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Dice Exalted 3E Solars of the Sky - OOC

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"Entering" stealth is a combat action.
Moving while in stealth requires a separate roll.
I'd say that looking for someone specifically is an action, where just being generally aware of one's surroundings isn't.

I would say that if you're moving from A to B and while on the move, you're keeping a look out for someone, that's not a combat action, but just part of your move. However, if what you want to do is to find someone who is hiding in a place you can't easily see from where you start, that's a separate action.

But of course, this is a subject that's open to some interpretation by the ST. Regardless, unless you have some way of hiding reflexively, entering stealth at all requires you to spend your action on that.
I entered stealth (or i think i did) previous round with a flurry along with my attack so i don't think a new entering stealth action is needed (not sure about the the results of my previous attempt though) so looking for necromancer while moving from a to b will require an action and a stealth roll since i want to stay hidden and an awareness roll on my part and if a flurry awareness will be having a -3 penalty
 
I entered stealth (or i think i did) previous round with a flurry along with my attack so i don't think a new entering stealth action is needed (not sure about the the results of my previous attempt though) so looking for necromancer while moving from a to b will require an action and a stealth roll since i want to stay hidden and an awareness roll on my part and if a flurry awareness will be having a -3 penalty
Stealth is not a flurry-able action, so unless a Charm did that specifically, you can't have re-entered stealth after attacking last action.

Moving does not need to be flurried, so if all you're doing is looking for the guy, there should be no penalty from the flurry.
 
Stealth is not a flurry-able action, so unless a Charm did that specifically, you can't have re-entered stealth after attacking last action..
Ah I missed that part in the book (i was half-sleep when i posted my last post couldn't check everything) so I need to establish stealth this turn than. Let me check the charms though i vaguely remmeber one does the flurry thing but i am not sure if i have it.

EDIT: Even if there is a charm that can flurry stealth it seems i don't have it yet so in this round I will try to locate necromancer since re-establisihng stealth can't be flurried it is either that or looking for necromancer and since ebon shadow form distorts my visage i think locating necromancer is more important at the moment.

EDIT2: I have a question about supplemental charms namely when they are used. I have a charm that boosts my damage as a supplemental charm do I need to declare its use before attack roll since it needs to boost an action or can I use it before raw damage calculation which it effects? (lets assume I am making a simple attack)
 
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I find the distinct lack of natural flurries as a huge disappointment with this edition. I miss the arm flailing sword fights.
 
I have a charm that boosts my damage as a supplemental charm do I need to declare its use before attack roll since it needs to boost an action or can I use it before raw damage calculation which it effects? (lets assume I am making a simple attack)
The former.
 
Rykon Rykon Not sure how battle group working with this but shouldn't i need to know threshold of attack roll for extra damage since it is a withering attack? Or should I just roll normal weapon damage?
 
Just to let you know, Axtis did not use her peripheral Essence for her attacks, so I would guess I'm only at initiative 3. I'll post my next action now.
 
So, for my damage, do I just roll my Initiative (thanks to my Charm, effectively 5 on each shot) or do I add weapon damage and Strength into it? Combat in 3e is weird.
Just initiative plus anything from Charms. The idea is to switch between Withering and Decisive attacks.
 
Gotcha. I have a pretty good reference sheet that I got off the net somewhere that I'm using. It's helping me a lot, too.
 
Now my Initiative is at base 3, plus 1/2 my Essence to make it a total of 4.
You reminded me that i need to check storytellers screento see if it has any proper explanation.
I'll post my sheet here to let everyone look at it.
3rd Ed Combat Cheat Sheet.png
 
Also, yes those two actions mean you recover 10 motes prior to Sharkcrabman-Zombie emerging from the pool.
 
I just have to say, from that description . . . ew. Just . . . ew.
 
So, with the critter coming up from the water, do I wait for Griffon's action or can I start to take an Aim action on it?
 
Aiming is a perfectly valid choice here if you want to prepare with an aim action

Sherwood Sherwood , glad the introduction had the intended effect. Necromancy like this shouldn't be pretty.
 
lets see my new initiative was 7 (according to book i get 1 for successful withering attack even against battle group) But i don't think it matters at the moment. I think tiger will try to enter conceal again and for second action he will activate graceful crane stance but i am busted tonight I will post when i wake up morning.
 
As emerging monster was drawing all attention to itself. Tiger once again twirls his heavy coat and slowly blends into darkness getting out of sight. He than channels some essence to his legs to move gracefully above the chairs railing and watches the events unfolding as he prepares himself to strike down to necromancer.
The necromancer is nowhere to be seen on the field at present, which is why he is not on the initiative table.
 
Can't say I blame him; we put quite a smack-down on him before he vanished.
 
The necromancer is nowhere to be seen on the field at present, which is why he is not on the initiative table.
Ah ok tiger is boosting his initiative with a charm anyway as his second action. Also i made a mistake with stunt dice roll so ignore the rolls since first two were not success anyway.

In short there is 11 success for entering stealth for first action and as his second action 9 success (double 9's for awareness check) with +3 from join battle a total of 12 to be added to his 7 initiative to get him to 19 initiative.
 

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