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Justin93Daniels Justin93Daniels
'A bit too much' is a gross understatement. See, I used to write characters like this, but I learned on my mistakes and moved on. Now, allow me to point out the ones you made, and hopefully, that will help you in the future.

I'd like to dedicate this post to Captain Gabriel Captain Gabriel who taught me how to be straightforward and, if need be, brutally honest and assertive with people.

(( Was kinda thinking a Crossover Character would be pushing it, but then I saw freakin' KING LEONIDAS was there, so figured, "Eh, what the hell, why not?". ^_^ ))
You were thinking rightly at that time, dearie. There are not one, but several reasons that I allowed Leonidas into the RP, and even then, it was very iffy and I was having second thoughts about accepting him. The reasons are:
- He's an ancient warrior believed to descend from Heracles. Even in our world's mythology, he has some kind of connection to mystic powers.
- He's an ancient warrior.
- He's far from overpowered in either conventional strength or in personality and certainly far from being underwhelming - a well-rounded character in all ways - he's Chaotic Good yet stated that he can be mean and messing with him isn't a good idea. It hurts me to tell you that Mr. Walker is contrary.

Name: Jason Walker
One of the foremost reasons I have to deny is that I can't accept someone like that into the RP. Like I said, the reason for Leonidas being accepted was that he was an ancient warrior, with connections (even if slim,) to what you would consider our world's equivalent of the supernatural that might allow for what happened to happen. Jason Walker is a musician who was born just a few decades ago and (as far as I know,) isn't connected to a deity by blood, even if we're speaking in complete theory.

Unless of course, the name is purely coincidental and he's not actually a 'crossover' character in any way, shape, or form.

Age: He would appear to be in his late 20's, or early 30's. However, his journey through the Fog has lasted an unknown amount of lifetimes, ranging from centuries to even a few millennia. Ever since, he's stopped really counting past a thousand.

Anything sentient over a thousand years old should not exist. Anyone human living for over, maybe one-hundred and fifty years would go fucking insane from existing without some kind of supernatural aid. And while his repertoire of traits contains 'paranormal' that is in no way justifying a person who is thousands of years old. That's completely unnecessary, and I can imagine that even supernatural beings over a thousand years old would be so mentally malformed and would have thought processes so different from mortals that there should no longer be a personality section on this character sheet, or it should include:

"His mind is so ancient and weary that it is no longer capable of being attributed human characteristics."

Race: Human / Paranormal
He is a Human, but not from this world. As such, a few traits of his may appear different to some, and his ability to Astral Project could also count him as a "Paranormal".
I will assume he obtained this ability after arriving on Gaia, rather than after his birth. Because if that's the case, I have to further call this out as being ridiculous.

Class: Elite-Ranked Slayer (Custom)
A Paranormal Slayer of the highest skill set. Trained in all kinds of Offensive and Defensive tactics and combat maneuvers, a Slayer is capable of handling all kinds of creatures, ranging from Ghosts, Vampires, Werewolves, and Zombies, up to Demons, Fallen Angels, Eldritch Horrors, and in some cases, things that could be considered "Gods" to some. However, the latter threats tend to require multiple Slayers to work together in order to handle.
I have educated reasons to highly doubt even an army of half a thousand slayers could handle the might of a moderately powerful divinity, but that's non-sequitur to this post.

- He's been to numerous worlds, either by a mysterious Fog or other types of Portals. Since then, he's found himself allies among aliens and other non-humans, creatures that, in his world, would be deemed a threat, and many other strange things. Rather than focusing on "Good and Evil", he just goes with what's "Right and Wrong", instead.

And if the law claims something right as wrong, he may begin to question that law, and find ways to work around it.
I am going to be very skeptical and negatively disposited to any character that can travel between realms. I'm not saying I will flat-out deny anyone such character - it can be done, but it has to be done right.

On another hand, "right" and "wrong" are the same as "good" and "evil" if you're a moral relativist. This isn't an issue, just pointing that out.

Organizations\Affiliations:
- Slayers Guild (His World) - "Elite Slayer"
He is still, technically, on a mission there, which is to "Investigate the Fog". However, he is currently out of his place, and time, and may very well be here for a few lifetimes, before The Fog officially sends him back into the next world... or perhaps his home.

Little is mentioned about this guild, though he may occasionally tell of the things he's encountered ever since he joined them, which dates back to when he was only a child.

- Guild of Heroes - "Guest / Mercenary"
While not officially among their ranks, a group of soldiers offered him a voucher to help them in some of their tasks, due to his lack of "Ties" within this land, his otherworldly arsenal of weapons, and his unique Skillset, of which they learned about after he saved them, a woman, and her daughter, by a group of bandits that managed to sneak up on, and capture, them all.

While he may not have access to all of their privileges, he can still take part in Investigations, Quests, and Missions. He can oftentimes be found around the "Local Tavern" or the guild's "Dining Hall", sitting at a table by himself, and fine-tuning his weapons and equipment for his next mission.
That's not how the Guild works and not how it will ever work. You're either registered as a member or you've come to Fort Black to ask for help. That's how it works.

I won't say anything about the personality section. It looks fair enough, except for that thing I said about age earlier.

Backstory: Little is known about Jason in this world. However, his attire and weapons are, without a doubt, unique, and unseen, as if he weren't even from Gael to begin with!

He was trained in the Slayers Guild, which is a Secret Organization that specializes in hunting down Paranormal Threats, and occasionally Eldritch Horrors and Otherworldly Beings that threaten the world's safety. Unlike most Slayers, however, Jason was able to climb the ranks of "Elite" on his own, having faced numerous threats before he was even "Officially" part of their Guild.

One night, shortly after an experience with a Fog that dragged him through seemingly endless realities, worlds, and universes, he was met with a flash of light, and before he knew it, he was in Albion, near an old, abandoned Cemetery, or more specifically, at an Unmarked Grave.

While taking the faded path North, he came across a group of bandits who held a small party of soldiers, a woman, and a little girl, hostage.

Using a mixture of "Astral Projection" and "Close Combat", he was able to dispose of all seven bandits quickly, and free the hostages.

The soldiers, grateful for his bravery, offered him a place at their local Tavern, and a spot within the Guild of Heroes' Guild Hall, known as "Castle Black". He followed them there, having taken the Western Path from the Central Forests, and was given a fair cut from the reward, having been a valuable asset to their successful rescue of the hostages, which would turn out to have been, the woman and her daughter.

Though he gratefully declined himself as an "Official" member, having business in other worlds he would have to deal with eventually, he did agree to stick around for as long as he was needed.

He was given his own Reserved Room in the Local Tavern, with which he would be free to use indefinitely. (As it turned out, the owner of the Tavern was the husband of the woman that he rescued, and the father of the little girl. One of the knights was even their oldest son, who gave him the Voucher to begin with.) Ever since then, he stuck around the Tavern, helping the occasional recruit in their quests, and keeping close ties with the Guild of Heroes behind the public eye.
Explain to me why and how random Albionian soldiers have either the rank, authority, or connections to give him a spot in the Guild of Heroes.

Weapons & Armor:
Silver-Tipped Pipe Wrench - A classic tool of Jason's. Occasionally, he would be attacked by Werewolves or Vampires while trying to fix his truck, so he replaced the tip of it with pure Silver, so that it could double as a tool and a weapon. Oddly enough, it's been able to last a very long time, and hasn't even shown any signs of wear and tear... almost like some form of Magic protects it.

Quad-Barreled Shotgun - Modified with Silver Coating and a handle made of Acadia Wood, which is said to hold Holy Powers on its own. (Acadia was the wood used to build the Arc, Arc of the Covenant, and even the foundations of the Tabernacles in the ancient times, where ritualistic sacrifices were made, after all.) With these benefits, it can even withstand Demonic Attacks, and can even burn Vampires and Werewolves at contact. And if that isn't enough, he even loads it up with Special-Crafted Bullets used to exploit Elemental Weaknesses, as well as Spiritual Weaknesses.

Otherworldly Book - Better known as his "Slayer's Journal", it is a book of immense power. Incapable of being damaged or even "Phased through" by Spirits, it can be used as a shield that not only protects him from any kind of damage, but it even "Reflects" one's own attacks against them, launching them back, and exposing them to an opening for a "Counter-Attack". On the flip side, however, he can't use it as a weapon, and its size is far from impressive. (If he strikes something, then it reflects back to him, and potentially "Bounces" him backwards. However, he can use this for quick-time evasions, when in dire situations.)
Let's get through this quick and easy.

As much as I can see him having a silvered pipe wrench, I can't really imagine he wouldn't exchange it for a more martial weapon once he came into this world. A wrench would be about as useful against heavy armor or a troll as a rock haphazardly tied to a long stick with a bunch of string. I can buy it not breaking normally, you don't have to give it an unnecessary enchantment as well.

As for the shotgun, it's overpowered for this world. Now, hypothetically, let's assume it was leveled enough. Then who manufactures the rounds? Is it Jason? I can see it in his hobbies but not skills and making ammunition without high-grade tools and equipment is impossible and I can't see him getting them here.

So, instead of... I don't know, giving him a shield like any normal person would have, you give him a book with bullshit magic rule powers that would only fit in an MMORPG? I'm sorry if I sound harsh, but that's just what I'm seeing. It seems complex for complexity's sake and you don't even have the common decency to describe what is INSIDE the book.

Items & Personal Belongings:
Large Hiking Bag - A rather bulky Hiking Bag with chain padded inside to prevent it from getting torn. It carries all kinds of supplies, rations, miniature weapons, and kits used for all kinds of Survival Needs, be they Medical or Constructive. It also holds Tools he can use to make ammo and weapons, so long as he finds the right materials for them.

Otherworldly Hat - A hat of simplistic design. While not providing the wearer much protection, it's a precious heirloom that Jason is rarely seen without.

Tool Belt - A belt with box pouches and tools for just about any kind of situation, Paranormal or Otherwise.

Otherworldly Ensemble - An outfit of unknown origin. Jason is often seen wearing it, even underneath any kinds of armor he receives. It is his most well-balanced outfit, and is capable of taking more than a few hits, despite its material being mostly cloth and denim... that, and the fashion only makes him that much more "Unique"...

Communication Device - He would call it a "Cell Phone". It is a tool he uses to record details and take "photographs" at impressive detail and speed. However, he speaks of its original purpose being to allow one to communicate from across continents within seconds... but without the need of Magic or Sorcery... though its original functionality seems to not be working here.

Of course his bag carries everything that he might ever need. Of course that there is no such thing as the laws of physics or "weight" because those things no longer exist. Why does he carry around all that stuff with him? I can get if he owned it all, but carry around so much weight? That bag has got to be heavier than him.

So, the hat is so distinctive it deserves a mention, huh? But not his ammunition-making skills that you only put in hobbies?

Of course he has all tools that could possibly ever be required.

The cellphone part, I can buy into it, but it won't work on Gael for obvious reasons, and the battery would run out sooner or later.

Skills & Abilities:
Combat Expert
With most of his life being to hunt down creatures that move at inhuman speeds, he was taught by the best of the best in all kinds of combat techniques. After traveling across worlds, however, he was able to even further his knowledge with other kinds of fighting styles, and is able to mix and match them all accordingly, to make his own unique fighting style.

Inhuman Senses/Reflexes
He has lived for so many years, now, and has since then mastered his reflexes to the point of blocking, parrying, and/or dodging attacks that move either at the speed of light, or even teleported strikes. (Part of this is due to the Spirit World and Physical World having a different flow of time.)
No mention of making ammunition? D'aww... Jason-fu sounds kind of stinkly, but I'd allow it.

Yeah, alright, no. No matter how many years you live, your reflexes won't improve. If anything, the nervous system of a thousand-year-old person would be so rotten and decrepit it'd take them maybe ten seconds to make a dodge to the left when someone is swinging a bat at them, and that's far too late. Not to mention the fact that reflexes are only half the story in blocking and dodging, you also need dexterity and speed.

Spells & Magic:
Astral Projection
Jason has the ability to eject his spirit from his body at will. While in Spirit Mode, his powers are increased beyond human levels, thanks to not having to rely on his body's physical limits. With enough concentration, he can even interact with the physical world, and use his weapons' Spirit Forms to strike his enemies while invisible, and even "Materialize" into a seemingly real copy for illusions and decoys. However, his body is still left vulnerable to physical attacks, which would immediately cause him to be "Recalled" back into it, and suffering a minor case of Whiplash, dazing and disorienting him briefly.

Curse Immunity
Already bearing a curse, he is immune to any other curses, such as Possession, Mind Flaying, Mind Reading, Vampirism, Lycanthropy, Soul-Siphoning, Soul-Trapping, and many other kinds of Curses that would affect his mind, body, and/or spirit.

Nox Eternus
Though it is a curse, it also provides a few benefits, such as the Curse Immunity. It also prevents "Death Curses" from affecting him, as Death is unable to claim his soul. However, he is still very much mortal, and prone to dying. However, whenever he dies, his body vanishes, heals physically, and "appears" near an unmarked grave where his journey first began. He would suffer amnesia from the previous encounter that led to his death, and will still feel the pain, even often falling unconscious due to it for a few hours.
That Astral Projection thing is so bullshit on so many levels that if I could I'd throw it out a window. Basically, it grants him invisiblity, immunity to physical threats, the ability to pass through walls, illusions, and does not at all impede him from attacking.

First of all, "Possession," "Mind Flaying, (whatever that is)" "Mind Reading," "Vampirism," "Lycanthropy," "Soul-Siphoning (???)," and "Soul-Trapping" are not curses. Some of them come close, but Baleful Polymorph isn't considered a curse despite turning the recipient into a frog against their will.

Possession is more like a type of extreme enchantment magic. Mind Flaying, I have no idea what that is. Mind Reading is a closer to divination magic. Vampirism and Lycanthropy are closer to supernatural diseases. Soul-Siphoning, I have no fucking idea what that is. Soul-Trapping would be closer to either necromancy or something along its lines. A curse would be causing you to fall over every now and then, losing in poker, or depriving you of any combat skill despite remembering how to fight.

In addition, I have no fucking idea how having one curse prevents others from working. This is the logic of: "If I have cancer, I can't have AIDS."

How is that thing a fucking curse? It's a blessing that thousands of people would race to get once they discovered it. The inability to die permanently is what thousands of necromancers strive to achieve by becoming liches, and they often fail horribly. And somehow, this random dude gets all that by having a "curse" put on him, named "Eternal Night" in Latin for extra 'oooo' effect. The shit that hit the fan just hit a windmill.

Weaknesses:
Human Body
He is still very much human, despite being well-shaped. As such, he can still be killed by regular means, despite his reflexes. This is one of the reasons why he spends a lot of his combat mid-range, and relies more on his shotgun than his Pipe Wrench.

"Hey, don't point that thing at me! I'm still just a Human, after all!"

Surrounded By Death (Nox Eternus)
He will not age beyond his current point, and will have to endure an endless lifetime of suffering and loss, while the world around him grows older and dies. As such, he also has commitment issues, and is less likely to accept a proposition to make friends, let alone a relationship. (Less Likely =/= Impossible, though! But it would take a lot of work for him to open up for someone!)

"I've seen friends through from their birth to their death. I've felt death, but never really got closure from it... sometimes, I just wish I could let it all go, y'know? But this damn curse won't let me just stay dead..."

Conspicuous
His Otherworldly Apparel means he is less likely to be stealthy, and sticks out like a sore thumb whenever in a crowd. As such, he is easier to spot from a distance, and has to rely on camouflage or his Spirit Form, while hiding behind objects and/or remaining in the shadows.

"Don't look at me. Your great great great grandchildren... hundred times removed... might end up wearing the same thing!"

Different Magic
His Astral Projection is the only kind of Magic that he can learn, due to him not being originally from Albion. As such, he is incapable of mastering, nor learning, any other kinds of Magic, and has to rely more on Elemental Weapons and Ammunition, instead.

"Just don't ask me to blow a fireball outta my ass."

A Mercenary's Limits
He isn't an official member of The Guild of Heroes, and as such, is restricted from most areas that aren't open to the public. He may have a voucher, but it doesn't mean he is permitted to live there, without another Hero in his presence as an "Overseer" for him. He is, however, allowed to follow the Heroes into their meetings with their permission, but has to wait if requested to do so.

"Yeah... you guys go have that important meeting... I'll catch ya later, over at the Tavern, or something..."

Uncultured
Being in a Foreign Land means he isn't quite accustomed to its new cultures and ways of living. As such, his behavior may seem a bit "Odd" to most people.

"Does anyone have a pen? .......... What do you mean 'you don't know what a pen is'?! Oh, right... dammit..."
First of all, none of these are real weaknesses. More than that, his second "weakness" makes him anti-social and therefore he's the worst type of character you could ever make for a roleplay: the one that avoids interaction with others.

Hobbies:
Paranormal Slaying
Vehicular Repair
Hacking
Lockpicking
Hunting
Survival
Weapon Crafting
Ammo Crafting
First Aid
Chemistry
Herbalism
Exercising
Cooking
Cleaning
Combat Training
Studying
Reading
Fighting
Sleep-Walking (Kinda)
Mercenary Work
Smithing
Engineering
Hacking in a fantasy world? Cleaning is his hobby? He cleans for fun? He fights for fun? He also does chemistry and crafts weapons? This is so much Gary Stu in one row.

Lastly, although I admit the Character Introduction had an altogether neat format, I can't bring myself to read it for the simple reason that I completely lack investment in the character after reading this sheet.

Denied.
 
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Justin93Daniels Justin93Daniels
'A bit too much' is a gross understatement. See, I used to write characters like this, but I learned on my mistakes and moved on. Now, allow me to point out the ones you made, and hopefully, that will help you in the future.

I'd like to dedicate this post to Captain Gabriel Captain Gabriel who taught me how to be straightforward and, if need be, brutally honest and assertive with people.


You were thinking rightly at that time, dearie. There are not one, but several reasons that I allowed Leonidas into the RP, and even then, it was very iffy and I was having second thoughts about accepting him. The reasons are:
- He's an ancient warrior believed to descend from Heracles. Even in our world's mythology, he has some kind of connection to mystic powers.
- He's an ancient warrior.
- He's far from overpowered in either conventional strength or in personality and certainly far from being underwhelming - a well-rounded character in all ways - he's Chaotic Good yet stated that he can be mean and messing with him isn't a good idea. It hurts me to tell you that Mr. Walker is contrary.


One of the foremost reasons I have to deny is that I can't accept someone like that into the RP. Like I said, the reason for Leonidas being accepted was that he was an ancient warrior, with connections (even if slim,) to what you would consider our world's equivalent of the supernatural that might allow for what happened to happen. Jason Walker is a musician who was born just a few decades ago and (as far as I know,) isn't connected to a deity by blood, even if we're speaking in complete theory.

Unless of course, the name is purely coincidental and he's not actually a 'crossover' character in any way, shape, or form.



Anything sentient over a thousand years old should not exist. Anyone human living for over, maybe one-hundred and fifty years would go fucking insane from existing without some kind of supernatural aid. And while his repertoire of traits contains 'paranormal' that is in no way justifying a person who is thousands of years old. That's completely unnecessary, and I can imagine that even supernatural beings over a thousand years old would be so mentally malformed and would have thought processes so different from mortals that there should no longer be a personality section on this character sheet, or it should include:

"His mind is so ancient and weary that it is no longer capable of being attributed human characteristics."


I will assume he obtained this ability after arriving on Gaia, rather than after his birth. Because if that's the case, I have to further call this out as being ridiculous.


I have educated reasons to highly doubt even an army of half a thousand slayers could handle the might of a moderately powerful divinity, but that's non-sequitur to this post.

I am going to be very skeptical and negatively disposited to any character that can travel between realms. I'm not saying I will flat-out deny anyone such character - it can be done, but it has to be done right.

On another hand, "right" and "wrong" are the same as "good" and "evil" if you're a moral relativist. This isn't an issue, just pointing that out.

That's not how the Guild works and not how it will ever work. You're either registered as a member or you've come to Fort Black to ask for help. That's how it works.

I won't say anything about the personality section. It looks fair enough, except for that thing I said about age earlier.

Explain to me why and how random Albionian soldiers have either the rank, authority, or connections to give him a spot in the Guild of Heroes.

Let's get through this quick and easy.

As much as I can see him having a silvered pipe wrench, I can't really imagine he wouldn't exchange it for a more martial weapon once he came into this world. A wrench would be about as useful against heavy armor or a troll as a rock haphazardly tied to a long stick with a bunch of string. I can buy it not breaking normally, you don't have to give it an unnecessary enchantment as well.

As for the shotgun, it's overpowered for this world. Now, hypothetically, let's assume it was leveled enough. Then who manufactures the rounds? Is it Jason? I can see it in his hobbies but not skills and making ammunition without high-grade tools and equipment is impossible and I can't see him getting them here.

So, instead of... I don't know, giving him a shield like any normal person would have, you give him a book with bullshit magic rule powers that would only fit in an MMORPG? I'm sorry if I sound harsh, but that's just what I'm seeing. It seems complex for complexity's sake and you don't even have the common decency to describe what is INSIDE the book.



Of course his bag carries everything that he might ever need. Of course that there is no such thing as the laws of physics or "weight" because those things no longer exist. Why does he carry around all that stuff with him? I can get if he owned it all, but carry around so much weight? That bag has got to be heavier than him.

So, the hat is so distinctive it deserves a mention, huh? But not his ammunition-making skills that you only put in hobbies?

Of course he has all tools that could possibly ever be required.

The cellphone part, I can buy into it, but it won't work on Gael for obvious reasons, and the battery would run out sooner or later.


No mention of making ammunition? D'aww... Jason-fu sounds kind of stinkly, but I'd allow it.

Yeah, alright, no. No matter how many years you live, your reflexes won't improve. If anything, the nervous system of a thousand-year-old person would be so rotten and decrepit it'd take them maybe ten seconds to make a dodge to the left when someone is swinging a bat at them, and that's far too late. Not to mention the fact that reflexes are only half the story in blocking and dodging, you also need dexterity and speed.

That Astral Projection thing is so bullshit on so many levels that if I could I'd throw it out a window. Basically, it grants him invisiblity, immunity to physical threats, the ability to pass through walls, illusions, and does not at all impede him from attacking.

First of all, "Possession," "Mind Flaying, (whatever that is)" "Mind Reading," "Vampirism," "Lycanthropy," "Soul-Siphoning (???)," and "Soul-Trapping" are not curses. Some of them come close, but Baleful Polymorph isn't considered a curse despite turning the recipient into a frog against their will.

Possession is more like a type of extreme enchantment magic. Mind Flaying, I have no idea what that is. Mind Reading is a closer to divination magic. Vampirism and Lycanthropy are closer to supernatural diseases. Soul-Siphoning, I have no fucking idea what that is. Soul-Trapping would be closer to either necromancy or something along its lines. A curse would be causing you to fall over every now and then, losing in poker, or depriving you of any combat skill despite remembering how to fight.

In addition, I have no fucking idea how having one curse prevents others from working. This is the logic of: "If I have cancer, I can't have AIDS."

How is that thing a fucking curse? It's a blessing that thousands of people would race to get once they discovered it. The inability to die permanently is what thousands of necromancers strive to achieve by becoming liches, and they often fail horribly. And somehow, this random dude gets all that by having a "curse" put on him, named "Eternal Night" in Latin for extra 'oooo' effect. The shit that hit the fan just hit a windmill.


First of all, none of these are real weaknesses. More than that, his second "weakness" makes him anti-social and therefore he's the worst type of character you could ever make for a roleplay: the one that avoids interaction with others.


Hacking in a fantasy world? Cleaning is his hobby? He cleans for fun? He fights for fun? He also does chemistry and crafts weapons? This is so much Gary Stu in one row.

Lastly, although I admit the Character Introduction had an altogether neat format, I can't bring myself to read it for the simple reason that I completely lack investment in the character after reading this sheet.

Denied.

Constructive Criticism my ass! Hell, I was actually gonna say he was gonna be a bit weakened, and this would be a bit of a "End-Tier" for him, but nevermind! I'd rather just not be in the same place if it's got assholes like you who shit on other's ideas for any other reason than to just "Be a dick"!

Hell, a simple "Denied" would've been more helpful than hearing your bullshit assumptions without asking questions about them, first, perhaps to request for further explanations behind them?

Y'know what? To hell with you as well, jackass. Good luck, and I hope you succeed in your uptight ways. May no decent people ever come across you.

Dick.
 
Constructive Criticism my ass! Hell, I was actually gonna say he was gonna be a bit weakened, and this would be a bit of a "End-Tier" for him, but nevermind! I'd rather just not be in the same place if it's got assholes like you who shit on other's ideas for any other reason than to just "Be a dick"!

Hell, a simple "Denied" would've been more helpful than hearing your bullshit assumptions without asking questions about them, first, perhaps to request for further explanations behind them?

Y'know what? To hell with you as well, jackass. Good luck, and I hope you succeed in your uptight ways. May no decent people ever come across you.

Dick.
You did not take that well. I have not once insulted you, but you come out here with the ad hominems all of a sudden. I'm sorry that your character is overpowered, unrealistic, and doesn't fit into the setting.

Goretiss Goretiss
I apologize.
 
You did not take that well. I have not once insulted you, but you come out here with the ad hominems all of a sudden. I'm sorry that your character is overpowered, unrealistic, and doesn't fit into the setting.

Goretiss Goretiss
I apologize.
Tell that to "Mr. Necromancer", then. Literally the same kind of thing as "Nox Eternus", and yet you have the gall to bitch about mine. And no, he's still pretty much Human, and can still be weakened/can't do those "Fater Than Light" Reflexes when he isn't in "Spirit Form" and can't get into Spirit Form, but fuck it. Just go to hell, and drop it. -_-
 
Constructive Criticism my ass! Hell, I was actually gonna say he was gonna be a bit weakened, and this would be a bit of a "End-Tier" for him, but nevermind! I'd rather just not be in the same place if it's got assholes like you who shit on other's ideas for any other reason than to just "Be a dick"!

Hell, a simple "Denied" would've been more helpful than hearing your bullshit assumptions without asking questions about them, first, perhaps to request for further explanations behind them?

Y'know what? To hell with you as well, jackass. Good luck, and I hope you succeed in your uptight ways. May no decent people ever come across you.

Dick.
Nobody makes a perfect character, It's better to start at the bottom and develop them upwards rather than making them as strong as you can imagine. Birdsie's criticisms are all logical and true (Although maybe he was a little insensitive) But I'm sure if you were to change your character following what he has said to more fit the universe, it would be fun and enjoyable for everyone. I recommend finding another RP more fitting for the style of character you're going for than this one. I wish you luck on finding such an RP.
 
Tell that to "Mr. Necromancer", then. Literally the same kind of thing as "Nox Eternus", and yet you have the gall to bitch about mine. And no, he's still pretty much Human, and can still be weakened/can't do those "Fater Than Light" Reflexes when he isn't in "Spirit Form" and can't get into Spirit Form, but fuck it. Just go to hell, and drop it. -_-
I give him the benefit that one:

His player and me agreed that he would not once participate in any major plot point, battle, or anything of that sort. He's literally just there to interact with the others from time to time and do things. Have you even read his posts? Most of them are comic relief to the point of inserting a spoilered X-ray picture of a broken hand to represent how he ended up after punching a wall.

And two:

He can still be destroyed because he has a phylactery - an actual vulnerability - whereas Walker can just resurrect without any way to stop it.
 

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