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Fat Gandalf's Bar & Lounge (OOC chat) - Chapter Four

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Toph will attempt a dodge.

And still Sherwood has us jinxed with the bad rolls! Grrrr! At least I tied the higher of the two, and I do believe that ties go to the defender.
 
A quick check on your initiative order. Mario changed to Battloid mode, and is no longer in Tank mode.

Right! Thanks for the correction. =)

Re: Mario parries. Ouch... That's going to hurt...
 
From the size of the blast, can Mario estimate the destructive level of the Wargoth-missile using my Field Armorer/Munitions Expert or Weapon Systems Skills?
 
At least I tied the higher of the two, and I do believe that ties go to the defender.

Correct! Ties go to the defender. And I am glad given how badly Toph's Ajax is beat up already. =)

From the size of the blast, can Mario estimate the destructive level of the Wargoth-missile using my Field Armorer/Munitions Expert or Weapon Systems Skills?

Unless Mario wants to use his next action as a skill (and thoroughly make a determination), I'll allow Mario to get a rough estimate (a quick "guess-timate"). However, I think it's best that Mario goes with his Demolitions skill; as best as Mario could tell, the wargoth was basically carrying a bomb in a jet-pack. Bombs = Demolitions and since Mario has it, go ahead and roll that here, please.
 
Gotcha. A quick guess is all I'm needing here at the moment. Skill roll coming up.
 
Naah. You'd still have been hit. My evil only extends to the player character rolls, and you were hit by a critical strike from Dannigan.
 
Here is a thought for you:

How does Harry Potter get down a hill? He runs!

J.K. Roling.
 
Damned good roll, Sherwood!

Mario believes the wargoth-missile is the equivalent of a medium-ranged plasma missile. This one, specifically: (Plasma/Napalm (medium)*: 4d6x10 M.D., 40 miles, 40 foot radius, 10 M.D.C. ) with two very notable differences:

1. The wargoth-missile seems to act a lot like a reflex missile in that it can attack and dodge all on its own, but for how long is anyone's guess.

2. Given Mario's overall combination of weapon-related skills, I'm willing to say he can guess the following. Re: Cera's mention of magnetic locks. Magnetic locks on the wargoth's feet probably means that once the thing is attached to a mech, you'd have to blow the thing off your buddy's hull (a called shot, that if missed, quite possibly hits your buddy). So, once it hits, the wargoth probably needs another action to crawl to the cockpit. If it isn't destroyed by then...

BOOM...

Naah. You'd still have been hit. My evil only extends to the player character rolls, and you were hit by a critical strike from Dannigan.

Which Sherwood secretly ganked. I think it worked too. See how high many of his recent rolls have been? Initiative of 25... Critical hit, natural 19... This Demolitions roll... Hmm... Maybe I should go back to rolling dice on my desk here. Maybe Sherwood hacked RPNation or something. He has been here for a long time... HA hA HA! =)
 
No, I didn't gank. I only use my evil powers on other players to make me look that much more awesome!
 
Yeah, yeah, you keep trying to convince Psychie of that, but just look how close she came to getting hit just now! Hee hee! =)
 
Jokes aside, Sherwood, you are a hell of a lot of fun to have in one campaign, much less two. Keep up the good work, oh chain-mail-wearing, laser-chasing Kitty Face! =)
 
Going back to the Beastmaster, though. Yeah, it doesn't take someone with Mario's skillset to see that neither the RDF nor the ASC have anything quite like the Beastmaster. I mean, an independently-firing, mobile missile-shooter that guides and dodges until it latches onto you, then it climbs up to your face and goes all suicide bomber on you?
 
With the fact that the Beastmaster is using another living thing - even one bred for the job - as a suicide weapon, I doubt that the ASC or RDF would ever consider deploying a weapon like that. Now, if there was some way to make it a purely mechanical system, that would work.

On another note, Mario sure as hell has to watch out for that thing. He has no reinforced cockpit to protect him, especially in tank or transport mode.
 
Just had a thought: did the bad guys get the minuses on their rolls due to the partial cover we are behind?
 
On another note, Mario sure as hell has to watch out for that thing. He has no reinforced cockpit to protect him, especially in tank or transport mode.
Yikes! I had not thought about that! Be careful when you use your Tank mode.
 
On another note, Mario sure as hell has to watch out for that thing. He has no reinforced cockpit to protect him, especially in tank or transport mode.

I am very glad this is being pointed out. I just realized that, with that terrible parry roll for Mario, if all of the Battle Pods had fired on him with the results I rolled, Mario... might have gotten laid out.

Just had a thought: did the bad guys get the minuses on their rolls due to the partial cover we are behind?

Why, yes they did! It's only light cover, but keep using it! =)

@Dannigan, I edited my IC post a moment ago, asking Cera a quick question. Just wanted to make sure you saw it...

Thanks for tagging me. Let's see what Mario asked. =)
 
Something else I should point out given Sherwood's excellent Demolitions roll and skillset...

Might not penetrate your armor if it explodes on your cockpit, but lets not take the chance to find out.

A missile, at least in Robotech: Broadsword, always strikes the main body of a target. A missile that has the ability to strike a target and then position itself upon the target in a place where it is weakest might also provide a bonus to the chance of critical hits, once in proper position. Again, Mario is guessing, but because of the skills and background Sherwood has selected for him, Mario could reasonably come to this conclusion.
 
It is my understanding that, at least on today's fighting aircraft, a missile's rocket (the launching device) is armed by the pilot and then released from the aircraft. Kind of like a safety on a firearm being released prior to firing. Unlike a bullet, the missile's warhead then becomes "live" when it is a safe distance away from the vehicle that fired it. If, for some reason, a missile fails to launch, the warhead never becomes active, and therefore doesn't threaten anything.
That is indeed how missiles work; I was just hoping to be able to knock out the launcher and maybe blow his skanky rear end up with a well placed Aimed Shot. Speaking of that, what would the modifier be to a shot Aimed at the Beastmaster's head?
 
Kaerri, two Battle Pods have Strike rolls of 25 and 25 again on Elinor. The Beastmaster, with his automatic grenade launcher, has a Strike roll of 17.
Using an action point on Elinor's dodge!
Um, ignore the second d20, I forgot "throw another dice" meant throw another of the same type as the first. >.>

So that's a total of 27 for the dodge roll itself, plus 1 from the action point, for a grand total of 28.
 
Sherwood, the modifier for that Called Shot is -3. =)

Kaerri, no worries and nice roll! =)
 
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