Caffeine Freak
Caffeine Freak
Before I get started on the sign up sheet, I'd like to talk about the affiliations.
There are three 'factions', Z-Com, Survivors and Corpses.
Z-Com: As Spec-Ops as Spec-Ops can get. Z-Com affiliated characters are usually addressed as 'Demons' (derogatory) by Survivors and Corpses alike. Z-Com soldiers are either equipped with firearms, refined melee weapons or simply their own fists. Naturally, they are extremely skilled fighters, but lack social skills and are feared by Survivors more than they are trusted. Corpses hate Z-Coms. A lot. While not 'abusive' to Survivors, Z-Coms stick to their fundamentals, and deal with troublemakers in their own discretion.
Survivors: Civilians who have taken their survival into their own hands. Survivors aren't always physical fighters, but have their own tricks to get around anyway. The most they have to worry about is stray Corpses and pissed off Demons. Usually equipped with scavenged, even modified primitive weaponry - still more than enough to fend off a Corpse. Survivors don't favor Demons, any friendly relations with them are long forged, and whether characters fear, remain indifferent, or challenge them is up to personality.
Raiders: A sub-group of Survivors that prey on weak civilians or gang up on tougher Survivors. While they may refer to Z-Com soldiers as 'Demons' like the rest, other more.. insulting terms are often used too, out of lack of respect or fear. Raiders all have different motives - materials, women, money, drugs - but it all comes down to the same thing: They survive off tormenting others. Either out on the alien streets or within the human colony, Raiders pass off for regular survivors at a glance, and Demons need to physically witness them committing a crime before dealing punishment.
Corpses: While some Corpses are unable to talk physically, they can all communicate with one another telepathically. Humans cannot hear this language. Corpses are much faster and stronger than your average Survivor, but their dead form makes it difficult to keep up the over-exertion for too long before requiring rest. The main way to kill a Corpse is by destroying the brain, but major organ rupture or disembowelment works as well (albeit with slightly more effort)
Corpses that are 'killed' can switch bodies, possessing a more intact dead person. The new body will eventually start to look like the old one as time goes on. Corpse weaponry varies, but they intentionally avoid using human-made tools. Corpses rely on sound to hunt during the day, but their senses become sharpened during the night, facing a Corpse at night is something even a Demon would think twice about doing.
The RP takes place in a ruined city. I'd say which one, but that'd kill the whole imagination thing, wouldn't it? The human colony is a cluster of ruined buildings surrounded by a massive electrified fence. The Corpse 'community' is a relatively nearby town made up of primitive buildings.
(TLR version: Z-Coms are soldiers that everybody calls demons, Survivors are what it says on the tin, Corpses are smart zombies that can communicate telepathically and are stronger at night)
Any questions? Probably. Ask them in the QnA tab.
Name:
Age:
Faction:
Appearance:
Weapon of choice:
Backstory: (from beginning of outbreak-present)
(Optional)
Additional details:
Theme tune:
There are three 'factions', Z-Com, Survivors and Corpses.
Z-Com: As Spec-Ops as Spec-Ops can get. Z-Com affiliated characters are usually addressed as 'Demons' (derogatory) by Survivors and Corpses alike. Z-Com soldiers are either equipped with firearms, refined melee weapons or simply their own fists. Naturally, they are extremely skilled fighters, but lack social skills and are feared by Survivors more than they are trusted. Corpses hate Z-Coms. A lot. While not 'abusive' to Survivors, Z-Coms stick to their fundamentals, and deal with troublemakers in their own discretion.
Survivors: Civilians who have taken their survival into their own hands. Survivors aren't always physical fighters, but have their own tricks to get around anyway. The most they have to worry about is stray Corpses and pissed off Demons. Usually equipped with scavenged, even modified primitive weaponry - still more than enough to fend off a Corpse. Survivors don't favor Demons, any friendly relations with them are long forged, and whether characters fear, remain indifferent, or challenge them is up to personality.
Raiders: A sub-group of Survivors that prey on weak civilians or gang up on tougher Survivors. While they may refer to Z-Com soldiers as 'Demons' like the rest, other more.. insulting terms are often used too, out of lack of respect or fear. Raiders all have different motives - materials, women, money, drugs - but it all comes down to the same thing: They survive off tormenting others. Either out on the alien streets or within the human colony, Raiders pass off for regular survivors at a glance, and Demons need to physically witness them committing a crime before dealing punishment.
Corpses: While some Corpses are unable to talk physically, they can all communicate with one another telepathically. Humans cannot hear this language. Corpses are much faster and stronger than your average Survivor, but their dead form makes it difficult to keep up the over-exertion for too long before requiring rest. The main way to kill a Corpse is by destroying the brain, but major organ rupture or disembowelment works as well (albeit with slightly more effort)
Corpses that are 'killed' can switch bodies, possessing a more intact dead person. The new body will eventually start to look like the old one as time goes on. Corpse weaponry varies, but they intentionally avoid using human-made tools. Corpses rely on sound to hunt during the day, but their senses become sharpened during the night, facing a Corpse at night is something even a Demon would think twice about doing.
The RP takes place in a ruined city. I'd say which one, but that'd kill the whole imagination thing, wouldn't it? The human colony is a cluster of ruined buildings surrounded by a massive electrified fence. The Corpse 'community' is a relatively nearby town made up of primitive buildings.
(TLR version: Z-Coms are soldiers that everybody calls demons, Survivors are what it says on the tin, Corpses are smart zombies that can communicate telepathically and are stronger at night)
Any questions? Probably. Ask them in the QnA tab.
Name:
Age:
Faction:
Appearance:
Weapon of choice:
Backstory: (from beginning of outbreak-present)
(Optional)
Additional details:
Theme tune:
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