarnate for my character. Not quite sure on the specific powers yet; maybe a slight strength or defence boost for the human to start.
Stats: A:4 / D:4 / S:2 / E:1 / I:4
As for the human character, I'm thinking a young adult who was making his way through college with dreams of being a social worker. Alas, he died in a car crash (or something equally mundane).
He's a bit heartbroken that he's being forced to work with I.C.E. and he's definitely a bit wary (if not downright terrified) of his own incarnate. He's not much of a fighter. Didn't think he had a violent bone in his body, but if the soul theory holds true...
Both of those are cracking ideas, either would fill niches we don't have covered!Honestly now with the ideas people are sharing, going the magical blaster route is actually sounding more reasonable for me ^^; That or a summoner type that doesn't excel at anything but can form weaker allies to support offense, defense, cover fire, etc.
I left it vague on purpose. I love how different people can envision the same description differently. But, to clarify, at least in my head, it's more like many rod-like segments, with rotating joints connecting them. I suppose they could be considered wiry. My thinking behind this design choice is that Wumsy can leap around, grabbing things by unraveling their body and snaking around things, like people, or gear, and moving them around. Either moving civilians to safety, or bringing equipment to squad mates.I thoroughly enjoyed reading that Undead, at first I was a little concerned by this mountain of a man and his gigachad name but his personality offsets any worries I had. Great cliché dodge, seems like he'd be a lovely addition to the group.
And Wumsy. I adore that name, had me chuckling every time it came up. Very happy to see people taking the intelligence build route, I had been concerned that it might not be too appealing! The design is unique as well, if I'm inferring it correctly it's essentially a collection of wire like structures with what I'm envisioning as shells that cover them? And it can take multiple forms by manipulating these components? I can imagine it having a bizarre voice with that setup, like a theremin given voice. Of course you can go where you want with that, that's just where my imagination takes me.
I was also considering something similar to what you describe as a summoner type. Something like a mechanical being, much like Wumsy, that is made up of many segments. It wouldn't have much autonomy, but would launch out segments of itself, forming various other machinations. Though I like both of your ideas very much, and I think they would compliment the growing group very well.Honestly now with the ideas people are sharing, going the magical blaster route is actually sounding more reasonable for me ^^; That or a summoner type that doesn't excel at anything but can form weaker allies to support offense, defense, cover fire, etc.
I'm glad you enjoy them!They seem fun both in power and in personality! And Wumsy is indeed a fantastic name ^^
Relying on gear is essentially where my characters are at. So their attacking and defending power lies mostly in what gear they have available. Though they'll always have Wumsy's intelligence to rely on.Both of those are cracking ideas, either would fill niches we don't have covered!
At the moment (Although of course we're very early in character development) range seems to be the weakest point of these concepts. But there are firearms to make up for that somewhat so don't let that sway you if there's any ideas you've got your hearts set on.
I was also considering something similar to what you describe as a summoner type. Something like a mechanical being, much like Wumsy, that is made up of many segments. It wouldn't have much autonomy, but would launch out segments of itself, forming various other machinations. Though I like both of your ideas very much, and I think they would compliment the growing group very well.
I'm glad you enjoy them!
Relying on gear is essentially where my characters are at. So their attacking and defending power lies mostly in what gear they have available. Though they'll always have Wumsy's intelligence to rely on.
Also, I plan on having Wumsy and Dayquan develop their teleporting ability. At some point, they'll be able to teleport to other places, and maybe even open up wormhole gates to help others travel around. That would allow not only the rescue of many people, but transporting close range fighters closer, and long range fighters further away.