EpsilonGreaterNull
Absolute math nerd (she/them)
None for the steering tutorial? Aw, too bad. We can try to go with Mt Fuji, then! I'm flying a stock ESA, what about you?
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Hmm.. I think with this, something else could actually work really well.Edit 2: Dumb idea - wheeled vehicle. No strafing, worse aerodynamics, but also no pitch control necessary, and it has better grip on offroad and icy segments and can drive on barriers
I’m gonna start reworking that page into a simplified rulebook for the racing mechanics, stats, and whatnot. Weapons and vehicles may be in there, but might also have entries in a separate Lore esque page containing information on tracks, teams, etc.So where do we put the rules and resources for the vehicles and weapons, the Guidelines and Guides thread? And what about the "standard" league, do we bother emulating it (besides partially maybe, for the first race, until it quickly goes off the rails)?
I think they do, as if not then that would imply that they would even have them on their person while bathing. Might just be mainly attached to their main outfits.And by the way, do you know if Vision users ever take off their Vision, i.e. for putting it into a nightstand or for cleaning or something?
For this, I think I can make the boost/ overheat system still work, but in an NFS heat style which makes a ‘Boost/heat gauge’ of 3 bars, one for normal boosting, and another set of 3 representing the Overheat gauge.Another stat we could play around with is an energy cap/recharge rate, and players could draw from the energy pool (the same pool that they boost from) to activate weapons. Though maybe that's too much for an initial field test? I'd see if the segment model is viable in the first place.
- That said, these are very opaque stats and kinda hard to translate to our segment model. I've proposed a "handling" stat, but we could keep the strafe a separate stat... which I'm not sure what it would accomplish.