General Discussion [Dreams of the Third Age]

@Goddamnbatman


I intend to make own (DT) charms giving extra soak, and health levels (by copying their mechanical effect from Malfeas ones). This should fit my crystal theme.


And as pretext to alter my physical form first purchase of Hardened Devil Body charm equivalent will turn me in to colony of crystal spiders.


For reference sake I'm using Malfeas charm names


Hardened Devil Body:


Beside usual benefits first purchase gives user form of living colony of tiny crystal spiders, user still appear as human (those spiders can be noticed on close inspection).


Scar-Writ Saga Shield(Prerequisite: Hardened Devil Body x 1)


Is this acceptable?
 
Goddamnbatman said:
guess need to clarify a few things but pretty much agrees with what sojiko said:
It should be noted that Lunar Shapeshifting does specifically increase natural dice cap for the purposes of excellencies and the likes.
Hmmm. So... the Stamina from a Green Iron Heart does, or does not, apply in a Charm that lets you use your full Stamina to soak? I'd have a natural soak of 5 (3 base + (4/2))?
 
IMO, so long as the Charm isn't adding a 2nd addition of Stamina to the Soak formula, it still applies. It wouldn't benefit anything that the Charm specifically generates, say, creating Hardness equal to Stamina or changing the formula to Stamina x2 (which would not be [stamina+4]x2, it would be [stamina x2] +4). The basic idea, I believe, is that it shouldn't modify how Charms work - something adding +3 to your Athletics would increase your static Dex + Athletics score, but it wouldn't add an additional +3 to your movement speed when Lightning Speed adds (Athletics).


Confusing, yes. But unless I'm mistaken (Gbat correct me/verify), that's how it works.
 
[QUOTE="MaHaSuchi's700]IMO, so long as the Charm isn't adding a 2nd addition of Stamina to the Soak formula, it still applies. It wouldn't benefit anything that the Charm specifically generates, say, creating Hardness equal to Stamina or changing the formula to Stamina x2 (which would not be [stamina+4]x2, it would be [stamina x2] +4). The basic idea, I believe, is that it shouldn't modify how Charms work - something adding +3 to your Athletics would increase your static Dex + Athletics score, but it wouldn't add an additional +3 to your movement speed when Lightning Speed adds (Athletics).
Confusing, yes. But unless I'm mistaken (Gbat correct me/verify), that's how it works.

[/QUOTE]
I agree with this interpretation.
 
Goddamnbatman would you allow a custom melee charm that removed the Unblockable tag from attacks? Flawless Mirror Trance from Ink Monkeys already does this along with boosting DV and giving free counterattacks, so I don't think it is too unreasonable.
 
Ludek said:
@Goddamnbatman
I intend to make own (DT) charms giving extra soak, and health levels (by copying their mechanical effect from Malfeas ones). This should fit my crystal theme.


And as pretext to alter my physical form first purchase of Hardened Devil Body charm equivalent will turn me in to colony of crystal spiders.


For reference sake I'm using Malfeas charm names


Hardened Devil Body:


Beside usual benefits first purchase gives user form of living colony of tiny crystal spiders, user still appear as human (those spiders can be noticed on close inspection).


Scar-Writ Saga Shield(Prerequisite: Hardened Devil Body x 1)


Is this acceptable?
While a boring way to do it, yeah sure.


Esbilon: Why not just take flawless mirror trance then?
 
Goddamnbatman said:
While a boring way to do it, yeah sure.
Esbilon: Why not just take flawless mirror trance then?
Because it's a counterattack charm. It's a simple charm that precludes me from attacking on my own.
 
Well considering that it removes unblockable, essentially making some kind of a cheaper way to not use a perfect defense to parry an unblockable attack, where your dodge dv would have failed otherwise, this is not too unreasonable to make it a simple charm with a counterattack in my opinion. I frankly don't even see the point of it, if you just want to remove the unblockable tag, you can just use Protection of Celestial Bliss to perfectly parry an attack including unblockable twice for only a 3m investment.
 
Goddamnbatman said:
Well considering that it removes unblockable, essentially making some kind of a cheaper way to not use a perfect defense to parry an unblockable attack, where your dodge dv would have failed otherwise, this is not too unreasonable to make it a simple charm with a counterattack in my opinion. I frankly don't even see the point of it, if you just want to remove the unblockable tag, you can just use Protection of Celestial Bliss to perfectly parry an attack including unblockable twice for only a 3m investment.
Yes. Twice. And I cannot reactivate PoCB after I have spent those two perfect defenses. My character's PDV is very much her primary means of defending herself, so I would like to be able to have that defense as much as possible.


I can understand if you are reluctant to let me have it since it would negate one of the possible ways to seriously hurt my character on her home field, but for the same reason I would like to have it ;)
 
Undodgeable and unblockable attacks also usually cost a lot of motes, so using that charm + perfect defenses wouldn't be too bad.
 
Undodgeable *and* unblockable is indeed expensive. But unblockable alone is quite cheap. 4m for Rising Sun Slash in particular.
 
Esbilon said:
Undodgeable *and* unblockable is indeed expensive. But unblockable alone is quite cheap. 4m for Rising Sun Slash in particular.
....Which is why you either a) apply a PD or b) use DDV or c) use soak. Completely ignoring a mode of defense in 2.5 is a bad idea, and I agree that it should be.
 
[QUOTE="MaHaSuchi's700]....Which is why you either a) apply a PD or b) use DDV or c) use soak. Completely ignoring a mode of defense in 2.5 is a bad idea, and I agree that it should be.

[/QUOTE]
Fair enough.
 
Gdbat, a question. Would you agree that my DT fire-breath charm, Scouring Inferno Breath, is compatible with the telekinetic attacks of Mind-Hand Manipulation? It has a listed range, so it should be with the wording I used. I hadn't considered that at first, but if so, it'd save me a few Ability and mutation dots.
 
MaHaSuchi's700]Would you consider using the [URL="http://forums.white-wolf.com/default.aspx?g=posts&t=53028 said:
Hardy Keyword[/URL], Gbat?
Any word on this? It is relevant to my interests.
 
Here is another question for both JayTee and Gbat. Can I use the spell Mercury's Deliverance to protect the airship from spells? It requires several small pentagrams to be inscribed in the area being protected, but once that is done, I can slap the spell up in a moment and protect the ship from Emerald and Sapphire Circle spells. What do you think?
 
Sherwood said:
Here is another question for both JayTee and Gbat. Can I use the spell Mercury's Deliverance to protect the airship from spells? It requires several small pentagrams to be inscribed in the area being protected, but once that is done, I can slap the spell up in a moment and protect the ship from Emerald and Sapphire Circle spells. What do you think?
From the text, it is not clear. I am inclined to say no, but I do not have a stake in the matter.
 
I don't think that the spell works that way. It constructs an anti-magic dome via the pentacles in the surrounding area. You can't really apply that kind of spell craft to a ship, the very way that the spell is designed prevents that.


However, there is nothing stopping you from making a spell that does have that effect.
 
Ah. I was hoping to avoid the effort of making a new spell, but I do like the idea of making an anti-magic barrier to protect the ship. Gbat, any ruling on making a spell that does the effect that I'm trying for?
 
There's nothing that says you couldn't apply it to a ship - the text never says where you have to etch the hexagrams, only that they serve as the boundaries. The effect it creates is dome shaped, though arguably it could and should be spherical if targets beneath you targetedyou with a spell. However, application to a ship would probably require creative positioning of the hexagrams, at the very least.


ST ruling?
 
WarDragon said:
How does this sound for an anima power? Stripped of the necessary fluff...
Enemies take -1 External penalty to hit (fear, 5wp/scene to resist; as per Dawn)


Automatically counts as a scene building an intimacy of fear or awe towards me.


+(Essence/2) to soak; maybe just +2 if that's too much.


Claim ownership of someone's possessions upon killing them (does not speed up artifact attunement).
If nobody has any objections, I'm going to go with this, at a cost of 5m, +1m for claiming possessions.
 
Certain charms work under the rulings that you need to be the rightful owner of the object/artifact for it to function, the first one that comes to mind are the Solar/Abyssal sail charms, but I think there might be others as well.
 
Sherwood said:
Here is another question for both JayTee and Gbat. Can I use the spell Mercury's Deliverance to protect the airship from spells? It requires several small pentagrams to be inscribed in the area being protected, but once that is done, I can slap the spell up in a moment and protect the ship from Emerald and Sapphire Circle spells. What do you think?
Sure, go nuts. (assuming it's allowed)
 

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