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Nation Building Fallout New Days CC

because you wouldn't be able to get them all up in time, and the USAF was supposedly fighting in Canada around the time of the great war, as well as the anexation
Sounds about right. Hopeville wasn't able to unleash it's nuclear arsenal even though Nellis AFB could rally all of it's aircraft. Probably was the other way around sometimes too. It sounded more like a pacification campaign in Fallout 1. Fallout 2 did mention that the Canadian army was fighting in the Yukon though.
 
Since I'm pretty sure nobody will want to play as the Followers, should I just put them in where they belong? Or just leave them off?
The Followers of the Apocalypse? They're basically a child entity of the NCR at this point.
 
Looks pretty good to me, though I hav one thing to say for the factories, they cant produce power armor, laser weapons, etc.
 
I want to make an addendum to my nation sheet, but beforehand I'd like to ask, how far do the Gun Runners, Far Go traders, and Crimson Caravan extend? Because, as a trading empire, I think that they'd have a good relationship with Savannah.
 
I want to make an addendum to my nation sheet, but beforehand I'd like to ask, how far do the Gun Runners, Far Go traders, and Crimson Caravan extend? Because, as a trading empire, I think that they'd have a good relationship with Savannah.
I dont think they'd run that far. That's across the continent.
 
CARAVAN SHEET
Name: Hellfire Guns and Ammo
History: Although stemming from a faction with very little weaponry, Hellfire Guns and Ammo is the premium supplier of weaponry in the East, making long-range trades all along the coast, supplying the Enclave, the Knights of Steel, The Minutemen, ect., as well as making runs into Texas and the Legion. Usually not superior in any way, their stocks are salvaged from the various military outposts in the Swamp, untouched by raiders or super mutants. They're well-known for their extremely long paths, large inventories, and fleet of modified cars straddling across the wastes at high speeds.
Resources: Around 1000 assault rifles, 10 suits of various power armors, 40 laser rifles, 30 plasma rifles, 20 protectrons, and non-stop bullets. They also are constantly buying and selling weapons between nations. Dire enemies may be selling an assault rifle and it winds up in the hands of the other in a matter of days. As such, their stocks and amount of money on hand can vary wildly.
Assets: An entire Commonwealth's worth of abandoned military bases.
Population: 130 people work for Hellfire Guns and Ammo, but freelance scavengers are often among their ranks. They also provide protection and travel with other caravans, for a small cut of their profits.
Military: All members of the caravan are very well armed, but each individual group has at least two well-trained guards.
Foreign relations: Trading with everybody, everywhere. Nations that are friendly with Savannah tend to get some discounts, though.
 
Error 420 Error 420 Nice to meet you! I'm the crazy drunk guy who blabbers on about random conspiracy theories and shit! Anyway, if you can, add my other faction, the Brotherhood, to the map. That would be grately appreciated. Oh yeah! Another thing! I always seem to talk like Yes Man. I don't see it! Haha!
 
Updated, you are put down as ECBoS to differentiate from the West Coast ones in the Mojave.
 

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Heh. You're surrounded on both sides by BOS Chapters. Have fun getting wrecked. Or wrecking. Either or, I'm going to need some popcorn.
I dont really have too much beef with him. He did destroy liberty prime tho....
 

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