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Considering that we only just got done with term 3, having recieved 4-5 promotions in naval officer career is pretty good. Assuming that when we started and I went into the navy as an ensign, what would that make me?
 
[QUOTE="Dark Sigurd]Considering that we only just got done with term 3, having recieved 4-5 promotions in naval officer career is pretty good. Assuming that when we started and I went into the navy as an ensign, what would that make me?

[/QUOTE]
It stops at Rank 6 Admiral.


I ended my 5th term as a Commander, starting as an enlisted man held me back.
 
Not all of us. Hurm is a noble and is a major share holder in our ship, but otherwise isn't good for much... ;)


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If I am rank 4 or 5 at the end of Term 3, then that should make me a Captain or Admiral by term 5, assuming I can continue to be promoted...
 
Well, Hurm, he just got really unlucky in all his rolls and his character is more of a disgraced noble with a number of scars from failed duels and other accidents that basically left him with a very small skill set. He did qualify for Jack of All Trades by the time I left but that was the last I saw of it. He did excel at carousing and being basically the public face of the group though.
 
Yeah. I on the other hand am on the rise... with no Social Skills, really. Rather focused- I got promoted into the nobility. More of a Knight really, if I was actualy that rank.


Which I'm not, just. Y'know. Colonel with Social Status 12.
 
Unless something changes, my social status is 7.


I have no clue how you and it was either Hurm or Exthalion got romantic relationships. Me, I just saved a whole ship from being destroyed, and got a promotion for it. I did wind up with a contact of some sort. Oh, and my CO helped bolster my career. Those are the three life events I wound up with so far.


And I did notice that both you and I currently have a leadership of 2...
 
Me and Exthal.... Asking him about maybe linking ours- if your relationship was with another PC, it results in skill points from the other's career.
 
Cool. Who knows, maybe I'll get something cool and what not in my last two terms when I can finish my character...
 
Speaking of focuses, I have 4 engineering skills at 1. Or I could shuffle them around a bit. I gather I was something like Chief Engineer on an important ship.


Edit: Also I have up to 5 shares in the ship. Or a nice car that can get into space.
 
Meanwhile, I fly the ship, give orders, make the (Naval Tactics) plans, and generally manage this outfit. So, between us, we make up for our friend's weaknesses...


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Anyone besides me beginning to worry that we may have too many leaders here?
 
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Ok, I am not going to be able to be online tonight as I have other things that need seen to on this day. Can we try to finish the character tomorrow, Millershipper?
 
That might work, Dark. Is everyone else done with their characters?


As for linking the characters, you don't need a relationship to do that. Any of your events can be linked. So Seph was security on a space station at one point. Any of you could link to that event. For example, Dark saved an entire ship. It could be that the station he limped the ship into was the same station Seph was posted to, and they got to know each other. From that you could justify a number of skills. Mechanic and Engineering due to pitching in on the repairs. Carouse to represent spending time working the bars for word on where needed parts could be scrounged. Remote Operations due to using RPVs to work on the hull of the ship. Persuade from working the security team for access, more time off, etc. Basically, if you can write a good story for it, I'll likely approve the skill. I only ask that you use those skills to branch out into areas you don't have a skill level yet.


You can do that twice for your character, so with 4 of you there should be no problem linking your characters. As for too many leaders? Don't worry about it. The leadership skill gives a bonus to group actions, but doesn't necessarily mean the people around you do what you tell them every time. :) And PCs will act as their players see fit.


I've got some work to do on your ship. It's not going to be a standard trader, but you won't want people to know that. You're actually running an Imperial Q-ship. For those of you not familiar with that, google it. It comes from WWI and WWII. You will still need to work on trading (yes having someone with the Broker and Trader skills is going to be needed), but your main job is quite different. You have enough staterooms to take on passengers if needed, but if you don't have anyone with Medic skill I'll modify the ship some more. We'll see.
 
Just Broker will be needed. We need to get someone with the Steward skill to take on passengers. Hmmm..... :)
 
Let me see,


I am Kaylee + Wash


Seph is Jayne + Zoe


Dark is Inara + Book


We all seem to be channeling different levels of Mal


So we need someone who is both Tams we we're golden. Or doomed. Likely the latter.
 
Oh, I might well have that covered. At least for the first mission. I will try to find a sector map of the area you're starting in so you have that to start. And I've already got a few ideas on what that first mission will be.


Does everyone have access to the core book now?
 
I am heavily inspired by the Honor Harrington book series by David Weber when it comes to SciFi. And they actually have Q-ships in that series. And I am less of a Innara and more of a Wash + Mal + Book. But that wasn't my inspiration. Honor Harrington was. Or another of the characters in those books.


Also, I think I may have a hard back copy of the Traveler T20 book somewhere in my place after all... Not sure, and it would take me some time to find it if I do.
 
Exthalion, I'm still thinking about the where, exactly. I'll work on homeworlds for each of you as well as the starting location this week. I plan to kick off the main thread next weekend.


Given the crew, you all would be given a choice. You can have the ship owned by the Navy, and all payments made by that department. They also then get to dictate much of what you can and can't take on, and any prizes you take go mostly to the Navy (the crew splits 1% of the value of the hull captured). Or, you can be civilians, and be responsible for ship payments yourselves. With the second choice comes the freedom to go where you will, and the crew splits 10% of the value of any prizes taken.


Let me know which you're taking. That will determine the skill package I hand out. I will be tweaking whichever skill package is given to make sure the skills needed for the first couple of missions are covered.
 
Dark, I'm using the Gateway to Destiny supplement from T20, but that's all. The flavor texts are all still mostly valid, however.


Oh, is everyone familiar with the UPP codes used in Traveller where each entry is handled in hexadecimal form?
 

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