[Gateway to Danger] Welcome to O'Murphys

The skill package you have to pick from is: Pilot (any) 1, Sensors 1, Medic 1, Streetwise 1, Broker 1, Advocate 1, Steward 1, Astrogation 1.


Finalize your connections and skills and then you can take turns picking skills. Order of choice is: Hurm, Seph, Exthalion, and Dark Sigurd. Everyone will wind up with two selections. These skills are limited to level 1 so if you already have a level or more in the skill you will want to pass on it.
 
I can see one that I would want, but I have to wait. At any rate, Millershipper, could you explain what each of those does?
 
I'll just... step in and do that, to save you some waiting.


Pilot does just what you'd expect, with specialities covering the three size categories of ships (small craft, spacecraft, and capital ships)


Sensors is used for interpreting readings and breaking though interference. Regular sensor equipment usage doesn't need a roll.


Medic does... yeah. Exactly that.


Streetwise is for all your 'being shady' needs, mainly finding a dealer for some contraband.


Broker is essentially the trade skill.


Advocate has to do mainly with knowledge of common law. Useful in courts, but also in debates.


Steward covers the skill set of a servant... but not really, as the proper way to deal with nobility can be useful in calming them down and generally makes dealing with them that much less of a hassle.


Astrogation is used for plotting courses and jumps.


On an unrelated note, gotta take care of those Connections sometime soon.
 
Exthal- was your charachter acceptin the Romantic Involvement with mine? I believe the planed skill exchange was


Gun COmbat Rilfe 1 to Exthal's Charachter,


Engineering 1 to mine?
 
Actually, in this case the Steward skill is what allows you to have passengers in either Middle or High Passage. Low Passage is cryostorage with a fair chance of death (there's usually a betting pool on how many will die on a given trip, with rules for money distribution if the winner is among the dead). High Passage gives you a stateroom to yourself and much of the Steward's time, along with a nice bump in the quality of food served. Middle Passage is two to a stateroom and edible if not tasty food for the voyage. Steward 1 gives the skill holder the ability to meet the needs of 4 High Passage or 10 Middle Passage passengers. Or 2 High and 5 Middle of course.


The Medic skill not only allows for healing of wounded crew and passengers, it's vital to taking on Low Passage passengers, for a Medic check is needed on awakening the sleepers.
 
Ship is posted in FlightCon. There may be a tweak or two depending on what happens with the characters and what they decide to do.
 
I was and that works. Although, I could take Medicine 1 (with a story about how you were injured) if that would help us close the doctor hole in the crew.
 
The only one I really want is Sensors 1. That will better enable me to fly this bucket of bolts...
 
I probably won't have either of those.


However, before deciding on that, Connections. To recap, given the lack of backstory on my sheet (which will change eventually, but...): Killian spent the entirety of his life being largely useless - his only major accomplishment was supporting a political move by a more prestigious noble and speaking out openly in favor of it, which was still largely unimportant for anyone save for those involved. He also lost a few duels, which just made his family hate him even more.


His main talent is being a noble, his main weakness is that he's pretty terrible at anything requiring physical effort, and his skills (as may be seen on the sheet) include drinking, lying, and - amusingly enough - blade combat. Which didn't stop the constant losses.


Considering he did a whole lot of travelling, tying him into someone's background or vice versa would be rather easy. But it's just a matter of how, why and when.
 
Hurm, any of the characters could have been at either duel as well as being involved in the political issue your character was involved in.


Seph and Ex, you guys sound like you've finished off the connection between your characters. You each have one connection left. Dark and Hurm, you both have two connections left.
 
Once everyone's finished their connections and picked their bonus skills I'll get the main story line going. You will be starting in Annaparbar in the upper left-most subsector. This is the Sector Capital, home of the Sector Duke and the largest naval base in the area. You all have been gathered on announcing your retirement from the military. You've been told only that the mission will require some undercover work but will be of tremendous aid to the Imperium.
 
Unless someone winds up taking them before me, I was thinking of taking Sensors 1, and Broker 1, from those other skills.
 
Order of picking from the package skills is Hurm, then Seph, then Exthalion, and finally Dark Sigurd. Pick one skill, then the next picks and so on until they're all gone.
 
Well, let's get this started then, shall we? Sorry, Sigurd, but I gotta have that Broker.
 
Remember to update your char sheets as well. I'll be going with what you have posted. :)
 
Its ok, Hurm. Unfortunately that just leaves two skills I don't already have points in, Sensors and Advocate, that I would be interested in. It would appear we are just waiting for Exthalion to go then it will be my choice...
 
I'm putting together the opening post for the main thread. Let me know when your char is finished.


A couple of things to know. The sector we're starting in is on the border of the Imperium. The Solomani (Terrans claiming to be from Old Earth and thus the 'true' humanity), K'Kree (centaurs who fear all meat-eaters enough to try to eradicate them) and the Zhodani (a race from terran stock whose leaders are all powerful psions) are all active to one degree or another in the area. Due to the Zhodani war, anyone with psionic powers is distrusted, or at least watched carefully. Rumors have cycled back and forth on whether the Emperor has a training course for psions willing to be bodyguards to the Imperial leadership.


The sector capital now has a write-up under "Planets of Note". I do plan on getting some charts set up so you will understand the Universal Planetary Codes when I start using them. If you have any questions about the setting before we go live now is the time to ask. :)
 
Is it possible to develop psychic powers that where formerly latent, or would that have happened by now, or would we be dead right now if that could happen?
 
You might have a chance. The older you are the harder it is of course. And unregistered psions do tend to be hunted down.
 
I haven't heard much the last couple of days. Everyone's sheet finalized? I'll be starting the main thread hopefully tomorrow night. My luck to come down with sinus/ear infection stuff this last week. I'm getting caught back up.


Is there anything you'd like me to put on the site? Or on the cloud if I can figure that out?
 

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