cyl
Creepy smile
The problem with the "Watchmen logic" is that the Manse can be destroyed.
Unless of course you stay on point to make sure it's protected (limiting your ability to do stuff outside of Ankss) or you summon an army of demons to protect it (which will inevitably draw unwanted attention to Ankss).
Leaving them on site as they are is a recipe for disaster IMHO. If they can't make you budge by themselves, they will find someone who can chase the invaders away from their home, causing even more trouble.
Eviction, relocation and rehabilitation could be arranged though, especially considering Flicker's connections... but it's going to hard to get to that after the duel if we haven't taken the right steps prior to the duel.
Unless of course you stay on point to make sure it's protected (limiting your ability to do stuff outside of Ankss) or you summon an army of demons to protect it (which will inevitably draw unwanted attention to Ankss).
Leaving them on site as they are is a recipe for disaster IMHO. If they can't make you budge by themselves, they will find someone who can chase the invaders away from their home, causing even more trouble.
Eviction, relocation and rehabilitation could be arranged though, especially considering Flicker's connections... but it's going to hard to get to that after the duel if we haven't taken the right steps prior to the duel.
Does that mean that the Manse is out of the terms of the duel ?Your negotiations will need to include all DKs.