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Futuristic Fate of the Stars of Life (Character Creation Thread)

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Congratulations, you are now older! While you are now a step closer to the end, make sure it's a step in your life you will remember! In other words - happy birthday, and may you see many more!
 
Normally, I would say this in the OOC thread, but I'm remaking the Freakazoid and Shewdew species sheets. So...

I greatly apologize, yet again, for the slowness of the roleplay. As of this post, I am out camping with my family and the data connections aren't that good. Don't worry, though! I'll be leaving the campsite tomorrow morning and I'll try to reply on the roleplay as soon as possible! In the meantime...
  • Name: Freakazoid
  • Affiliation: Planetary Confederacy
  • Appearance: The Freakazoids are scaly humanoids of varying skin colors with their entire lower waist looking identical to snake bodies. They have six fingers for each hand and their forearms have bone-like blades that they can extend and use as weapons. They have sharp teeth, have brown sclera on their eyes, and are usually bald (only females have head hair).
  • Abilities: The Freakazoids can wrap their enemies with their snake bodies boa constrictor-style, use their blades on their forearms as natural weapons, and are absolute carnivores, eating any kind of meat that is both cooked and raw; to say the least, they're slithering weapons.
  • Government: The Freakazoids have a dictatorial rule of the benevolent variety, where their ruler goes by Dictator or Dictatress.
  • Backstory: Prior to formerly being part of the Alliance and switching to the Confederacy, their home planet, Yharim, had a very corrupt militaristic monarchic rule called the "Freedom Union", with their king oppressing his people, spreading propaganda everywhere and basically treating their people like garbage (Similarly to the Soviet Union). A brave resistance group, led by the planet's future dictator Wrauglo Kacvadua, came into power and overthrew the corrupt kingdom. Believing that only she can undo everything the corrupt government did, she set up a dictatorial rule over the entire planet, initially having no other leaders but herself... And she did a surprisingly excellent job at doing that. Under her rule, her people prospered, having grown to be technologically powerful enough to achieve space travel, with a culture similar to Earth during the early 2000s. After joining the Galactic Alliance once they've been recognized, they switched to the Confederacy after witnessing the mysterious "truth" about the Martians.
  • Other Info: They've been best known for their rather psychopathic personalities (which they can easily curb) and their heavy interest in Humans, seeing them as very cute. They have even sold chibi merchandise of the Humans in Yharim, much to the disturbance of the race in question.

  • Name: Shewdew (Prefer 'Shadow Ninja'; currently pressuring GA to change their species name to 'Shaderkan')
  • Affiliation: Planetary Confederacy
  • Appearance: The Shewdew are bipedal humanoids that are always seen wearing ninja-esque armory with hooded masks. They also have white, glowing eyes and pupils and, while almost never seen, have pure black and shriveled skin.
  • Abilities: The Shewdew is one of the rare species to possess magic; more specifically, the Dark Arts. Though not all of the Shadow Ninja are masters, they have the ability to create shadow clones in combat, cast shadow energy (which has the same frequency as electricity and thus, can power electronics), summon shadow portals, and create weapons with dark crystals. Due to them living in a rogue planet, they can withstand extremely cold temperatures, though they are weaker in significantly warmer areas and cannot tolerate temperatures close to boiling.
  • Government: Though the type of government they have is hard to explain, they do have a hierarchy within their society (student, apprentice, sensei, and grandmaster) and a system of Dojos around their planet so the senseis would teach their students and apprentices in the mastery of Dark Arts, with one, giant master Dojo in which the grandmaster resides to teach his other senseis in which he can determine on which sensei will be his next successor.
  • Backstory: The Shewdew are rather mysterious people, so not much is known about their personal past. However, what is known that the Shewdew were recognized by the Galactic Alliance and were offered to join them, promising them an opportunity to train others in their Dark Arts magic. After much negotiations, the Shewdew agreed and joined in. Now, like the Freakazoids, the Shewdew switched to the side of the Confederacy after witnessing the "truth" about the Martians.
  • Other Info: The Shadow Ninja have a mutual respect towards the Lunarim due to the species, too, possessing abilities that would be considered magic.
 
CaptainRustbolt21's Species Sheet
All Canon Species Sheets
(Well, at least, in the long run)
REMASTERED
Another remake pending...


  • A63EECC9-713B-41CB-A74B-9678417C4839.png
    GALACTIC ALLIANCE

    The Galactic Alliance, founded by the Martian race, is a interstellar government union consisting of three other alien sovereignties, with its goal to explore the rest of the Milky-Way Galaxy and achieve interstellar peace to all other intelligent life. The three other species members, excluding the founding species, are the Human, the Plantera, and the Krystalline. Formerly, there were three more sovereignties: the Vagrok, the Freakazoid, and the Shaderkan (currently referred to as Shewdew). However, the trio have since abandoned the Galactic Alliance after discovering the unknown “Truth” about the Martian race and had formed the revolutionary rebellion known as the Planetary Confederacy.


    • images (1).pngThe Martians are a race of green, incredibly intelligent humanoids who served as the leading sovereign species of the Galactic Alliance, having founded the union.

      The Martians, in appearance, have frail and hairless bodies, skull-like heads, lidless red eyes, and large, exposed brains. When hurt, the Martians bleed translucent green. The Martians also do not breathe oxygen, but rather, they breathe nitrogen; therefore, unless they’re in a hospitable nitrogen environment, they are always seen wearing green spacesuits with glass dome helmets.

      The Martians, expected from their large brains, are an incredibly smart species, being exceptional masters of gene splicing and manipulation. On another note, the Martians are also the ones responsible for the creation of the Faster Than Light (FTL) Drive, a rocket-engine-compatible core powered by a special species of mushrooms that emits Tachyonic spores that can allow a spaceship, regardless of size, to enter speeds three to five times the speed of light. However, they are exclusively found on Mars (since they need to live in a nitrogen environment) and the mushrooms only emit spores five times a year. Thankfully, though, with the assistance of the Plantera species, the production of FTL drives have vastly increased.

      The Martian government is said to be a monocratic technocracy, where their leaders go by either Emperor or Empress. The current leader of the Martians is Emperor Tekh’nah Moaque. The name of the government is called the Martian Technocracy Kingdom.

      Their home planet is, coincidentally, called Mars. The planet’s surface is filled with ammonia rivers and forests filled with red trees that produce nitrogen in the atmosphere. Mars also has two moons, both of them colonized by the Martians and used as a source of minerals.

 
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This species sheet was originally based on an idea made by CaptainRustbolt21 CaptainRustbolt21 himself! However, I have decided to bring it to here and by my own hand!

Name: Asimime
Affiliation: Non-Affiliated
Flag: (They don't have one)
Appearance: One's normal Asimime is basically your 'space slime' - or at least, their original form is. They start out as black-purple balls of slime, sentient no less (complete with sight, hearing, feel and the ability to speak), though they are otherwise featureless. However, when they reach 10 human years, they are able to completely change their appearance into a new primary look depending on what the individual Asimime chooses to be, so it is impossible to identify what an average appearance of a 'mature' Asimime looks like as the possibilities could be endless.
Abilities: The Asimime are known for their incredible genetic gift of shape shifting, which is exactly as it says on the tin. Any Asimime that has been living for at least 10 human years is able to shape shift at will into whatever they want, though the first time they use this ability is compulsory by the same age, forcing them to give up their original form in exchange for a new appearance to face the rest of their lives with (though they can still shape shift to and from this form, this new form will always be the one they revert back to). But without their genetic gifts, one's average Asimime is fully malleable, bouncy 'and' squishy - for better or worse (it is for this reason they are notably scared of physical contact).
Government: The Asimime, while they do have had several government indications in the past, find themselves blending into other species and using their governments instead of their own (on a sole reason that their own species is exactly what they are known for - being stupid). However, the original founders of the Asimime government were the first examples of shape shifting life to ever grace the radars of space in general - whether or not it was far, far away, and was known particularly for how specific their plans were to make up for their general lack of brain power. As stated, most Asimime tend to stray from their home government and species to use the more capable species governments instead while blending in with them.
Backstory: Not much is actually known about the Asimime species, be it their existence origin or even what their purpose is, but thanks to their government leaders, the Asimime have been regarded as incredible tacticians due to how they handle problems when it comes to war in the galactic setting. However, like the lacking creatures they were, upon each invitation they received to band together with other groups or even other species, they turned it down each and every time, which led to the form of their nickname shortly after that and their shape shifting habits came around. People are often living in fear out of the fact anyone they know could easily have been an Asimime after countless hours and minutes.
Other Info: The name for the actual species itself is actually not their species name, but a nickname to the species known just as widely it might as well be. It is a portmanteau of 'asinine', meaning extremely stupid, and 'mime', to act something out (think pretending); though the species in question generally hate this nickname they have been given (universally agreed on). In addition, when an Asimime is said to die, they revert from their chosen appearance to their original slimy form, to which they rapidly dissolve into nothing.
 
And to go with the Asimime, a character of that species to represent them (I asked and made sure it was OK, it is). Though, they will not appear until a few episodes later down the line due to not being able to figure out 'how' to introduce them yet.

Name: Dision'nekt (nicknamed Dision) Amano
Species: Asimime
Gender: Male
Age: 17
Appearance: Per the ability of the Asimime, Dision was able to take on the appearance of whatever he would like as his new primary look, and when that time arrived, he took the form of a young man - at least average height. As for how he generally looks in this appearance, his 'attire' is comprised of a black hoodie and shorts combo, with yellow lines around the edges of the sleeves and ends respectively. Underneath the hoodie, there lies a light blue shirt, and further below there seem to be heavy boots (like winter boots). As for Dision regardless of his attire and height aside, both of his eyes are a different colour (heterochromia), one being red and the other being blue. And finally, with a somewhat lighter tone on his body, and short green hair.
Personality: Dision is awfully relaxed, maybe too relaxed to the point where he cannot take anything seriously most of the time. Among his lax traits, he's also a class clown, and with a love for comedic timing and just generally messing around. Apart from his habits of being too relaxed to interpret situations appropriately and an overwhelming urge to be the life of any group, Dision struggles with confrontations - especially personal ones to him or otherwise, not wanting to invade privacy of others and is very secure of his own.
Weapons & Skills: Dision possesses two - a main weapon, and one skill. His weapon in question, on the surface, looks to be no more than a generic shield. The shield in question can either be used as an average shield (of course) and any applicable uses therein, or the more intuitive option of taking off the outer edges of the shield to use as curved blades (think bladed boomerangs, except use them as daggers - the edge parts can be combined together or used separately, all pieces forming a spear). The shield itself has no name. As for Dision's skill, as with most Asimime, he is able to transform parts of his body into whatever he wants at will, to which he uses this particular trait to better handle and control situations better (but doing so is generally avoided because the Asimime are not exactly popular).
Backstory: Dision'nekt was born on the planet Nu-Erver, where the living on the planet were solely Asimimes - matured or not, and the combined population of Asimime there were undergoing a revolution to retake their 'entrance' into the public eye and sick of all of the 'abuse'. Dision had heard about these at all times, and was thoroughly sick of them, hatching a plan for when his 'maturing day' would come. Luckily, a time before that day even came, Dision heard about plans to send several Asimime off of the planet in an escape pod of some kind to start the revolution. Dision thought this would be his chance, and instead staged it so the escape pod would be presumed lethal to anyone who went in it, thus meaning he practically reserved it for himself and only himself, left in the escape pod while transforming, and has not been back to his planet since. This chain of events led to the delay of the later-to-be-named 'Asimime Uprising', and now Dision is on a long winded escape from his species and a lot of others.
Other Facts: Along with one's generic Asimine qualities (including a few not mentioned earlier; mainly sensitive to touch and need to regenerate from damage), Dision himself has a love for literary works - be it poems, haikus or just stories in general.

Will be adding this file into my updated files post later if it is accepted (though of course I'll need to fill it in more as we go after their debut).
 
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Thugalek Mercantile Commission

Affiliation
Non-Affliated

Flag
Thugalek Flag.png

Appearance
Members of the Thugalek species feature intraspecies differentiation, but overall superficially resemble humans remarkably. However, many anatomical features are different. First of all, the skin pigmentation of Thugalek varies greatly, ranging from verdant greens to idyllic purples, and often have darkened markings that differ between each individual. Secondly, the blood of Thugaleks is yellow in color, due to high amounts of vanabin and fluosol. Thugalek possess two organs near the loins called 'albrenin' which are used to produce hormones.
The appearance of a Thugalek can differ based on if it is a Natural Thugalek or a Commissioned Thugalek, Commissioned Thugaleks most differing in appearance.

Government
Bureaucratic Council

Grand Counsilman Il'Teshb - Head of Labor Commission - 1st Commission
High Counsilman Ta'Grek - Head of Military Commission - 2nd Commission
High Counsilwoman Ta'Ilba - Head of Naval Commission - 3rd Commission
High Counsilman Un'Garen - Head of Relations Commission - 4th Commission
High Counsilman Ke'Jar - Head of Colonization Commission - 5th Commission

Counsilman Er'juln - Head of Domestic Commission - 6th Commission
Counsilwoman Ha'Tal - Head of Scientific Commission - 7th Commission
Counsilwoman Wo'kruun - Head of Familial Commission - 8th Commission
Counsilman Vu'Torb - Head of Erotica Commission - 9th Commission
Counsilwoman Ma'teb - Head of Leisure Commission - 10th Commission
Counsilman Ga'Brek - Head of Authority Commission - 11th Commission
Counsilman Qu'Il - Head of Education Commission - 12th Commission
Counsilman Fa'Zten - Head of Reclamation Commission - 13th Commission
Counsilman Ol'Celb - Head of Infiltration Commission - 14th Commission
Counsilman Pa'Gren - Head of Overwatch Commission - 15th Commission


Backstory
A conglomerate of Commissions formed from the remnants of Thugalek civilization, quickly grew into a cutthroat sea of political assassinations, scandals, and scams. Born first out of necessity, the upper authority of the Thugalek Mercantile Commission quickly became corrupt and unjust, forming a heavily fortified Authoritarian Regime within themselves, almost a cult within the empire. The Commission quickly became skilled in the art of genetic modification and cloning after a pandemic almost wiped out the species seven centuries prior, known as the Orlos Pestilence, with their technology rivaling that of the Martians. Because of the corrupt and authoritarian nature of the Commission, relations between factions are stressed, most definable with the Supragalactic Union of Authority, however, the internal policies of the Union prevent military action against the Commission. However, despite trade sanctions between the Supragalactic Union of Authority, the Thugalek devised their own form of Faster-Than-Light Travel, the Hyper-Plasmoid Engine. A Hyper-Plasmoid Engine uses an ionized and excited form of plasma to propel most vessels at a speed twice that of light-speed.

 
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Xu'Orz
[COMMISSION 7 UNIT 3]

Weird fukkin grey-orange dude.png
______________________________________________________________________________

Sex
Male

Age
35

Species
Thugalek

Height
6'5"

Weight
225 lbs
______________________________________________________________________________

Weapons & Skills
STSA - Armas
pistol_4.jpg
The STSA - Armas is the standard sidearm used by all Thugalek personnel. A kinetic weapon packing a high powered punch, fixed with a laser sight to increase accuracy.

STSMG - Vortas
sub_4.jpg
The STSMG - Vortas is the standard sub-machine gun used by all Thugalek Mercantile Commission personnel. A rapid-firing kinetic weapon, made to pepper opponents with piercing projectiles.


Personality
Xu'Orz is one of the first Commission 7 Scientific Units, being the third of the production line. Having lived for 35 years, Xu'Orz has changed much from the template. From being separated from those old patrons to new ones every month or so, Xu'Orz denied forming connections as a whole, growing bitter and distrusting. Xu'Orz is quick to backtalk anyone that interferes with his work, the only thing he takes seriously at this point.

Biography
DATA REDACTED BY THUGALEK MERCANTILE COMMISSION
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Miscellaneous Information
Voice
 
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