General Discussion [Dreams of the Third Age]

Thank god for anti-keyword charms. :D


But seriously, you shouldn't try to beat a Solar in the area that they specialize in. It's a futile gesture at best. Likewise, no way in hell am I going to try and beat a Devil Tiger in their themes, you'll trounce me. The game engine encourages specialization. Focus on being the best within your niche that you've chosen, and you'll be unstoppable.
 
Since hardy keyword is used in this game, it makes me to scrap my plans to buy ox-body like charms, so here is my new entry charm.


@Goddamnbatman


Embrace of Crystalspider Perfection


Cost: -; Mins: Essence 2; Type: Permanent


Keywords: -


Duration: Permanent


Prerequisite Charms:-


Permanently change form of being into collection of tiny crystal spiders. Witch are noticeable only at close inspection. Also provides following benefits:


- Curse of spider mind: Spiders are solitary creatures with no use of emotion, so those feelings confuse and as effect all actions undertaken under influence of strong emotion( of any kind) suffer +1 to difficulty


- Spider sense: makes Infernal aware of all surroundings(beings,their actions too) in diameter 2xesence meters. Although sense gives ability to notice beings and their actions it's not good enough to make aware of facial features or to understand speech (though it makes aware that someone is speaking something)


- Heartless mimicry: Provides Essence dice to manipulate others through emotion or fake own emotions.


Tell if this charm is acceptable or if I went overboard (and where). I made above charm along lines of Witness of Darkness and Transcended Desert Creature, hoping to make it with similar level of usefulness.


Also do you allow following caste powers(I'm playing former fiend):


- usual oath , suppressing oaths


instead of charm share and claims of hospitality –


ability to mute anima as scourge while activating non obvious charms(obvious charms are resolves as are with any nonscourge caste) without paying 2 mote surcharge? Not sure if it's desirable because it makes my peripheral pool act like personal for nonobvious charms if it's too much maybe 1 mote surcharge will do?


(After edit)


DT Ascendancy mantle


DT demand excellence form himself and don't allow easy amends for transgressions: All dice polls to roll to reduce limit are halved (round down, minimum one dice as long as base dice poll is nonzero)


does this Ascendancy mantle sounds ok?


Sorcerous Enlightenment of DT


Spells that improve(or change) caster,someone else, structure, place or organization cost 10 motes and 1 willpower less (to minimum of 5 motes and 1 willpower).


I would like to clear it with you too.
 
In an attempt to improve the Solar War tree, I present this charm for your consideration:


Glorious Totemic Leadership


Cost: 10m, 1w


Mins: War 5, Essence 4


Type: Simple


Keywords: Combo-Basic, Obvious, War


Duration: One Scene


Prerequisite Charms: Any War Excellency, Heroism-Encouraging Presence


The solar's anima banner flares to its full totemic glory and spreads to encompass the unit she is leading. The totem lends its strength to the unit and the members of the unit emulate the unity it symbolizes.


For the duration of the charm, the unit counts as having (Essence x 2) additional Relays gains a bonus to its Might rating of (Essence/2) round up.
 
Ludek:


A bit hard to judge without the fluff text, since especially for devil tigers, it's all about the fluff and theme but let see, with what I understood of your themes:


Bonuses for transcendent desert creature, witness to darkness etc...mostly fit the theme of the yozi in question. Spider Sense is too vague, even if I'm guessing you are going for spider-sense like spiderman which is total awareness of his environment, I think it would just be better to say that your character get awareness automatic successes equal to your essence. Heartless mimicry just seems out of place, what about replacing it with spinnerets mutation from autochnia, instead of staminax10 yards of the webline length, it would be essencex10 yards and cost zero motes to use. Unless you want to be a little more specific fluff wise on the manipulation things.


Copying other castes anima power is pretty boring. Are you sure that you don't want to consider making your own anima power? If not, yeah sure but it will work as the usual with the 2 motes surcharge.


DT ascendency mantle, changes the infernal in a very significant way, rolling half dice to reduce limit is too weak for an ascendency mantle drawback. Probably look around all the other mantles and see if you can take some inspiration from them. Like for example, the EBD just can't channel virtue anymore or Malfeas has a permanent five limit point track.


Sorcerous enlightment, have to specify which kind of spells cannot be used with the sorcerous enlightment.


Esbilon: Yeah sure.
 
[QUOTE="Lord-Leafar]GBat, I have several Resistance charms, some of which are not in the Hardy list but their identical Solar mirrors are, so I guess it's safe to assume they should be counted as Hardy as well. Obviously I can't benefit from more Hardy charms than my Essence, but just wanted to make sure you were aware of it.
Spirit Hardened Frame [Mirror: Durability of Oak Meditation]


Walking Cadaver Grotesquerie [Mirror: Spirit Strengthens the Skin]


Wound-Eating Invulnerability [Mirror: Iron Skin Concentration]


Resilient Corpse Body [Mirror: Iron Kettle Body]


Stitched-Flesh Resilience [Mirror: Unbreakable Warrior's Mastery]


Wounds Mean Nothing [Mirror: Adamant Skin Technique]


Injury Absorbing Discipline [Mirror: Body-Mending Meditation]


Wound Devouring Hunger [Mirror: Rising Sun Renewal]

[/QUOTE]
alright.
 
What are the rules for starting with non-artifact equipment? The same as it would be in game, or is it possible to have things with a higher Resources cost than your background would allow you to buy?
 
I'm raising my Resources to 4 and would like to start with an Orichalcum scepter (resources 5) that will let me actually use my fancy spell ;)


Cool as it is, I don't think I'll be getting One Sun, Many Beams at chargen.
 
@Goddamnbatman


Re: spider sense is modeled after ability of Toph from Avatar, and intened to make me aware of surroundings even if I don't see them (it is variation on I see in the darkness + little bonus of see through walls/solids with 360 degree field of 'vision' traded for limited range). How it connects with spiders? simple they are good at picking vibrations in my case I wanted to use sensed vibrations in similar way like Toph used to map her surrodings. I edited charm with fluff describing those facts since I prefer to avoid spiderman themes, but if you won't like expanded description I will stick with your version (with is IMO mechanically better)


Re Heartless mimicry (probably I could find better name) it's about using own lack of passion to manipulate other without feeling anything and thus being capable to be more effective because of being unburdened by emotion. It's sort of expansion on theme introduced by Curse of spider mind.


Generally I try to describe spider mindset as emotionless creature doing what it does without shade of emotion( though capable mimicking it if needs to), in case of this charm I get bonuses if I go with that theme. It's also very machine like mindset too.


So here is another try :


Embrace of Crystalspider Perfection


Cost: -; Mins: Essence 2; Type: Permanent


Keywords: -


Duration: Permanent


Prerequisite Charms:-


Permanently change form of being into collection of tiny crystal spiders. Witch are noticeable only at close inspection. Also provides following benefits:


- Curse of spider mind: Spiders are solitary creatures with no use of emotion, so those feelings confuse and as effect all actions undertaken under influence of strong emotion( of any kind) suffer +1 to difficulty


- Spider sense:


All things that live, or just move create sounds with some of them hearable by humans but most of them are not. That silent symphony of sounds created and then resonating through nearby environment (be it air,ground,walls, people, objects) is audible for Infernal providing benefit of making Infernal aware of all surroundings(beings,their actions too) in diameter 2xEsence meters. Although sense gives ability to notice beings and their actions it's not good enough to make aware of facial features or to understand speech (though it makes aware that someone is speaking something). Also it's not perfect anti-stealth effect or surprise negator - both hose effect require separate charms (OOC: one or two I haven't made charms .. yet)


If infernal loses hearing ability he loses Spider sense till he recovers hearing


- Heartless mimicry:


Those who are unburdened human passion, can better adjust their actions and arguments to fool others, or just project right emotions to manipulate others. Infernal embracing emotionless state(or just spending willpower to quiet own strong emotions if they feel it) and helping himself witch picking up subtle normally unhearable (evident to inferenal thanks to Spider sense) clues about how audience reacts to his words and actions can go through motions expressing right emotions (or just seeing with one is best to use) efficiently choosing right path to convince others to their arguments,propositions or just faking own emotional state. It all about seeing and pushing right buttons in his audience with indifferent efficiency deep in his own heart.


Provides Essence dice to manipulate others through their emotion or allows infernal to fake own emotions, and by definition can only be used in Manipulation based dicepoools


Probably I should add enhanced emotion sensing capability(through hearing) to the charm but I don't want to overload it with good effects (I think it's already good as it is) besides I can refine that concept in some future charm, allowing me to learn things about my interlocutors.


Re: caste powers


Yes it's kind of bland, but those power are ones I like to use and important part of making PC is choosing caste with powers player likes in case DT is just assigning powers player likes. Besides they are safe bet being known quantity for me as player and for you as ST - I don't feel need to rock the boat there.


Re: DT ascendency mantle


Idea was that I can halve my limit pool by doubling gains or just having filed half of limit permanently or just cut limit reduction by half. But see it now: it may be too nice with perfect defenses costing limit(not that I have one or so far plan to use).


What about: having limit pool from each source ( each act) reduced to one if base dice pool is nonzero? Same as SWLiHN one as I understand description.


Re: Sorcerous enlightment


Ugh forgot about that.


Forbidden spells: Anything that destroys/harms/diminishes things,places, persons,institutions directly(secondary effects don't count). All curses ( I'm leaving to you judge edge cases like of blessing someone with unwanted but positive trait since that could count as improvement), all spells where magic(shaped effect) is used to destruction like Total Annihilation, Death of Obsidian Butterflies,Assassin's touch etc.


Spells summoning/creating minions and dispels are ok
 
Ludek:


Alright better for the Embrace of the Crystal Spider Perfection, well defined.


Caste power concerns are fair enough.


DT ascendancy : alright like SWLHiN would be fine.


Sorcerous Enlightenment: Alright, I see it.
 
GBat: Would you considering adding/modifying the following features to World-Ending Void Apostle?


Basically, I'm trying to make the Essence cap expander more in theme with Abyssals, but at the same time on the same power level/mechanics as the Solars/Infernals counterparts. The infernals one and the custom solar you approved are both permanent with no costs to it, so here's my suggested approach.


It has the same Ability and Essence requirements, and it actually has 6 charm prerequisites, twice as much as the Solar one that has only 3 charm prerequisites.


With this reasoning, I want to make the charm permanent and with no cost activation, just like it's mirror.


World-Ending Void Apostle


Cost: -; Mins: Integrity 5, Essence 5;


Type: Permanent


Keywords: Avatar (5)


Duration: Permanent


Prerequisite: Immortal Malevolence Enslavement


Description: Those Abyssals that open their minds and souls to the dark glory of the Neverborn find themselves unrestricted by the feeble limits their mortal minds impose upon the understanding of their essence, for who can put a limit on the infinite wisdom of the Void?


An Abyssal that learns this charm can raise it's permanent Essence one dot higher than it's normal age limitation would allow. So a Deathknight that has only lived a mortal lifetime could raise her Essence to 6, while one slightly over a century could attain Essence 7. The increased Essence must be bought and trained normally. This increased power comes from the spiritual understanding and connection made with the sleeping psyche of the Neverborn, if at any time the Abyssal's Whispers rating drops below 5, he loses access to his increased Essence.
 
Sure, why not, this drawback might come up in game since you will be working with people having the good of creation in mind, guess that will make some interesting stories from time to time.
 
I think my PC is ready for inspection.


There is one thing missing I haven't filled out my soak modified by soak charms since I don't know if I should use my natural stamina or enhanced by artifact.
 
My character should be about done now, mechanically. I'm a horrible person so I probably won't get around to fleshing out the backstory more except to answer specific queries before gamestart.
 
Speaking of demons, can we start with some already summoned if we have the spells? And how open are you to homebrew species?
 
Are you going to summon a Szmiya again WarDragon? Can't blame you, they're really good demons fluff and combat-wise.


My solar sorcerer summoned one as a body guard, I've lost track of the number of times she's saved my life.
 

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