VyraCorrina
New Member
Name: Anduradil Bargrum Uristdott (Wonder-Wall Redsteel, Daughter of Urist)
Nickname: Anduri
Age: 26
Gender: Female
Race: Dwarf
Height / Weight: 4' 4" / 127 lb.
Occupation: Ranger/Wanderer
Personality: Anduri is usually very level-headed and surprisingly warm for someone who spends so much time in solitude. Like all dwarves, she can be taken by odd moods here and there, but for the most part is areliable and competent young dwarf-woman. She can be a bit difficult to persuade when it comes to taking actions she deems as rash or impetuous, but if her deeper virtues or pride are appealed to, she's as willing to take risks as anyone. Time in the wilds has imbued into her a deep commitment to thinking things through and conserving resources. It's better to trap and deceive a territorial bear than to face it head-on, after all.
She's inclined to keep most of her thoughts to herself, but she's more than happy to share a campfire story or two when the time is right. Anduri is what she's been raised to be: responsible, prudent, and diligent. She can be somewhat self-important, however, and will passively try to influence others rather than outright confront them, at the risk of being labeled as manipulative or deceitful.
Biography: Anduri was born to a group of dwarven settlers that had left their mountain home to establish an outpost along a major river. The local area was purportedly rich in iron ores and flux stones, and potentially even rare metals like gold or silver. Being part of the first generation born in this colony, Anduri had an upbringing rather unlike most dwarven girls. Now, unlike humans or elves, it's not at all uncommon for dwarf women to work up a good, hard-won sweat for a living, and that goes doubly for dwarves in the midst of building a new settlement. Anduri's father was a woodworker, and her mother was a hunter. The young girl's best friend growing up was the family's hunting hound, Dain.Anduri spent much time in the woodlands for these reasons, and cut her teeth on the very basics of living off the land and crafting with wood in order to assist her family with their never-ending tasks. She gained a reputation as a very imaginative and adventurous child, and any time she wasn't working at chores, she was amusing some settler or another with tall tales she made up on the spot.
She visited the land of her ancestors when she was 16, which was old enough to accompany a merchant caravan to the mountain halls. Though she gained a level of familiarity with mountain living during her short time there, Anduri soon returned to the place of her birth. At 20, she was caring for her younger siblings while her mother recovered from taking a goblin raider's arrow to the belly and her father slaved away in his carpentry shop.
By this time, it had become apparent that the purported motherlode of iron ores and good stone was fiction, and many dejected miners left the settlement to return to "proper" civilization. Anduri's parents didn't truly have a place back in the mountain halls, and they remained behind, even as the small dwarven town dwindled and dried up. They sent their other children back to the mountains to take apprenticeships and learn useful trades like masonry and smithing, but Anduri refused to leave them. She spent another two years caring for them before a passing human hunter offered to bring them back to his own village, stating that an experienced carpenter, especially one of a race known for good craftsmanship, would be welcome there, as would his wife. Anduri accompanied her parents to the village and lived there with them for another six months, until she finally departed to become a ranger and seek out the adventure she'd craved as a child.
Strengths: Being a dwarf whose ancestors inhabited mountain burrows, Anduri's dark-vision is quite good. She's also a superb hunter and marksman with her crossbow, a skill she learned from her mother. Her father taught her basic woodworking, and she keeps a few tools handy for whittling or minor carving. Though she's no engineer or alchemist, her time in the wilds as a self-styled "ranger" has bestowed upon her a working knowledge of trapping and herbalism, and she can readily whip up a snare-trap or invigorating tonic if she's familiar with the materials. She isn't an assassin, either, but no self-respecting woodsman would be caught snapping twigs or stomping about like a brute, and she's as stealthy as any hunter worth the title ought to be.
Weaknesses: Anduri dislikes outright confrontation, not due to cowardice, but to her subtler nature. She can handle a fight, but always feels that if she's in one, she must have messed up somewhere. Though she can come off as sociable, in the end she's somewhat of a bumpkin and may make a social faux pas or two, though she tries to be observant enough of her surroundings to prevent any of that. She also short... what with being a dwarf and all. That doesn't matter as much if you can climb trees, though, does it?
Clothing / Gear: A worn set of leather armor sits atop her plant-fiber tunic, which is accompanied by matching trousers that snugly fit against her athletic form. A hooded, dark-green cape of similar fabric covers most of her form when it's not pulled back over her shoulder. She also has some woodworking tools, but only portable ones she can easily carry in a satchel. She also carries assorted herbs, dried berries, and other ingredients and supplies... though don't go expecting her to brew you a potion of invisibility from some detritus she picked up off the forest floor! She also carries her trusty crossbow, and two quivers of bolts. One quiver is for standard, metal-tipped projectiles that she retrieves when possible and trades for when she needs more. The other, small quiver by her waist is made up of self-crafted wooden spikes, used for smaller game or unarmored targets to avoid wasting good ammunition.
Appearance:
View attachment 11636
Nickname: Anduri
Age: 26
Gender: Female
Race: Dwarf
Height / Weight: 4' 4" / 127 lb.
Occupation: Ranger/Wanderer
Personality: Anduri is usually very level-headed and surprisingly warm for someone who spends so much time in solitude. Like all dwarves, she can be taken by odd moods here and there, but for the most part is areliable and competent young dwarf-woman. She can be a bit difficult to persuade when it comes to taking actions she deems as rash or impetuous, but if her deeper virtues or pride are appealed to, she's as willing to take risks as anyone. Time in the wilds has imbued into her a deep commitment to thinking things through and conserving resources. It's better to trap and deceive a territorial bear than to face it head-on, after all.
She's inclined to keep most of her thoughts to herself, but she's more than happy to share a campfire story or two when the time is right. Anduri is what she's been raised to be: responsible, prudent, and diligent. She can be somewhat self-important, however, and will passively try to influence others rather than outright confront them, at the risk of being labeled as manipulative or deceitful.
Biography: Anduri was born to a group of dwarven settlers that had left their mountain home to establish an outpost along a major river. The local area was purportedly rich in iron ores and flux stones, and potentially even rare metals like gold or silver. Being part of the first generation born in this colony, Anduri had an upbringing rather unlike most dwarven girls. Now, unlike humans or elves, it's not at all uncommon for dwarf women to work up a good, hard-won sweat for a living, and that goes doubly for dwarves in the midst of building a new settlement. Anduri's father was a woodworker, and her mother was a hunter. The young girl's best friend growing up was the family's hunting hound, Dain.Anduri spent much time in the woodlands for these reasons, and cut her teeth on the very basics of living off the land and crafting with wood in order to assist her family with their never-ending tasks. She gained a reputation as a very imaginative and adventurous child, and any time she wasn't working at chores, she was amusing some settler or another with tall tales she made up on the spot.
She visited the land of her ancestors when she was 16, which was old enough to accompany a merchant caravan to the mountain halls. Though she gained a level of familiarity with mountain living during her short time there, Anduri soon returned to the place of her birth. At 20, she was caring for her younger siblings while her mother recovered from taking a goblin raider's arrow to the belly and her father slaved away in his carpentry shop.
By this time, it had become apparent that the purported motherlode of iron ores and good stone was fiction, and many dejected miners left the settlement to return to "proper" civilization. Anduri's parents didn't truly have a place back in the mountain halls, and they remained behind, even as the small dwarven town dwindled and dried up. They sent their other children back to the mountains to take apprenticeships and learn useful trades like masonry and smithing, but Anduri refused to leave them. She spent another two years caring for them before a passing human hunter offered to bring them back to his own village, stating that an experienced carpenter, especially one of a race known for good craftsmanship, would be welcome there, as would his wife. Anduri accompanied her parents to the village and lived there with them for another six months, until she finally departed to become a ranger and seek out the adventure she'd craved as a child.
Strengths: Being a dwarf whose ancestors inhabited mountain burrows, Anduri's dark-vision is quite good. She's also a superb hunter and marksman with her crossbow, a skill she learned from her mother. Her father taught her basic woodworking, and she keeps a few tools handy for whittling or minor carving. Though she's no engineer or alchemist, her time in the wilds as a self-styled "ranger" has bestowed upon her a working knowledge of trapping and herbalism, and she can readily whip up a snare-trap or invigorating tonic if she's familiar with the materials. She isn't an assassin, either, but no self-respecting woodsman would be caught snapping twigs or stomping about like a brute, and she's as stealthy as any hunter worth the title ought to be.
Weaknesses: Anduri dislikes outright confrontation, not due to cowardice, but to her subtler nature. She can handle a fight, but always feels that if she's in one, she must have messed up somewhere. Though she can come off as sociable, in the end she's somewhat of a bumpkin and may make a social faux pas or two, though she tries to be observant enough of her surroundings to prevent any of that. She also short... what with being a dwarf and all. That doesn't matter as much if you can climb trees, though, does it?
Clothing / Gear: A worn set of leather armor sits atop her plant-fiber tunic, which is accompanied by matching trousers that snugly fit against her athletic form. A hooded, dark-green cape of similar fabric covers most of her form when it's not pulled back over her shoulder. She also has some woodworking tools, but only portable ones she can easily carry in a satchel. She also carries assorted herbs, dried berries, and other ingredients and supplies... though don't go expecting her to brew you a potion of invisibility from some detritus she picked up off the forest floor! She also carries her trusty crossbow, and two quivers of bolts. One quiver is for standard, metal-tipped projectiles that she retrieves when possible and trades for when she needs more. The other, small quiver by her waist is made up of self-crafted wooden spikes, used for smaller game or unarmored targets to avoid wasting good ammunition.
Appearance:
View attachment 11636