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You're a beautiful human being, never change.I'm not here to be productive, I'm here to be a pretentious, theatrical bitch who rolls around in the extravagance and aesthetic of it all. If I wanted productive I'd be tackling my damn workload. Nah fam. If we're procrastinating, we're milking it for all it's worth.
I came here to be semi-hysterical at one AM, in the way that you are at one am. I leave strangely complimented. Thank you.You're a beautiful human being, never change.
I wish there was a dislike button. Establishing the setting: good. Over-establishing the setting: boring. Why would you assume that not going deep into every irrelevant facet of a setting means one doesn't establish the setting sufficiently? That's a completely false dichotomy, a completely straight-forward logical fallacy, oh great logic human.
For example, someone's thoughts or movements as they speak. When was the last time you spoke to someone and neither of you moved at all? You can describe changes in the environment, like a passing breeze. Or perhaps thoughts during dialogue or actions, or possible changes in their body, like sweating, increased heart rate, etc. Even as I type this, I'm wiggling my leg back and forth and tensing and relaxing my toes. Why? Dunno, but I am. And, even if someone doesn't move, but stay still like a statue, that's an unnatural trait that could still be described to add to the character.
I say what you write, treat your characters like they are real people, noticing real things. Do you know pays super close attention to body language of the ordinary citizen? Detectives. If you make a detective, it would make sense that they see that his arms are crossed and tucked tightly to his chest. That he looks around a lot. We aren’t thinking in the back of our minds “hey, he flexes his fingers when he talks.”
In my opinion, details are like a grocery isle when you are shopping. You are looking for a specific thing, and nothing else matters. You notice everything else, sure, but you aren’t hyper focused on it.
OK, so, I'll use an example. Keep in mind I'm no master writer. So, let's set the scene first. A socially awkward boy is being asked a question by a pretty girl. The question isn't really important, so let's say the question is something along the lines of asking for directions.When you talk with someone, or do anything, do you take note of things that are ordinary? If you have a conversation and someone is moving, are you paying attention? No. Because it’s not normal. You’re outside and a breeze blows by. It’s nice, but you don’t give it a second thought. The only time people would notice something is when it’s out of the ordinary. So why should roleplay be any different.
These characters we make, they aren’t super detail oriented. I’m willing to wager I can look at any characters personality sheet and it won’t say “I pay attention to the small stuff.” Because we don’t. It’s not something people do. Your example of willing your legs? You had to focus on you doing it, because you aren’t always aware that you’re doing it. Well maybe YOU are, but the guy sitting on the park bench isn’t. He doesn’t care.
I say what you write, treat your characters like they are real people, noticing real things. Do you know pays super close attention to body language of the ordinary citizen? Detectives. If you make a detective, it would make sense that they see that his arms are crossed and tucked tightly to his chest. That he looks around a lot. We aren’t thinking in the back of our minds “hey, he flexes his fingers when he talks.”
In my opinion, details are like a grocery isle when you are shopping. You are looking for a specific thing, and nothing else matters. You notice everything else, sure, but you aren’t hyper focused on it.
Okay, let's bounce this around: We have established that because of our styles, we define quality and importance differently. When somebody sets up an rp, does an interest check, whatever, we put rules in place to help ensure the presence of quality and importance (as we define them).
Would it be beneficial in an interest check to explain one's values as a writer? I imagine many rpers, especially people who are a little more new to it, go in to find a partner or group and see these standards as something to live up to. There are rules to obtain this writing, therefore it must be good and one should work up their writing to attain that standard. Then they start learning by trying to imitate. They see paragraphs full of details that are not relevant to the story line and go 'it must be correct to mention every detail, this is quality'.
Alternately, they join with somebody like me and see short, plot and character oriented whatnot, only loosely established settings, etc. I had my own rules in place, they now assume that this is quality and they should be trying to attain it.
Obviously we place completely different value on the content of literature and rp. If I were to read something you wrote, I'd probably find it so deadly boring I'd get mad. If somebody started copying you, I'd feel it were a shame. You'd likely have some form of negative reaction reading one of my rps.
So, do you think it would benefit new writers who haven't established a style to see our personal values as writers laid out first thing? Do you think it would matter to them? Do you think it would influence them? Maybe moreso than rules about post lengths?
People will always disagree, and fight their opinion to the death, even if it’s wrong. Not saying any opinion here is wrong, but it’s easy to see when people are over compensating. I can give some examples.
When Harry Potter goes into the forest for the first time, does he remark on the type of trees? How the leaves blot out the sun, or how each root of each tree looks like an evil claw reaching for him? No. Because it’s not necessary. The dark forest is explained easily, and throughly enough time captivate adults and children alike. Everything else in the book is the same way. The grain of wood in there every moving staircases isn’t explained, because it doesn’t matter. How many paintings? Who knows. We just know there is a lot. Details when they matter, and not when they don’t.
Imagine if every novel had the same type of writing that some people believe is “essential world building”. They would all be the size of dictionaries. If every times the wind blew the book spoke of how the grass swayed, hair was caught, leaves danced.
People aren’t experienced and expert writers just because they describe every pebble on the mountain side on the way up. Superfluous details don’t make you a good writer. Being a good writer makes you a good writer. And good writers don’t need to justify. Their work speaks for them.
There are always people who complain nomatter how good a writer one is. We aren't going out of our way to justify our style of writing unprompted, we are simply trying to give viable response to the criticism raised.Being a good writer makes you a good writer. And good writers don’t need to justify. Their work speaks for them.
When you talk with someone, or do anything, do you take note of things that are ordinary? If you have a conversation and someone is moving, are you paying attention? No. Because it’s not normal. You’re outside and a breeze blows by. It’s nice, but you don’t give it a second thought. The only time people would notice something is when it’s out of the ordinary. So why should roleplay be any different.
These characters we make, they aren’t super detail oriented. I’m willing to wager I can look at any characters personality sheet and it won’t say “I pay attention to the small stuff.” Because we don’t. It’s not something people do. Your example of willing your legs? You had to focus on you doing it, because you aren’t always aware that you’re doing it. Well maybe YOU are, but the guy sitting on the park bench isn’t. He doesn’t care.
I say what you write, treat your characters like they are real people, noticing real things. Do you know pays super close attention to body language of the ordinary citizen? Detectives. If you make a detective, it would make sense that they see that his arms are crossed and tucked tightly to his chest. That he looks around a lot. We aren’t thinking in the back of our minds “hey, he flexes his fingers when he talks.”
In my opinion, details are like a grocery isle when you are shopping. You are looking for a specific thing, and nothing else matters. You notice everything else, sure, but you aren’t hyper focused on it.
People often don't understand requirements even with something as clear cut as a length minimum (one of the biggest advantages it has as a tool is it's simplicity, it's pretty easy to understand and apply, but still there are people who either ignore it or don't grasp it enough to understand whether they can keep up with it). As such, adding such a thing would probably just not work at all- especially considering that many writers prefer a given writing style without really knowing why they prefer it.Would it be beneficial in an interest check to explain one's values as a writer?
Kinda answered this above, but just to add- I think a new writer should begin by experimenting with various styles, start with simple and gradually try more things until they have a grasp of how they think as a writer, what's fun or interesting to them? Once they have that answer, it's usually pretty clear cut what route they should go down.So, do you think it would benefit new writers who haven't established a style to see our personal values as writers laid out first thing? Do you think it would matter to them? Do you think it would influence them? Maybe moreso than rules about post lengths?
This isn't appropriate for every character though. Not all characters are so much in their own head. A character who isn't introspective isn't likely to have a very informative inner monologue. If a conversation is between people who are comfortable with each other, neither of them are likely to have any physical reaction of note. It makes sense to describe the actions of somebody's who especially fidgety, or has some very overt reaction. It's just not always appropriate to describe the inner thoughts or outer reactions to things.
"A picture paints a thousand words" they say, and that is what is going on here. Albeit you are in your own head, you don't hear yourself describe things because you don't need to describe them: You can see, and hear, and smell and touch etc... without needing a single word of input. You can feel things without having to think in words "I am feeling this", but your very realization that you feel something, or the image you see, those are all by nature thoughts. Every image you ever saw, everything you ever heard, all of it is all thoughts, it's all in your head. That's the principle behind, say, animation: your brain interprets still pictures as moving, and you see a moving image.
To say that "only a character that is very introspective" would be so much in their own head is to really reduce the scope of what thoughts are.
As for body language, again, just because you don't necessarily realize you are moving, or gesturing or anything of the sort doesn't mean you aren't. And I can guarantee you have a lot more body language than you seem to realize.
See the issue here is that you are reducing thought to conscious thought (thinks you think or note to yourself). Now, that is fine, we do typically refer to conscious thought as thought. But inner monologue as narrative incorporates both conscious and unconscious thought, and to say that there isn't enough material with thought for inner monologue disregards this fact.You don’t have to actively think to get movement, your brain does that subconsciously for you.
Tulik
OK, so suppose character A, lets call him Charlie, invites character B, lets call her Rachel, to his house. Charlie has walked on that carpet many times before, he doesn't even notice it. It's background noise to him. However, Rachel has never been to Charlie's house. Rachel is going to notice everything. (Oh, Charlie has a complete collection of Stephen King novels. Oh, Charlie hasn't dusted in months. Oh, he collects fancy thimbles... there's a red flag.) How is Rachel going to notice anything, unless Charlie's player describes those things to her player? Charlie might not notice the cobwebs, the pattern on the carpet, the smell of brocolli, but Rachel sure as heck will. What's your solution? Would you have Rachel coming into the house and describing whatever she wants to about Charlie's house since Charlie hasn't bothered to do so? Should Rachel's player ask Charlie's player about Charlie's house OOC and then describe what Charlie's player says is there, which frankly is a waste of time and kind of ass-backward?
Charlie's player sometimes has to describe things that Charlie doesn't notice, because they are under his control, and because Rachel will notice them.
All these comments are good examples of building a world, but I think you’re forgetting the context of the thread. If the details you’ve given are creating. A post that is four pages long, no one is going to care about the smell of broccoli, or cobwebs. Or the desolate feeling that the man thinks Steven king is a good writer (jk jk). You can create detail. Four paragraphs. Five. Six. But when it becomes so large that it’s a strain to actually read your post because of magnitude of the details, you’ve added too much.
See my post above. That isn't so much an indication that details are bad. It is an indication that the person writing the post has not mastered where to put those details. It's the same problem that comes up with one-liners. It isn't that writing less words is automatically bad. It is that the person hasn't managed to do so in a way that balances brevity and information sharing.
Further this post has shown that most people who are asking for a minimum post aren't doing out of a desire to force you to write fifty paragraphs about someone's house. Those are by far the outliers of this equation.
I agree. There are extremes on each side of the spectrum, and I personally would like to believes that’s what we are talking about, not the person who puts out a handful of paragraphs. A sentence explains nothing. An essay explains too much.