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Fantasy Help Wanted: Reward Upon Completion

SimpleReading said:
Going to be absent again for most if not all of today, feel free to move on without me I'll catch up later.
P.s I might be able to make like one post waaaaayyy later this afternoon
No problem, but thanks for letting us know. I'll post soon, and I'll start working with the second group today.
 
Maybe it's just me, but I feel like our story is a little too funny to be serious, a little too creepy to be taken lightly, but really really fun. Mad props to @Beowulf for the perfect actions to keep the story going, and @Guy for making another character that we'll be able to laugh at.
 
I played it like I would D&D. Screw the wall, it isn't moving, what's in the chest? Locked? Bash it open.


And your name change threw me for a loop.
 
I started the RP going for that kind of thing. If any of the main group has been reading the later events at the bar in the second IC, it's going slower, but almost quite as funny.
 
Sorry for delayed replies, currently posting from airports. I will definitely be able to post once a day though, and will do my best to keep up. On vacation until the 15th.
 
Mistakes are always made, especially when you delete your post kids, don't do it... just don't. Mistakes were made, regrets yes.
 
I made a mistake. Bad mistake.


I try to make my posts non-error like, so I'll double check them and the posts around me. But sometimes I just go overboard and over do it. Thinking what I did was wrong, but it was correct.


@The Inkeeper
 
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Dante listens to the large man in front of him who informs him of a trap. He didn't feel anything, but to be safe, he inspects his own legs to see if anything is off. Not seeing anything, he sees the man take out what seems to be some sort of dart with green liquids on it. Poison? He can fix that for sure, depending what kind of poison it is. He gets down on one knee, he tries to keep his right arm up, which looks awkward and uncomfortable for Dante. Inspecting the area where he pulled out the pin, it doesn't look that bad that he can fix,


"I can fix that." he muttered as he was about to place his left hand on Bruas' leg. Yet, his hand recoiled and he looked up surprised again due to a large sound was created. Sounded like something big was slammed down onto the floor. He stays on his one knee, considering if he shouldn't tend to the poison. He's thinking that the poison isn't that strong if they don't seem to be affected, should stay on guard or take the time to care these wounds? He gets up and then hears the cloaked girl speak. It's dark, and whatever made that sound could be in here, light can help fix that problem. But that poison seems to affected the team, or the woman at lest. He looks from left to right thinking of an idea while keeping his guard up, he isn't some wizard, these spells take effort, he can do one or the other. Speaking to the rest of his group


"Do we need more light or do we want whatever hit your legs to be fixed?" he said, hesitating for a moment, thinking under pressure isn't his thing he can do easily. Plus, he doesn't know how bad the poison is, and this is the time were he can be useful, but Dante prefers the most useful option, so he'll just wait for a good response, prey to Pelor it's just fast enough before whatever made that noise is here.
I gotcha covered.
 
@Darth Gangsta start here

[QUOTE="The Inkeeper]The sky has just fallen into a natural still of dark silence as you approach the Inn in the peculiar village you have stepped into. Three heavily-build bald men can be seen the the torchlight at the front-right corner of the building, scowling and growling at most of the patrons crowding the entrance. They seem to be conversing among themselves fairly seriously, giving poisonous glances at anyone who dares get too close. Around the front-right corner a large sign can be seen holding the Inn's name, brandished "The Drumbling Stunk", and several posters of all sorts that are carefully nailed to the thick board.
You slowly look up from the crumpled, weathered parchment you had received just days before, finally having arrived at this shanty but quaint Inn in the dimming sunlight. You fold the paper carefully and put it back into your pack. You didn't bring much, but what did you expect to bring to a new life of adventure? With a short readjustment, you quickly walk to the door as the smell of heavy brew and bar-cooking fills the room. Laughter and shouting can be heard from inside and you feel both brave and nervous of what lies behind.


The inside of the Inn seems smaller on the outside, and almost seems physically improbable for the amount of patrons at its tables. Small candles are lit at each table, but the majority of the main barroom has been illuminated by a large cooking fire in the center of the room, with the tables set up in rings around the fire pit. The bar stands at the opposing end, facing the door. The room is bustling with life just as the outside is, and several bald men as seen from outside are tending to the patrons of the bar.

[/QUOTE]
 
I'll have your character continue with the group until she can die properly. Thanks for playing while you could! :3
 

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