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Realistic or Modern Hearthbound (Open to anyone!)

>Vito: Boot up the game


It takes a little navigation and some trial and error, but eventually after booting up the Server portion of the game, you get it connected to Mila's Client. You're taken aback when the game window provides you with a somewhat areal view of Mila, including her room, though you can't see the walls you're apparently looking through... The only way you know this is Mila is because she's sent the group pictures before. Everyone's sent their pictures to one another, and you keep a folder of them in your computer just in case you happen to run into anyone in real life, which you haven't. 


You can also see the rest of Mila's apartment by moving your cursor around. Mila looks towards the cursor with confusion as you move about, and follows, probably out of curiosity, which is a good thing because you can apparently only move so far away from Mila. Her apartment is just a few feet bigger than your bubble of reach. What would qualify for a living room is mostly empty. Does she live her by herself? Wait, no, the second bedroom is occupied by some guy. 


Within the interface you're given by the game, you have several options. There's Move, Revise, and Deploy, represented as giant green arrows. Move is the default; you experiment by moving around Mila's bed. She seems to be surprised by this, and makes gestures indicating for you to put it down, so you do. The other other two don't do much, or rather, you seem to have to do something else with your cursor in order to make them work. Fortunately, there's for more buttons: Phernalia Registry, Grist Cache, Atheneum, and Alchemize. None of these words make sense to you, but the pictures presented with the words do help. Phernalia Registry has a picture of a Captchaloge Card and a green cube, while Grist Cache has what looks like a blue Gusher. Atheneum is a stack of Captchalogue Cards, and Alchemize is a Captchalogue Card with a beaker of green liquid next to it.


You suppose now would be a good time to exposition on Captcahlogue Cards and Captchalogueing. A Captchaloge is the equivalent of an inventory, but instead of having items stashed in physical spaces, you stash them in a card, which then registers a Captcha code on the back of the card for that specific item. Captchaloges come with a Modus, which dictates how cards are ordered, which cards can be drawn when, and consequences for drawing cards incorrectly. You know for a fact that Nova uses a Siri Modus, meaning that she has to use a terrible voice recognition interface in order to access the items stored in the cards. If the voice recognition recognizes the wrong item, it fills a blank card with a image of that item and then attempts to give it to her, essentially rendering that card useless. You yourself use an Array Modus, allowing you to draw anything you want from your Captchalogue at any time you want. It's incredibly useful, until you start filling your Captchalogue with useless things and the Array Modus starts ejecting things at random to make room for new items. 


Back on the topic of the buttons, however, you realize that, by clicking on them, they provide drop-down menus. Phernalia Registry seems to contain odd constructs or machinery of some sort. Grist Cache basically shows that you have ten of the blue Gusher items, or as the game calls it, Build Grist. It seems like Atheneum is empty for now, and Alchemize doesn't do anything. 


What should you do?


>Enter command
 
>Vito: Be Skye


You are now Skye. 


You've spent the last few minutes passively aggressing Nova, who had been profoundly apologizing. It's a bit late for that. You'll spare yourself from looking at the chat log again. It's mostly a string of long-winded "sorry"'s and the word "ok" over and over. That aside, you realize you should probably start up your game, now that Nova's crisis is over. Between your friends, you have a choice between Vito and Mila being your server or client. Banking on the idea that Vito would be more focused than Mila, you decide to message him. 



AG: hey Vito


AG: do you think you could be my server?


TC: whoops


TC: sorry


TC: already milas server


AG: can I be your server?


TC: bit busy rn


TC: ask again later

Damn. Well, that didn't go the way you planned. Time to contact Mila.



AG: hey mila


AG: mila? 


AG: mila


AG: ...


AG: MILA

She seems to be busy right now.


What should you do?


>Enter command
 
>Skye: Contact SKYANET and ask to purchase an URBN Strategy Guide


Your father runs Skaianet, so getting a strategy guide would require Strifing with him again... Are you really sure you want to Strife twice in one day? You're still kind of emotionally drained from the previous fight. It could also be all for naught: Father never said anything about making a strategy guide, but perhaps that could be because he's been trying his hardest to keep you from leaking info? Surely, if you got your hands on one, it would be invaluable to your friends. They're charging in blindly, while you've managed to pick up tidbits of information here and there. 


Then again, you'd rather not have your friends charge around blindly. This is a cooperative game, after all. One person's screw-ups could mean dooming the entire game. Then you'd probably have to start all over... Weighing your options carefully, you decide it would be worth the strife to keep you and your friends on track. Perhaps you could get in and get out without a strife, if you're sneaky enough. Hm, yes, a quick swipe would be preferred. Perhaps it would be with the mail your father took with him? That would mean that you'd have to get to your father's study... luckily, this wouldn't be the first time you've swiped the mail. You know of a short cut through the air vents, quick, concealed, and no chance of strife, so long as you get in and out quickly 


>Enter command
 
>Skye: Sneak into study using air vents


Right, on we go. Stepping onto your desk, you remove a periodic table poster from your wall to reveal a rather large opening for the vent, the metal grate that's usually on these things already gone. This isn't the first time you've done this, after all. It doesn't seem like your parents seem to notice or care, regardless, and you don't mind having a abnormally cold room. Pulling yourself into the metal shaft, there's just barely room enough for you to crawl around on your belly. How much have you been growing? Surely in six months or so you won't be able to do this again...


You already know this path by heart, so as you clamber through the metal tubing (not quite as silently as you remember, might you add,) it doesn't take you long to get to your destination. Which is good, as you're stating to get a little claustrophobic. You pop off the grate to the study as silently as you can, setting it down inside the vent so you can replace it later. Peering out the small hole, you look around to see if the coast is clear.


... Yep, seems like your Father isn't in here at the moment. It makes you slightly worried about where he could be right now. But there's the mail! Below you is a medium-sized bookshelf that you often land on when coming out of the air vent, and from there you jump down to the floor, easy enough. The problem was always getting back up to the air vent afterwards. Well, you'll figure that out when you get that far. Pushing yourself out of the air vent, you roll over the top of the book shelf and somehow stick the landing on the floor. Running to the mail, located on the amazing mahogany desk, you start riffling through the envelopes again for addresses. Hm, here's one from the office... it's in an orange-ish folder, the top tied closed with string. The folder itself feels rather heavy in your hands... Quickly captchaloguing the ENVELOPE, you scramble back to the bookshelf, and improvise by climbing the shelves up to the top. That somehow seems to work... the shelf must be made of real wood, unlike the fake plastic wood your friends claim to have. Shuffling back into the air vent, you seal the metal grate back in place just as your father enters the study. Phew, that was close! Slowly, quietly, you shuffle back to your room...


>Enter command
 
Skye: Open orange folder


Dropping down into your room, you cover the vent with the periodic table once again, and make your way over to the computer chair. Opening the orange-manila folder, you reach for the packet inside...


PSYCHE!


Skye: Be Mila


You are now Mila. Someone's been trying to get a hold of you, but you've been a bit distracted by the fact that a blue house-shaped arrow has been moving items around in your house. You could tell it's Vito doing this, as he said he was going to be your server, but you had NO CLUE that this would be a live action game! Consequently, you're FREAKING OUT over here. Not to mention, he's been placing these odd objects all over your living room. Scratch that, there's only three, but they're freaking ginormous. The one with the platform and the arm takes up at least one whole forth of your living room, the longer of the three blocking your front door. The small one with the covered tube and the wheel is stuck in your bedroom, and you're not sure what to do with it. Navigating through your cramped room now is almost impossible without crawling over your bed. You sigh heavily, reaching your computer. 



TT: okay so what now??


TC: not sure


TC: try opening the cruxtruder


TT: the WHAT??


TC: the thing with the wheel and the lid

You set your laptop down to go over to the thing with the wheel and the lid, the pipe thingy. You suppose it's called a Cruxtruder now. Now that you're looking closely at it, it seems to have a screen near the base of the tube, but the screen's off. You wonder vaguely if that was supposed to do anything. Regardless, you climb up the small base and get as best a grip you can on the lid covering the pipe, taking notice of the Spirograph carved onto the top of the lid. Heaving with all your might, you can't seem to shift the lid. Letting go, you notice it's a little springy as you let it set back down on top of the tube. Sighing, you shrug and shake your head, signaling to Vito you couldn't do it. Jumping off the base back onto the floor, you watch as the cursor attempts to move the lid, only to have it pick up the entire structure. So you needed to move the lid somehow... perhaps something around the house could work?


>Enter command
 
>Mila: Look for a crowbar


A crowbar? You suppose that would work... You know for a fact that your brother has some at the auto shop he works in. It's just on the ground floor, so it should be a... quick... trip.... Looking into the living room, you're reminded that someone blocked your living room door. You can't leave your apartment. Sparing a light glare to the ceiling, you decide in the end to let it go. So, crowbars are out, unless your brother has one in his room for some reason. But do you want to instigate a Strife? Surely the springy-ness of the lid would do something?


>Enter command
 
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>Mila: Jump on the lid


I mean sure, you could do that... but that lid is only perhaps a foot and a half wide. Do you really wanna risk falling off? The base is made of metal, you know. One slip and you'd-


To heck with it, you're doing this. You're making this happen. Climbing up on your bed, you leap off the bedpost and manage to land on the lid somehow, with one foot. But your momentum coupled with the lid's springiness carries you up into the wall, and you attempt the most majestic landing you can. That is, face first into the wall with a loud thud and slowly sliding down. You even manage to put a rather large hole in the drywall. Congratulations! Taking a moment to recollect yourself, you slide off the metal base and lay on the floor of your room for a while, simply recovering from that nasty spill. Luckily, nothing but your pride seems to be broken. Surely Vito got a picture of this... 


When you do finally manage to recover, you realize that the lid had in fact popped out. What emerged seemed to be a bright red ball of pure energy, glowing and rapidly flashing between red and black and white, but not in such a way that might cause seizures. What the heck was this? It would help if you knew. 


>Enter command
 
>Mila: Touch


Uh... Are.. Are you sure? I mean I suppose you could do that. There's nothing physically keeping you from doing that, but not even I know what's going to happen if you touch. Are you sure you want to go through with this?


>Enter command
 
>Mila: Poke it with a stick


Well, you don't have a stick, but a small amount of digging around provides you with a pencil! You suppose this would work. Gingerly reaching out, you poke it with the eraser of the pencil. The thing recoils an inch, and a force pushes the pencil back. The thing is like some kind of electrical wisp, but seems to have some kind of conscious. It actively rejects the pencil. Apparently, a pencil wouldn't work for whatever this thing was meant for.


>Enter command
 
>Mila: Try to communicate with it


You try speaking to the thing. You ask its name. You ask where it's from. The thing doesn't respond, partly because it doesn't have a mouth to speak with, partly because it doesn't know your language. It speaks in the language of binary, but it's not like you'd know that without talking to it. And it's not like you can talk to it like this. The thing is most definitely alive, however, as it floats down to your feet, bringing your attention to the previously off screen at the base of the tube. Specifically, your eyes catch on the bright red numbers on the screen, counting like an alarm clock. As you watch, it's counting down. 24:34, 24:33, 24:32.... You have roughly 24 minutes and 30 seconds to do something, or 24 minutes and 30 seconds until something happens. You'd rather not stick around to figure out what that is. 


>Enter command
 
>Mila: Jail it and go through the hole in your wall


That probably won't work. The hole is only as big as your face, and you'd rather not tear and even bigger hole. Besides, there's a crapton of wood and insulation in the way. And probably bugs. Why would you want to go through there? Yuck. 


And how do you suppose to jail the thing?


>Enter command
 

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