>Vito: Boot up the game
It takes a little navigation and some trial and error, but eventually after booting up the Server portion of the game, you get it connected to Mila's Client. You're taken aback when the game window provides you with a somewhat areal view of Mila, including her room, though you can't see the walls you're apparently looking through... The only way you know this is Mila is because she's sent the group pictures before. Everyone's sent their pictures to one another, and you keep a folder of them in your computer just in case you happen to run into anyone in real life, which you haven't.
You can also see the rest of Mila's apartment by moving your cursor around. Mila looks towards the cursor with confusion as you move about, and follows, probably out of curiosity, which is a good thing because you can apparently only move so far away from Mila. Her apartment is just a few feet bigger than your bubble of reach. What would qualify for a living room is mostly empty. Does she live her by herself? Wait, no, the second bedroom is occupied by some guy.
Within the interface you're given by the game, you have several options. There's Move, Revise, and Deploy, represented as giant green arrows. Move is the default; you experiment by moving around Mila's bed. She seems to be surprised by this, and makes gestures indicating for you to put it down, so you do. The other other two don't do much, or rather, you seem to have to do something else with your cursor in order to make them work. Fortunately, there's for more buttons: Phernalia Registry, Grist Cache, Atheneum, and Alchemize. None of these words make sense to you, but the pictures presented with the words do help. Phernalia Registry has a picture of a Captchaloge Card and a green cube, while Grist Cache has what looks like a blue Gusher. Atheneum is a stack of Captchalogue Cards, and Alchemize is a Captchalogue Card with a beaker of green liquid next to it.
You suppose now would be a good time to exposition on Captcahlogue Cards and Captchalogueing. A Captchaloge is the equivalent of an inventory, but instead of having items stashed in physical spaces, you stash them in a card, which then registers a Captcha code on the back of the card for that specific item. Captchaloges come with a Modus, which dictates how cards are ordered, which cards can be drawn when, and consequences for drawing cards incorrectly. You know for a fact that Nova uses a Siri Modus, meaning that she has to use a terrible voice recognition interface in order to access the items stored in the cards. If the voice recognition recognizes the wrong item, it fills a blank card with a image of that item and then attempts to give it to her, essentially rendering that card useless. You yourself use an Array Modus, allowing you to draw anything you want from your Captchalogue at any time you want. It's incredibly useful, until you start filling your Captchalogue with useless things and the Array Modus starts ejecting things at random to make room for new items.
Back on the topic of the buttons, however, you realize that, by clicking on them, they provide drop-down menus. Phernalia Registry seems to contain odd constructs or machinery of some sort. Grist Cache basically shows that you have ten of the blue Gusher items, or as the game calls it, Build Grist. It seems like Atheneum is empty for now, and Alchemize doesn't do anything.
What should you do?
>Enter command
It takes a little navigation and some trial and error, but eventually after booting up the Server portion of the game, you get it connected to Mila's Client. You're taken aback when the game window provides you with a somewhat areal view of Mila, including her room, though you can't see the walls you're apparently looking through... The only way you know this is Mila is because she's sent the group pictures before. Everyone's sent their pictures to one another, and you keep a folder of them in your computer just in case you happen to run into anyone in real life, which you haven't.
You can also see the rest of Mila's apartment by moving your cursor around. Mila looks towards the cursor with confusion as you move about, and follows, probably out of curiosity, which is a good thing because you can apparently only move so far away from Mila. Her apartment is just a few feet bigger than your bubble of reach. What would qualify for a living room is mostly empty. Does she live her by herself? Wait, no, the second bedroom is occupied by some guy.
Within the interface you're given by the game, you have several options. There's Move, Revise, and Deploy, represented as giant green arrows. Move is the default; you experiment by moving around Mila's bed. She seems to be surprised by this, and makes gestures indicating for you to put it down, so you do. The other other two don't do much, or rather, you seem to have to do something else with your cursor in order to make them work. Fortunately, there's for more buttons: Phernalia Registry, Grist Cache, Atheneum, and Alchemize. None of these words make sense to you, but the pictures presented with the words do help. Phernalia Registry has a picture of a Captchaloge Card and a green cube, while Grist Cache has what looks like a blue Gusher. Atheneum is a stack of Captchalogue Cards, and Alchemize is a Captchalogue Card with a beaker of green liquid next to it.
You suppose now would be a good time to exposition on Captcahlogue Cards and Captchalogueing. A Captchaloge is the equivalent of an inventory, but instead of having items stashed in physical spaces, you stash them in a card, which then registers a Captcha code on the back of the card for that specific item. Captchaloges come with a Modus, which dictates how cards are ordered, which cards can be drawn when, and consequences for drawing cards incorrectly. You know for a fact that Nova uses a Siri Modus, meaning that she has to use a terrible voice recognition interface in order to access the items stored in the cards. If the voice recognition recognizes the wrong item, it fills a blank card with a image of that item and then attempts to give it to her, essentially rendering that card useless. You yourself use an Array Modus, allowing you to draw anything you want from your Captchalogue at any time you want. It's incredibly useful, until you start filling your Captchalogue with useless things and the Array Modus starts ejecting things at random to make room for new items.
Back on the topic of the buttons, however, you realize that, by clicking on them, they provide drop-down menus. Phernalia Registry seems to contain odd constructs or machinery of some sort. Grist Cache basically shows that you have ten of the blue Gusher items, or as the game calls it, Build Grist. It seems like Atheneum is empty for now, and Alchemize doesn't do anything.
What should you do?
>Enter command