>Mila: Attempt to capture it in a box of some sort and then try to move of one of the objects in your way
Yes, yes, that might work. Grabbing at the nearest box you have, you quickly sandwich the thing between the lid and the box. That's when you recognize the box. This was the box containing a very important stuffed animal, one your brother made for you. Yes, that was the box containing Teddybot! Half teddy-bear, half robot. It was a small doll, perhaps no bigger than two cubic feet. But still that doll meant a lot to you. Or... it did, until you grew out of dolls. Regardless, you're now suddenly concerned for the safety of your Teddybot. Opening the box back up, you're surprised to be confronted with neither Teddybot nor the odd floaty thing, but some kind of amalgamate of the two. The floaty thing seemed to have absorbed your Teddybot, changing it into Teddybotsprite!
Teddybotsprite swiftly informs you with its newly acquired robotic mouth that it is a guide, a helper to lead you through your game. The form previous to Teddybotsprite was known as a Kernelsprite, the base form of all helpers. The first prototyping is where the player gives the sprite an object or organism, dead or alive, to combine with. Though it doesn't say much more than this, you consider what this might mean. Teddybotsprite informs you that every player must prototype their sprite at least once, but never gives you a time limit or any other sort of parameters. You can deduce that things like pencils won't work, given how the sprite rejected the pencil you poked it with. Perhaps there's supposed to be some kind of parameter for the item or organism after all.
Right, now to getting away. Your bedroom door is stuck open thanks to the Cruxtruder, but the long thingy in the living room is still in the way of your front door. You give it a shove, but it doesn't budge!
>Enter command
Yes, yes, that might work. Grabbing at the nearest box you have, you quickly sandwich the thing between the lid and the box. That's when you recognize the box. This was the box containing a very important stuffed animal, one your brother made for you. Yes, that was the box containing Teddybot! Half teddy-bear, half robot. It was a small doll, perhaps no bigger than two cubic feet. But still that doll meant a lot to you. Or... it did, until you grew out of dolls. Regardless, you're now suddenly concerned for the safety of your Teddybot. Opening the box back up, you're surprised to be confronted with neither Teddybot nor the odd floaty thing, but some kind of amalgamate of the two. The floaty thing seemed to have absorbed your Teddybot, changing it into Teddybotsprite!
Teddybotsprite swiftly informs you with its newly acquired robotic mouth that it is a guide, a helper to lead you through your game. The form previous to Teddybotsprite was known as a Kernelsprite, the base form of all helpers. The first prototyping is where the player gives the sprite an object or organism, dead or alive, to combine with. Though it doesn't say much more than this, you consider what this might mean. Teddybotsprite informs you that every player must prototype their sprite at least once, but never gives you a time limit or any other sort of parameters. You can deduce that things like pencils won't work, given how the sprite rejected the pencil you poked it with. Perhaps there's supposed to be some kind of parameter for the item or organism after all.
Right, now to getting away. Your bedroom door is stuck open thanks to the Cruxtruder, but the long thingy in the living room is still in the way of your front door. You give it a shove, but it doesn't budge!
>Enter command