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Dice Exalted 3E Solars of the Sky - OOC

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It's an extension of the same battle, no second join battle rolls for this one.
it is my charm that lets me roll a join battle for extra initiative

This one to be precise:


Shadow Victor’s Repose
Cost: 3m, 1wp; Mins: Stealth 4, Essence 2
Type: Simple
Keywords: Mute
Duration: Instant
Prerequisite Charms: Blinding Battle Feint

Standing unseen in the midst of her enemies, the Exalt revels in her control of battle’s flow. Once per scene, while concealed during combat, the Exalt may roll Join Battle and add her result to her current Initiative, so long as she has landed at least one decisive attack. Any Charms the Exalt uses to enhance her roll are automatically muted.
 
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Nice Charm. I need to find more Initiative-enhancing ones to bring to the table that are compatible with my Archery ones.
 
The only problem is, Stealth and Dawn Caste bad-assery don't always go well together.
 
Unless your name is Logen Ninefingers. Usually stealthy Dawn's just end up as a night caste though. Line's kinda blurry like that.
 
I highly recommend the First Law series for those that enjoy reading/listening to fiction novels.
 
Our esteemed ST is referring, of course, to The Blade Itself and its sequels, and they are indeed extraordinary piece of fantasy fiction. If I am to give my own contribution, particularly for those of a non-martial bent, I cannot recommend Kushiel's Dart highly enough. The latter book though goes quite a bit beyond recognizing the existence of sex.
 
Been rather distracted lately, and a bit drained from work. Gonna try and make sure I have prep done and kick off the start of the fight in the morning.

EDIT: Alright, since Tiger succeed, each opponent takes -1 to initiative still I think. So that's been applied. Esbilon Esbilon is up, but I need defenses for Griffon, Axtis, and Lioness to the AoE withering sweep.
 
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Been rather distracted lately, and a bit drained from work. Gonna try and make sure I have prep done and kick off the start of the fight in the morning.

EDIT: Alright, since Tiger succeed, each opponent takes -1 to initiative still I think. So that's been applied. Esbilon Esbilon is up, but I need defenses for Griffon, Axtis, and Lioness to the AoE withering sweep.
My Parry DV is 7, so I would plan to stunt my defense and raise it above 7, does that work? I'll actually write out the stunt and my action later.
 
Rykon Rykon Tiger has 19 initiative I used a charm to add my join battle to my current iniative and i rolled 12 total from it.

Here is the charm


Shadow Victor’s Repose
Cost: 3m, 1wp; Mins: Stealth 4, Essence 2
Type: Simple
Keywords: Mute
Duration: Instant
Prerequisite Charms: Blinding Battle Feint

Standing unseen in the midst of her enemies, the Exalt revels in her control of battle’s flow. Once per scene, while concealed during combat, the Exalt may roll Join Battle and add her result to her current Initiative, so long as she has landed at least one decisive attack. Any Charms the Exalt uses to enhance her roll are automatically muted.
 
I am not sure if 4 hits but if stealth check successful it is an unexpected attack so my target gets -4 defense because of the charm i used.
 
Luckily those that got hit were able to sponge the lion's share of damage dice with soaks. Thanks for your patience with this folks. Lot of minutiae to track at a given moment z.z
 
Using Nova Arrow Attack
I think the zombies are a battle group, so the following rule would count "If used to damage a battle group, Nova Arrow Attack causes disarray and panic, applying a -2 success penalty to its next attack."

However, as written, I think it may also hit some of the PCs?
 
Since I have such a low number for my Decisive damage and that the Hardness will wipe it out, can I change my post to a different action to make a Withering attack to raise my numbers?
 

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