Zoomin'.
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it is my charm that lets me roll a join battle for extra initiativeIt's an extension of the same battle, no second join battle rolls for this one.
Well stealth is compatible with archeryNice Charm. I need to find more Initiative-enhancing ones to bring to the table that are compatible with my Archery ones.
There is even an upgrade charm for this though i forgot details it lets with some conditions to roll more than once per scene.True. I'll have to look into it.
takes note of the name for his next dawnUnless your name is Logen Ninefingers. Usually stealthy Dawn's just end up as a night caste though. Line's kinda blurry like that.
My Parry DV is 7, so I would plan to stunt my defense and raise it above 7, does that work? I'll actually write out the stunt and my action later.Been rather distracted lately, and a bit drained from work. Gonna try and make sure I have prep done and kick off the start of the fight in the morning.
EDIT: Alright, since Tiger succeed, each opponent takes -1 to initiative still I think. So that's been applied. Esbilon is up, but I need defenses for Griffon, Axtis, and Lioness to the AoE withering sweep.
Umm 2+5 is 7Defense is 8, soak is (Stamina 2 + 5L = 6 in 3e?).
Clearly I can't math.Umm 2+5 is 7
I think the zombies are a battle group, so the following rule would count "If used to damage a battle group, Nova Arrow Attack causes disarray and panic, applying a -2 success penalty to its next attack."Using Nova Arrow Attack