Psychie
Princess Psychie
Sweet. I’m still trying to fill out the “who is he” part of my character sheet, but I’m making some progress.
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Unlike the vast, vast majority of Earth's population, your five characters are not only aware of such things, but you have seen and experienced them first-hand and on a regular basis! To be specific, each of your characters knows they come in basically three forms:A question for you, Purr . You have said that we are not starting with chi powers and stuff like that, but are we aware of such things existing in the game world? I don’t want to have as a goal to be able to develop chi powers if we have no idea that they exist.
I still have a great deal more to share with all of you concerning background. Please don't think you have to figure out your characters right now. You might change things as you learn more about Other Strangeness (the more I say that name, the more I like it!).Sweet. I’m still trying to fill out the “who is he” part of my character sheet, but I’m making some progress.
I already am not sure what to do with the W.P. choices Kiseko gets (either restricted or unrestricted). So I don't really know how I feel about this.Here's are two questions for everyone:
#1
Remember this? "Skill Programs that require one select Military Weapon Proficiencies can also select from Ancient Weapon Proficiencies. Skill Programs that contain specific Military W.P.s are unchanged."
Hmm. What if... folks could select either the Modern W.P. that a Skill Program provides, or folks can select an Ancient W.P. of their choice in its place? Like instead of Basic Military Skill Program giving W.P. Automatic Rifle and W.P. Grenade Throwing, folks could either have those or replace them with a W.P. of their choice? Same with Helicopter Aviation Skill Program (take any 3 W.P.s, not just Military W.P.s).
I thought that was what we were going with already?And #2
Do you like the following game idea? Playing a team of young folks who have been raised by great people, but unfortunately have to part ways with them? Then they are taken to a city populated by 99% humans who won't understand what they are, forcing them to live in secrecy? Most of all, Chinatown, the part of the city they live in that was once protected by The Savior, now needs heroes more than ever - and since the Savior is gone, Chinatown and your party need each other to survive!
I know a little more about Japanese than I do Chinese so this works for me.As I wrote earlier today, I'm in the process of nailing down the introduction I'd like to see in this game. There's a part of me that wants to set this in Japantown (because I know more about Japan and the Japanese than I do Chinatown and the Chinese). Thoughts are welcome! =)
I thought that was what we were going with already?
O.K.! So I have explained this much. With all of the storms and pressure changes in the climate here, it's been a wonky week and I wasn't sure how well I'd expressed the idea and how much of it I had shared with you.And I’m in the same boat as Kaerri when I had thought that we had lost contact with our savior somehow and were in Chinatown for a purpose without their guidance.
The Savior doesn't train modern soldiers - it's not their way (call them old-fashioned!). Your characters were/are allowed to choose their own destinies. The soldier idea is purely Moyo's. =)I was operating under the idea that Moyo had been expected to be a military style soldier, thus my purchase of the Basic Military package. Unless we can say that it was hoped that he’d be a special ops kind of guy, then he might get crossbow instead of grenades. The training in auto rifle, while I will most likely be using it, still seems to be appropriate for the background I had pictured.
I was thinking that this military training would have taken place early in Moyo’s life before he was freed by our Savior. Unless he was the one that made him? Then I would have a different background.The Savior doesn't train modern soldiers - it's not their way (call them old-fashioned!). Your characters were/are allowed to choose their own destinies. The soldier idea is purely Moyo's. =)
That's an option too.I was thinking that this military training would have taken place early in Moyo’s life before he was freed by our Savior. Unless he was the one that made him? Then I would have a different background.
Say, if there are 3 events that take place, the game would "prologue" this way.What I mean by this is - I have 3-5 major history events that take place prior to our starting of our game. All of your characters are present and all of your characters had a stake. I was thinking about writing out each event and then allowing each of you to represent how your character feels afterward. Why after? Because thanks to Sil and D. Rex, I am well-aware of just how long my Prologues (in Broadsword) can take!
So... 3-5 major history events in your characters' lives, plus one more scene that brings you up to speed with your characters' situation, and then it's off to San Francisco, California where your adventures will take place!
You're welcome, Bud! I appreciate your interest! I like making deep games that everyone enjoys, but I can only get there when I understand what everyone likes and dislikes. Only then can I create stories and develop details with any accuracy. =)I am getting a better mental picture of what you are looking for in a game. Thank you for explaining this better for me. I have some pondering to do for my character now.
1. Glad you like Haoyu's W.P. selections! Being a shoki (Demon Queller), Haoyu will definitely know that there are beasties and baddies in the world that cannot be harmed even by the biggest guns or melee weapons. Sometimes only magic can defeat magic. That's the way it is. =)I am satisfied with Haoyu’s weapon skill selection as is. While I can see us using martial arts and ancient weapons to go into a fight, there may be times that being able to grab an assault rifle or shotgun and use it effectively might be a good thing.
Also, I know little of real Chinatown or Japanesetown to know any differences, so either one is fine for me.
Finally, I kinda like the idea of at least starting out with our human saviors still in the game. That can change, and it might provide the impetus for us to range out of our comfort zones to find and save them.
This is more or less what I think I was doing already.I recommend throwing the Skill Program titles to the wind. Meaning, it's the collection of Skills that are important. You don't have to play a Soldier or Espionage Agent (that's really N&S territory). These programs are just ways for your characters to have a really, really good education. If you see your character instead as a Martial Warrior, a weapon specialist, a Would-be Sage, or something else that excites you, then that's what your character is going for! As I said before, throw the history and the lore of Ninjas and Superspies aside (just like we have done with After the Bomb)! Skill Programs are just collections of Skills.
Thanks, Bud!Having a blanket set of skill rules for character creation sounds good to me. I'll have to double check to make sure my skills fit in this guideline you have set here.
Maybe it's because I just woke up, but I found the advantages/disadvantages format a little confusing when comparing one species to another (also because at first my brain thought it was six separate lists instead of three groups of two). Maybe just a single list for each, with the traits in the same order, like I've done below? (Note: I rearranged the last couple points for human to make it align better with the last two for mutanimal and yokai.)Kaerri Psychie Sherwood Silanon
Further thoughts into Character Creation here. I am in the process of creating a "how to" for Character Creation to aid future Players. As I was writing it, I had some thoughts toward design and simplification. If you're in the mood to add your thoughts, I'm here for hear them! =)
1. What if... we disregarded Ninjas & Superspies O.C.C.s and simply selected x number of Skill Programs and Secondary Skills based on your Species selection? (I.e. 4 Skill Programs/6 Secondary Skills for Mutanimals and Yokai and 5 Skill Programs and 7 Secondary Skills for Humans?) That would take away any confusion concerning N&S O.C.C.s.
1a. A Martial Art System is free to your character unless you don't want one! If you don't, you receive a number of "Other" Skills instead? In other words, 1 "Other" Skill if Hand to Hand: Martial Arts/Assassin is selected, 2 "Other" Skills for Hand to Hand: Expert, 3 "Other" Skills for Hand to Hand: Basic, or 4 "Other" Skills for having no Hand to Hand Skills (not recommended!). "Other" Skills means any Skill your character qualifies for after having selected your Skill Programs (like Secondary Skills but without having to use the list of Secondary Skill list and each "Other" Skills comes with a starting bonus of +10%).
If the above spoiler is well-received, I thought this might make a "one stop shopping" list of each playable Species? Human, Mutanimal, Yokai. What are the advantages in disadvantages of playing each?
Human Advantages
1. Human appearance. Is part of human society. Generally knows what kind of behavior to expect when among most human beings.
2. 5 Skill Programs and 7 Secondary Skills when selecting Ninjas & Superspies Skills.
3. Eligible for Elemental Martial Arts (which, if desired, cost 1 Skill Program each).
Human Disadvantages
1. No Mutant Animal Form or BIO-E Powers (starting S.D.C. is 0).
2. No beginning understanding of the animal or spirit world. Cannot innately communicate with animals or spirits (but perhaps can be taught?).
3. May or may not believe in Mutanimals, Yokai, or anything supernatural at all!
Mutanimal Advantages
1. Possesses a Mutant Animal Form and BIO-E Powers.
2. Strong understanding of the animal world and regional animals. Generally knows what kind of behavior to expect when among most animals, domestic and wild.
3. Strong Ability to Communicate with Animals (note: I don't know if this means "speak" yet as animals don't use spoken language).
Mutanimal Disdvantages
1. Inhuman appearance (unless Full Looks is chosen). Is not part of human society. Has only a basic understanding of human society.
2. 4 Skill Programs and 6 Secondary Skills when selecting Ninjas & Superspies Skills.
3. Not eligible for Elemental Martial Arts.
Yokai Advantages
1. Possesses a Mutant Animal Form and BIO-E Powers.
2. Strong understanding of Spirit World and regional spirits. Generally knows what kind of behavior to expect when among most spirits (ghosts, demons, other yokai, and supernatural creatures not born on Earth).
3. Strong ability to communicate with spirits.
Yokai Disdvantages
1. Inhuman appearance (unless Full Looks is chosen). Is not part of human society. Has only a basic understanding of human society.
2. 4 Skill Programs and 6 Secondary Skills when selecting Ninjas & Superspies Skills.
3. Not Eligible for Elemental Martial Arts.
Thoughts?
Sure!Kaerri May I use this, please?
Thank you! =)Sure!
Kaerri Psychie Sherwood SilanonAlso, I'll be putting up a Character page some time today. I just have to decide what I want in that initial page besides Character Creation steps.