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Fantasy Game Over

[QUOTE="BEBE REXHA]Nymphs have that kind of power it works on certain creatures like animals , mermaids goblins etc but if you want to post first its ok I'll just delete it and you can post . ^.^

[/QUOTE]
Yet it shouldn't be able to influence all these goblins because they are by nature hostile NPCs. Plus, I wanna get a chance to fight as well... ;~;
 
. . . @StoneWolf18 uh I thought we finished talking about this lol .


I know I'll probably won't use that power anymore on npc's also I said I deleted my post so just go ahead and post first.
 
[QUOTE="BEBE REXHA]Nymphs have that kind of power it works on certain creatures like animals , mermaids goblins etc

[/QUOTE]
just so you know for future reference, this isn't an available power in the RP. This RP is based off of video games so playable characters can't do all what the race they are thought to be capable. But in a way of having influence over animals you're character can gain summons of certain animals if not pets later on in the RP if you want to have that power...in a sense.
 
Phayne said:
Are you still looking for 1 more? If So, can I reserve the spot? ;x
Sorry, no I can put you down for if one comes up? But there is someone ahead of you though.


@StoneWolf18 The way you described how Earthquake was done it was more of a skill as she stomped to cause it, but it can still be magic you believe it to be so.
 
@BEBE REXHA slow down, this RP's not post as you please, we do have an order system when Character Party up. If you interact with that party when their together then you must follow their order...
 
Kishune said:
Sorry, no I can put you down for if one comes up? But there is someone ahead of you though.
@StoneWolf18 The way you described how Earthquake was done it was more of a skill as she stomped to cause it, but it can still be magic you believe it to be so.
It can be a skill if you like, though her element is earth. ^^
 
. . . OH thought she turned to look at the other two . it doesn't matter just keep doing the order I don't think mine was even in ( I'll delete it )

StoneWolf18 said:
Vricesia already fell over...
 
[QUOTE="BEBE REXHA]. . . OH thought she turned to look at the other two . it doesn't matter just keep doing the order I don't think mine was even in ( I'll delete it )

[/QUOTE]
You don't need to delete it..? Just edit the post...
 
@Kishune


Regarding the 'Eyes of Bewitchment' Magic, I envisioned it as follows:

The Spell costs 1%

MP/sec

, and can only be used when in eye-contact with the target.


Upon losing eye-contact, the Spell is forcefully broken with a cooldown of 60

sec

. Note that when the

User Blinks

it counts as losing eye contact, but works as a 'manual deactivation' rather than a 'forceful deactivation', resulting in a cooldown of 0

sec

. If the target Blinks, their eyes are forced to hone in on the User's eyes once they open back up, but the Spell will be forcefully broken if their eyes remain closed for more than 3

sec

.


Also note that upon

forced

deactivation, the target will remember everything that the User said to them, but upon

manual

deactivation, the target will find it difficult to remember anything that happened while they were under the Magic's effects -- it would essentially be like trying to recall something that happened in a dream two days after you dreamt about it.


The Effects of the Magic increase in proportion to the amount of time the Magic is active (More time = bigger effect), but at ~10

sec

the target will subconsciously begin to panic, resulting in visible effects. The shaking and harsh breathing, as well as sweating from the merchant in my most recent post are examples of this. The Spell will automatically deactivate at the 60

sec

mark with a cooldown of 30

sec

. At said mark, the target would essentially go unconscious, which is why it 'automatically deactivates'.


The target can forcefully break the Magic if they realize that they're being affected by it. Most common NPCs won't be able to do so, but those that dabble in the arcane arts, Thieves, and people with a strong Willpower will essentially be immune.


The Magic cannot be used on other Players


The Magic can only be used by Races with Monster counterparts (It's easier to gain for Demons, but I'd imagine races like Nagas would have the ability to do so if they practiced long enough as well).


The Magic has a Neutral element, meaning it gains/loses nothing in regards to what the Player's Element is.
 
Last edited by a moderator:
Kishune said:
Which post are you thinking of deleting?
The one where you had said to slow down , ( I came to talk to the three of you ) I just deleted it because every thing was just wrong about it .
 
Ensig said:
@Kishune
Regarding the 'Eyes of Bewitchment' Magic, I envisioned it as follows:

The Spell costs 1%

MP/sec

, and can only be used when in eye-contact with the target.


Upon losing eye-contact, the Spell is forcefully broken with a cooldown of 60

sec

. Note that when the

User Blinks

it counts as losing eye contact, but works as a 'manual deactivation' rather than a 'forceful deactivation', resulting in a cooldown of 0

sec

. If the target Blinks, their eyes are forced to hone in on the User's eyes once they open back up, but the Spell will be forcefully broken if their eyes remain closed for more than 3

sec

.


Also note that upon

forced

deactivation, the target will remember everything that the User said to them, but upon

manual

deactivation, the target will find it difficult to remember anything that happened while they were under the Magic's effects -- it would essentially be like trying to recall something that happened in a dream two days after you dreamt about it.


The Effects of the Magic increase in proportion to the amount of time the Magic is active (More time = bigger effect), but at ~10

sec

the target will subconsciously begin to panic, resulting in visible effects. The shaking and harsh breathing, as well as sweating from the merchant in my most recent post are examples of this. The Spell will automatically deactivate at the 60

sec

mark with a cooldown of 30

sec

. At said mark, the target would essentially go unconscious, which is why it 'automatically deactivates'.


The target can forcefully break the Magic if they realize that they're being affected by it. Most common NPCs won't be able to do so, but those that dabble in the arcane arts, Thieves, and people with a strong Willpower will essentially be immune.


The Magic cannot be used on other Players


The Magic can only be used by Races with Monster counterparts (It's easier to gain for Demons, but I'd imagine races like Nagas would have the ability to do so if they practiced long enough as well).


The Magic has a Neutral element, meaning it gains/loses nothing in regards to what the Player's Element is.
I can't allow this. it's not a RPG style Magic, more of a fantasy novel like RPG one. It doesn't fit here at least not in the beginning. as that be more of a spell.
 
StoneWolf18 said:
@Kishune you didn't react to Vricesia's skill...
Kishune said:
He then spotted his sword just a bit away he went to go and get it but was knocked to the ground as the ground shook before them. When it stopped it grabbed his sword and got into position and pointed it at the goblins only to see them all on the ground now.
yea i did.
 

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