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Home Behind & World Ahead
made by: liztopher with help of some friends
heavily based on: lotr, the hobbit
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In a land known as Hithegrove, in Algorn, there live a peaceful race known as Hobbits. Now, Hobbits are sensible folk, wiry of men and other races, and the adventures of the world at large. They prefer to remain in their own lands, concerned only by their own affairs. Rarely does a Hobbit venture out of their homeland in their lifetime. But for in this case, it may be possibly the wiry are finally a part of the raging battle.
Now, before we get on with our story, I must inform you of the back story to our adventure. Fly across the endless forests dedicated to the elves, the mountains and caverns to the dwarves, the arid deserts and volcanos to the dragons, demons, orcs and lovely castles and plains to the humans. This, you will find four, great kingdoms.
These four great kingdoms, Themron, Gamberyl, Blythe, and Agnilar, had always known peace with each other. Their royal families had been intertwined since they had been established, and ran the lands of Algorn as they pleased. It was no shock to anyone when the Prince of Themron and Princess of Gamberyl became engaged. The nations celebrated the engagement, for the young eager prince was promised to become a great king and the tender princess with a bold heart was a perfect match to sit at his side. Their wedding was beautiful and held at the Shrine of Algorn, a center point of the four kingdoms holding a brilliant stone encased in gold, as all royal weddings had been held for centuries. Things seemed to be going well and the princess adapted marvelously to the move from her childhood home to her future. It was all very spectacular and routine. Until the father of the prince, the King of Themron, fell ill in his old age and passed on to the heavens.
The prince that had once been described as "eager" had become obsessed. It was a gradual change, but he had gone from being a wonderful husband to his new wife to being neglectful and even cold. He missed meals with her and often didn't even come to bed. She began to worry, so she decided to follow him one night. That was when she discovered that her husband had become mad with power. He was plotting to attack the smaller kingdom of Agnilar to the north and milk it of its resources. Angered at his irrational plan, she burst through the door and demanded he cease his plotting, but he only laughed at her with a malicious look in his eye. He had his captain of the guard arrest her and lock her in a high tower where she would be held prisoner, allowed to speak to no one aside from the King and his guard.
Wars broke out, and suddenly the four kingdoms fell to ruins. The new King Themron grew mad with power, killing everything and taking what he wanted, killing his brothers and unleashing evil to those who didn't follow him. It wasn't long before the dragons, orcs and demons had fell into spiraling darkness. The greed that took over Themron's cheerful composition, transformed him into someone everyone would fear. Someone, that today most little folk will read in lore books. His once silk skin, scaled, horns protruding from his lush brown hair and rows upon rows of teeth replacing his pearl whites. King Themron was no more, for he was now Azurath, Demon of the South. Azurath made sure to make his army grow, building weapons and armor for the new Kingdom he was creating. The stone, which was encased in that gold at the center of the four kingdoms, was placed into a pendent and rested on his chest while he killed his people. The Princess of this once Prince was never heard from, and the ruins of the tower she resided in is still laying there today. Legend has it, the Father of the Princess had slain the savage beast, obtaining the stone and keeping it hidden for years. The darkness fell into a deep slumber, like a dormant volcano ready to burst at any moment, although, rumor has it the stone is out there. Those who ever lay hands on the stone, would grow mad like Themron and awaken the darkness.
Those left alive of the Kingdoms, forests and mountains formed together to be known as The Fellowship of Gamberyl, in honor of the King who slain Azurath. Elves of the forest, Dwarves of the Mountains, Humans of the Plains had come together to keep their numbers up. This silence meant something, and with that stone being out there.. the darkness could awake, and those who stood by Themron will do whatever they can to obtain it. Some even say the son of Themron, Maetheren, has taken his place, doing what his father never could.
Now this is where we get back to Hobbits. The Fellowship needs whatever help they can get, can't they?
A group of companions are making their way to Hithegrove to speak to a few Hobbits about their new journey, whether they will agree or disagree, the wrath of Themron will awaken once more. This Fellowship make it seem like a simple journey to a cave, slaying a dragon for some treasure.. but would could really reside there?
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Yes, this is a quickly made Lord of The Rings / The Hobbit type role play. If you haven't seen either of the films, that's okay, the story line is based off it but really, has no connection to it, so technically being, this is not a 100% fandom role play. You can make up races, species, creatures, cities, connections to the four kingdoms, kin or classes. You don't have to be a part of The Fellowship if you don't want to. You can be a clan hunting the Fellowship, can be sided with Themron's son, Matheren etc. This role play is free, you have an idea you want, just let me hear it first so it isn't over the top. You wanna be a spy? Go for it. You wanna be a pink fairy connected to Prince of Themron? Go for it. Have as many characters as you want, as long as you don't have more than ten. Human pictures are allowed, descriptions and anime are perfectly fine. Keep romance clean, post a paragraph or more each post ( 3 sentences ) and have fun.
There are no boundaries.
Also, if you want to play as Themron's son, the guard - go right ahead, let me know first.
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Name: Theodore Avett Mumford
Nickname: Teddy, Ted
Age: 26
Gender: Male
Height / Weight: 3'9" and 90lbs
Race: Hobbit
Occupation: Teddy is a cook down at the local tavern, wherein he swoons after a lovely hobbit-ess and dreams of second-breakfast.
Personality: This little hobbit likes to dream of adventure and talk about adventure and muse over adventure, but he really isn’t the adventurous sort at all. Sure, a few good stories shared over ale is all good fun; sometimes he even talks to the occasional visitor passing through. But overall Teddy isn’t really seeking anything out. He likes to make grand proclamations and never follow up on them ( like that one time he swore he’d kiss the woman of his dreams right there and then, and then hid away in his house for a day ), and he’s really quite a coward. A selfish coward to boot, with little concern for the well being of those he does not consider friends. If he’s scared he’ll be sure to inform everyone around him that he is, indeed, scared. That being said Teddy is capable of great things, sometimes it just takes a lot of pushing and maybe some threatening. For such a cowardly fellow he sure can stand up for himself if things get pushed too far, or danger is actually a very real threat.
Biography: Teddy spent his childhood seeking out greatness, which, to a child, was chasing toads and rubbing mud in his mother's hair. Both parents were simple folk who lived a simple life, and Teddy wasn't destined for much different. He couldn't count the times he got in trouble on his fingers, but he never strayed too far from home or really toed any lines. When he turned twenty-three his grandfather died and he inherited the man’s house and most of his worldly possessions. No one was really quite so surprised because Teddy was very good at making that man laugh. Unfortunately his younger sister is still a little sore over the whole debacle of inheritance, but he’s given her a set of china plates and three old heirloom chairs to try and make up for it. His sister, Mary, still gives him the stink eye sometimes but she otherwise seems to have gotten over the betrayal. Since then he’s gotten himself a job down at the local tavern (he always had a knack for cooking), has a cozy little home, the prettiest garden in town, and a very comfortable, boring life.
Strengths: Light on his feet, cooking and gardening.
Weaknesses: Has never held or used a sword properly, and quite the small fellow.
Clothing / Gear: Teddy wears a lot of scarves. He's known for those colorful, silken things of splendor and beauty (they're actually rather garish at best). Otherwise he dresses like a normal hobbit; barefoot and brightly colored. He also has a small (read; very) dagger, but it's really more like a butter knife.
Appearance:
Name: Orydd Thoraeus Gamberyl
Nickname: Ory
Age: 158 ( looks to be in her mid twenties )
Gender: Female
Height / Weight: 5'6" and 127lbs
Race: Elf
Occupation: Princess of Gamberyl, Queen of Themron - although she stays under key and usually says she's a wanderer. She is also one of the heads in the Fellowship.
Personality: To say the least, Orydd grew to become a proud and confident woman. Though she certainly isn't old for a elf, nor do many respect her because of this, she tends to prove her worth rather quickly. Orydd is not quite a leader, though she can and will take charge if the rest of the party fails to do so. Like her brothers, she holds a sharp tongue and is quick to place judgement before consideration. Though it may be a bit of a flaw, she can not help but be a bit protective. As any elf would, Orydd stands her ground fiercely. Again it may be a flaw to refrain from fleeing, but her pride wouldn't have it any other way. This stands best for her closest kin and friends, though strangers may not receive her best sympathy. Almost wary of change and new people, Orydd finds it difficult to adjust to abrupt things. She might throw a quick complain, but will not allow herself as a burden.
Though she might have strength behind her, she does have quite the heart. Fortunately for the travelers around her, she was taught how to cook and mend wounds like her mother had before her. Regardless of the talents, she isn't quick to share with those that haven't earned her trust completely. Then again if she see's an honest need, she will do her best (even with a pained expression). In terms of taking jokes, she is usually the first to say it. As a fan of humor, she will try to make light of groggy situations. If the situation calls for it, Orydd will be serious. Unlike women of other races, Orydd does not claim to know how to use femininity as a weapon.
Biography: Orydd was the first born of four, her three younger brothers coming rather soon after her. Due to their minimal four years difference of age, the four were very close to one another. As such, the four of them followed after their father quite dutifully in aiding him. Along side them, their uncle worked as well. Unlike her father, her uncle had taken on Oyrdd almost as a daughter of his own. He taught her the finer works of smithing and the great stories of their people from times past. Her father was never there for her, although was proud of marrying a Thermon.
As time ticked on, so did the unrest of their people. Her husband grew evil and their kingdom had fallen, the rest of the world nearly wiped out due to the darkness overtaking her once loved one. Yes, she is the princess who was locked up by her evil husband and nearly sentenced to death. How she managed to escape? She will never tell. Nor does she ever speak of it either. Her family, gone, and the evil of her husband left over in a stone she is destined to destroy. She is often blamed for the chaos that wiped through the lands, hence her secrecy. This woman keeps her identity hidden, and refuses to give out personal information.
Strengths: Through and through, Orydd is a bow wielder. She has fought before, often in the woods hunting or the occasional city raid of petty goblins. One time she threw a mountain lion clean off her youngest brother, or so he claims. She can and will smith on the spot if she has the required material, and is not even remotely close to being dainty about it. Fortunately for her, she was the first of her siblings to skin deer with her father. Her stomach holds strong at the dead and their uncanny smells.
Weaknesses: Though she may be lighter and more nimble than any male dwarf, her stride says otherwise. Though she can run for quite some time, she will not make much distance. That's what we have traveling horses for, right? Lastly, her companions would have to be one of her ultimate weaknesses. As much as she'd like to live, she'd lay her life down for any friend of hers.
Clothing / Gear: She wears very thick furs and often hides her face with them, which most people will think she is a male. She carries a thin iron sword and a bow with a set of arrows in her quiver.
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